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Tag Team Pokemon TCG Podcast
Tag Team Pokemon TCG Podcast

Season 2, Episode 2 · 2 years ago

2-2. Koality Show

ABOUT THIS EPISODE

All right, what is up everybody? Welcome back to tag team, the POKEMON trading card games premiere podcasting deal. My name is Riley Hobart and I'm joined by my good friend JW Cree Wall. JW, how you doing today? Good, I might very original, man, very original. Is there any reason that you went for that particular greeting? Yeah, well, I just want to make sure we had a kality podcast today. Okay, okay, now that's actually funny because, JW, I swear that your wife was just here second to go and suggested you make those exact jokes. Oh well, I do have to say that my wife Ann is a pretty big inspiration for my humor. Okay, yeah, well, that's super cool, man, really awesome stuff you're doing. It's just pol like it's good to have a counterpart that you can bounce ideas off of, right and like that you could sit down and talk with and yeah, yeah, we have this would like working relationship and when it comes from my comedy, where, you know, she'll give me some ideas, I'll, you know, give her some ideas. Really just this collaborative effort to bring, you know, my comedic, you know, realizations to life, right and I mean it is certainly working for you, man, I gotta say, like truly truly excellent stuff. Gotta say I'm funnier now than I've ever been. Well, for those of you who are out of loop, it is Australia internationals this weekend. Is it in Melbourne this year? Melbourne, Mel Melbourne. Yeah, it's like Melbourne, Melbourne. Is that were it is, though I believe it is not. Actually, I think it's somewhere else in me. I don't know. Okay, well, we just clearly don't know where it is, but it isn't Australia. So some for some reason, Melbourne doesn't sound correct to me. Can you pact check that? Yeah, I'M gonna. I'm looking it up right now. It's in Melbourne. I was right, I think. Yeah, two thousand and twenty. You're literally gas lay. Okay, I was wrong one time. What was it you who like one time, I like came up with an idea and later on you said that I didn't come up with it and that was you just did it. No, no, you did that to me over something, but I can't remember. Someone also did that to me. I think maybe it was Beckett Peres. I bet it was becket. Beckett is gassling me for sure. Well, either way, we got the Melbourne in national championship coming up and I mean it's going to be exciting. The sword and shield set finally legal. We've been talking about it for a while now and certainly people have been testing the cards for a while as well. I think we should just start right in the thick of it right there. So if you were in Melbourne, what would you be playing? What would your top three decks be heading into this tournament? Aw, not gonna lie, Dude. I'd probably just pick a tpzation. Feels like we literally spent like ten CNOSH. I forgot to do my warmups. It is some w reps ZAUCI and Zaucie and all see Zausi and Zaus and, but Asasien just just hands down. I would play that deck. I think I'm just going to play it as long as I can in this, you know, in the Cup format that I have coming up. But it's just it's so good, it's so consistent. You can do a lot of things. You know, you play pokemon catchers. That's a really fun card. It's not really countered that hard by anything. I mean, I feel like you have a game plan and every matchup. I just and it's pretty techable. Again, we kind of talked last week about there. They're being, you know, somewhere around fifteen cards that you can play with to make it, you know, ATP version or to make it the Lucardo Mel Metal version, or you could play energy switches, or you can play vitality bands and different stadiums and all this stuff that you can change about the list to kind of suit it to your metagame. I just like the deck a lot. I really don't see myself playing anything else, especially after testing more with the standard format. I like some other decks. I think some other decks are very viable plays, but for me I would just stick was a Zassien because it's so versatile and just so incredibly strong. Wow, so I asked for three decks, but you are but on the break one deck and that's a TBS option. So I think you give a pretty good summary of what the strength are. was that she and what are some things that, if you were to play the deck, might make you a little nervous or anxious or you'd be afraid to play against? Um? That's a good question. That I don't have like a great answer to. Again, I feel like the deck can really overcome a lot of the format. There's one deck that's kind of been rising in my mind recently and that's real a boom, and with real a boom I just would only worry about the gx...

...attack of the roulette alone and executor, but even then it's not so bad. You can get around that if you can serve metal patches and things like this. But I I don't know. I mean maybe there's like an obstacleon deck that would be tough, but again you have the catchers and the feone and you should be able to finesse some things. And I'm trying to just like list off some things that I would be worried maybe, like baby blow cephalon. But you're probably going to be more consistent than they are because you have a pokemon that is just built draw and they are playing somewhere between fourteen and sixteen fire energy. Fai only get one turn toil with, basically, and really relying on welder for that deck to you have a lot of different ways to accelerate energy, so that is always going to be a little bit more helpful, but I don't. Nothing really comes to mind immediately. I would say that is a huge counter to a TPSATION. Okay, so nothing comes to mind right away, but would you be concerned about playing either whoa is probably going to be the most popular deck, or the most counter deck? You know? Maybe. I mean, I don't. I don't think so, though. I really wouldn't. It's just so strong. It's the strongest deck that I feel like I've played or had the pleasure of playing in a long time, and sometimes there's just going to be a best I can format right, there's just going to be a Bedi we saw that, I think back ten years ago, whereas like Lux chomp was Sard of w or Maat and like you either played it or you counted it, and even if you counted it, even if you tried to play a counter deck like it still didn't always be, you know, be your Lux Chop Right. So just that kind of it's very reminiscent to me of that. I feel like that deck is just, like leagues, above a lot of other decks and certainly stands out from the other, you know, Tier One deck. So I like it. I really would just suggest players to play it and especially for this first regional that would be just the safest, and not even like the safest in terms of in terms of like, Oh, I'm just trying to get CP, but the safest for even trying to win the event. I feel like it's just that good of a deck that you can go in comfortably with like a very standard list that you've seen on any content creators youtube and that kind of expect to make they too and make a decent run at winning the tournament. Yeah, I the deck is certainly very powerful. So you talked about those fifteen card slots that you have and obviously some of those go towards the ATP engine. What is your like flex cars? One of the cars that you know maybe not necessary to the deck functionality but that you've personally found to be valuable and are worth including in the deck? Sure, well, there's some math that you can fix with shrine. There's some math that's a little bit better with the vitality band. Zigzagoon is also a consideration, but this is something you know, just getting your extra damage modifiers, you can kind of choose to play whichever one's you feel are going to be best for you. So those are those flex spots that I've really been kind of more interested in. So what are the ones that you've settled on, at least at this point in time? Yeah, I think I do like at least one vitality band. I think it just gives an extra layer of of dimension to Goosemhala, and I like having the shrines personally. Of course it does hurt your ATPS, but that's not really that big of a deal, since you're trying to force your opponent to go through an ATP and choose options. Yeah, it's cool. Yeah, it's cool. I think. I think. You know, I'd play like at least one vitality band just to be able to get that clean to hundred and seventy, you know, on like a mewtwo or guarch on Puretina or the two that I'm kind of thinking of, treving and Dustnore's another one that comes to mind immediately. And then you also have just some chip damage to get at things like pikharm that have the that have the giant charm attached, just things like that where you need kind of multiple turns of damage. Yeah, for sure, for sure. I know I've been a big stand of the vitality van for a while now. But and for a lot of the same reasons that you said. You know, you get the clean to seventy, which for two reasons. That's important, I think, because chaotics well can kind of mess up your shrine plan and also if you shrine the turn that Uko, you don't get that extra prize. Ch Not every matchup that matters. If you're Ko to tag teams, doesn't matter. He take four prizes on the first one. But right if you're trying to like Koa tag team and then Ko Nag x...

...or something, which is a pretty common route to win, that getting that extra prize is obviously super relevant. So yeah, absolutely into the vitality ban myself. Absolutely. Yeah. I mean I think we're kind of seeing a Meta shift away from the frying pan. That was kind of an auto, seemed like an autoinclusion in the early lists. I've seen that kind of come out of a lot of decks. For good reason. We haven't really seen much fire around. Fire is fire had the the benefit maybe last format of being this like really fast deck compared to the rest of the format, compared to like Atpkeldo or other decks of last format. But now, with the increase in speed of the format, fire just has been able to be matched by even just the average decks. So still a decent play. Like I'm not saying fire is bad by any means, but I'm just saying that the frying pans maybe aren't like as necessary because you're almost matching speed with the fire decks. Right. Yeah, for sure the fire decks are not as comparatively dominant as they were. For that is, yeah, without a doubt true. Right, since you only have the one deck, I I do share that one deck as my top spot. But some other things that I personally would consider. I think abilities are met. Either abilities are or wildern. You two are both in pretty good places right now. Actually, not a big fan of malm arm. You too. I know it's a good deck, but to me leaves a lot to be desired. Just like something about the way flows doesn't quite work for me, and I don't like how kind of got a low damage output an exchange for having that disruption aspect. But yeah, it's really hard to one shot things with the Malam arm. You to deck, right, but I think like welcome you too, and you know just abilities are can easily get out of the gates and kind of overrun decks, and I think that that, like combination is really good and an unknown format right, like we saw robin do that exact thing at La, I see where nobody was talking about. Well, dres are such a building chard and it's just like, you know what a volts are worked at world's. It works this quarter that we just finished. I'm going to play it at all, I see, and it did phenominally well for him. So yeah, I mean it's funny though, too. It's like I tried to play it and you know, basically the same list, I think for a couple cops and stuff, and I just fell flat on my face. I did pretty that's probably just because you're so bad, though, right. I mean that has something to do with it. I'm just kidding, but you know those decks, you know, builders are especially. Of the two can be utter miss but I think they both have some some stuff that's really good and appealing. I mean, I'm you two getting the turn to three hundred. It's obviously fantastic, especially when ATP is a thing in the format like ATP's worst enemy is getting koed immediately. So right that that's obviously strong and you know, build these are can has infinite gust, which is very appealing, especially, you know, especially when that mill deck is on people's radar. The victin plus nine tails Combo is pretty hard to you know, it's hard to find a better combination of cards against the mill deck then Victini plus night tails. Right right now. How you know, you say abilities are. It is on your top kind of choices. What would what would you say to somebody that's considering playing like a Wab offet in their deck to maybe be a pseudo counter to the Victini, as that viable? Have you thought about Waba Fett as just kind of this soft counter at all? I don't think too many people will be including wob outside of like the mill deck because of, you know, Dido and type of Coco and stuff, but I don't think why. would be terrible in this format though, just because not really so much for abilities are, but it's also really good against peak ram side. More so included for that if anything. But sure, I don't really like wob in general. I don't think it's that great and usually the matchups that play Wob, abilities are can kind of just plow through them. Anyway. So, yeah, interesting, interesting. I just feel like wob is like perfect for this format. Just you have quick ball again, right, so it's an easily searchable tech basic. That would just be something that, you know, we haven't really seen a ton of, but maybe could see our rise of that card, you know, heading into heading in Australia. Obviously Pe Kurram is still a threat. There is this kind of rerise of fire or so vic teeny is a threats and so, you know what, I think wob is certainly something that we'll see in and quick ball obviously...

...was a huge boon to any of those. You know, one prize bench sitter is including absolt, which saw tons of play even before quick ball. So yeah, you know, maybe that's the push that wob needed to really be a good the good cards supposed to in okay card, because who was obviously good against peak ground for a while. With the COVEYAT being it's like basically impossible to get off onto your bench. Yeah, right, so, you know, maybe a little tradeoff. You know, so maybe with that caveat go on, it's actually a good card. You know, who knows? That's true. That's true. That's right. I wonder if you had put any thought into it. I mean, I this is just something that I've been theorizing. Haven't really played it, you know, in any decks. Haven't really tested it, played it on the ladder anything like that, but it does strike me as, again, a card that we saw see a lot of play maybe two formats ago and I didn't see much play last format and then now might be just on that kind of come up for a few other decks that maybe struggle with peak ram. Maybe want to kind of have that soft counter to fire. You mentioned mill. How afraid of mill should the average player, and in Australia be? I think a mill will have a presence. I don't think it's as dominant as it may have looked like it would have been when it first appeared, and I think part of the reason for that is like an optimized as ashays washing ATP list can handle it pretty well. Peek Rum can kind of run it off the board if it gets not going fast enough and you know, like a build, these are can obviously go through it and even like Melm arm, you two can potentially just disrupt it just enough to win the game. So yeah, yeah, I don't know, like the mill deck, it deserves respect and you shouldn't just ignore it, but I think it'll lose enough that it isn't like a tournament winning deck. Well, okay, so when you say it'll have a presence, like give me your estimated Meta breakdown. Like how many people do you think would bring a mill or a stall type deck? Not even, not even since Chino. I mean obviously Sin Chino is the hottest new stall mill deck, but I mean I'm even thinking more like a Ge type and then or Pidgey or dolls, something like that. How many people do you think will bring some type of deck out strategy to a s see? I don't think a ton will, but I think it'll be enough of a presence that you could easily hit one in either of your days, and I do think a fair amount will probably make day too. Like the mill deck is good, you know, I just don't think it's like a tournament winning deck. As far as I hate to like pinpoint exact number because it's really hard to predict these like first tournament Meta Games, especially one that's also in a foreign country which might have a different attitude towards mill. But I think, I think you could very easily see one on both of your days of the tournament. It's sure, it's a sure. Okay, cool, yeah, I like that. I like that. What what are the best texts to play for four mill, both in mill just to counter the general metagame, and then if you're playing a deck that you want to try to beat Mil? What I mean, we've talked a little bit about these types of things are at least what you can play to beat mill, like in the last episode. But just maybe a quick rundown of those again for somebody that maybe didn't list last week. Sure, I think the key for most x is going to be having the right amount of gusts action. Ety Peak and get away with playing just pokemon catchers because they only need to knock out basically two more things, because usually they'll be able to sneak a knock out for the dolls come out right and especially if they need to ever a ranger that's suprises. So right, it's Ashingtpe can really just get there with four catchers, like other decks might need to play even more gust options to feasibly beat Mil or just have like some disruption aspects to them, like even a good Marnie can really just slow them down a turn, which sometimes it's all you need. You know, I almost feel like not a lot of decks can really tech or change or strategy a ton to beat it. It just it almost to me feels like your deck can either beat it or it can't, just based on the sixty cars that you have or like, you know, just based on the engine that you're running in your your deck. You can either beat mill or you cannot. Sure. Sure, so you wouldn't say to like somebody who's stressing about mill to try to tech for it, because it it might be futile and you might not see that many of it. Right. I mean, at least to me, there's not a lot of things you can realistically Tach to actually make your match up better. Like feon's already in a ton of decks to and it's obviously good to get around dolls, but they just play few dolls in their vagon. All this on your fion is useless. I mean one little thing you can do if you're if you just want like an incremental edge, is absoulet can actually kind of like...

...throw them for a little bit of a loop sometimes. Sure start like his option or something can put down an APSOLE. It's kind of hard to get out of the active and absoluts generally useful. But yeah, I mean there's not like, yeah, that's not like it doesn't really do much, but it's just something. Yeah, yeah, there's just like not a ton you can really do. Like I don't think resource management really helps you, but you can try it just to get like catchers back. Yeah, we had talked about we had talked about last week in the welder mewtwo that if you're playing the mad cargo might not be you know, it would be at least something to consider playing a Blowba of your own to just mill eight cards towards the end of the game, which is pretty you know, we were talking about how difficult that would be as a mill player to get around the eight card mill, and so that's something that consider as well. Yeah, I definitely that could still beat mil very consistently if you did that. Sure, sure, but most like if you throw a Volba in a deck that doesn't play some additional like discard outlet three cards, is so easy to play around, especially in the best of three. So yeah, exactly. We have somebody here saying draff Rigg again, like draft Rigg. If you're playing against a good male player, and we talked about this last week on the on the cast, but you're playing against a good male player and they know that you're playing draft rig they're going to play around that fairly easily. Additionally, with Giraffe Rigg there's just a ton of the same supporter. So you you could go in and be like Oh, yeah, I got you know, I lost on two of their ble elbows. Well, they still have to remaining in this right. So like it's good, like it's good in theory, I think in practice it maybe falls a little bit short just because of the higher counts of these, you know, strong supporters that that you know at least, since you know mill plays right. Yeah, and if you're if you have you, if you have stuff like draft egg out, then you have this weird scenario where like they can resource management as long as you're attacking with draft egg and prevent you from last setting anything relevant. SCHURF's here kind of forced to attack and you know, then they just go back to their strategy. And I see someone in check calling out you can play a rang grew and not take a prize and to take the tie. That's not a good option in my opinion, because if they play a Magneton, you lose instantly with that strategy. So if you're going to play a ranger to try and beat me, I think you'd more so use it to try and reset your catchers and get more gust out. And actually, with right, you wouldn't use it to stall. You would actually use it to try to aggress more. Right exactly. And we've people are already playing stuff like you asked about text that milk and play for the general field. One of those texts stuff like a Magneton to get around strategies like that and also to brain fart here. But they can also play the Manton in the mirror to get the bill elbows and and also put themselves ahead on the or behind, I guess, in the prize race. So yeah, I they can start using surge in the mirror, right, right. So I guess if you're playing mill you should definitely play a utwo line of Magneton. Well, if you're going to do that, you just play electro gx. Right. Yeah, that's true. That's true. That's so, I think. And I think if you play electrogyx plus a magneton. You've got too far. So, yeah, this stump to stop. Yeah, we did not approve. Approve of that. Of sacrificed like three brides. This is just in the mirror. That would be funny, though, so I guess. I guess I do approve it. Oh, just for the MEME. Yeah, becauset be pretty funny. Well, all right, I tell you what. Tell you what. We will approve of it. If if you make, you know, a two with the deck, but if you don't, then you didn't hear it from us. Derek Age calling out chat. You can just loop with order, hid with a one one. Usually befo are just like the Maga Top, but if you play the magnumte you can loop them with the ordinary keep knocking them out. But then the don't you get to the eventual end state where where you and your opponent of both played five magnetons? Neither. Now you're trying to go for the one prize of the one knock out with your anger. That's probably what would happen right like, yeah, that's so gay. I'm wondering if there's like a if there's like a one energy fire attacker. Or something I can just like sneak a knock out. Yeah, it would come down like crushing Cara flips of that point, right, because you're both trying to attach the your anger over it over. Maybe that sounds horrible. Or I guess you could attach with this. You can attack with Sin Chino addler, with a PLATGIAC. Okay, so the mirror.

You have to play one magnaton and UPLEAS Cephalo gxs and then you win. Yeah, it's it's so broken. It's so broken. That's such a simple Combo. But let's move off with stall. Riley, what are some decks that you feel are either under the radar or maybe haven't been covered as much as you know the Tier One deck that we've outlined the last couple weeks. What's like a sleeper pick for you heading into Australia? You kind of already alluded to it, but I think rule a boom has more potential than I initially would have given a credit for. The deck seemed kind of beam tear at first, but I think it has a lot of the good things going for it. You have the infinite gust on the snobby sore. Obviously not infinite but close enough. You know you can got six times for sure, which is Great. You have a lot of good gx attacks with the if you play sell a store, you can use that against mill I don't even think you really need it. You also have snoppy sore for spread against like Melt Mar type stuff. You can also put use the obvious combo of a little and executor and Ralllett, which that's six energy gx attack is very, very strong and that's what's that's what I think impresses me most about the real boom deck. Right, if you can just either evolve up to reala booms or slowly charge up a Ralli it over two turns, and you know if you even if you stack a couple prizes to get to that state, if you a lot of decks like cannot deal with all their energy being shuffled in. Want to obvious example. That is peak, Ram Peek Arom, I think is a little good versus the rilla boom deck just because they can put on so much early pressure. But if, if the real boom deck gets to the point where they can get off that Gx Tac I think there's win every time. Yeah, yeah, which is crazy. Sure, and so that really means peak ROMs like one turn to really aggress and fiure things out. So I think that's really good. Additionally, just like generally tanky, it's so I like it. I don't know, I think it's a cool deck. I know, yeah, I know you like it as well. Yeah, well, the boom has good matchups against ATP. Right ATP affords the Reala boom deck the time to set up, you know, especially if you're able to go first with real a boom, then you can get some things down and you know, as again, as long as you can get that that gx attack off, for with six energy on the rallid alone egg, then you're good. Right. Then you just sweep and then they can do some things by like resetting your hand and like if they have enough metal patches left. But it's usually doesn't work out that way because you can marny them first and, you know, things like that. They can just have awkward hands. But I'm generally match up to be pretty favorable and like considering that the best deck is a favorable matchup. I think that brings a lot of viability to rilla boom just I mean for that fact alone, so I think there are some questionable there are some questionable matchups with it. I look to again, like you said, Peak Ram, which can just out aggress, although you do end up winning in the lake game and get there, if you get there. And one other deck that I've found is actually pretty bad matchup for the for the reala boom deck is trevn and Dustnore Malamar. It just you they remove your hand, you find yourself with not enough resources to use, you know, your Malowan launas and it just gets kind of Funky if you aren't able to to get you know. See. I almost like don't even agree with that, because they feel like if you can get a real boom set up in a big charm on an egg, then you trade so favorably into the mew twos because they don't do enough damage to to shot you. Well, I mean they can always use something else that's not you know, that's not the that's not the trevor at Dust Moore. Then you have cards in your hands. That's pretty epic, Huh. Yes, but if they use it, let's say they marny you and then they marny you down to three or something. So you're only going to have like a four card hand. I mean, well, you're not going to play a joss porter or something and at all ever, like yeah, no, I mean in my head I'm not playing a dress pord to. We just play this turn by turn by Awey, picture it happening. Like. The thing with real a boom, though, is that you do want this kind of larger hand right. Your ideal hands are just bigger. You're trying to amass all the resources that you can, and so having some shuffled in after a Marnie can really lead to dead hands very often. I find like, since you need so much of your deck to be the real a boom line, to be the grass energy your you have less space for the consistency cards that from that other decks can play, and so you have less consistency. As soon as you get down to those low hand sizes. You can really be...

...kind of screwed out of the game by just not having the resources right to draw. I mean, I guess I like agree and disagree. I just feel like you two isn't putting a lot of damage pressure on to you while that's happening, so you can use that time to, you know, to shot them while they are three shotting you and hopefully dig out some resources in that time frame. Sure, and that's like how you would win. I just think that, generally speaking, it's not a favorable matchup. You know, it might be closer to even than I'm thinking of, but from my testing I've seen that it's pretty unfavorable for the real a boom deck. And and that might just be coming. You know, that might come down the lists. That might come down to Jay are playing a surge in your list. Man, you know, I'll feel like you have no right to say anything about anybody. Yeah, I feel like I feel like you have no right to make any statements about the deck until Job Yeah. Well, okay. So then, if you're saying that that real a boom is, you know, as good, what are kind of your matchups that you're thinking it beats out right, and what are some of the matchups that you're thinking that maybe it has a harder time against? Yeah, I think it's pretty good against like one prize Malamar decks. I think it's good against like Zoshn ATP. I think is a good matchup, more or less. I think that, like all moultmaur matchups, are pretty decent. It's really peak around that I'm scared of, and and I think that's probably MP Ramin fire decks, I guess which. And we just alluded to fire decks increasing in popularity, which is very scary because you just can't beat them. Yeah, wow, yeah, you have no out. Yeah, like, even if you play something stupid like a weakness card, energy, like that's not going to get you there because first of all you get to find the week discovered energy, which is a monumental task and of itself, and then you have to also just survive anyway, because they could all like do three hundred damage. So sure, sure, I think any deck that ralexator either gets time or content hits off of is when it's good. I think that's like the general summary of what it's a good deck because, you again, it kind of suffers from this same kind of weakness, weakness that ATP does, where you're just kind of going up with a with a GF three prize gx tag team and passing. You know that. That's kind of what we say about about eight. Yeah, we've been slam an ATP for that for months. Great, exactly, exactly. So, in any case, interesting deck. Kind of a dark horse. Is there anything else that you kind of feel is under the radar or maybe is ready to break out into a deck that that we'll see a lot of success? I mean, for me, one deck that I think of is obstagon. I don't love the deck. There's a flaw. What's that? The goons man, the goons, maybe the goonies. There's a lot of flaws with the goons, but there's some inherent strengths. You look it obstruct and just how strong that is, and you have a sweeper, pokemon and sable life, you're able to get enough damage counters down. And is that a deck that you think people have solved and it's so, do you think that there will be any making day to Um that? The way you said any there made it sound like a would be a monumental feat if one did. It's so. I think you've kind of alluded to your personal last week. That's all I'm saying. Yeah, right, like I will say every commenting on this in our group Chet I've seen ridiculous about of people inverbank and stuff just talking about how afraid they are of obstacle, which to me is very, very funny. Like you don't need to discuss all these texts to be obstacle. I feel like that should not be your first priority. Right, all right, but yeah, I mean I'm just can stop suffers from some obvious main flaws. For example, it takes two turns to power up, no matter what, and that's with the bear candy involved, so that's not great. That ideal, not ideal, not fantastic, I must say, and then they can always catch her around it, which you know that's not I feel like that's not as bad as requiring the two turns. And if you don't get a hood on it, then Feon just destroys you, so you need to get your hood down as well. Obviously I think it has potential just because it can take random auto wins if you happen to like set up the board state that you're looking for. But even then, like one of the obvious basic only decks in this format is going to be auction ATP only plays Basic Pokemon to attack with, so I'm shocked pretty good attack. Problem with that is action ATP can very easily take the first knockout before you get an obstacleon powered up, and then at that...

...point they all need to guest twice and they win because they take two prizes for every knockout. So it just like it gets into a problematic state pretty quickly. I could definitely see like one or two making day too, though, just because people like this deck for whatever reason. Sure is there a way to play it that would ensure that you only have like one pokemon remaining on the field, being an obstacon that can just obstruct so that there's no potential for gust, or that the only things on the bench are dolls? I mean, you can definitely get close to that. I don't think there's a reliable way in the format to clear your bench, at least not that I can think of. And like, I'm even I'm not even talking about like a card that can clear your bedge, but I'm just more saying, like, like case you get that board state. Yeah, like I don't know, like if in the weird thing is to do like you basically have to keep a bench, saying just in case, unless your opponent like Jam's their bench full of, you know, not avolution Pokemon, but then you know, if you have dolls in your bench, they can there's always the potential where they could poke my catcher, pull up a doll pokemon catcher again, pulled the obstagon and knock it out and then you just lose. So I guess you have on these exile. Thank you. Chat. There it is. I would be a counter there. Yeah, they're freaking is now fucking. Have we just broken the format? Because, I mean that's pretty good, right. Yeah, if you're able to just get one obstacon up, obviously cost to energy or a counter gain, right, and they read maybe you have the counter game and then they can they can fee on you. That's true. Well, but then you just discard your dolls or whatever, right, I mean, yeah, but like if they fee, they can like fee on catcher. Is what I would be afraid of. Yeah, you know, but if you don't have a bench, how are they going to be? All right, you just don't have a bench at all. You also, I'm pretty sure, you can only you can only discard the dolls from the active so like it. Think. Yeah, potentially, when you get it all set up and then knock out your last Pokemon, you promote a doll, all your dolls from front of all the bottom back. I guess. I guess I feel like if you do that of man like whatever dude legend. It's just so ridiculously unsafe to leave yourself in that situation where you only have like one pokem off the best. Yeah, yeah, and that's I mean that's kind of the problem with Obstacleon, we're saying, where it's just like, well, a lot of these decks just have soft counters to it. You know, all the gusting is not like intended for Obstagon. But even if obstacon gets up like the near Perfect Board state, decks like atpzation or decks like people from atps option or DEX like Roum have a way around it, like for right around it. You know. So maybe maybe not so good anything else that's on your radar. I mean not really like blown you. I think it's kind of fallen off our tier list a little bit. But yeah, I don't think it's like to the we've already talked about it a lot and I don't think it's really enter rogue territory. I do think there will be something like new and interesting that comes out. They're always seems to be, especially at the I sees there's always like a weird deck that's never seen again. After the I see, but I personally can't think of what that would be, and my favorite rogue deck is the relevant deck. Sure, sure, go well. I wish everyone that goes to Australia the best of luck. I mean you're probably already there by now, if I hope so. But yeah, best of luck to everybody that that is going and I can't wait to watch. Should be a really, really fun. Yeah, really really good time. Let's shift a little bit for the last, you know, fifteen minutes here. Two expanded Riley, you know, I know that you've done a little bit more testing and expanded since the last time that we've taught, which is great because you are going to Collinsville. I am not, but I have been doing a lot of expanded as well, and I think we're coming to some you know, opinions on the expanded format. That was an interesting way to say that. Not In a bad way, not at I'm just, you know, sometimes we have differing opinions on things, you know, so I want to say that as as diplomatically as I possibly can. But what are some of the things that you're finding with expanded and what are you liking? What are you hating? What do you think is viable that wasn't before? Does anything new come out of sword and shield that you really enjoy? Just kind of give me your thoughts on expanded now that you've done a little bit more testing in this one. Right I I think the first thing I was gravitating towards...

...was new, interesting things from sword and shield. So the two I'm thinking of our Storax v Max, playing it more like Mikeaory, Quaysa and Zashian without ATP just beers option with Dell my eyes to get that extra damage. So those are the first two things I kind of built and ran with. The very first I played was a sheen and I was pretty impressed by how it worked. It was very smooth and fast and the fact that it's Ashen can offset going going first is huge. Is Amazing. It's so nice and I started get it. I've started including Zosh in and like evolution based decks like snore lax for that very reason. The problem I have is Asan, and basically the only problem I have was a sheen, is that it has a really rough time against one prize decks and there's not really a great like attacker to use against them. either. So particularly I'm thinking like ultn across my there getting down silent labs. It's already kind of sucks for you, and then they're hitting you. They're discarding energy. What sucks for you. And like you can't attack twice in a row. So I thought of a playing Zambacenta just to like help a little bit, because you can attack twice, but even then it's like the discarding energy. I think actually it's really unfortunate. Was a sheen, and even stuff like Dialga Gx, which obviously helps. It's and I've been playing the DIAGO GX ever since I picked up the deck. It's like the DIALGA doesn't have a great way to follow up after you time list, so you need like a lot of cards in hand to Combo with it. And like the whole time you're getting your energy knocked off by these stupid Oultan across buzz so I like the deck. I just don't like its matchup versus single prize decks. Sure, well, what what single prize decks are there? I think of vultraing across some I sug just think it was across Mo, okay, and you sink. So okay. So you think that that would be reason enough to not play the deck. Yeah, and that was going to be the thing I went to next, that I was going to talk about some relax but but like the first the first and obvious one prize deck would be Welshon across my it's was very good last format and it continues to be good this format and I almost like, just like it more than I did before. I don't know if I it's just because the engines have been smoothed out a lot or if the that is better in this format than it was before, but I mean the one hundred and seventy and the knocking energy is is really, really frustrating to deal with, especially on a one prize attacker. It can pretty handily deal with a lot of them multiprize attackers in the format and just watch shots all the like non gx attackers in the format with one hundred seventy damage. So I like that deck a lot and that's probably actually my favorite deck in the format right now. It is in spite of all the cool new things that have come out of the last set. Yeah, yeah, it's pretty interesting because you know, you you don't have a great turn one, right you don't have any like ability based draw. You do probably play a la lay or something like that just for that consistency, but you don't. You're not really playing Dedenni, you're not really playing Shayman. You know, I feel like the format is kind of trending. At least for me, the way I've been trying to conceptualize decks is built around having at least two Todenne and at least too shame and to be a and like for quick ball and a certain kind of ultraball, to be able to make sure that I have those turn ones that aren't embarrassing. You know where I can get, you know, at least a board presence established after my first turn going first. With the new support rule, that obviously makes it a lot harder to do that, and so I find that having the ability based draws huge to standing that early momentum. So you don't have that kind of stuff with altern Acrossma, but what you do have is just a really great one prize attacker, really solid attack for this metagame you have. And you also have style labs, which are just huge, I found recently, because I allowed a real useful you slap down a sile lab and like you're kind of chilling. You know again, silent labs were good last format, still good this format, and so, you know, there's a lot to like, even though you don't have this really like strong ability to pop off on the first turn right and diverting away from oulttion across me a little bit because I feel like the deck is kind of understood and I will look back to it in a second here. But going back to store lax I, that was the next step I wanted to experiment with and I liked it a lot. The first way I tried to play it was the window Nat Chinchino kind of stuff, or even just like Chincino with normal draw cards, and I really didn't like that variant a lot. It took up a lot of space and it was more consistent late game, at the cost of having a really crappy early game, it felt like. As I moved away from that and into just like a, you know,...

...basically Mega Ray deck, and I've liked that a lot. Actually, the three hundred damage can really quickly over overwhelm a lot of decks like guardafore sylvion just is not at deck in the face of Ev snow lass it's ridiculous, like all tag team decks just immediately lose once you get that turn to three hundred and it can shrug off so many hits and I feel like a lot of my late games will come down to like my opponent has to Guzma every turn or they lose. This. Well, it's just so funny too. With the with the SNORE LAX. It's like I was thinking about it. You could have a beast energy on a buzz will on the four prize turn and still not even knock out the snore lack. Right. Well, if you hit. You remember we were talking about Lucario. I don't know if that was in real life or on the podcast, but how the Lucario with a focus, ash and a strong energy and a dancy doesn't chaos, no, relax those three and twenty. It's crazy. It's crazy. I mean the one like viable kind of fighting type attacker I think in this metagame might just be watch and learned suit of Wudoh. That card can, you know, pretty easily combat the snore las. But that's really the like fighting against snore lax really isn't the you know, the end all be all right. Match up which is just that. I mean the HP is just insane. You've have a knuckle impact with a buzz gx and you would still need modifiers to go this Isla wild that is. That's just nuts to me. Absolute Yeah, I like that deck a lot. I'll it's really fun to play as well. I think it's probably the most fun of the decks I played on the ladder so far, and there's something to be said for that. The only problem I really have with storm X is it just hard loses to like any sort of stall archetype because you're so dependent on triple acceleration energy boys. There's nothing can really do the fix that either. Like you know, even if you play alternative energy outs, it's just won't really matter and it's stall match up, you're going to lose it anyway. So that's just unfortunate and I think stall is really well poison this metagame. So that's what's I don't think I would plays relax in Collinsville just for that reason alone. Yeah, I too like stall. I think stall is very strong. I think that's a good segue. Yeah, we saw some stall decks in the last Dallas regionals. I mean we saw a lot actually, relatively speaking. Yeah, I guess. I I think the conversion rate was pretty good on them, but every single one made day two or something ridiculous. How really? Okay? Yeah, Yeah, interesting, interesting, or like all of the like dolls stalls and then like John Stadiat is, like Koppa thing, which also me. I think every person who played like a huppa stall deck made day too or something like that. Yeah, WHOPA was just so broken last format. But now, obviously with pokemon v HOPA is a weaker car. Just inherently right. You don't get to wall off against Pokemon v. So with stall, what do you think we're going to see with stall? Is it going to be like very doll based? Is it going to be just heavier Pokemon, just bigger pokemon? What do you think stalls going to look like evolving into this new format? Um, honestly, I think both are probably good options. I think the one I would more likely play would be more of like a wall stall variant, so stuff like Hoopa's and pire ars and like hotch Grove and using Reggie Rock, maybe like Ninja boy, if you want to that seems to me like it would be very good in this format. HMM, was. You have a preference towards all decks? Are you more of a dull kind of guy? Yeah, I like the dolls. I mean, yeah, it's just yeah, it just comes down to personal preference and I don't know that there's a lot to tech against the stall type decks. I mean they're they're very well poised. Again, yeah, they're. They're very well poised. So thinking how turbo dark and play like a silent laugh or something. So they could kill Hoopas and like. At that point we're just getting a little off the rail and you can use we viled it knock out. Yeah, yeah, so cool. All right. Well, we won't go will save a lot of this expanded talk for next week. I just want to go over a few of the other decks that I've been testing. Pek Ram is up there to Bir dark. I think gains a lot just from the having the quick balls right. We talked about snore lacks, talked about exhaustion and expanded trevnant dusk nore with the with the melodic is also a deck that I've been trying out. Sure, and I think I'll just kind of are very good expanded feels very strong in the...

...sense that you have a lot more agency over your deck and that's very, very fun, although now standard is kind of catching up in a lot of ways, but expanded should be a really good time. Are there any other decks that you're thinking about or thinking about testing that I didn't mention? Not Really. You asked up p Kurram earlier before we got live and I definitely am not thinking about Pram. That's a no go for me. Is So yeah, yeah, yeah, a deck that I'm kind of off for expanded right now is mewtwo. I think that's sad. Yeah, I know it's really sad. It's really sad. I think the damage output is significantly lacking. I think it just your you don't have enough. You don't give yourself enough toime. I'm in this format. There's a lot of turbo. There's a lot, a lot of turbo and a lot of things that can do to seventy turn one pretty easily at turbo. Dark gets even faster with the additional quick ball and Zash Index. Like can hit turn one hundred and seventy like it's nothing. Like it's nothing. Yeah, it's almost the standard for them to do that. The SNORE, lax just has too much HP and one shot starless. Ridiculously. That versus me too. Yeah, yeah, exactly. So I think mewtwo is like pretty much off the table for me. Egg Grow is another one that we are kind of talking about, saying it should be really good, but again I think it might be gate kept if we see Zation rise in play. Zosh and has, from my testing, just a very good and my experience with a grow is that it has a very strong matchup because it can do to seventy so quickly, so easily. It can really just run that first egg grow off the board and then if you only get one attack off with the egg row, you like you're never winning those games. The only get the one attack off. You really need to be able to tank hits try to establish a board, but with deck like Turbo Dark, Zashen and, you know, even Pek Ram being able to do the high damage very early, it's not a good sign for for a deck like a grow, for sure. So sure, Ye, I think you brought up a lot of really good points. Is there anything else that really sticks out to you and expanded that you wanted to make sure we had on now? I mean, I think we should save a little bit for neck this week. But sure, but I'm have even better ideas next week too. That's right. That's right. We'll have a little bit more concrete idea of what the metagame is going to look like. But we should open up the floor to any questions that are viewers have. We have some discussion here about haunch grow, saying haunch grow wins like half the Meta. I am not so sure about that. Again, I come back to like peak Ram Turbo darkinsastion with would just destroy a hatch grow deck. So maybe I'm missing something there. I don't know that hatch grow has any viability in this format. I think it was maybe even more viable last format than it is in this format. But Meta suck, says. Please talk about Malamar one prize, not the mew three version for the current standard format. What do you think about Malamar Riley? I think it's just not quite there in theory. I think it's a good, good deck just because Guarantina is so good and it has a great, great match up against like these Mutio variants that are running thin on like weak dis prevention and all that kind of stuff. I just personally don't really like the strategy, I think, and also the fact that your your sash and matchup is basically dependent on you getting term one clear vision, which is not always easy, is really rough and I don't like that. So I wouldn't. I wouldn't play him a deck that has such an awkward matchup against ash and in like the thing is, even if you get it, they could potentially just smell a lana you out of the game. So yeah, I just don't like it. Right now I see a Niquiel. Nikiel says, do you think that the Cincino mill has been properly prepared for? And Yeah, we kind of addressed that earlier in the in the cast. We do think that, you know, enough decks of kind of shifted over to kind of deal or have soft counters to mill. I think the biggest example that we can give is ATP running, like for Pokemon catcher and a feon just being able to say hey, we're going to be able to get around your dolls at least once or twice in the game, you know, maybe even more times depending on how the Catcher flips go. And and so we do think like that would that would just be the biggest one that I can think of is just a very obvious yes. Those decks are now playing. You know, more ways to gust and should be able to handle a since you no mill deck, right, Michael?...

Asking Hammers in Zashi and yea or Nay? This is actually something I haven't seen a lot of until today, but I did see a couple of stream streamers playing with hammers or against hammers and Zashi and today, I think, especially in the Caro version, I think it's good because Lucario already has like energy disruption, so to like compound that with hammers, especially when Lucaro kind of his unfavored against the ATP version, being able to have that extra energy removal seems pretty good. Yeah, in the ATP variant, I don't know if it's that that good, just because I don't know if you'll find them and the turns you need them, and even then you have to flip heads as well, and it's basically only good in the mirror. Like what is moving an energy versus you two Psychic gonna do? You know, sure it's not going to do anything. So so yeah, I don't know. I think I think I like it better in Lu Caryo than I do in ATP but I think it's like an okay idea in general. If you're worried about ATPSATION. Absolutely. Do you think wob is going to be super insane to open up with in expanded now wob obviously has the ability that if it's in your active then your opponents pokemon. Why can't use abilities or don't have ability? Is something like that. Yes, I think wob Waba Fett is very, very good card and I've been racking my brain on how to play it in the expanded format. Now. We have things in the past like, you know, trevor it played a wob or two hit Mon Chan played a couple wobs a couple before whiles for wobs, and so I've been trying to come back to that. I was thinking like a more Pico deck with Waba Fett, but that gets really hairy because more pecon you know, you're forced to discard the energy, which was the problem in standard. Why that deck really isn't seeing any play. And so I don't know that Whab Offett has a good partner or has a partner that's viable enough, that does the switcheroo well enough that it can be utilized effectively. Yeah, you're saying you don't believe in hit Munchan. Well, I mean, yeah, let's go back to you know, okay, like the the snore lax problem, like your snore as the Lemma. You're struggling the three shot that you know, like what the heck? Like like let's say you had just you didn't have a you know, you had one damage modifier and you attack three times. Like let's say you had the strong energy and you attack three times, you're only doing a hundred damage. At the end of the time. You're doing three hundred damage that thing. It's not even knocked out. Like okay, so sure you have you could do multiple strong energies, you could do the muscle band, you could have the diancer or whatever, but the point being is that you might not even two shot that thing. You might not even three shot that thing. And that is just indicative of how we in this warmerlex is thick and he is a Gidd made boy. Is huge cool. I think we're recent about the end here. I see some other questions about like strates to beat mill and boom box and ocise predictions. If you listen back to earlier on the podcast we covered a lot of those ideas. I think we actually covered every single one of those things that was asked there. So definitely look back and listen on Youtube or on your podcasting platforms, both of those Youtube we have tomorrow. Podcasting platforms will be up tonight. But we really appreciate all of your viewership and all your listenership. We have noticed that more people are getting on there. So thank you all for spreading the word and well, you got to grow the platform, right, Riley, I'd yeah, I just want to say because I'm kind of a little bit more into the stats than maybe you are, but you know, we've had this last week, this last episode, we had over five hundred and twenty five downloads on podcasting platforms, have about a hundred and fifty people go on to Youtube to watch and then, you know, obviously you all here are live, which is just great. So we're looking at, you know, do the math. There somewhere around what seven eight hundred people taking in tag team every week, which is awesome. So thank you for that. Keep spreading the word, like Riley said, and you know, let's let's keep growing this thing. We really appreciate it all. The support that you guys have given us so far and as we head into season two, we can't wait for more. Yeah, so that'll be it for a tag team tonight. Be sure to check us out and all those platforms and also check out full grip games and full grip codescom for all of your card needs and we will catch you all next week. He's see you, guys,.

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