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Tag Team Pokemon TCG Podcast
Tag Team Pokemon TCG Podcast

Season 1, Episode 13 · 2 years ago

12. Messing with Texas

ABOUT THIS EPISODE

Yeah, what is up everybody? Welcome back to tag team. I'm your host, Riley Hulbert, joined by my good friend and Co host JW Crey Wall. Looking fresh today, JW, how you doing? And I'm doing really well, Riley. Thank you for asking, for sure, man. So I think we're really getting in the think of it at this point. Dallas is just around the corner and cosmic eclipse is quickly on the way out at this point in the format and it's kind of interesting to see how things have evolved. Today we're going to talk about a little bit of cosmic clips standard, go over the Lead Cup that I was at this past weekend and any insight that JW happens to have. But the large focus today we're planning to be on expanded format. We have done quite a bit of testing at this point. Of course, we want to do quite a bit more going into Dallas and we're excited to share that insight with you because we are leaks of our leave of our knowledge is and we want to share that with you. So we'll just start from the beginning. There was a cup last weekend in Illinois K energy. I ended up taking it home with guard of our Sylvion, which was pretty fun. JW. Have you gotten to play any standard events recently? I have not. The last one was the one that we went to a couple weeks ago. Geez man, you're fine out. I know it's a dirth of over here for us. I can't even make it to Lee Challenges. It's pretty bad. I want to play some poke but I can't. I just like too busy or there's nothing close on it area or yes, I'm busy. I was busy last weekend, I'm going to be busy this weekend. It's a whole thing. It's a whole Dang thing. Man. I agree. Well, at least you got some chances to test expanded. So that's true. I'm sure one great and site. They're yes, but standard is certainly evolving and I think a really interesting direction. We saw this format start and it was pretty much just like ATP and abilities art and you two or the V decks and Mewtwo is kind of risen up and stay at the top. Charis art is faded completely out of the picture, it feels like at this point. ATP FEELS HALF DEAD, at least in the ways that it was at the start of the format. The burs variant has kind of come from here. I actually Kay, what are your thoughts of the ATP bird stick? I mean it's kind of cool. I was talking to somebody today and they're like, Hey, I got top four and top too at a cup or. You know, I two cups the last weekend. So anything is possible. Anything is possible. So you're saying you don't like the deck. It wouldn't be what I choose, but I could see how somebody would like to have I would look at really round about way to say you don't like a day. No, no, I can see how somebody would like to choose it, because we kind of have like cosmic eclips didn't really bring any new decks outside of ATP to the metagame. So I feel like it's it's really felt pretty stale, and I think that's part of why people have been, you know, saying maybe this standard isn't so fun or isn't so interesting because we've seen a lot of the top decks for a while. You know, you think I'Mut to dating back to world's basically in the same construction as it was back then. You know, abilities already is a thing like Guardian still kind of that same idea. So I think people are getting a little bit bored and you know, one of the best ways to cure that boredom is to play a ridiculous trio tag team. Yeah, I mean, plus three hundred hps, nothing to scoff at. And the Greens engine is probably better to whatever the heck ATP is doing before with its weird conglomeration of cards, but it still feels kind of like a conglomeration of random cards, like it almost feels like you went into your Bulk Ben and pulled out a bunch of stuff through and yeah, I mean I definitely like ATP is always kind of felt like that beginner deck right where you're just like hey, this card looks good, I'm just going to play it. And now even more so, right with the bird trio, because they're like man, this is such a cool card, especially if you have the kind of the stained glass hollow Promo. That's a cool card, like why wouldn't you want to play that? For sure, man, sure it is actually real, the beautiful card, I will say it's the three different energy requirements, I think, really is what tilts me. Of sure, sure, funny right, yeah, you have to attack turn one with the Victini with a fire energy to put a water in a metal on your RTP, so that way you can attach a fire, a water and an electric to your virtrio. It's broken this it's like there's too many energies, man. There's like, at one point in Pokemon's history, do your realist equally play a four different basic energy deck? Right? Just does happen? It...

...really doesn't. It's totally bizarre and so I don't know, I'm not really big fan of that deck, but it's definitely grown quite a bit. But I think the real rock star at the tail end of this format. We talked about this last week, is guarantine a guard shop, and if you told me at the start of beautified minds the guarantine of guard chop was going to be a premier deck in pair with the Greens engine, I would tell you that you're absolutely insane, because that's something any sense to me. Sure, but low and behold, it's almost I don't really know why it submerged to be so good. I really like flaying it, but I think it's just because it's so simple, right, like you linear attack and you calamitous slash and that's there's always something that you can kind of do with it, right. I think that's what makes it good. Right, for sure. I mean it has like kind of this inherent draw right in the Miss Manchius. It has a lot of coverage against a lot of matchups. For sure, work your way out of things. So we're you know, has a really good gx attack. Yeah, there's just all I work for it. Yeah, for sure. And even get to play fun cards to like you talked about playing the bird in ATP you get to play Roxy and wheezing, which crazy. Yeah, that's really fun. If you think catching three different energy to your virtuos fun, I think discarding to wheezings off a roxy is like the most fun thing. It's a reminder opponent to put the s and stuff, I know, right. So cool. Yeah, for sure. But that deck I found was really frustrating me because I didn't have all the cards for it and it was everywhere at my locals. And if you know anything about me, it's that I love controled x and Pidgee kind of struggles against wheezing, putting damage all over your board with like no regard for anything else. Absolutely. So I I be very bengrettily packed up my pigies, put them away and I pulled out an old favorite from the world championships and Guardian. It's like hey, weakness is a thing. I think the matchup is actually a lot closer than weakness wouldn't fly just because a weak card energy and I think a good gg end can really ruined Guardians Day to churns and I don't think my opponents on here, TNA Gar chomp used ggnd as effectively as they could have. Sure, regardless, I ran up with Guardian and it was pretty fun time round. One I was against a Behem deck and I saw the I saw them pull out their VHM and I'm like, oh no, I literally lose because they get out the stupid nine tails with the ability and I just can't do anything, no way around it whatsoever. Turns out, and I this is what I almost knew I was going to win the whole tournament, is they turn one elms right and they get they started a piggy, they get one other Pigi and two biggiotos. Oh you're and I knew it that far. They had no way to get their nine tails. They had like no way to get hum that turn and I was just going to win that turn, at least that round. I felt pretty good about that. Rape it was super funny and like my opponent was like yeah, my prizes are pretty bad, when I was like yeah, let me guess, you prize Piggy Pigio nine tails this and I guess like five and six prizes. It's because there was that bad. It was pretty awesome. So that's been well, needless to say. And then I was against the Mutwo deck round to and I kind of, you know, hit him with the old classic Power Plant Shrety. Good Card. I've gotta say when I guess the ATP Burrs Round Three net that can actually get a little scary for Guardian because what they can do is, if they focus entirely on the birds, they can kind of heal you for a little bit and then shuffle their bird back and spread damage. would sets up these crazy knockouts. So what I just I just turned one, immediately, gusted the bird before it had like enery energy on it, and just hit it and that was kind of my path to win. I think I guessed the bird three turns in a row, okay, and just kept hitting it until I finally magical miracled. So what happened was they shuffled in and like did the one hundred and ten and they removed all of their energy from the board and then I magical the cracle the tag three times and I was broke. It was pretty awesome. And then I was like, it's a Tina shop that couldn't draw the weakness card energy. So I okay with them and like three turns. Sure, that felt good. I did the last two rounds and I was in top cut. Top cut was looking pretty scary because there's several piggy players in the...

...midst and the hum guy was in a winning it. He had like climbed back from the own one start with them and was ready to destroy me in top cut. But then he lost his pointing into NEWTO. So it kind of all worked out perfectly for sure. And and so it was set up that I would play piggey and top four and I was against Mewtwo and top eight. Yeah, barely beat the mew too actually, because they played to chaotics well, which I was frankly surprised by. Okay, but I do get there with kind of a typical guardian strategy of just power plant, reset stamp and Xander Perrot ends up beating the pigey. So I end up facing his Tina chomp deck instead of Piggy, which don't great. That series actually was pretty crazy because I'd a convincing game one, a very close game to that I lost, and game there was looking pretty close. He reset stamps me to like to maybe three and chaos a Guardi, and so I have like a three energy Guardi and that's basically it. But I have tie switch in my hand and Energy and I get a greens. So I Greens for the chair and I've switched as well. So I Greens for like or I at least have one of the pieces. So I Greens for the stuff. To finish off, the Lucia Combo lost own his last gearty a guard shop, and then he's basically screwed. But he's not. Zander prosn't just going to give up right right. So he has a miss. Is a mistress on the board, promotes it sleep or something. What's right? So, like the mischievous, does ten anywhere. Is the tell. But let mistress has sixty HP as well. So like the Lui, a psychic will kill it. So he has the gust up my one energy guardian and then he evolves into his Magi is and he's like I'm just ay attaches an energy to it and he's like I'm going to attach three times and I'm going to start hypnote lastic. So he does that and he recep stamps me to like one and I'm like, okay, I guess this is happening. Now I just need to either wake up and draw an energy or draw any of my like very numerous herd switch outs and I win. But he actually gets all three energy on there and attacks me like four times and I'm like healing with great portions and stuff, but I'm like getting down to the wire. I think my guardias like two attacks left in it after all the healing here did. And finally I get a like a coach trainer and draw into the Malan Lana. So the next turn he just has to not draw the reset stamp again. Yeah, and you roxy's with one pokemon and draws like three of US card deck and doesn't hit the reset stamp. Dank and I was able to do out of sounds really tight. Yeah, pretty crazy it was. It was very entertaining. I will say yeah, yeah, I can just imagine you guys like just kind of being you know, it's really about it. Yeah, it was fun. It was fun for sure, but then I go into the final. All's against this really nice kid. He's also playing Tina Guard chop, which I think I like. Yeah, Tina Guard chop, and which goes to show like how popular it is in the area. I played it in Swiss and twice and cut. Sure, but he wasn't playing the Roxy version, which I think is strictly better against Guardian because he gets rightly. Sure, sure, and so, like his mom, they it's like a kids like sixteen years old and his mom is like I'm going to pick him up and he's like, Oh, we just got the one round left, and so it's monsters down. It's like, Oh, I'll just watch them and I like two of the guy like fifteen minutes. It felt kind of bad. There's Sam it know, I turn his mom and like I swear the rest of his day was definitely better than this, like consoling her, like Oh, how just a little, but here I like I felt kind of bad, like I didn't want to like embarrass that you want or like make them up. Think he's bad at cards or right, but I'll definitely take the dove ski for sure, of course. I mean, yeah, no, person was no persons for sure, absolutely cool. So I took that. It sounds like a pretty epic League Cup. Yeah, it was really fun and Guardian actually end up winning here in Ohio, or I guess they're in Ohio as well. Very similar list. It seems like Guardian is kind of emerged. Is One of, if not the best, deck in this format, which is another shocker heading into it. I think. I think people thought dragon types were going to be good in this...

...format, but I don't think that particular dragon type they're thinking about was going to be guaranty. A guard shop. Sure. So it's just been interesting. I think. Excuse me, I think if you had to change guardian moving forward, there was the only car that really catches my eye to like better address the current Meta. If I think an a porter could be really good in the deck. And a porter, yeah, for against me, two, so again against me, two thr the Rabos, but against scared he have a card shop. You can Greens directly into the weakness card removal, as opposed to Greens for fava. Gotcha. Got, you got. You so like you don't have to play any two hit Kao game. You're just like, all right, Greens and a porter. Put that out of this Magus. You're dead. Yeah, which just sounds like an epic gamer moment, for sure. That sounds so filthy to use an a border plus like you get to declare, and a porter, which is not something you get to do all the time, right, for sure. So that's Super Fun. So there's definitely a mean fact to it. There definitely is. So, if you're on the cuffs right now, I don't recommend Guardian. I think it's really, really strong in the standard format. It deals with one price decks incredibly well. The only bad match up I think Guardian takes right now is like stall and fire, but fires on the low right now, and everybody plays stall at locals, that's for sure, right, right. Yeah, so good. I'm enjoying guardian. Do you have any other decks that you're liking his standard right now? You'd recommended for a cup. MMM, no, not really. I mean I've heard a lot of talk about ATP bird trio. We talked a little bit about that earlier. You know, I just don't actually have any events until Dallas. So I haven't been thinking about standard too much. But you know, I would take that. I'd take birds. You know, I'm an unabashedly stand of birds. So for sure. I think what bothers me most about birds is if you play it's I've played birds a lot, like a lot of stall decks and my first the first part of this quarter, and I think they're really good and really strong. But sometimes you just want to take some price cards, you know, sure, sure, and it's like at least when your deck that takes price cards, you have a little bit less of a right to complain about your price cards. Right, right, where's like? Birds can be hard killed. I had multiple games in the past couple weeks. Or I prize like double stamp and you just kind of lose anything. Yeah, where's like, you know, if I priced, do you stay with Guardian? I could, I could draw the day drop up again. Yeah, you like that's pretty sick, like if you think about a drawing a prize card is like having a bird out. It's so filth so so. Well, yeah, Super Fun stuff. Before we getting to expanded I did want to give a quick shat out to full group Games. For GERP Games does sponsor the stream and they helped out with our giveaway with the red and blue last week. We do want to do more tag team supporter giveaways. JW. I don't know what to talk about. Which one we want to do next. I think Cynthia Kaitlyn, if we give away that will be the last one that we do. Sure, yeah, but maybe like a goose on hollow would be cool going into expanded. That would be pretty so be on the lookout for that as well. And if you want to sup of your game or expand your Meta into Dallas, be sure to check out full your games or full GIP CODESCOM and they'll be hooking you up with the good stuff for cheap cool. So, looking ahead, though, Dallas Regional Championship is in just a week and a half and I think your sites have been set on it for well over two months now. I'm honestly a little bit tired of it, like I've done so much that I feel like my brain is just melting and I just need to play the tournament. You know. It's like I've done, yeah, more preparation than that many people I know, and I'm like really excited to talk about some things, but sometimes I feel like I don't even have a level to talk about things with. You know, people don't have the same grasp of the Meta that I feel like I do. Right all, the troop may come, the tournament may come and I might go thudthree drop, you know, just thereby pretty up it all of my testing, however, you know it. I just wanted to be here because there's all this conjecture, all this I feel like I've placed this tournament on just such a high pedestal with how much effort I put into the format, how much I've discussed it, how much we've talked about on the show, and it's just time for it to be here, time to put my money where my mouth is and, you know, show the world what we got. And I think, and I don't mean this in a bad way, but I think you're at that point in like tournament prep where you prepped so much that like every little thing starts to freak you out because it like any small shake to the way that you're viewing the Meta is like...

...a big deal. That yeah, or or to it's like, you know, I have a best deck, but then there's like a new deck that comes up that counters that deck. So then you like counter the counter and then like you get down this really bad yeah, you had if in this horrible feedback loop for like everything beats everything and like you need to find the thing that beats all those things and it could be really rough and for somebody like me that kind of obsesses over that, like finding the perfect sixty cards to play, it trapped. I can get trapped. Yeah, for sure, I know. I know you like to find your perfect sixty. So let's talk about that. Then before the podcast we talked about kind of what we thought might be the top decks heading into the Dallois metagame. Do you want to review this for US really quickly? I would say the top like five decks probably in terms of the amount of people playing them, are going to be dark ry and Guardi, I would I would imagine will contend for about the top spot with maybe fifteen percent of the Meta, fifteen to twenty percent, I would imagine. I think altern across we should see a lot of play and me two should see a significant amount of play. I don't know if you know. Me Two is the choice of a lot of people just because of its difficulty to pilot, but I do think it'll be there. And you know, top five most played, and then we were talking about this earlier. I kind of feel like the counter decks, things like Lucario, things like baby buzz will, garbodor, things like like and rocks or are these kind of fighting counter esque style decks? I just kind of lump them together in this fight guys category. I feel like those will comprise one of some of the top five decks. I've just seen a lot of. You know, you look at the Iowa Cupp resalts or Lucargo's kind of doing pretty well. Buzz will always seems to have the hearts and minds of the masses. Does it anymore, though? I feel like buzzledn't appear at all, and like poort int at least. Sure, but now that I think turbo dark is also more hyped up than it was for those other tournaments. So I feel like just people say hey, you know what time to dust off these buzzwules? And then Zorark obviously will be a comfort pick. Definitely needs to be updated, as we're talking about before the Stream, but I think people will turn to Zorarc to yeah, for sure. So let's let's talk about some of those decks and then we can elaborate on specific things that were interested in. So you know, there's obviously reasons why people are interested or drawn to these decks and I'd like to touch on that for for at least some of these five. So let's start with the top from turbo dark. Why do you think TURBOTDARC is such a draw right now? What is making that a premier deck that's going to occupy such a large part of this metagame? I think it just hits hard fast. It has answers to like a lot of different things. I mean, if you look at some of the hardest counters in the format right now, I'm thinking of things like vile plume, I'm thinking of things like, I don't know, Hoopa with the Scoundrel Ring Ability. Just these kinds of countery style cards are really well handled by the dark decks and while they're also really well handled by the dark dark decks, dark box can also blow up big tag teams. You know, I find that there's sometimes there are a lot of cards that can handle one or the other but not both very well, and so this deck really does that to really fine degree. Yeah, I would agree, and I'd also like to say that dark is a strategy that generally people enjoy and find Super Fun and appealing. I mean, what's more exciting than hitting the exelixer? Man, I don't again, maybe the birth of your first child, maybe, but like, let's get realistic. Let's be realistic here. Like would you rather hit the maxlixer for your ten energy on dark turn one, or would you rather have a firstborn child? MM, that is tough, I know, I know, I'll get back to you. It's that's a real thinker for the for the listeners and viewers, so be sure to tweeted us what you would think. But yeah, I mean like it's an exciting, fun strategy. Dark Patch and Max lixer are some of the like just premier cards that people just are fond of and enjoy playing. Sure, and also hitting a lot of damage is something people like to do. I mean we sure saw that with fire and standard format. People always would gravitate towards this a weld ring and vomiting damage on the board, and I feels like dark kind of emulates that and expanded, and absolutely so. Then next on...

...the list we have guardian. Guardian certainly does not hit as hard as a dark but has that healing aspect and it has the energy transfer aspect, which is also a very fun strategy. Is anything else that you think really draws people to Guardian right now? Well, like you said, we were just talking about this earlier in the cast. Guardian is kind of emerged as the standard favorite, you know, kind of a standard deck that ports over extremely well and very easily and very cheaply into expanded and so I feel like that'll be a big draw. It's been seeing a lot of success in standard. I think if there are decks that can do well and standard and have shown to do well and expanded, feel like that will be a big draw, particularly for the newer players, but even for season veterans. Cardivar has a lot of you know, durability as a lot of you know. Maybe not the cutest plays, you can't really make too many q plays with with Guardian, but it's just a solid contender for you know, it does what it needs to do most of the time and I think that's a big draw. Yeah, I mean very song guests there for sure. Yeah, very good attack, sure. The only thing that really a kind of annoys me. I guess about Guardian is just like your damage is relatively capped and a known quantity and your opponent can kind of play around it. Now, granted, you know the deck has more to it than damage. I think, is what really it comes down to. I have a lot of you play a ton of stadium cards to disrupt your opponent strategy and kind of bring them to your level, which I guess that's what Guardia is all about. Right in Standard Annex fand is like you're you're dictating the game and bringing everyone to your level and you play the game with that level the best of anyone. Right, right, and it has, I mean arguably, one of the strongest gx attacks in in the game. You know, if you can pick up a fall, it were, Cole, and get a silent lab down, then you're really limiting your opponent to maybe drawing one out of, you know, five or six cards left in their deck. That's live, maybe even less in a lot of cases. So you know, the gx is just insanely good and and it's Super Fun too. I mean we're talking about the fun factor earlier. Yeah, having your opponent shuffle their whole hand in. That's Super Fun. Yeah, so, since we're already going to talk about me too, I'm sure, and you're particular, deck choices within that, the other deck I think is worth hitting on as far as why people want to play. It's going to be that ultration across my deck. It's been hyped up quite a bit. We kind of ragged on it a little bit the last couple weeks. I'm my opinion of it's kind of lightned up since then. I think it's better than we originally gave it credit for. I'm not sure if it's a deck that I would ever bring to a regional championship, but it's certainly looking strong, and I mean even the energy removal on the attack is actually pretty good. Sometimes like it's it's extremely relevant. Yeah, just yea, the just being able to discard and energy. I mean it just puts that much more pressure if you're not one shotting, I mean at least you get that little bit amount of pressure on the on the opponent. So I think ultram ACROSMA, I don't love it. It just hasn't been showing the results in testing that I would want my deck to show. I think it's very linear, even a little bit more linear than a deck like guardivore because you just don't have access to some broken gx attack. You don't really have access to healing. Your guys are very, very fragile, which is something that I would be concerned about. But you do have a lot of strengths in that the attack is very strong. One hundred and seventy four one energy discarding your opponent's energy very good. The you know, ability to just be a one prizer very good. So I think there are a lot of things going for it that people will hold onto and grasp and want to play with that deck, but for me it's not something that I love because of its linear play style. Yeah, I mean for sure the DECK IS PRETTY LINEAR. I was actually watching as Wull stream today and he was trying it out with counter energy to kind of like do delineate the strategy a little bit, adding and stuff like Sududo and cabellion, which I the covalion. I thought was pretty interesting to deal with Guardian specifically, sure, but still I think it remains to be seen how the deck actually fares up against the metagame, because it almost feels like the other top decks can kind of choke it out a little bit if they're left unchecked. Yeah, well, I just worry with that deck. It's like there's a few different ways you can win, right. You can fob away all their energy, you can, you know, just run them out of attackers. You know, I...

...those are like the two primary ones that I'm thinking of. But you know, there's just there's multiple ways that any decks can go to kind of counter the strategy. Like one Faba in your deck. You know, you you have now this this live out to you know what your opponents trying to do. So I don't I wouldn't say I would expect it to perform well based on a conversion percentage. I would expect, you know, a lot of players to gravitate towards it, for sure. For sure. Yes, I think that's an interesting takes on some of the bigger decks. Let's talk about some specific things, though, that we have been testing and have been liking so far. So they haven't watch a kick us off with some cards or ideas that you have found particularly interesting? Sure, I mean I am not one to hide my play at this point. I I am really between Gardivore and mute. To with mew two if I had to go tomorrow. I've been I've been telling everyone like by if the turnament was tomorrow, knowing all that I know, which is not, which is not too much. Again, we're talking like my testing has been well above the people in my testing group, you know, not not saying anything negative, just saying that the hours that I put in versus the hours that my friends have put in, it is not, you know, not very close. But I would take me to in a heartbeat. I think that deck is just so strong, so good. Covers a lot of matchups. There are things you just can't beat, namely haunch Crow, but you have you have outs to just about every other deck in the format. I think one of the biggest boons that me two got between last format in this format is megalopuney. I also think that's a really good tech for guardivore as well to try to hit higher numbers, like you said, break that damage cap that guardivore has. However, in Mewtwo. It also is a really nice addition to deal with turbo dark, to deal with I don't know any other random deck that plays a bunch of gx's down, so I like that addition to the deck. Other notable addition Scousmahala kind of smooth things out in that mid to late game where you just need a stadium, you just need the double colorless energy. You know. It just a very nice kind of not a necessity, but a card that you just like to have. It's always nice when you're able to play it. You're like, okay, I can get and see myself some resources here. For sure. What else about the deck? I just I just like the deck. You have a lot of attacking options. You can get through just about everything in the format and it's very consistent. I found that the deck, at least the way I've constructed it, I rarely have hands that I can't work with and I rarely, you know, I'd say seventy percent of the time I get that, you know, first turn attack with the deck. So I like those odds. I never find that I have two dead of a hand and I really value that going into a regional yeah, for sure. I will say something that we have had some debate about about the deck and I think it's worth discussing, is the debate between a Z and a Sol Rolla. I think pretty much everyone agrees that some kind of like pick up card is good in the deck, and I think we were actually talking about this just this morning, about what you think might be better in the MEDA game right now. Term, I'm kind of team a Z and I think you're a you're on the cusp of team a z right now, if you're not already there. As far as benefits and downsides, a Z offers you the benefit of being able to kind of perform more sneaky plays. I can get out of stall, lie stander stall type scenarios. You can pick up your Geraci in the mirror match. If they don't have it, you're actually down and get a surprised knockout, which you know you'll never complain about one of those, with the downside, of course, being that you discard all your stuff when you get that pickup. JW. Have you moved over to team Az or are you still feeling as Rolla? Yeah, I like a Z. Yeah, for mostly for the fact that in the mirror match you have a way to remove the GERACI from the board. So I think there are there are scenarios where Ace Rolla is better, namely when you want to stream attackers. Like it's just a little bit better because you can pick up your meat with energy and you know, move into another mewtube and still have that energy. But then there are situations where a z is better, and you outline those very well. So I think there are more situations that a z is better than ACE Rolla. So I think. I think at this point I'm firmly a Zy camp. Yeah, I think it's. I think as roll is better in that one specific scenario where you're trying to loose attackers repeatedly, sure, whereas a z just lets you do more actual plays, I guess. Yeah, yeah, it's a playmaking card as opposed to ace roll of being a reactive car. I mean you can...

...even do stuff and you I actually like almost ashamedly forgot, like you can just pick up your shame ands into Dnne's and use them again with a Z. unless there's a shine to punishment and play, you can't do that with there, or I would. You can even do really crazy stuff, like you could like pick up a CURETTA and like discard it and do it again. Sure, but yeah, that would be sick. If I'd I saw someone do that, I would be pretty impressed. Lust to day people have been playing Giovanni's exile, which I don't know about that one. But yeah, I don't know. I don't know about that. I think I'll play without Giovanni's exile on my deck if I yeah, a John says place scoopup cyclone instead. Filthy, filthy, filthy, call anything that you're liking. Riley, I think we've talked about me too. I mean we'll probably talk about it again next week just because again, I am broadcasting that this is probably going to be my play. Going to keep everyone updated if I do find something else out. But I feel like the matchup coverage with Mewtwo is certainly good against the field. Now we're just trying to figure out, like, is it good against what I feel the top players are going to bring, like is there some other spicy or interesting deck or interesting tech that I want to explore a little bit more and does me to handle that stuff? I think against the field me too, very good. We just need to see now if it's going to be good against what I expect the other top players to play. Yeah, I think. I mean you two is probably my favorite deck right now. Be and the reason that is is just because you have a lot of options with it. There's a lot you can do which is a rainbow energy, to mention valley, and that is really appealing to me. I like being able to have different options in different matchups. I'm not necessarily a fan of straightforward decks, so I like that a lot. Some other decks I've been fond of. I mentioned last week I was tested in the Piggie deck, and I mean some of my friends are like super about like messing around with that and trying to get it to work. It's just okay, yeah, yeah, I wanted to work though, so I'll probably put a couple work games it's too. Another deck that I actually think it's kind of interesting. And Andrews testing this the other day, and Ktron actually brought up in chat, is peak a ram is kind of slid under people's radars a little bit. Sure potential play. The only thing I don't like that pegram is that it gets even worse bodied by the fighting decks than dark does, because it feels like fighting can so easily hit the one hundred and twenty threshold to just knock. Yeah, I got Pika. Where is it used? Has To have like some modified it dark. Yeah, we're like it, you know, or the the dark box plays like the little mew or something. You know, and maybe you count like there are ways you can kind of finesse right exactly so much with peak rom, but it kind of like Peter Ram. It's almost feels like a middle point, I guess, between I don't want to save, between me two and dark, but kind of where you have like a couple different options you can approach. Is Not as straightforward as necessarily dark is, where you only just hit the active for a lot of damage. Surem where's peak ram has like sniping, it has ris Rightchili paralysis. They can go into that. I feel like an an or something. So I like all those things about it. And it pulls the energy out of the deck. So, like we're dark needs to hit, you know, for Max Luxers and for dark patch and attached for turn and rest three darker eye and like all this crazy stuff. To get like to the final boars stay, Pekrom just has to hit one maxlicks or one energy attachment and one topic, Coco Prism Star, and that is three energy and you're ready to go. And from there you accelerate all the rest of the energy onto the board right now there are some like ways. They're obvious ways to be peak a ram and fighting decks potentially being popular would be horrible. But then also like mega low puney can be more of a threat to peek around than the average deck. But I don't think it's any more threatening to peek around that it really is too dark. You know what I'm saying? Like yeah, and dark has as a higher HV threshold, but your dark plays like way more stuff. Sure, so I don't think it really matters anymore than it does for dark. I don't know, I think it's just an interesting option. It seems like pretty good as well against stuff like like the ocean across with deck, because you can just accelerate a ton of energy into play. So the energy isn't really a big deal and you can snipe a bunch of damage and Ko either attackers or their mock...

...or their artillery and right really kind of stunt on them a little bit with right tag bolt. So I think it's an interesting play. A couple people like Pekuam in Portland and it's certainly hasn't gotten worse since then. So I don't have even put any thought into figure on whatsoever. No, now I haven't. There's there's so many decks in expanded so I just I find if you're if you haven't chosen a deck yet, you don't really know what you want to choose, just pick like two or three and just really put grind those games. Don't try to figure out every single deck, because what's that? Gosh? No, no, there's horrible. There's too many, and again you could get stuck in the loop. Don't get stuck in the loop, guys of you know, well, this deck beats this deck. Will this deck beats this deck, this deck beets this deck. You know, you go on forever and then everything beats everything and nothing's good because everything loses something. You're also there. I know, I know, but it's like it's like an advice coming from a point of knowledge, right, you can empathize of that feeling for periods. Yeah, for sure. Fause to Maka saying we should just play pick a BOOOO. I'm for that. Yeah, what Ifoultd Vica me youtub broken? I think. Yeah, I think that the neck. I think that we'll think about it. You can confressor the Booloo and an egg row. Put a grubbing on board. Egg grow up the Bible. Ah, I mean, I mean, I'm in. I think that might be the BE DII have. Actually, I'm there, vicum, you too, Jason says here. In deck such as Turbo Dark. What do you want to consider a draft rigg to lost zone the low penny? I don't think that would realistically make a huge difference. So there's like a couple if you're playing its mutwo right, and they just let's say you playing it to me too. They just kyoed you with a Megalo Puney. There's two scenarios there. You have either chaos something already and so you just need to Ko that met to win. So you don't want to waste to turn lass owning something or you haven't Kot something. So if you spend time loss zoning, all that will do if it'll give them a chance to knock out the raft and then knock out like a shaman. And then they went off that. So it feels almost suboptimal to even bother. HMM. Do you see our you know where from from? DWY? Yeah, absolutely, absolutely. And the other thing too, is like that whole strategy just goes out the window if they just bench the Megalopuney, all right, the Chao and then lost right, if I know my opponent is playing draff Rigg, I mean even in, you know, a stall deck or something, and then I'm going to look to bench as many attackers as I can. So there's always that strat it's a good thought, you know. You think like okay, Draft Rigg is the big counter some Mewtwo, but you are like the so like a soft counter, I guess, to me too, because you can just get rid of their attackers. But in reality, aside from maybe a stall deck that just looks to stall out your opponent, if it's a prize taking deck, I don't really feel like Draffri even in like the mirror, doesn't feel like a card that would swing the matchup right at all. It also feels like too is too few things to remove in sure, like attacking matchups, sure, and kind of like more mile matchups. You can draft like a couple times and you know now Muto is like six attackers and the las things a little weird, but in other scenarios, you know, seems like it work out fine. I think we're about hitting that point. We're starting to kind of bounce off questions here. So what kind of open up the floor to chat? We already have some kind of cute up that we can work our way down. If you have any questions, feel free to ask and will answer in between three and five additional questions about either expanded standard pokemon in general hair products of choice. JW has really been into the hair game, least recently, that's right, growing out his man Bun. The Bun is coming. It's coming, you can you can feel it on the rison. I'm thinking another two months. Yeah, I mean progressively. I feel like the like reality itself is almost like shifting as your hair is growing. Like I feel disturbances here in Madison as your hair grows longer. I don't know. I mean you know my body is producing this. You know how is it doing it? Crazy, right, growth, it's crazy. Growth is crazy. Wallace says, is it safe to take ranger out? Seems like all the ATP has died. I don't say that loud...

...man. Yeah, right now they becomes back. I'll shoot. We've been a portal, the ATP portal, but Riley, I think there's a there's a couple things to that question. First of all, I guess I'll just ask question. Do you think ATP and expanded will see any play and if you do, you know why or why not? And then should you take out rangers? Well, ATPC play, if it does, it'll be pretty minimal. I think people are going with more straightforward Ultian acrosma deck and more straightforward dark decks. So where else would it really fit from there? I can't really picture anything. What should you take out ranger? I think it depends on the deck. I think some decks are more compatible with rangers than others and can more easily slot it in and also more effectively use it. So natally I'm thinking of special energy reliant decks set themselves up to be locked entirely out of the game to something like a noise run or a gear is Kina. If you don't play a ranger and and that in those kind of decks, I don't see a reason why you wouldn't play it, because you're taking a substantial risk, particularly against the mew two decks that are going to try and lock you out of your special energy. So if you're I think it's probably safe to take out. If you're playing like a basic energy deck or something like that, now you do open yourself up to some weird stuff if you take it out, but I think realistically it'll be fine. Sure, fire flame, zero ass. Is Mouth v Max actually any good? You know, I would love to see someone play in the Outh v Max in Dallas. That would be totally sick. How would you play it? Because you still have to is it? Is it an evolution rule where you can just evolve it on the second turn? It's just so, yeah, it's a normal evolution. Okay, it has three hundred health. I think it's yeah, it's huge. It's a huge real yeah, like, to be fair, not a lot of things can actually get there. Like the three hundred granted is week to fighting, which is probably one of the worst types you can be. I mean, what if you what if you put it in Guardian? That would be pretty funny, Dylan Promise, like what are you really doing with it? Like it does two hundred damage or whatever. That does three hundred damage. I think, no, it doesn't. What out crazy I think this card is. I thought, yeah, I mean obviously, yeah, if it does three hundred damage's definitely play it. Man, like what, I'm gonna look it up. I'm gonna like that doesn't I have it, Aldo, Aldo, we'll get I'm gonna look it up. I'M gonna look. Nobody bear because it all sorts of ways. I can think of the play it. If it does three hundred, all right, yeah, be Max it's two hundred. Damn. You imagine and you you not it three hundred damage and you did not come up with the deck to play it in. You should be frankly ashamed of yourself. Bro Everybody Chill, okay, for really, you thought it three und damage. Don't know, that was just the number that came to my brain. Okay, I clearly have already like discarded the thought have a good deck to play, because I'm like, man, just play cocoa for the star, triple excel. Let's just go. Okay, yeah, that sounds kind of good. Yeah, I've it did the under day. That's funny. Yeah, so is it any good? I mean it's Tanky and I think that's what it really is going for it, and the attack is like the damage is a little underwhelming, but the effect of it, at least for the for energy cost, the effect of is actually pretty good. Like drawing three cars. It can't complain. I don't know. How you'd make that work? Like true? What what would really offset putting a three prize or that does only two hunder damage Max with no real actual effect? Sure, what would offset that, Captain Cronk serial says? Can Karen help swing the matchup for Guardian versus Mewtwo, or is it not worth it? Maybe slightly, I mean Karen Silent Lab if you do that like twice, that could get pretty tough to deal with over time. Sure, I don't think. Like if you're trying to just Karen once and hope that you just went on the spot, you're in for a bad time, I think. Yeah, the problem,...

I think, with that idea is just that if the metube player can draw out of the first Karen and presumably your karning early when you get your first attack, if they can draw out of that and like do take the knockout because you're not if you care and you're not going to be drawing more cards, like if you leave yourself in a position where they, the music player, can just draw out of it that turn, that's really not where you want to be with that deck, right, because they could just remove all your energy from the field and you think that going for the Karen play might be the best play, but in fact it left you just with with a dead hand, or it left your left you vulnerable to an attack. So I don't I couldn't imagine Karen being the correct, like the answer. It could be. It could be. I'm not leaving it out. I would say is I wouldn't play Karen to beat me too, but if you're already playing Karen because you're intending to assist your matchup versus like vespiquhen or something like that, or night march even or night March, then you can use it against me. You too like it's I won't like fault you if you play it and you have a follow up the next turn, but I wouldn't put it in your deck with the express intent of going it's a new two deck. Sure, if that sound about right, that's that's pretty good. Yeah, I like that. What would you consider the dark horse of the expanded Meta? The dark horses you expanded Meta Um at this point always feels like like archies or Pika Ran. It's kind of occupying that spot, you know, where it's like good enough to beat a lot of things but not really on anyone's radar. which is kind of odd to say, especially if you look back a couple months ago, heading into Virginia and Portland, like Archie was so ridiculously hyped up. So and now nobody's talking about it whatsoever. Sure. So, yeah, do you have another that comes to mind? I just think it suffers, like the archie suffers, from just having other mewtwo decks be more consistent, or ask consistent or more consistent than it. It really just doesn't have the room to play Geraci in it. So you're leaving your meat two's week, but Meso is your own only real attacker. It just doesn't it. In theory. Blast Urce is good because you have just multitude of attacks that you can use. A nobody's really talking about it, so there's no real counter. There's not really a lot of item lock in the format. I do think eggro is is not the play for Dallas, which hurts my heart. So you know, theoretically archies has some things going for it, but then you remember, okay, you're just sacking these mute two's as you're only attackers and any MEWTUBE base deck with the mentioned value is going to really hard punish you. I don't see a blast. I steck ever overcoming that. Plus, you can just get run off the table by dark right, they can just take two knockouts on your mewtwo's. Maybe you're playing it in a different way than I'm describing it, but the way I've seen it is just metube based blast toys, right, and that's the case that I think you have a really hard time against mew two decks and I also think it'll be very hard for you to be things like things like turbo dark. Yeah, Jason Brings up in the chat the TEENA CHOMP Kafagergus deck. I've heard a lot of people talking about that deck. So it's it's almost like quickly rising out of dark horse status and everybody, everybody's talking about it. Yeah, Riley, why don't you explain Tina Chomp Kaffer Gurgus? As you know, it's right. So the concept of the deck is very remniscient of the standard Teena chomp deck, except a kind of does the Roxy and the vis Maggius at the same time. So, for those of you who are newer to the game, there's a plasma cofager gus with the ability six feet under and you can knock, get the cafager gus and Co Fagus is just like a mouthful to say. Also, yeah, and you could place the three damage counters in your opponent side of the field, and so that kind of sets up teena shop perfectly to not only come from behind, and he's karate bell and counter game like it is in standard format, but also sets up the math preemptively to use calamitous slash for the maximum effect. And with just a double dragon and a tool you're able to use claim the slash from one attachment while you're behind. So the concept is pretty solid on paper. In practice, I think it's a little harder to actually get off as effectively as you would want. Yeah, well, you're automatically like it's not in it's not like it's in standard where you can just dusk stone right. Well now is the first point I was going to make, because you don't have dust stone anymore. So that is a that's a freaking...

...sucker man. That's but, like, I think there is some merits to it. Like if you're able to get your strategy off, it seems really good, right, the synergy is clearly there, but then you're also playing a green stack it expanded, and that's kind of like a feels bad set. There's there's no point, I think, I think, to playing a green steck and expanded, unless it's like a stall deck. I maybe could see that, but even then, like, there are just, I think, better cards. But it's the same kind of problem right that, like a lot of decks are a lot of I feel is wrong with welder in expanded where you just don't have access to the full effects of Shaman's which is really tough. I think shame. It is just one of the best draw cards that we have access to and not being able to play it, you know, to good effect or to any effect, I guess we're playing a green steck. Really isn't the way to go with these decks. Now. I also want to say, though, like maybe Greens isn't necessarily the Roote, like you could also just play it more typical kind of expanded deck. That play is just add engine. And the reason I'm saying that is I have run onto some like gear teena focused decks, not necessarily this exact deck, on the ladder, and they they haven't necessarily always won, but they've always been very scary to play against. And they escalate very quickly. Like I played against a like a gear Tina guardchop baths deck once and like Oh, this is just like this is the pilot craft, like I'm going to be this for sure, and like he actually like totally freaked me out. It felt way closer than it should add like being at sabaths deck. So I think there's like some amount of merit there. I just don't know if necessarily it's been fully unlocked yet. Right, I think that's a very good way to put it, right, like if they're I think there's a best way to play it, and I don't think that way has been found and published, at least yet, and I have not put in enough time to find it myself and I don't know if I necessarily will put it enough time before Dallas to figure it out. Sure, absolutely. Yeah, we're coming down of the wire. Maybe we although because you're and I we're talking about this deck earlier today and it feels like we almost have to give it some time now. Well, it's like you know you were talking about you know you've made me next before real X. Yeah, so, oh, for sure. Yeah. Maybe. Well, that's just further evidence make maybe we just need to sit down and play this deck hash now. Yeah, for what if we just perfected it and it was the best deck? Okay, well, what if I just played it on my after dark stream? Yeah, just keep ironing it out until we like, yeah, perfect it and it's all out there. Yeah, yeah, I'm for it, man, I'm for okay, and that's just that's like a that's a perfect point to transition to, I think. Would you agree? I would totally agree. Yes, this is a great episode. Riley, thank you for, I don't know, just being you. Well, thank you for being you as well, JW, you Little Katy Pettuiti. Thank you all right. So that'll be it for this week everyone. Thank you so much for tuning in. We will be back next week with our finalized insight. Jw Stop Weaving finalized insight into Dallas, and we will also try and post some updates on our twitter heading into the weekend. So if you follow us on twitter, you'll get to see the most update versions of what we're thinking going into Dallas and with that, we will catch you all next week. Piece.

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