Sounder SIGN UP FOR FREE
Tag Team Pokemon TCG Podcast
Tag Team Pokemon TCG Podcast

Season 2, Episode 18 · 2 years ago

2-18. To Infinity and Beyond

ABOUT THIS EPISODE

The boys see into the future, and dive into a set review of Infinity Zone. This will be the groundwork of our August set, and there are lots of exciting additions to the game!

How's it going, everybody? Welcome back to tag team, the POKEMON trading card games from your podcasting too. My name is Riley Houlbert and I'm joined by my good, good friend JW crew wall, now in green screen for our live viewers. JW, how's it going? I've evolved from a good friend to a good, good friend. I feel like sometimes I do say a good good friend, you just don't catch it. Oh maybe. Okay, this is the first time I had my listening years engaged. That's a shame. How you doing this week, man, that's going on. I'm good. You know, I was just in Maryland over the weekend to see my nephews. They are they live in New York and then they were down in Maryland where my inlaws live, and so we went over there. Their youngest is four months old and their oldest is is like about what to one and a half to so I guess that's up to yeah, you're right. Is Really Fun and had to catch up with, yeah, my my inlaws and to catch up with my brother and sister in law's just really nice. That's awesome, man. That's awesome. Now I know. How about you? What what did? What did you get up to Riley. This begund was kind of low key for me. I went on a couple walks because it was really nice outside, which then devolved into a very gross week, Yep, of lots of rain, but, you know, Super Fun nonetheless. Like I enjoyed chill times where I can just, you know, play some TCG Oh, play some right team fight tactics and about my business. It's been a very busy week at work, so I spent most days just like passing out as soon as I'm done, right, which is right. It's like this Riley special these days. But when, when are you going to get off this grind? That? Sure, I don't know. When I retire, I guess it. I mean, is it like an indefinite thing, or is it just kind of a covid thing, or is it just a specifically like a now type thing? And now I just I had, you know, in April when it was really chaotic. I you know, I had a lot going on because there is multiple projects that are wrapping up and I have the project is just starting and kind of like the manager of that project. So there's extra involvement there. Yeah, for sure. So you know, it's all good, though. Tea fight tactics came out with their new set, so I'm excited for for that. Or half set. What is it? Three Point Five? Now three five, kind of like the hidden fates of team fight tactics. Pretty Awesome. So, nevertheless, though, we also got some of your cars of Pokemon to take a look at. Right brought up taking a look at the cards from infinities zone, a lot of our which will soon be our darkness ablaze, foundation of our darkness ablaze set, and I know a lot of listeners viewers are excited for that. I personally, I think rebel clash still has some interesting elements to explore, but there's not as many events left in the rebelsh form episides the Players Cup, and if I want to know some some of our grapes with the Players Cup, you can feel free to listen into any of the last like four episodes right exactly, so you know. I we don't need to beat a dead horse. The Players Cup has a lot of laws and they continue to compound upon themselves. It feels like, I feel like another thing color goes wrong. The Players Cup every day horse. That is not a slight against you. If you are like actively working in the Players Cup. I kind of dipped out when I realized that the tournament rep wasn't being consistently counted. Yeah, so, yeah, I don't I just, yeah, I don't know how you do a fair tournament if well, yeah, I mean it's already gate capped and then if things are getting lost or who knows. It will be interesting to see. I was hoping to do some kind of like calculation video at this point, because we're already, what, ten days into the month and of supposedly the players couple and at the end of the month, and I was hoping to do something where it's like, okay, we take the data from, you know, how many people have played so far and see, you know, where the top players are at and how many points they have and how many tickets it would take you to get, you know, into the invitational. And it's just impossible to do because we have no idea about the leaderboard. Yeah, it's tough, it's tough for sure, but you know, we got some exciting things ahead though. Darkness ablaze coming out in August, so two months away at this point. Normally we don't take a look at cards this far ahead, but I think there's a lot of excitement around some of these and we'd love to, you know, channel our energy into and some exploration of our own. I actually haven't seen all of these cards yet myself. Yeah, I have taken a look at quite a few of them, but some of them will be new to me as we go I think there are some really exciting cards and here I've been, just before stream I made up, been looking at some ...

...of the stuff and I've had people actually message me about some of these cards and like, oh, that's a really cool you know, Non v Pokemon. I think those are the ones that kind of get blown up. Just everyone knows kind of what Crow Bat does and it turn it is does, but I've had a few people message me like Hey, what do you think about this card? What do you think about this card? Maybe some of the hidden gems in the set or early some of the underrated cards when you compare them to, you know, crow bad. But it's been cool. I think there's a lot of really great stuff in this set. Mimic you gets another slam and card. I think pound for pound, maybe a rang guru and mimic you are fighting for like the most relevant cards full since there, since their invention. Certainly, proportionally speaking, they they're up there right so it's really cool. I think this set has a lot of great, you know V power. It has a little bit of hate towards the gx has that will talk about here in a little bit, and then some pretty decent non you know, non vies, non big basics. So I'm excited to see how this set Hicks things up. Obviously, like Raley said, you know, we're many months away from this, but we're starting to get and I think we have pretty much the full set list. So it would be kind of cool to just do a quick rundown of some of the best cards that are coming out to keep your, I know, your eyes peeled, keep your keep your you know, eyes out, on the lookout for some of these heavy hitters here. So starting from the top here, yeah, we have our grass pokmon. Immediately, nothing catches my eye and when I'm looking at, you know, the Paras has, the pair of sects, the simmy stages of the world, you know, I feel like you were out of really got shafted in the trading card. But you definitely have to look at if you're talking about the grass pokemon. I think it would be a good idea to kind of go out as they lay it out here on Pok Beach, which is by typing the best grass pokemon here. For me is very clearly that de Situ I and the Situa I feels kind of a role that the I don't know, Kelldo did in like two or three, whatever four formats, but three formats ago feels closer like a nine tails or Hoopah. Yeah, exactly exactly, and a very, very strong ability. Obviously it is gate kept by being on a stage two, but when you have cards like Rosa and when you have just I don't know, yeah, I guess rose would be the big one where it's like, you know, it's kind of a responsive attack and I suppose there are a lot of things that you can do in expanded to get this card out, but it feels like a really strong card that we've needed for a while in the standard format. Yeah, so let's take a look at that whole line then. Jd, of your audio is kind of pop on a little bit. I don't know if you want to check our I do apologize, audio Jack. It's a little little last out. There are but going down the line, we got the Roulett, which actually has an ability. I love when the one the evolving basics have like some sort of niche quality to them. Roulette has the sky circus ability. If you'd play the burdkeeper from your hand during this turn, you could ignore all energy and it's attacks. Only has the one attack, though, when pebble does sixty damage to vatch pokemon. It's a nice little snipe attack. And pick off other evolving basics, DART tranks, nothing really to say, and decidual having that Keldo ask ability preventing all damage and having the split Arrow so get a little additional spread action. My biggest gripe with these kind of wall cards, and it's kind of a necessary evil, like if you're going to have a wall card, it should have this problem, is that they always do like very little damage. HMM, kind of hard to actually set out the wind con and usually what I find is these walls put on so little pressure that your opponent has has enough time to assemble a solution. Sure, and granted, I I think there's some great things about this Scidui. You know it works on the active in the bench, so you know you can't use like any sort of sniping attacks to hit it with you through Pokemon v. So I guess the first one that comes to mind there would be the Italian v Max. Can't use its hydrosnipe to hit the Sidua in the bench or anything like that. You have to actually get around the ability somehow. But I also feel like a lot of decks have some sort of out to it. So sure you know, I don't think there's a immediate power that comes to mind. I think if stage choose, need to get more support and vise dominate the format a little more than they do right now. You could see something, something great out of it. Absolutely I do also want to highlight, you know, maybe not the best Pokemon, but certainly some really nice artwork on the roulet and the dark tricks, very, very beautiful. I look at this rollt and that is just art that I haven't seen really before. It's awesome card art there. Yeah, the Ralet almost reminds me of a one of the more recent...

...roulet arts, like from what is the most recent Rolllett besides this one? Is it would have been from the last set. It wasn't cosmic advance. Was a cosmic clips that they had a that they had a decidu on. I guess we can look it up. I'm looking it up for sure. Yeah, cosmic aid cliffs. Yeah, it reminds me of I have it on the screen. Yeah, this rally card. Okay, just kind of flying through the air and such. Yeah, even the colors is kind of feel vaguely similar, like the lighting style. Sure, but this looks like a paint by number. It looks so cool. It is a married pleasant as someone who collects rally cards, this is on I'm excited to add to my collection. Yeah, that's cool. And then the dark tricks as well, kind of has that little spooky forest, you know, mysteriousness going on. I just I don't know. They haven't had this very pale background in a while, I feel like. In the the perspective just looks very nice on the dark tricks. So I think this is a great line overall. Will be interesting to see how the ability on the July factors into anything. But just really solid artwork so far. Johnny is still popping a little bit, by the way. Well, what can we do about that? You know what? All right, we'll try to try to do that. How we doing? I don't know. I guess we'll see all. Next up is the fire tight pokemon right out of this right out of the gate we have Pokemon v with Hound Doom v. This card doesn't look incredibly good to me. A lot of energy for not and overwhelmingly good attack. So I don't think there's too much to say. They're you can do some sure, some nice damage, but not really enough compared to other firefuckmon can do. The lazy kind is very cool. I always love when Pokemon have this kind of ability. That makes them a dual type. Unfortunately, I don't think turbo drive is really going to get blaze kin all the way through to the finish line. Right. So the ability or doubled type, this pokemon is both fire and fighting. Just a little bit of it feels like a cop out almost. They should have just made it a double typing right. Yeah, I feel like Pokemon doesn't often make true double type cards. Yeah, there has been a couple of recent examples of like ability base double types, but I'm not since, not since steam siege, they make a real double type, and you know even longer before that, if the quest number of years between Delta species and steam siege yeah, for sure. For sure, but in any case, the double typing their ability and then turbo drive for three energy of fire in two colorless and thirty and you get to attach a basic. For me, just card pile the one of your bench. So I mean an attack kind of outline that we've seen a lot in the past. Whether or not it has that much viability, I don't know, but certainly an interesting card and nonetheless maybe hit things like, you know, rallied in a little executor and Peka Ram for, you know, for weakness. I don't know how really commination, but it's just a combination, for sure, I think. I mean more relevantly, you probably had sach it for weakness. I don't know why. RALLID executor. It was the one you want to for five weekness. Bro I want to reach and all with it. Sure. So I think this is a classic example of something that I ate. Our friend Andrew always harps on, and that's that the stage twos are just like two weeks. There's not enough hp on this thing. It doesn't do enough damage, sure, and have a good enough effect on its attacks. Like why would you play this over a basic? Sure, that's kind of how I feel about this card. Sure, yeah, absolutely, I mean there's yeah, it's you know, whatever. It might see something like again if like decidual I somehow gets big and then you needed some counter to that. But yeah, it's just nothing much to stay there. Beyond that we got a couple more fire the SIMMY's are rereleased in this set. So our first one here the semi sear coming in hot with a one hundred and ten damage attack. Very awful card, I mean, I can just see this being printed in their theme decks. Yeah, this will probably be like a u two line in the theme deck at all. Yeah, it'll be something that makes people upset when they pulled out a packs, because not only is it, you know, one of the monkeys, but it also just as a terrible card. So yeah, yeah, for sure good, I guess. You know, perhaps one day the sea's play is a triple acceleration attacker, a sures fanta or something. I mean it does have right that math on this open right on and ten for the Triple Excel. So like just the other one. Have the same attack? Yeah, it does. So I'm guessing they all have this gig get impact for a triple excel.

Maybe, maybe, there's something there. I don't know. Maybe you know. I'll give me to give him a break. This is probably this is probably the closest thing these monkeys have had to being playable is having a triple excel hundred ten a damage attack. So right, for sure. For sure, you know, I'll give them that. That you know it is not the worst iteration of these monkeys. There you go, glary and Darnmanitan. I'm guessing the DRAMACCA is just a water type has. I love when Pokemon does this. When the when the attack cost is different than the POKMON HMM, it allows for some really interesting in interactions, I suppose. But frozen heat you do one ten damage and if you just card all water energy you do und seventy damage. So again, kind of a steep requirement for not a fantastic effect. I don't know how you plan to get these water energies on consistently right, you know, like even frost. Frost both only attaches to water types. Yeah, so there's no real attachment there, but something to kind of keep in n eye out, I suppose. If maybe there's a water accelerator that's not a frost moth in the few sure, I don't know. That's definitely another card that I would look to and say like perfect them deck card. Yeah, it could be in the water theme deck or something. There you go. So moving into the water types. From there the sweet coon have as kind of underwhelming looping attack, I feel like speaking. have had this kind of attack before. Its energy around. But are you thinking of Articuna? No, I'm not thinking of the article. On to the band. Okay, okay, thinking of specifically something like this. Where comes? Yeah, and cool art though, on this weekoon, actually really cool out of this wee coon. So I'm digging that for sure. Jelly can act back turned a little bit there and he that fossil support. And also I really like this relicate are. It's kind of cute, Bro, the art here, I mean, I'm the more I look at it, the more I'm really impressed. This is. This is a nicely artistically based set. If nothing else. Even the Pan pour going one card down very ample is kind of sick. Actually. This is something other than a pan for this would be of a loved card. That's right, Bro. Don't even look at the Semipore. The SIMIPORE is that almost feels wrong to me the simmy sort of the city for if you're falling along in video or highly if you're reckon, if you're watching this or like listening at listening at home on like a podcast APP, I recommend like pulling up this art. It the civvy sort for feels very strange to me. It's like a pay me, like one of your French girls type. Think. Yeah, it's like it's got the finger like kind of twirling around, you know what I'm talking about. Very seductive, very seductive, kind of creepy. Does have the triple acceleration attack like it's brethren. I hope this is playable. What would you even want to hit for water weakness? I don't know. I'm just saying, like I hope at some point that this is playable. Could enforce people to put this card in their decks of Gosh. Looking further down the line, it got the ARAMACCA, which of all from that Darmanatan. Nothing really to stay specifically about it. And the Vanillis Line looks like it's going back to its old form of, you know, inducing paralysis. Nonsense. Yeah, the vanillite and the vanillish both having paralysis on a flip attack and then vanillis actually has it on an ability, kind of an interesting take on the paralysis mechanic. Do you see this card potentially seeing play? Well, this was one of the things that I was excited to bring up because this was one of the cards that I'd kind of highlighted, just because whenever you have the opportunity to flip coins, pokemon has generally printed cards that affect the outcomes. I look at things like victiny in the in a way past. You know ten years ago that when you attacked, it would refle lip and that was where you actually played a v Analox Card with the Victini and you had two chances to flip heads for paralysis on an attack. And so fast forward ten years now we have this new Vanalox, a freezing cold ability that lets you flip on an attack, and I mean you have things like will that would give you an automatic paralysis. Now the damage output really isn't anything to be excited about, and so I think that's probably what keeps this card from being much of a threat, and I mean the fact that it is a stage two as well, but really just the damage isn't really going anywhere. You're not really doing anything interesting with the like. If it was some type of snipe attack, then I think I could get more behind...

...that because if, you know, you paralyze their active and then you could just spread damage around. That would be kind of cool. But you're just hitting a very average to bad ninety damage like your foreshotting things like dragon puled a just I don't know that that would work. I granted you're paralyzing them, but I just feel like a spread attack might be a little bit more synergistic with the ability. In any case, freezing cold very cool. Something to look out for in the future, something to highlight, because any time that there is an auto paralysis you should take note. Yeah, I think I think a couple things to branch off that. Typically, Pokemon doesn't as print as many things to effectabilities, right I like a coin flip abilities at least will, I think, is one of the few things that actually does and you know, going further into that, I think you need something to pair with this, especially because you don't have that spread damage that you're talking about. I you need to have some sort of additional lockdown and particularly I'm thinking of the turn that you knock something out, even if you paralyzed it for the entirety of its, you know, existence in front of you. They now have something that they can promote, attack you and maybe just disrupt your whole plan. Right. So, and not to mention like a skateboard and switch or like an all time high. So you probably want to be playing some sort of like item lock pokemon. I guess I'm a star. Is the only one that can really do that? Sure, I don't know, like maybe, maybe there's like some kind of path there. I don't see it immediately. Who knows that? You know, who doesn't love to get paralyzed? Well, that's right. I mean, I love just stalling my opponent out with paralysis. It's one of the joys of the game. So moving on down Maurini in toxic pecks, nothing too much to say here, aside from the toxic pex having a an interesting attack that I don't think we've ever that I can't remember ever seeing on a Pokemon, but it just for a colorless energy. Discard an energy from this pokemon. If you do, He'al all damage from this pokemon. So I don't know, maybe in the future, if they print something that can copy attacks or something like that, perhaps this toxic box has some place in the format before. For now those are pretty forgettable. And then we come to our first Pokemon, V in dreadnought and dreadnought v Max. With their hard shell abilities, they take thirty less damage from attacks and, do you know, decent damage. On the dread Nough v You have a power bite attack for one hundred and thirty. The defending pokemon can't retreat during your opponent's next turn. And then the vmax, a gmax, don't searge for one sixty. Flip a coin you could do eighty more damage. Two hundred, forty damage respectable. If there's a new victim effect, you can take advantage of that. I think the V the Jack Judge v Max is kind of interesting. I think the hard shell synior diizes really well with having so much HP, because now you're taking you know multi hit Kos into potentially multi more hit Khost. So right, a classic example is a you know, if they have if they do one hundred and eighty damage or something, you're reducing that to one hundred and fifty. It's still not even a two hit Ko. Right exactly. It's it should be interesting because you look ahead to the next format and post rotation and after we lose things like goggles and Lucario Mel Metal. You just this is going to be the tankiest Pokemon, and so the hard shell, yeah, is super cool. Ability, taking thirty less damage, and so just another card. Probably not good on release, but post rotation could have some viability. Yeah, especially with the lightning weakness. Yeah, I was going to say on release it's definitely dead in the water because it has this yellow symbol in the bottom left signifying that it takes double damage from pikachew and Zechrom. So yeah, absolutely, it's kind of rough. That is kind of rough. All right, drakovish, anything there that you're interested in? Riley, know what? I first saw this card like a couple weeks ago. I had missed read the ability and thought it was archaeops. It is. Yeah, definitely not archaeosis. They learned from their past mistakes, though, to be fair, this is a lot more balanced than archaeops has, but it just to balance. The ability says it is Pokemon is your active pokemon. Your opponent can't play any pokemon from their hand to evolve their pokemon. So kind of like archaeops and blocks the v Max has. So that's pretty cool, but still just I would have liked to see something on this, on this pokemon that says like if you have less benched pokemon than your opponent, then's they can't like an album star exactly. So, in any case, interesting ability. I mean I'm happy that they print interesting ability. It's interesting abilities, but this one's just gonna probably be a miss because the relatively low...

HP, relatively average damage output and the fact that you know, Pokemon v have decent attackers or Pokemon v Max has have decent attackers as their basics. Right. That's that's kind of be was what I was going to say about. The biggest flaw with a card like this is the primary evolving pokemon in this format are Pokemon v Max and put. Most pokemon V don't necessarily have great attacks, but they do have a tax like they have reasonable attacks that could be thrown into something like this. And that's ignoring the fact that outside of the realm of evolution there's plenty of tag teams and basic V's and non G X is that all attack and can deal with dracovis. I like. I think this is just kind of a flop, unfortunately. Really sad because Jacobs is a fan favorite, but you know, it doesn't really pan out. I mean it's better than Arctavish, for I have never seen this pokemon before. Yeah, artish, man, it's horrible. I think it's that's no horrible pokemon. I think it's cute, but artivish definitely is just not even playable. You know, it has one of those tacks where you take less damage next turn. It has a sleep attack, both for kind of egregiously high amounts of energy. Yeah, I don't see anything or deeming really about it, man. But looking the head here, this set has, again, I just want to reiterate, some awesome artwork. I'm looking here at the start of the lightning pokemon and electric and Menetric both have very, very high quality art. Like the electric is just getting in there, dude, I don't know the action pose. And then we got this menetric which is so kind of regal and I want here can see later what looks to be maybe the atternity is a background of the managers. That's kind of cool. I don't think the attacks on manager an electric really have anything going for them, but you know, a fun kind of like parlyaster themed a kind of cards. Sure, sure, exactly. So, moving on downtap of COCO. Nothing too much to talk about there. A couple of tacks allure. Draw two cards for a colorless and then lightning ball for a hundred. Ten damage for lightning, lightning colorless. Nothing to interesting there. Drake Azult, another lightning pokemon that evolves from the fossil, and so rising charge for a lightning does thirty damage and then has the clause during your next turn this opponent's rising charge does ninety more damage. So you can potentially hit, you know, one hundred and fifty over two turns, potentially more with electric power. Not sure how much this would stack. I mean I assume that if you rising charge once, every subsequent rising charge would do one hundred and twenty. And you're correct. Oh, that that is interesting to say. You know that that is interesting, right. You charged up and then you're doing just exponentially more damage over the course of the turns. But obviously if you get knocked out then you're in a bit of deep water. Yeah, art result, I think, is the most interesting of all these fossils. It has an ability that doesn't force you to be active and it doesn't rely on crappy attacks. It's more of a bench sitter. So you have that numbing for textability, an art result, again also evolving from the rare fossil when your opponent attached an energy from their hand to one of their pokemon put to damage counters on that pokemon. So, you know, maybe not immediate value and maybe this card never sees play, but there have certainly been historical precedent for abilities like this to see success. Yeah, Bill, I'm trying to think of the latest ability. I think the latest card that have that has been successful, that has had this kind of effect, is frozen city, and that's what comes to mind when I see this. Yeah, I mean I also think even further back to like Oh six when you had the Amphos, the dark amphorus. Oh sure that I'll have basically the same ability and was certainly good for like adding damage counters or cleaning up Maath. So right, right. You wonder how much the two damage counters will matter on Pokemon that have over three hundred health, but certainly something that you know, I'm not upset that they printed. I mean it could have done more damage, but I digress. Not to yeah, I thought, I mean I think on the whole, the fossils and this set are a little underwhelming. Don't really do enough damage or have enough power in their abilities to really make it, especially because fossils are probably the hardest kinds of Pokmon to get out. Sure, but you know, it's still cool. It's still cool, like the ARC asult in particular is pretty cool artwork. So yeah, it is what it is going to the psychic types, we get to see some more of the blending of fairy and psychic right off the bat with Cheklie Puffin wiggly tough, we tough. Really not seeing anything fantastic outside of its card art, which is very pleasant at night. Another triplik seal attacker, I guess.

I mean yeah, I suppose, but you know your flipp it two coins and do ninety damage reach heads or one hundred and eighty right, ninety freach heads. So you have to give. If you're really lucky you do one hundred and eighty, if you're averagely lucky you'll do ninety and if you're unlucky you'll do zero. So yeah, that's unfortunate and is pretty unfortunate. We do got another goth a tael line Gotha tail has had some pretty disruptive and powerful cards in the past, namely the Item Lock Gotha Tell. This one, I don't think is nearly as powerful as that. Right, but you do have a night watch esque attack on the Gotha Tel. Your opponent will have two cards at random shows us from their hand. They reveal them, shuff them into the deck. So actually it's the same attack. It just does little image right and for a little less cost. Yeah, I don't know. Actually, usually they name attack the same thing. So this might end up being night watch when it comes to North America. Oh sure, because distor was like a the item attack on the neiber there was. Yeah, yeah, and I think it might be on the vehicle volt to. Yeah. So I don't think this will be distored when it comes to America. But you know, that's not really super important. It has night watch for less damage. But I don't know. Want priser as the three priser. Sure, you know, maybe maybe there's some value there. I think dark weakness probably isn't great in the set. Yeah, so we'll see how that pans out right, and I mean looking into something like expanded like being able to do the distort attack for one energy. If you have the dimension value down, is very cool. So something in you know, potentially expanded that could commo well with that. Yeah, so the value always opens a really interesting routes to play cards. So moving ahead to go, let and go lurk, very forgettable. I don't even know that we need to mention them. And then mimic you is probably the star, in my opinion, of the psychic types and the ability. He'l stops as your opponent's bench pokemon cannot be healed. What do you think of that ability? Right? I think it's pretty strong, especially if you were a pair or something like a Mr Mime. You know, you basically remove any way for that bench to recover damage. I don't think there's a great amount of healing right now. I think Mala Lana is really the from me, your way in which you would heal your pokmon. So, you know, maybe there's not some immediate value. Perhaps could see some value and expanded, but I think it's an insanely good ability. So definitely a card that you want to like, have access to and keep in your binder right, for sure, for sure, obviously the most premiere healing card right now and in the current format, is the Maluen Launa, and so that wouldn't be blocked by the Mimic you, as you would be healing it from your active. Just Laana technically heal and it's active. Or does it heal on the bench? I thought I do a match. I thought this blocks mouth. Really, okay, I don't mean this. Be An expert. Then I assume that healed from the active. So let's see when you play this card. You made discard too, if you do heal twenty damage from the Pokemon, do you move to the bench? Okay, so it would block the pre eminent truck supporter trainer healing card. So that's very interesting. Yeah, sorry, yeah, no problem. Very interesting card on them, mimicu. Yeah, sorry, I just I thought about it in a different way. So no problem, just in orders of operation kind of thing. Right, right, yes, I either way. You know, I doubt this will see too much play specifically to block Malauan Lana, but I do think this is a good card. I think it's one worth having around. The fact it doesn't block healing on the active is a little sad, but that would probably be a little too overpowered for a basic ability? I think so. Yeah, but I think so good. So, Glaren Krislo v Eating Aura is the ability as long as it's Pokemon. Is your active pokemon. When your opponent attaches an energy from their hand to one of their Pokemon, put three damage counters on that pokemon. So so compare this art dissolve. There you go, similar to that pokemon. You could potentially place up to five damage counters or more if you have multiple art consult out. But you know, this is kind of the damage output that I would want moving forward from this kind of ability where you attached energy. I would at least like the three damage. But they got it here on the glarian Chris Law with a decent attack hollow missile, very reminiscent of the drag a Poult vmax with its base damage of sixty, and then putting three damage on your opponent's Pokemon in any way you like. So another similar thing. You pair it with probably similar things that you do dragon pulse and maybe could even see play as kind of that eight prizes,...

...trying to play that a prize game in a dragon pult style. Dick. Yeah, I think there's there's potentially something there where you have a bunch of maybe art results in a glaring Chris La and you're spreading damage around and being really disruptive to your kind of strategies. The hall of Miss Out Doing so little with its active damage is a little disappointing, but at the same time it's basically the dragon folts attack on a basic so I guess it makes sense. Sure, sure, so, going down to the fighting types, we have a flyg online flag on stage two fighting with a hundred fifty health, ability, sand May's. If this Pokemon is your active Pokemon, your opponent's Pokemon can't retreat. So something that we've seen on POKEMON. You know, ability that we've seen on pokemon in the past. And F CC is the attack costs for the desert guys, or one hundred and thirty damage. If your opponent has a stadium and play, discard it. If you do, during your opponent's next turn, prevent all damage nfects done to this pokemon by the attacks of your opponents pokemon. So very, very strong. However, is easily countered by your opponent not having a stadium and play. Yeah, I think this card has this too much going against it right now. The first thing is your opponent needs to have a stadium to take bull advantage of the attack. As far as I know, there's no way to force your opponent to play the stadium right. So that's unfortunate. The can't retreat thing is cool, but in an age where scoop upnet and switch are at an all time high in terms of play account there's no float stone or anything. You know, I a floatstone esque era this this ability might have been stronger, I think in a day and age for people are playing switch and scoop up net, it's a little less powerful for sure. Going down the line we have a pretty underwhelming hip pout online. Poor hippowd on, just can't catch your break. Right here. You'R v kind of an Underwhelming v POKEMON did drill run attack on it for fighting and Double Carlos. You get to discard and energy from your ponent is active for eighty damage. That's all right, not fantastic. Certainly not the worst attack we've seen on a V card, but definitely not up there and probably not competitive. Forward treat cost is ridiculous. A little pog. It's a little pog, maybe very pog. You know how heavy is you know, not not a lot going on for right perire. It has a kind of Cool d look to him though. So yeah, I was just going to say I really like the art on this. I mean it's kind of a dirty looking pokemon overall, but just really has that very action shot artwork which I enjoy a lot. So pacimon is next up in the fighting and we'll round out our fighting types. Called from family searcher deck for up too basic POKEMON and put them out of your bench, Very Blaise A. and then the rock curl for seventy damage and again, you know, nothing to write home to Mama about. Moving into the dark pokemon, this is probably the premier type of the Infinity Zone set, with both the Crow Bat and the eternity is starting off here on the list is the area dose with a spidernetability. When you play this card from your hand to evolve one of your Pokemon, you may switch one of your opponent's evolution pokemon with their active pokemon. So I could see this seeing some play in the eternity is deck, but it's probably, you know, miles in the future, perhaps when a rotation happens where we lose, you know, things like custom catcher, things like great catcher, where maybe there's a return to more evolution pokemon. You could play your area dose and you have scoop up nets and be able to really Combo those two together. Yeah, I think. I think the areos line is super cool. It's also I love seeing the area does as a darkness pokemon. I think it looks super cool. Yeah, just a visually speaking, seeing these poison types with the dark type esthetic on them. You know, I could see the seeing niche play with scoop up neet. When boss's orders is in format, it's a little harder to justify finding a space, right, unless you happen to have like two sloths open. You already play scoop up nets right. Absolutely. And then probably the star of the Infinity Zone set. Next here's the Crow Bat, the with the ability night set asset ascent. Once you're in your turn, when you played this Pokemon from your hand, you may draw until you have six cards in your hand, but can not use more than one night asset ability during your turn. So something very similar to cards in the...

...past, Shayman X, except you can only play one, which is a really good nerf it's a nice little marriage between dedanna and shaven. Honestly, it is. It really is very strong card. Should see pretty significant play. I mean, if your deck plays to the DNA, there's almost no reason to not play. You know, a split Chrobat might be a little bit weaker than today, but the fact that you could use both Chrobat and to denny in the same turn would really warrant, you know, potential inclusion. Yeah, I would agree for the most part. Like as for as many times as DNA is more powerful, there are probably those instances where, a you either want to keep stuff in your hand, like maybe I've bread cards that you really want to keep and just want to draw from there. Chrobats perfect for those situations, and Krobat is also really good in terms for maybe you plan to play to Denn a later but you needed to hit another combo piece first, or you have already played at the den a and just really need to dig for that last piece of your Combo so that way you get hit everything you need so little extra draw it. It's almost when you have both of them in the same deck it feels kind of like those old days of shamning. Not Quite there yet, but yeah, let's well, pretty cool. Yeah, now, this is a great card. I'm really excited did for how this will affect things. And you know, just something good that I like the clause at the end where just you can't use more than one very strong move by Pokemon to include that, because it just slows things down a little bit. Yeah, and snaky chanty and chat bringing up an interesting point that kravat actually has a hundred eighty hit points. So I'm like to den a does not get sniped by the cramerant V. that's true. Actually is kind of relevant. So that is relevant. And then, I mean you could play things like Zigzagoon, but yeah, that that forces your opponent to have some stuff and also a pretty non relevant weakness as well. I mean the then I and the Crobat both having the fighting weakness. So, yeah, this thing is relative, I mean, dare I say it, relatively safe, probably actually the safest bench sitter that we've ever had in terms of draw right, like you think about things in the past. I mean even tapulelee had a hundred seventy HP. So this is probably the tankiest boy it's that we've seen. So it's pretty strong ability. Yeah, nothing, I mean I don't think you can look at Krobat v and say that is a bad guard right, right. You know, I think you're really off your rocker if you if you can Krobat isn't good. Yeah, and it's like in the past I think people have said, okay, you know, Shayman, I remember when that came out, like people were like, well, how do you play a one hundred and ten HP Pokemon that gives up two prizes? Like that was a real argument in the past. But in terms of everything, I mean, yeah, Chrobad just knocks it out of the park in terms of set of Pokemon. Yeah, and I think we've also as a community, we've graduated from that school of thought, of thinking that a liability on the bench immediately disqualifies it. Right right. Going down the line, we have Thekelarrian obstacon line, the sixagoon and Lunon are probably both objectively worse than their sun and moon based at counterparts, or sort and shield base at counterparts. That being said, the glaring obstagon has a pretty interesting ability and perhaps an issues in the future. And Starter stall decks. So the bad ruler ability. A lot of you once per turn to have your opponent discard cars until they have four cards in their hands. So for a deck that maybe stalls their opponent out and they draw a lot of cards. So something along the lines of like a doll stall ask kind of deck or a wall stall deck, and expanded, you could evolve up this Sclarian obstacon force your opponent to discard cards every turn, really put the pressure on they have to act. I mean this is I like this card. You know, maybe it maybe it never sees play, but I think it's a it's a cool card well, as opposed to something like the Persian, where you have to attack right like the merge. That's the ran to those are attacks. Yeah, this can just be used continually every single turn from the bench and then you still have an attack left over to disrupt your opponent. So things like doing this into a Mars or something just seems very good and kind of leaves out, like are a Combo piece that you would need for a trainer or an attack otherwise. So yeah, and Mary, maybe there's some kind of wacky milled act that like uses reset stamps the bunch and had like militard like to a turn. Yeah, I don't know. That's that. I mean that's very real. Absolutely absolutely. Now you like Reset Stamp Double Mars with a ranger's kind of the tenant serge kind of deck and just really dig it into your phone at every single turn. Broke. I don't know if that's a better lock than just having like the handlock Commo. That's definitely more entertaining, certainly a cooler lock. Absolutely so. We got scraggy and scrafty. Nothing much to say. They are in K and Malamar. Again, nothing too much to say. They're perfect them deck POKEMON...

HOOPA, assault gates for one darkness, Energy Ninety damage of this pokemon wasn't moved from your bench the act of spot during your turn. This attack does nothing. So something like the Gallissa pod gx from the past, where cars that you go ors aptos. Yeah, going from the bench to the active does, you know, damage in this case, but you know, doing more damage from those other pokemon in the past. So very interesting. POKEMON. There a darkness, you know. Again, I don't know how relevant that will be. I mean, Dragon Pulse obviously is a card right now, but this dark weakness maybe won't matter with things like a turn. It this so alope only doesn't apply the weakness. It's it's pretty much, Oh yeah, we're this, yeah, that's right, this right, this attack isn't effect by weakness. Oh yeah, I don't know. We'll see at that in that seasonal pipe. I think if anything, this card is like a niche early game attacker for those attorney stacks to kind of soften things up as you're preparing your your big Wombo Combo. Yeah, absolutely so. nickets and thievel, the next darkness pokemon down here, really just setting us up for the eternity. This B Max Attorneys, vmax Power Excel thirty damage for a colorless you may attach one darkness energy from your hand to one of your pokemon and dynamax cannon one hundred and twenty damage. If your opponents act, the Pokemon is a vmax, this tectus one hundred and twenty more damage. Yeah, I mean the the power excel is good for for getting ready for multiple turns vmax has. I think what we really want to see, though, is that it's turned is v Max. It's kind of like the cover art card for infinity zone darkness ablaze and, fittingly, it's ability name is infinity zone. So if all of your pokemon and play are dark pokemon, you get access to a sky field. Basically you can now have eight, up to eight dark pokemon on your bench. But the caveat of that is as soon as you play a non dark pokemon you must discard down to five. So pretty crazy. And it has attack that synergizes perfectly without ability. It has dread and which does thirty damage for each of your dark pokemon and play including the eternity in the active position. So right, slightly buffed up Megga Ray, but you can't have any other pokemon besides darkness. So with eight on bench and they turn is active, you get ten two hundred seventy damage. Pretty substantial, especially if you get a poke in with that HOOPA. That's three hundred sixty guests. So should be just taken out pretty much everything, aside from, I guess what the dreadnought, or it would even now they're trying to do. The dreadnought would live because live by ten, right, because it's taking thirty less each time. Yeah, lived by twenty because it would take sixty and then yeah, yeah, two thousand and twenty. That's right. So at just to clarify the attorney, you can't play dark non dark pokemon when you have a turn is active, but if your pun it's like a mob while or something, that'll get rid of the ability. Or if it somehow it's the activates the ability another way. Well, one thing that I was seeing was that you play with weevile and the Sneezel that is water. You know, you can devolve the weave asle and so your sneezel becomes water type, thereby nullifying the ability, and then you can discard the pokemon that you don't want. Maybe a damage to turn, its hit the bench. You could just get rid of it by devolving your own pokemon. Yeah, and that's something a friend of mine was talking about. Is just like, you know, utilizing that kind of mechanic. I think. I think there's definitely going to be some interesting things that happen with the eternity this it's a really interesting ability, kind of a twist on the a the sky field kind of thing. Yeah, now based on it ability, so you can still play a stadium. I'm guessing that this is going to be a powerful card. Does a lot of damage for efficient energy cost has a lot of HP. Really, I mean everything you can want from a card. This card basically has right exactly. So if you look at cards to buy from darkness ablaze when it drops in the America, I mean crow bats and eternity's really like that's going to be your really yeah, you cover all your bases there and you can't go wrong if you buy those. That's right. That's right. What about the metal types, though? We do have scissor with a vmax. The SCISSOR v not really anything too special. The tear off attack for thirty damage. Will you just card a tool and special energy from yourponent's active so potentially some used there to get rid of special energy in particular, but perhaps some cool tools. But then scissor vmax is kind of underwhelming. I think it's probably one of the worst V maxes that we have so far. Doesn't really do much. It just does a little bit of damage, honestly, not even that much, right. Yeah,...

...if you're looking for a tank, I mean I guess you know again that the weakness would be a factor. Right, so a fire isn't that bad of a or isn't that good of an archetype? Then maybe scissor is your kind of large tank of choice. But even so, yeah, the math here just isn't very impressive. You have this hard scissors attack that does not heat damage and reduces the damage that you take from attacks next turn, but of course your opponent can always, you know, gust around that and go for things on the bench. And then the Max Steel Spike for Metal Metal Colorless does one hundred and ninety damage with no extra effect and just kind of doesn't really seem like the attacks that I would enjoy using. Yeah, I largely agree. Says or not really not really making waves in my head. Sorry, Bro Gott. A kind of underwhelming scarmry with, you know, some neat art and a cling clang. Again, nothing really great here, I think metal types, maybe maybe pokemon felt a little bad about how good the last couple metal types work is. I think this set is really leaving a lot to be desired. The clinging does have a cool attack, the two hundred damage for metal and double colorists. If they're are no cling or clang on your benches, attack does nothing. So, you know, yeah, this gear kind of thing going for it. That's about it, though. You have a new copper Raja that can't be affected by special conditions and it does two hundred forty damage if your have any damage counters on your bench. Otherwise it does one hundred and twenty for two metals into colorless. Again. I don't really see a great reason to pray play this over the already existing Coparaja that can do tons of damage. Are Ready from but you know, maybe there's some kind of archetype here. I could definitely see this being like a tcg Oh kind of deck right exactly exactly and then going down here to the colorless type. So we've seen a lot of just very cool pokemon so far, but here is kangiskan colorless retaliate has a an attack that we've seen before. This retaliate doing more damage if your opponent was knocked out on the last turn or if, you're sorry, if your pokemon was knocked out by opponents attack during your last turn, it does ninety more damage, so a hundred twenty damage total if that condition is met. The kind of weak thing about this is that colorless isn't going to hit much for weakness. If anything, I don't if anything, nothing really my mind. We have stem colorless revenge retaliate attackers in the past. I think there was like a buffalot that had this that saw, you know, very little play, maybe like eight years ago. But you know, most of the retaliate attacks are doing specific, you know, weakness damage, and so this one, especially with how high HP is nowadays, probably not going to see too much play, but is an interesting card. Done sparse ability. One last dig if this pokemon was knocked out by damage from an opponent's attack, discard the top to pop top two cards of your opponent's deck. So done, spars. Very cool ability name. I love one last dig I think the ability itself is also pretty cool. You know, I think with some of these mill decks it's really a race against the prize as opposed to necessarily needing to discard extra cards. So I don't know if this still find a place, but you know, I think it's a cool card and probably one that you just you know, you keep for of them in a deck box somewhere in case you ever need them. That's right. So Teddy ARSA and urswering. Nothing too much to discuss, except the or string does have a hammer arm and cloth slash that really remind me of the heart goold souls. Yeah, stirring. I was thinking the same thing. Yeah, so there's an ursering prime from heart goold soul silver. I believe the hammer arm was the actual attack name and it is sixty damage and discarded the top card of your opponent's deck. And then I can't remember the second attack name, but it was for for colorless and, did you know, hundred damage or whatever. It was so very interesting to see this kind of revolve, even though they didn't do too much to buff the card. It's just interesting when they do reprint similar mechanics on similar pokemon. And then skinny and Delcatty a couple more colorless here. Delcatty captivating tales which your opponents active pokemon with one another bench and the new active is now confused. Very Yawn, very yawn, but a nice, cute artwork. The DELCATTI pampering itself in in the in the house, I don't know, in their room, in the vanity and the vanity. Yeah, yeah, next we got the V pokmon. For the colorist line, we got the Salomon's V and sound as v Max Summons V and with the transplant attack to thirty to each of your opponent's Pokemon. If there was a good way to power this up, it's not a terrible attack, especially on two hundred and twenty feet basic pokemon. Yeah, the sound, it's v Max. Also has a spread type attack with twins sonic doing forty damage to...

...two of your opponent's Pokemon of your choice, and then it has kind of a finisher attack with Max Swing for for energy. Really not a fantastic line. I'm sure some people will try to make this work as kind of a spread and and ultimately, like you, use Max wing once he'spread enough damage to finish things off. I don't think there's enough going on there. I don't think it's a got enough frontloaded power to keep going, but it sure will. Yeah, it is. I like the double snipe. You know, two, four hundred and forty is pretty impactful. And I mean when this releases, you know we should still have a very large amount of set up in Geraci and various other basic pokemon to snipe on the bench. So Salomon's something that you know, it is, it AK, it happens, you know, and so it is, it occurs. Yeah, we'll see if it has an impact going on down starlely, Sturabian Sto Raptor starley with an ability sky circus. If you played bird keeper from your hand during this turn, ignore all energy in the attack costs of this pokemon. So the routlet also had this. Yeah, more ability, very cattereday, ask it is. It is, and this I mean it's a it's a pretty interesting attack. Sharp eye. Search your deck for any two cards and put them into your hand. So for a fifty eight, another bird keeper basic. Yeah, right. Yeah, you just keep the chain going. So definitely a you know, I don't know how, obviously, how good the star Raptor is going to be, but you know, it's always nice when they print the basics that do something, you know, that really interact with the game state going on up to the star Raptor. Her hand mixer. Seventy damage. You may move as many energy of cards attached your Pokemon as you like to any of your other pokemon. So something that doesn't immediately come to my mind as having a use, but something that potentially could in the future. Yeah, the DUCLA and Swanna also having the sky circus ability on that Swanna, so where you ignore the attack cost if you played a bird keeper, the Swanna. Not too fantastic. You do seventy damage and you can discard a card from your hand. If you choose to do that, you do one forty damage instead. You know, I guess it's the big finisher in the sky sort of this deck. I honestly can't wait to see the prerelease decks that come from, you know, the bird keeper plot sky circus, because I bro it. Yeah, and then we have the Squo of it and the gredent. Not Anything too special. They are the gredient. If it had some more HP, I think the hit and run could potentially be useful, but with only twenty HP I don't think there's too much going on there. Right, right. So moving into the trainers and supporters, we got Cheer Yell Horn, which looks like a boo Boo Zela. Each player's active pokemon is now confused. Could have some viability with some of the pokemon that do, you know, extra damage if your opponent has a special condition. But I you know, might be very, very few archetypes. I don't ever see this being played on its own, you know, just as additional disruption, I'm not sure, although there is that potential turbo patch, the item that has everyone in this his e but is really just a reprint of some, some kind. Of Energy Acceleration item from many years past, but says flippic coin if heads choose a basic energy from your discard pile and attach it to one of your basic pokmon. So I can see how people would be mad about this. And expanded with just the insane amount of, you know, already acceleration that you have from the discard, although it might be just outclassed by maxilicks or and things like dark patch, and expanded. I mean this card, I think, is fine in standard. It's not something that I like to see, but I don't think it's going to ruin the game like some people think. Yeah, I don't know if it's on the starlier in the game. I mean it's basically a reverse crushing hammer, right. You know, your flip a coin, you get an energy as posed of a thing going. You're removing your opponent energy. I think this card will see decent amount of play. I think it remains to be seen how much play it sees. It kind of depends what the attack costs are relative to what the Card Pool can card pool can support, but I still think it's a very good card. I mean getting ahead on an energy attachments. It's exactly why people play for crushing camera and a lot of decks now, and so in the same way, you can play for Turbo Patch to do the exact same thing. So if you're a deck that's more aggro and cares more about launching attacks than preventing your opponent from attacking, this is a very classic and meaningful alternative to the crushing hammer strategy. There you go. We got the rare fossil and a you know, it just basically the the what what was it called in the past? Mysterious Fosse? Yeah,...

I'm serious, fossil, like old amber. It's you know, it's all. It's all in that same tree house all the same. And then toughness Cape, a trainer item. This is an item that I'm very excited about. The maximum hp of the Basic Pokemon this card is attached to is increased by fifty unless you're a gx. Sorry, so m yeah, sorry, peek around exactly, but this is a cool card. I think this will be very interesting for decks that play these kind of damage reduction cards already. So I look at a card like Lucario Mel metal really enjoying something like toughness Cape. Obviously you know you lose the weakness reduction if you're playing the metal saucers, but you just get that extra hp and, oh well, I guess you can't use that. That's a gx. Never Mind, I I take it all back. But you look at something like a Satian, which would just really enjoy the extra hp that you know you could do without the the fire weakness, you know. Yeah, and I think you know tough to this scape is just a superior giant charm for decks that rely on basic pokmon. So I'm sure this cardill C play and and the same way that that giant charm does. Sure you know, it's a decent enough card, similar to fighting Fury Bell, except you're trading the damage for a little extra HP. Absolutely moving down the line to mountainous smoke, kind of again, building off that sort of mill element. Is Card is clearly meant to be played with the Gosh, why am I? Why am I losing my brain here? I'm scrolling. It's getting to the end of the year, but the Dune spart. Yes, I knew it started with Du but I just could not think of the end of Dun s farces name. So, yeah, mountain is smoke clearly ms be played with Dun Sparse, you know, you sacrifice the dunce Fars, they know some cards and then they also mill whatever they yeah, right, you know, the prize card gets removed as well. So, yeah, it kind of a gimicky's strategy but kind of fun to yeah, I like the mountain of smoke. I mean it's interesting. I don't know if it really supplants any of the other kind of stall trainer item tool things that you could play. I don't know if it's a better card than any other of the insanely powerful stall milk cards that we have. So but something to keep an eye on. We have birdkeeper, the trainer supporter that we've all been talking about. Switch your active Pokemon with one of your bench and then draw three cards. So a little bit more viable. How tier now, Jaron? Yeah, it's just a better version of those cards. Exactly? Well, I guess it forces you so in a deck that you wouldn't want to switch, or if you do, if it's exactly like only once one pokemon active or something. Right. Right. So, I don't know, roomate, the the the jury is still out. You're on bird keeper, whether or not it. Will see here piers another support. Piers actually very cool and I wouldn't be surprised if this he's play and expanded. You searcher deck for a one dark pokemon and anyone energy, including that energy. So you know, for Goose Mahala, a lot of people played that just for access to special energy and they discard two cards to do it. With peers, especially an expanded you can have a Crovat and a dart and a special energy of some sort and that's insane. That's really good, really really strong. Yeah, exactly. I mean you hit the nail on the head where. I just love that they kept the energy cloth us like open ended where and it didn't even have to be a basic energy, just that special energy. And Yeah, you look a lot to the expanded format, which has just all these insanely good special energy types. And the darkness energy, you know, would have been bad before this set, but now we get a draw hard that is a darkness pokemon. So this supporter has just a ton of viability in decks that are not built around darkness Pokemon just for the fact that they can draw cards and grab those you know, hard to find special energy. Yeah, I think pierce is a fantastic card, I really do. And and it doesn't feel it doesn't feel like overpowered or anything like that. It's sounds very like it's very reasonable because you're not, you know, drawing any extra cards. You're not really, you know, the crow bad is getting your cards, obviously, but it just doesn't feel too strong. You know, it doesn't feel like a card that's like an autoinclusion, but it feels like a card that you know, you could build your deck around playing it. Yeah, and then and then rows supporter. Choose up to to basic energy from your discard pile and attached on the one ear your v Max. Now that is a pretty strong effect, but the counter to that is you also had the discard your hand. Riley, what do you think about this card? I think if you have some sort of supplementary draw, that this card isn't necessarily horrible. I mean, attaching to energy is pretty good, and if there's a good place to attach them from is the discard pile. And and this card is quickly meant to...

...be played with Rose Tower, yeah, which is a you know, a rang Guroo esque card, just in the form of a stadium. So you know, there's clearly an intent there with what you're supposed to be doing. In my opinion, rose tower is so good. Yeah, oh good, because I mean you think about injury in your like immediately. Okay, well, you know your opponent can use it too. But the counter to that is like if you're playing row stadium, then you're playing your deck to get down to that low hand count and then to be able to row stadium. You know, have your deck where you're getting it to, you know, zero or one card's repeatedly row stadiuming every turn. It just is so strong and I could see a comboing. I mean it obviously commas very well with rose, and so it'll be curious to see how these two interplay and how the decks will play them, because I think rose is just very good. Makes a lot of the more, you know, harder to get out of vmax pokemon now maybe a little bit more viable, and so these two kind of comma together there to provide some draw and also some acceleration to the v Max pokemon that are maybe afterthoughts. Right. Yeah, I think that's ultimately what the Rose and rose tower will will find themselves in. Is I think the strongest v Max is are the ones that will have support built into them or, like you know, the set designed support so, like you know, it turn it. This is a classic example of it. Has the set designed to support it, has stuff given to it out right, but stuff like the dreadnought or stuff like some other potential v Max is down the road. I'm sure they'll be plenty of them that have high energy attack costs, but maybe are cool and niche sort of ways. I think rose and rose tower is exactly the kind of thing and you know, maybe that's a for fun kind of card instead of like a competitive kind of card, but I think that's still valid and cool. Sure, spikemouth the other stadium in this set. Whenever pokemon players, pokemon is removed from the active spot to the bench during their turn. Put to damage counters on that Pokemon doesn't seem the best when compared to some of the other stadiums that we have access to, but something to keep in mind. I mean the extra damage is interesting. Nonetheless. We got a couple of energy special energy. The hide energy obviously very, very strong when you include it in the internity crow bad deck. As long as this card is attached to a pokemon. It provides one darkness energy and the retreat cost of the darkness Pokemon this card is attached to is zero. Yeah, so kind of given that dark cloak. In a way, it's dark cloak and energy. Can't hate it. Don't really love it, but can't hate it either. Right. And then we had the powerful sea energy. So for any colors pokemon that this energy is attached to, you do twenty more damage. So I guess if you're really into double will, this is the the card for you, Bro. Finally Broken Double Polygon. Bro. Yeah, Douve will is really waiting first time to shock. Actually sounds kind of good. I think I'm going to build that on the stream tonight. Well, you don't really have this powerful energy yet. But not yet, Bro, but we're going to get there. Yeah. So you know, double will is probably the the only car that really takes too advantage of this right now. But it's a cool energy card. You know. It's a strong energy in a way. That's great. That's right, that's right. So that is the infinity zone setlist. Riley, just before I like we end the cast, are there anyones that kind of jump out to you as being maybe format defining, aside from Crowbad it turn it this or there any cards that you just want to kind of highlight in our last few minutes? Yeah, I think, you know, we really raved about peers. I think that's going to be a fantastic card and expanded in particular, and you know, maybe there's something good there and standard as well. I don't think getting the hide D Energy and the Crow Bat is good enough and standard, but you know, I could also see it seeing play. I think Turbo Patch, I'll asterisk it by saying I don't think it's immediately amazing and every single deck. You know, don't go crazy, but I think it it has a lot of potential as well. And you know there's I think, when in an age where people are making that choice that crushing hammer is the card that they need to fill out their deck, this is the clear like alternative school of thought and so and and I think generally speaking, you know, outside of defining the format, pokemon is trying to to help out with powering up some of these niche pokemon that have a lot of energy costs. You have turbo patch and rose in the same set, so clearly there's they're trying to like expand upon the engines that you use to...

...make these pokemon work. So I think no matter how the set pans out, you know a turn it, this will probably be the deck to look at going into this set. But I think there's a lot of cool stuff in it and some cool precedents, if nothing else, going forward. Sure, yeah, I look to rose and rose tower just being some of my favorite cards from this set, very, very strong, the powerful cloak or the toughness cloak being something that I just see. You know, we look at big charm. I mean big charm really messes up a lot of math. Now Imagine, you know, a better big charm. So that should see some play in its in its lifetime. I like those two while three cards especially, like those just seemed to me some of the standouts from that. Yeah, I think this that's going to be cool. I think it's going to be fun. There's some some great cards, a lot of great artwork, which isn't necessarily always true. I think pokemon actually does have a lot of great artwork in general, but this set is like really, really good and it's a lot of really fun cards to look at. So sure, you know, I'm excited for it. I hope you are too. If you have any cards or strategies that you're really excited for, be sure to either leave that in the comment section of wherever you're viewing or just send us a tweet at tag team pokemon. We'd be happy to discuss more some of those cards and strategies that that are making you guys excited. Absolutely, and with that I think we're coming to a close for today. Thank you all so much for tuning in. I think this set has a lot of exciting strategies and I'm excited to talk them more with you as we approached the release date. Be on the lookout for more content in the coming weeks about rebel clash and the events that are going on, and maybe we'll touch on some more format stuff too, I guess. Or an interesting time and Pokemon in this quarantine world. So that's right. That's right. There's not too much coming up in terms of competitive pokemon for either of us. I suppose we could do some of the you know, weekly tournaments that are run on the on the weekends, but you know, there is the invitational, there is the limitless stuff that's coming up, and so I expect some content outlining the format for that, but for now I'm JW creewall. This is Riley Hulbert. We've had a great tag team. Thank you, guys, so much for supporting us and we'll catch you on the next episode. See Everyone.

In-Stream Audio Search

NEW

Search across all episodes within this podcast

Episodes (149)