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Tag Team Pokemon TCG Podcast
Tag Team Pokemon TCG Podcast

Season 2, Episode 12 · 2 years ago

2-12. JW's Rebellious Clash

ABOUT THIS EPISODE

The boys are ready to discuss JWs EPIC tournament run at the Limitless Qualifier featuring the Rebel Clash set.

But welcome back to tag team. My name is jaw creewall and I am without my partner in crime, Riley Hulbard. He is at at still at work. Obviously does health systems work, and so he is unfortunately not with us. Had to be in the office laid. I'm sure they're running out. I know from I think last week he's talking about they were running out some new programs for a new hospital. So I have no doubt that that is what he's doing, busy out there making sure that hospitals run efficiently and the best that they can. So hopefully that goes well and we'll have them back for next week. But that gives me an opportunity to talk to you guys just one on one. I think this is a really great time of just talking about where we're at with the format, where we're at with the game in general, and we have a new set coming up tomorrow which is a big, big deal. A lot of people have been hyping this set up. It's going to add a few new wrinkles, it's going to just, I think, give us a little bit more fun. I feel like a lot of people have been in the mindset that this format is very stale and I agree with them to an extent. And I think the lack of, you know, in person playing has really hurt the format because now, I think a lot of people to get their fix in, they're able to play more games in the online client and I think that's led to a little bit more burnout. So it is very exciting. I am so, so, so excited to be streaming tomorrow with the new set, one PM release tomorrow and again I think it'll be great for the game. We're seeing a lot of streamers getting a lot bigger numbers across the board pretty much, which is very, very exciting for the POKEMON trading card game in general. Right. So we had, you know, just just the big names. Are All going to be streaming tomorrow and it should be a really exciting time. We saw when the limitless tournament was happening a couple of weeks ago that the numbers were just absolutely insane. If you guys went on and maybe weren't playing and we're just watching streams, you saw that. You know, there are people with three hundred, two hundred, you know, one hundred players. It's down the line. They're watching what other people were streaming and that is so, so cool for Pokemon, you know, for our online game. What a huge blessing to start to see the communities being built up from the ground up. So going to be very exciting tomorrow. I am stoked to be streaming it. Got My codes input today. We're going to open some packs, we're going to do some trades, we're going to get some decks and I think that's what I want to talk about here in the first part of the program is just what I'm looking forward to in rebel clash. I think that there are a number of decks that I would love to just start to try out. I think we may see some more of the same, although drag a poult is a serious early contender for tier one. But I think we may see more of the same. You know, ATP gets a few new wrinkles there and some of the decks that are in the current format get some updates, which is very nice. But these are just kind of the things that I'm going to be playing all day tomorrow, just kind of the more fun decks, trying to explore what the new set gives us. And one deck that I have been anxiously awaiting is intellion and the Intelli on vmax. I think that is very, very cool. The VMAX is first attack has like basically an energy denial that we really haven't seen on other pokemon are at least for as cheaply as we see it on the Italian vmax. It's just for one water energy and it forces your opponent to pick up an...

...energy on their active pokemon. So I mean we think about right now in the current standard format where ATP is running wild and it needs two turns to power up. Sometimes, I mean sometimes only one turn with energy switch, but you know, usually historically has taken two turns to power up the ATP. Will now you can maybe disrupt that's like an automatic disruption, and then if they get a zation built up, you know, some thing that takes three energy to attack with, then you can force them to pick an energy up in you know, maybe they don't have a good switch option. I it just it gets kind of funky there, you know, and you can maybe play a crushing hammer, something like that team yell grunt on top of the attack and all of a sudden they're looking at as ation with only one energy, maybe even zero energy, and that's a very scary thought. So and tellion something that I'm really looking forward to from this next set. I want to try that out just as much as I can. has a lot of HP, can do some can do some cool things. It has a first attack on the basic that snipes. I just there's a lot of things that I like about it. I don't know that it's tier one, but I am going to be playing it for, you know, at least for tomorrow. The inclusion of Bolton in Peka Ram is something that I'm also very, very stoked to see how that kind of plays itself out, whether or not that just replaces like peak ram, whether or not that replaces the Ryde show. I want to see how the peak aroum list adapt to having just that immediate, you know, energy acceleration from the deck. Or maybe it's not even a Peeka deck at all with Bolton. Maybe it's more focused around toxic tricity or any of the other, you know, really strong electric attackers. Bolton is a card that I am stoked about and I can't wait to see how these decks use it. The the fun will come when we don't need to spend a kidney to buy a GERACI. Well, we'll see, dude, we'll see. I think that Geraci is still going to be a major player in this next format. So, you know, if you don't have them now, definitely good to you know, pick up your pick up your decks and stuff, pick up your forty, calling those those battle arena decks, and get you a couple of GERACI. We have melodic with Probo Pass. So melodic has an attack that does fifty additional damage for every retreat cost star in your opponent's retreat costs. So if they have four, then it's doing, I believe, two hundred and ten. And you can boost that damage, obviously, with things like a TEP. You can boost that damage with just more abs all on your bench. You can boost that damage with the new stadium. That increases their retreat by too. That's a card that I am looking forward to as well. Melodic just seeming like it could be something spicy. We saw Tang growth show up in the last format just briefly towards the end of that format, and that could be something that is you know, carries over. That idea carries over into the next set in melodic, where it just gets a little bit more HP. It might be a little bit easier to set up if you have, you know, melodic with an energy and you welder two fires and then all of a sudden you can start attacking. I think that's very cool. Obviously, apps all is a very good disruption card. We've seen that in lists, you know, for the last couple formats, just being able to stall, you know, opponent's Geraci's, opponent's Basic Pokemon, that that you need to so that is cool deck that I'm looking forward to trying out. I don't feel like that'll be tier one, but I feel like a solid tier two is where I would put that deck just off of you know my history in the game, what I know about these types of attacks and you know how I think they'll stack up against what's tier one right now. got a couple more interesting cards. I don't know whether or not these will see any play, but they will definitely be fun to play with tomorrow, and that's curse law and the...

Non v Drag a pult. So cursala has a an ability that basically, if you know your opponents, if your opponent tax into it and knocks out your curse law and then you flip heads, you get to knock out their pokemon. So this is very reminiscent of the gang are from storm front. I always get storm front. It secret wonders mixed up storm front and that. You know, that's just a cool as. That's just a cool thing that comes back. You know, that's something they I like when Pokemon reuses these ideas. Makes it a little bit different. So curse laws is a stage one as opposed to the old gangar which was a stage two, and so getting it into play is going to be much easy here. It's kind of like Whimsiccott in a way. I suppose the Dragon Poult is more like whim Scott, but just has that added dimension right where if they flip heads or you know your pone of flip, whatever the flip is, if the flip goes your way, you're in a good spot. And so cursala very cool card. I'm going to be excited to see how people run that because it could be its own deck. It could be kind of a you know, more pecco switching deck into a cursalaw. That sounds kind of fun. If your opponent doesn't have a way to get around the cursal law, they have to risk the flip. That could be kind of cool. A few different ways that you could play cursal. For that matter, Dragon Poult as well, has a little bit better attack, I feel like. Then cursal. Well, I know then Kurs little, but obviously at the expense of being a stage to and additionally, the effect of the flip is not as immediate. It has the same ability as Whimsicott and that is not, you know, it's not. It's not ideal. Right, I guess. I guess the ideal ability would be like your opponent attacks into you and knocks you out and then you win the game. I guess that's the ideal ability. But but with Dragon Bolt, going off on a tangent there, with Dragon Poult, it's just the same as the whims. got a little bit better attack, though, than the cursalaw that I feel like they've kind of paired with. I don't I don't know. Pokemon likes to do this where they have built in, you know, decks that they want you to try out. These two just kind of jumped out to me as being ones that might go together in a deck. Who knows, Hatteren is a cool card with that ability that forces your opponent to Discard a card. So now all of a sudden control decks have hand. Control decks have a way to discard down to potentially zero cards off of a five card hand, right. So it would take a surge plus a double Jesse and James plus a Hatterine more likely. More likely it's going to be just an easier way for a control style deck to, you know, get from three cards to zero, because then you don't need the you don't need to surge, you can Jesse and James do the ability on the Hatteren and you know, take your opponent's hand down. This year I'm looking forward to seeing how hatterene plays into the mix. Maybe in expanded. We haven't really seen a good hand control deck and expanded for a while. We've had control decks that playoff the board. You know your opponent can't knock out your guy and you Max Potion it or you put up a wall, kind of more stall decks, but we haven't really seen a hand control deck and expanded for a little while. So maybe that comes back. Just just a cute little card there and then Phalanx, pailanx. That is my deck, Dude, with the twin energy being able to hit. I believe it's one seventy with having a full ailingx set out, but then you have the v which reduces damage and you have the regular failings, which attacks for a trip twin energy. I am really looking forward to playing this. It just feels like a big basic deck. It feels like when I first started playing there was this deck called, well, maybe not when...

I first started playing, within the first five years of me playing, there was this deck called Quad to rack in and it feels a lot like that, where you're just kind of like, all right, I got one dude. He's just going to hit for like a very middle of the road amount of damage, but he's going to be able to tank a few hits and you know I'm going to have four of them in my deck. In this case we have eight right for that can attack and for that are for support. But it still feels like that kind of deck where you know you're going to play things like big charm to give your guys more HP, you're going to play the healing cards, you know you're going to play the denial cards and you're just going to make this disruption healing. You know hope that you never get knocked out attacker and you know what, there's a lot of pokemon right now they can do more damage to do enough damage to knock out the failings. But you know, it's going to be fun. There are certainly some decks out there that are going to struggle with the HP, with the damage reduction. So failings is one that I'm looking forward to tomorrow to testing and just being like a fun meme Dick that I think I can throw on the ladder and win a couple Games pokemon breeders. Speaking of Meme decks, Pokemon breaders brings up CLO fable. So cloth fable is where you evolve it and you can remove one of your opponents energies or make them pick it up back to hand. Can Somebody? Can somebody double check that one for me? I want to make sure that I'm saying the right thing, but I it has something to do with when you evolve it, the energy comes back to the opponent's hand and I just want to make sure that I am correct on that one. So going to go here and check out check out cloth fable. But certainly there are a lot of these kind of non gx pokemon that hat our NONV pokemon. I should say they have kind of interesting tie INS. Okay, I'm getting confirmation yet back to the top of the deck. Yeah, I do see that. So you know, the Non v POKEMON. Do they really stand a chance? Probably not. They might be okay as this kind of disruption. We come back to things like Hatterine from earlier. They might stand better as the disruption elements to you know, standard decks. But cliff fable always an option, always an option, something that consider and I'm sure with things like scoopupnet and even like an expanded potentially this is a card that could see significant play. Speaking of expanded, I love Malamar in expanded Val. Malamar v Max seems so good and expanded and it might just be me saying okay, I've been craving, you know, another good dark deck that can utilize dark patch very well. But the Malamar v Max has the attack where let me get make sure I get the damage correct, because I know what the attack does, but the damage is the most important thing. So the MALAMRV MAX has an attack that says does one hundred and eighty damage and your opponent reveals their hand. Choose one card that you find there and put it on the bottom of your opponent's deck. So another control aspect that is maybe a little bit stronger in some ways than some of the other control hand control aspects that we've seen in expanded in a in a while. So let me explain. We've had things like Persian, which can, for colorless energy, look at your opponent's hand and discard their hand down to for well, what if they only have four cards in hand? Well, then you don't get to mess with their hand at all. With this, with the vmax, you are getting the ability to put any one card that you find. So they could have a card hand of for they could...

...have a hand of twenty, they could have a hand of one, which would be ideal, but you get to just take the best card in their hand but a right back on the on the bottom of other deck. And I can be very strong. That can be very, very strong. I'm hoping that the expanded format can break that in some way. You know, it does have kind of an awkward attack cost, dark, dark, colorless, and it is a stage one. So whether or not this can actually be played is remaining to be seen, but it has, you know, a halft, three hundred and ten HP. The grass weakness is not so bad in the expanded format, and so this is one that I'm going to be playing tomorrow, hopefully in expanded if I can muster up all the Malamars, and I think about it tomorrow because I think it's going to be super, Super Fun. Dragon Pult we've already talked about a little bit and what can I say, this is a deck that is performed very well in Japan. I will be excited to see how the lists we take from there can be adapted to our metagame and maybe a more quote unquote, American play style, whatever that means. But it'll be interesting to see how that kind of funnels into being, you know, optimize how that list will kind of coalesce around itself. And then Coparaja vmax could be a cool card in ATP decks. You know a one of a two of you know our one line at two two line. I don't know that it has the necessary attack power to be on its own. I don't know that it can be a deck on its own. There has been talk of a Coparaja deck with the lucariomel metal and that is a very interesting proposition. When you get up the Copparaja v Max, it has just an absurd amount of HP and so you can put metal frying pan on it. You can, you know, do all your heey things. Obviously, as soon as you get the GX, attack off with a Lucario Mel metal. That has even more tank ability. So that would be something to look out for. Yes, three hundred and let's see, three hundred and forty HP on the COPPARAJA. So just an absurd amount of health on a Coparaj of vmax. Look out for that deck to, you know, at least make some waves early in the format. I we'll see if it hasn't sticking power to ride it out. So those are the things that I'm looking forward to for next format. We didn't really talk about toxictricity that much. I know a lot of people have been hyping toxitricity, but for me that deck just doesn't seem like it has what it takes, and that's fine. You know, it's cool to have kind of your own pet deck. I definitely recommend it right now to just find a deck that you want to test the heck out of. A couple formats ago, for me, that pet deck was archonine, you know, and I called it Clifford, the big Red Dog, and I had a blast playing Clifford and I had a blast optimizing the list to be just perfect. You know, I made some little metagame adjustments and try to make a deck as good as possible. That would just be a big piece of advice that I would give to any you know, any player, really, any player. Find a deck that's just your deck, that you can just call yours, that has, you know, it's maybe not the best matchups, but you just find new things about it out through your testing into your playing, something that you have fun with and something that you don't have the pressure to win every match because you feel like, oh, this needs to be, you know, tier one material, dude, just it's your fun deck. Try to find one of those in this format. Speaking of this format, we have one more reasonable tournament. Yo, I want a turtle. Thank you so much for the raid. Welcome to the Stream. Speaking of this format, we have one more tournament reasonably in this form, one more major tournament in this format, and that is, of course, the second limitless qualifier. Now...

...there are approximately ten decks that I want to highlight and talk about as being potential plays for this tournament. I will be playing this Saturday in the tournament and I'm hoping to do as well as I did last time, if not better, where I went ten and three on the first day of competition, making it to the second day where I didn't have quite as good of a record but still had a lot of fun and maybe just didn't have the breaks go my way. So I think this week the brakes will go my way and you're going to see a champion here for tag team I. So there are ten decks that I want to highlight, the first of which is ATP. Now, ATP comes into forms, but they're very different in their play style. ATP Normal, I say normal, ATP traditional, you know, with the basic energies, or, you know, if you want to do a tag call engine, that's also good. But ATP, just ATP Zation, you maybe have a cute attacker and like criagonal, you maybe have fion, all that stuff, a Rankeru, all that good stuff. ATP. We all know it, we all love it or we hate it. That's fine. But ATP, as it's known currently, is the winner of the last limitless tournament, the qualifier number one and arguably the best deck in the format. Now, with the inclusion of energy switches, which I think a lot of people have gone towards, ATP now has an almost I don't it has a very favorable mill stall matchup. I don't want to say it's a perfect matchup, I don't want to say it's an autoin matchup, but with three energy switch in your man car are in your ATP it's hard to lose to a deck like MAG cargo mill. It's hard to lose to a deck like since you know, and in a lot of cases you can speed right on past any of the hand controlled decks, things like since she no hand, piggioto control, those kinds of things. So ATP AB solutely hundred percent a top contender. I would expect that to be probably fifty percent of the field or more for this tournament. So if you're going to the the limit or if you're playing in the limitless tournament, make sure that you have an ATP counter or at least a game plan against ATP, especially in ATP that has three energy switch. If you're playing a stall deck, make sure you know okay, these lists are going to be packed into three energy switch. How can I get around that? And I think your answer might be in the energy denial. I think we're going to need to see a little bit more energy denial. Things like crushing hammer are going to need to make their way back into the mill decks, because what really, really, really hurts mill is, yes, the altar creation. That's pretty bad, but then following that up with the ultimate ray on the ATP and getting multiple attackers set up, that is just a killer. So you really can't have, you know, both of those happen in consecutive turns. I find that that, for the mill player, is one of the worst things. You know it. You will lose those matches, you know, at least eighty or ninety percent of the time if they can go ATP into an ulti creation on backtoback turns. That's just not a good look for you as a mill player. So make sure that you have a counter to ATP, best deck in the format. have an answer to it, have a game plan against it. Just know what you're doing and if you decide to play ATP yourself, have some kind of idea of what you're going to do in the mirror. You know, have make sure that you know exactly how to play the mirror. When to go for the Gust, how to play around the shrine to punishment, how to not, you know, played the Danna when you don't need to. You know things like this. You all know how to play mirrors. I hope so. Just, you know, be calm and play the best I in the format. A challenger to the best deck in the format is, I guess, the cousin of atpsation in ATP Spirit Tomb. Now,...

...this cousin was recently born, recently made popular by Ross in his top for performance in the first limitless qualifier, and it's a very fun deck. ATP Spirit Tomb Very Very Cool Deck, very fun and has, I would say, a positive adpzation matchup. Now the math just works out where if they can get a big charm on their ATP, you, as the atpszation player, are never going to be able to one shot there ATP. That gives them enough time to ultimmit or altered creation, following up with spear tombs and all that good stuff, and then they're trading, you know, three prizes for two. At the point that they're getting spear Tumbs up and attacking. If you never knock out their ATP, then it's just lights out for you. That that's pretty much it. So ATP spirit tomb very, very strong deck. The weakness of ATP Spirit Tomb is the mill matchup. So if so many people bring ATP spirit tomb that you know it just dominates against ATP Zation, then mill, you know, should rise to the top right because mill has, from my experience, a very good ATP spirit tomb matchup. With ATP Spirit Tomb, your weakness is that you only attach one energy per turn. That's all you can do. You don't play any metal saucers, you don't play any energy switches, you don't play anything spooky like that to accelerate that energy. So you're a little bit more susceptible to things like crushing hammer, to things like team yell grunts. And if you're trying to go for the altered creation strategy, which you should do against mill, if you're trying to go for that strategy, then you can get locked out of the game because you just never get enough energy to put onto your ATP. All that said, still a very solid deck. I am still considering it for this upcoming tournament and you know, it's not out of the running. It's not on the running for me for the limitless qualifier number two. I think it's very fun. I think there are some cool things that you can do with ATP Spiritum, for instance. You can just go ham with Spirit Tomb and just let it go right. You can just like say, okay, I'm abandoning ATP and just play it as like a one prize deck with for Spirit Toumb and just saying, Hey, I'm gonna let Spirit Tum do all the heavy lifting. In a lot of cases that can get you there right. If you're thinking about something like playing against, you know, firebox, let's say they start a gx Po tag team Gx Pokemon and you knock it out over the course of two turns with your spirit tomb and then you knock out, you know, a Geraci and then you gust up with your last spirit toomb, you gussed up a Dedenna, and knock that out. Well, there you go. That's six prizes. You've only used three pokemon. It's not the optimal route, right. Obviously you want to go altered creation into the spirit tomb, but it is our route that you can take and one that works. Quite frankly, the third deck that kind of rounds out to me this this pyramid of tier one decks, of the best decks in the format is all the mill and control deck. So Mec for the case of this discussion, Matt Cargo Mill and since Chino mill just being that mill, Standard Mill Deck. I think it's probably that third best deck in the format. And we already just talked about ATP spirit toomb having a bad matchup against mill. I would stand by that. Just again. You're not able to get the ultra creation off and it can be just really awkward in those opening turns. Not Saying it's on winnable. It's not an autowin matchup. It's just the not a favorable matchup. However, the mill dex struggle against multi energy switch ATP and that is the killer. I think there will be a ton of atpzation with energy switch, and so I think mill is on the down turn. Someone will probably do well with it. In fact I guarantee someone will do wellthing. Someone will probably top a with mill. Of course it is a just inherently good deck. I think it does get...

...countered by the ATPEZATION, and that's why I'm personally not choosing it. I don't think it has what it takes to I'm trying to think of, like I was trying all day, to think of stall or mill counters that they could put in for the atpsation matchup. The thing that I just keep coming back to is the more energy disruption, so more crushing Hammer, but that's on a flip, you know, more yellow grunt, but that's not, you know, exactly the most exciting or sexy supporter in those opening turns. Mill have it on your radar, but I wouldn't consider it as big of a threat as we saw last week. There are six other decks that I want to talk about here and I'll list them all in in order that I'll talk about them. Stall hand control, so this could be something like since Hino Hand Control, Piggi Oto in its, you know, old form, or current form, if you prefer it that way. Bless Cephalon, baby, Blue Cephalon, firebox, Malam arm YouTube Grand Bull and PEK ran. So stall hand control is Piggioto. It is since, you know, based, but the idea there is that you get your opponent down to you know they have one to two prizes left to take and then you hit him with the reset stamp. Yeah, I hit him with the Articuno. You hit him with the Mars or in some cases double Mars or in some cases Mars plus Jesse and James, whatever that combination is to get their hand down to zero, and then you control their top deck with chip, chip. This is a deck that I've been seeing on the ladder a little bit more and it's seen an uptick. I think we've also said, because maybe mill is on the down turn, that stall hand control is on the upturn, because there is that element of being able to win any match despite, you know, your opponent like having energy switches right. If you can just remove all their energy from their active ATP and leave them stuck top decking into exactly what you want them to top that g into, that can be a really tough position to be in. Same thing goes for you know, I got stuff fired at right. If you're going to remove all their energy and they don't have a pivot, then it's going to be really hard for them to win the game. So hand control is something that has been discussed and I've seen a played on the ladder and I'm a little bit afraid about I was thinking about playing it, but I think there is a few counters to the hand control list that I've seen ATP. Dude, I keep coming back to eighty. I don't know that it's a perfect matchup for you as a stall player, because the the energy switches make it so that the turn one altered creation is almost impossible to overcome. You're going to be on the back foot from turn one on. That wasn't always the case in formats past. Pinchy Odo had, you know, two, three, four turned plenty of time, plenty of time to get their stuff together. You know, over the course of a few turns, while ATP was slowly manually setting up or whatever deck they're playing against, they had a couple of turns. You know it. It was an ATP they were only taking one prize at a time. Not The case. Not The case. Turn one altered creations are so common, so prevalent, or even, you know, even turn to whatever it is. The alter creations are so prevalent and so common that hand control really struggles. They could take two for prizes just like that. Turned three and you're basically out of the game at that point the soft counter to hand control. The soft counter is the Arang Geru, the ranger. So a rang guru...

...is a way that you can get out of that lock that they have on you with the with the chipship by sacs right. So they're going to control your top deck. If you have a W angerer down, you get to see an extra card. So that one extra card can make all the difference. It can be that Marnie that you need, it can be that professor sigamore that you need, it could be that last energy that you need. Whatever it is, that last card can be a huge difference. So I ran guru. I mean, if you're at all worried about your hand control matchup, I don't know that you should be, because I think it's third heavy counter. Is just time. I don't think there's enough time. Even I was playing this on the ladder, you know, the last couple of days. It was a it was a Cinchino hand control deck and I was going very, very fast, not really thinking about like what I needed to do, instead more going for what I could do and what I thought was right. So not maybe not making an optimal plays and I was still like finishing games thirty five, forty minutes in. People are really good at those kinds of decks, and that's not to say that they can't do well. I'm just saying you must know exactly what you're doing, you must play fast, you must play swiftly, you must play with with great confidence. If you decide to choose some kind of hand control variants Bliss Cephalon, I think this deck is out. I am ruling this deck a dead deck for the next limitless tournament and I'll tell you why. It doesn't regularly beat things with Marnie, and that was always it's big problem. It has a solid matchup against ATP, but I can't even give it like a positive rating and I can't even give it an even rating. I would say it's like fifty fifty at best, and you know, I could go down to like forty sixty or forty five, hundred fifty five. I mean, you know, you can get into all the minor percentages there. But Bliss Cephalon, the issue that I have is that Marnie at the right time can just absolutely obliterate the deck. You would think that against an ATP style deck. Okay, I'm going to get the bliss Cephalon and I'm going to get the beast bringer and I've got I'm not got their ATP on turn. To truth be told, something in there is going to falter for you. You're not going to get the welder, you're not going to get the sixth energy, you're not going to get the you know, even the bliss cephalon out. Sometimes it's hard to find the basic pokemon in that deck. There's just a lot of moving pieces that that need to happen in order for you to win the game. And sometimes, you know you prize the Beast Springer, you drawing to a bliss CEPHALON and six fire energy as your opening turn. I mean that kind of stuff happens with that deck and it really turns me off to the list. Now there's a lot of great things about that deck. I think it can do well, but it's just not a deck that I love and we's kind of sought in the last limitless tournament, where didn't really perform that well. To be honest, it didn't really perform to anyone's expectations. firebox deck that got top eight by Mr Krueger KK swizzle. Congratulations on that. firebox top eights killing it over there. firebox another run, hot, run cold deck. I would never tell somebody not to play it, but I've played my fair share of firebox in this format and the last format and it's one of those things. You draw welder, you're a happy boy. You don't draw welder, you're in a pit of doom and gloom. So firebox, go ahead, dude, go ahead, play it if you if you like it. It's just something that's not atp that can beat ATP. I think that's the appeal for a lot of players and so, you know what, it has decent match up, a dance against the rest of the format. You can bring things up with nine tails. You have a potential one shot attacker in the in the Charz ard, in the Heat Tran and in the...

...mimic you. If you decide to play a baby bill cephalon in that list, that could also be kind of cool as well. So keep a lookout for firebox. Would never tell somebody not to play that deck. I just don't think it's the deck for me. Malamar, me too. Now this is a fan favorite. Everybody loves the Malamar decks. We haven't really seen any Malamar with Guarantina just the straight Guarantina, Malamar spell tag stuff, which is fine. I mean, I think there's you know, it struggles a lot with mill and especially if the CEPHALON is on the down turn. That was like your one auto win matchup and you don't have that put, you know, potentially, anymore. I can't, you know, pretact the exact future what people are going to play. But all that to say, Malam arm, you too. I don't like it. I don't like it. You guys might like it. That's great. I played one, two, three. I played three, Malam arm, you too, in the last limitless tournament with my ATP Zaan, and I beat all three of them for one and for two. Two of them got off the turn. One Lot Eos gx clear vision me on that first turn and I still beat them. So, like, I don't know what to think. I knew that that matchup was like pretty close. You know, maybe I hit the right side of variants and maybe you're having this different testing results and this testing result is you know, it's three games, so it's not it's not a ton, but just the stuff that I've seen on the ladder and playing that, you know, with that interactions like they play a lot of tag teams. The ATPSATION can knockout tag teams clear vision almost doesn't matter in a lot of cases. So I don't love it. I don't love that matchup in particular, and if we think that a lot of people are going to play atpzation, then I would stay away from Malam arm. You too, just doesn't have that that matchup that I would like to see from against the best I can the format. There is an argument, though, that you could play the ultimate mewtwo. I've talked about this on the podcast a couple weeks ago in preparation for the first limit less qualifier. Fine Deck. I think it'll provide you, you know, average to above average results. I don't know that ultimate Mutwo as a deck that will ever win the tournament. I think has too many flaws. It relies too much on energy attachments, it relies too much on just, you know, me too, being an attacker and all the things that come with that. You know, mimic you being the both mimics, I guess, in a sense, being big counters to mew two, and so there's just a lot of little things that that can go wrong with the deck like that. But Malam Army too. Don't play it. I would suggest ultimate mews to the Henry brand mew too, if you decide to play me to list. Second to last deck that I want to touch on Grand Bull. People have been hyping in a little bit because it had a pretty good, you know, run and day two, I mean seven and now and day two is nothing to scoff at, and so and so, you know, I like it. I like it. It's a cool deck, it's a fun deck. has a very good ATP matchup, and so if you're worried about ATP running into many atpiece, play the grand bull. That thing is Super Fun Right, Super Fun. It's super good. It can struggle with things, you know, just itself. It can struggle with just not being able to one shot things, missing key pieces, getting marnied at the wrong time, things like that. But overall I like Grandville. I like gramble. Seems like it's poised well to do pretty well in this Meta game in the last deck is Pica, Pica, Pek Ram.

Don't play it. Would not suggest. I think we had one person get top thirty two with PEKROM. I'm going to go back and check my numbers here. But it. Let's see, there was a peak on player at twenty five. Yeah, would not recommend. I don't think a lot of people played Pek rum, but I just don't see it having very good from again, my experience playing the deck doesn't have that good of atpsation matchup and certainly doesn't have that good of a stall mill matchup. So I don't love it. I don't love it. Not Not my favorite deck out there and I would not recommend people to play it. I could give I could give yeah, I could give five recommendations off the list of ten. If you're like hey, JW, I want to play this deck. Should I play this deck ATP? Yes, home run. ATP Spirit tune, yes, home run. Since you know SLA man cargo, I'll you know what, if you have the text for it, if you have a little bit extra energy, denial, sure, go for it. If you're comfortable with it, go for it. firebox. Sure, bile means if you are in love with firebox, play it. Grandbull, you know a play it. That decks fine, very good ATP matchup. Not a ton else going for it. I think it might even struggle with something like ATP Spirit Tomb. If they can get just like if they can throw a bunch of spirit Tumbs at you, but even then it's maybe not so bad. So those are the five decks of the ten that we talked about that I would recommend. We have some questions in the chat here. What about ultramale? I don't think so. As I was running recommending Malam arm, you too. It's fine. I just don't think it beats ATP, and ATP is going to be the biggest thing. So I'm worried. You know, I'd be worried about playing Malam ar me too into a field of ATP, just because ATP is the best second format. Wouldn't be surprised to see it take up forty fifty percent of the field and just running against that gauntlet. The clear vision doesn't even help you in the Malam arm you to match up. Now. It does definitely help you in the Guarantina Mallie matchup, but you know what, I'm not a fan. I haven't been a fan even you know, Marni plus. Disrupting their hand not that great. You can definitely win the matchup. It's just not an auto win by any means, and so I would stay away from it. The gauntlet just seems too harsh for it. Guardian, ha ha ha. That could be not a deck that I'm considered. Ha Ha. WHINSAKA G X always kind of a fun thing. That would seem like a deck that is a lot of feaster, famine. Write your opponent flips the right number of heads or tails or whatever it is to get through your ability, or if anyone plays a single copy of like the power plant, then your days just over. You know, it seems like a deck that you'll have average results with. You might peek at I don't know if we're saying that the next tournament is still going to be twenty rounds, and then you might peek at I'd say thirteen fourteen is probably the best you could do, and then the worst you could do with Mala wins of cod is probably around six to eight wins. You know, it just feels like that very middle of the road deck where you're not going to win every single game you play, but you're going to win enough of them to like patch yourself on the back and say, Hey, I had a lot of fun, I did pretty well. So thank you, guys for joining me tonight. That is going to be the podcast. I appreciate you guys chilling with me listening to my thoughts on the new set and what I think about the current format. Rest and peace, Dude. We only have like one more day, so that is very cool. That is very, very cool. One more day of this format. By you know, anyone standards, we're going to get the next limitless qualifier. Number three is going to include...

...the new cards, so keep that in mind. If you want to play in the next limitless qualifier, you will need to get all of your cars for that, because we will have new format stuff with that. I'm going to say one more time. I miss you, Riley. Hope you are having a great time at work. You're probably not, because you've probably worked twelve hours, but we will be back together once again soon, I know it. Thank you, guys, for watching listening to this podcast. Please, if you loved this podcast and you're listening on Itunes, spotify, stitcher, Google play, wherever you're listening to this podcast, please make sure to drop a comment rate us. That helps us get noticed by other people, helps this little community grow, helps the competitive pokemon scene get that much bigger and it helps us a great deal. So that's the freest thing you can do, and I implore you, if you know how to write a comment for tag team, please do it, because it makes us happy and it helps other people get happy by finding us. So that's it for tag team. I'm signing off for now. I'm JW. Have Been Your host. Appreciate you. Guys, listen. I will talk to you soon.

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