Sounder SIGN UP FOR FREE
Tag Team Pokemon TCG Podcast
Tag Team Pokemon TCG Podcast

Season 1, Episode 4 · 2 years ago

3. Expand Your Mind: Meta Predictions for Richmond

ABOUT THIS EPISODE

Welcome back everybody. My name isJW and I am here a little bit of role reversal with my good palRiley. Halbert. Riley, how you doing today? How is San Jose? I mean San Jose is still good. I'm actually still there. So forthose of you watching on video, you see I have this ugly back. That's my hotel room. It's actually a nice hotel, but when isdimly lit behind me because I wanted my face two be lit, yeah,it's kind of gross, but yeah, it's really nice. It's a littlechillier than I thought it would be. It's kind of a bummer, butit's been good. We went to the we went to Monterey yesterday. wasjust kind of like a touristy beach town. I got to see some sea lions, went through the next restaurant and I've been get a lot of workdone to so insane. That's that's amazing. What kind of projects are you workingon in San Jose that you couldn't otherwise done in Wisconsin? I'm workingon an install project, so the customers out here and San Jose. Iactually just traveled last week to San Antonio as well. Very cool, verycool. What have you been up to? You, my friend? Well,I had a very, you know, sad weekend where attend to my grandmother'sfuneral, but beyond that, you know, just had some yeah,I hate to be a Downer by now, but I thank you. And thenI, you know, had a concert this weekend and this week I'mjust getting ready for, you know, for the tournament this weekend up comingas a tournament this we again say what? Wait, what? Well, you'renot even going. You're not even going. So you're like you haveevery reason to feel like that. I only I want to additional weekend andthey'll Portland, you know. Yeah, but you get to see the wholemetagame and make, you know, better choices. Like we're all blind.We've I can make better choices, but, like, I need to know thecards. They have to have gathered right, because you can't write,assemble all the piece of Exodia Week. That's true. That's true. Okay, so, like, what are you? What's a card that you're worried abouthaving to buy, that you don't have? Yet? I think I'vetaken care of most of it by now. There's like a lot of weird stuff, especially for like me. Youtub focus attacks that I was like,wait, I don't have this car crab the WEASTD I don't know if you'restill high on the Guardi deck. I've kind of like weed off of ita little bit, but I had all these really nice fuller mega guardias andI guess I sold them at some point because I could not find it.was really frustrated. I can't believe you sold them like recently. That's thethat's the sad thing. You know, I would have sold on before Iyou must have bulked that. It wouldn't have been that long ago either.Yeah, you must have bulked them. I didn't even involve look of them, but I sold them with like the bunch of the x's on show oncash. I feel that. I feel yeah, that's a shame. Istill have my pile of Mega Guardis here. So if you're going to Portland andyou need a Mega Guardi to play my deck. You know what,I'll give you a smoking deal. I've got a couple full arts here.So you know, let me know. Hit Me up if you need toblink. Oh my gosh, you're ridiculous. Yeah, but then there's like theobscure cards to from you to dex right, like random stuff like theGreen Ninja from detective Pikachu is kind of expensive for whatever reason, and theboxes are randomly hard to find, even though the box was horrible up untilnow. Sure, absolutely, and like the Beauto text can go so farand all sorts of directions. So you know, who knows what you actuallycould buy? Yeah, yeah, it's so true. That's so true.There's a lot of like movie pieces and like there's so many texts, right. So if you if the metagame goes one way, then you like definitelywant to include this card that you otherwise wouldn't have put in. It's definitelya very variable deck from you know,...

I mean it just has the roomand has the options. So that's very cool. So for sure. Solet's just get right down to a Riley, you don't have a tournament this weekend. I mean, I'm going to go to Virginia. You're not goingto go to Virginia. You are going to go to Portland. But fromkind of this, I don't know. You're not in the middle of thingslike you're. You don't have to make a decision this weekend, so youmaybe don't have as much of you know the stress that maybe another player wouldwho is playing this weekend. You was trying to figure out what do Iplay? What do I do? What text should I add? What wouldyou say? You know, coming back you no pressure on you, right, because whatever choice you would say for the weekend like nothing hurts. Right. You can't. You can't go three drop. But what would you sayis the deck to play for Virginia? It's I'm still kind of on thefence. I feel like if I was going to Virginia, I I wouldbe basically waiting until the last minute to press the mate on my deck listbecause I'm feeling so unsure. There's a lot of decks that I like.I can go over some of those I used. I'm kind of I kindof like the new too deck, but I feel like it has too bigof a problem against the like the Unga Bunga turbo decks sure kind of scaresme a little bit. So other than that, though, decks that I'mliking. I hate archies as a deck, but I think it has a tonof options. So if you're comfortable with the deck, I think it'sreally good. I've really been liking Zoro control as a deck. I thinkit's really fun and has a lot of really powerful things that can do.And then kind of Zoral garb is also rising again on my radar and Iknow that's like kind of stupid. Coming for me is as like a hugeas it art, like fan boy, but it's a DEC key. He'scoming back to me and I'm like, well, you know why I'fet stronggarbodor, strong ZARC is good, like, dude, I know it that.That's exactly kind of like what I've been telling people is like Zor garbis not something that I've ruled out because you get to play why, youget to play Zorc, you get to play suit of Whudo, you getto play, you know, garbodors of both variety, like they're just somany good, like inherently good, and strong cards that that can play anddoes utilize very well. It feels like a strong deck heading into the regionals, even though it's been kind of under the radar, I would say.I you know, certainly in like the first you know, maybe a monthago, like I didn't see anybody talk about Zorgarb, and now in thelast week or two it's kind of picked up steam yeah, I mean there'sso much that I personally like about ZARC decks. I like the element oflike micro decisions and the amount of draw that you get with trade. Ilike the ability locking aspects as Zara provides. I like the consistency that it has. There's just so much that goes on that can go right when heplays arc. Like. The downside, I think in the current format isthat being evolution is definitely a weakness and puts a little bit of a targeton you. But I don't know, like for every game or archie getsa term one cross the bride, something horrible can happen as well. Archie, I think, Archie and Youtube being the main like anti evolving decks.But you can also play I mean you can play stuff like you know justam you even can greatly help with that, that lost boomerang threat. Sure so. And whereas with archies, like one thing that really changed my opinionabout Cross offied is if you need to attach anything but a psychic to getthe arch's off, you can't turn one cross di by right and that alonelike completely change is the dynamic of the deck, the dynamic right. Soyou need to be able to attach the psychic turn one with your manual.So you need to if you have to energy in hand. Pre Archie,you could easily with that right on right and kind of the thing. Thething that I've been seeing to is like, you know, the list that areyou know, the list that are...

...very popular right now are playing onlythe one psychic and only the one S Beon theoxiss. So like you're relyingon kind of that one line to to get the the turn one off.It just doesn't feel that consistent. And I mean certainly it's not as justa one line, but archies, I do feel, you know, ifyou get that turn one archies off, then I would say ninety percent ofthe Games you're getting a turn to cross divide. That's definitely not out ofthe realm of possibility. You know, it's definitely that second, second turn. But right, you know, you give your opponent that one turn to, you know, set up, to get their stuff out and to,you know, be able to maybe roll with the punches right. And Ithink there's like two sides of the Cross offed if you ask me. There'sthe there's the you know, snipe, three basics element of it, whichobviously that's insane and kind of the reason that people think it's so crazy.And you need that to happen. Turn one going second, or I guessturn to going first is fine as well. But then another the other element ofit, which doesn't really matter when in the game you get it,is it's like snipe too shamans with a guarantina thing or something, or aVolcanian prison spread. Sure, and that is kind of game state irrespective,as long as they have two shamans down. So again, stuff like night marchagainst stuff like even the dark can be susceptible to this. Any sortof like turbo deck can be susceptied like turbo dark. It can easily happento them. It's and that kind of that's a huge price swing to wewere talking about I don't know if it was you and me or me andBrady. We're talking about some night march matchups. I'm like, Oh,well, you can, you know, you should be able to beat theto the multi prizes and archies. And then we're like, well, wait, if you have two shamans down, they can trade so unfavorably and justtake like trade like four hundred and forty two on the initial price trade andthen just go for prizes on shame and GG. So right, that elementof press of I is kind of is also very scary and not the onethat's really talked about very often. Sure, the like game, but still,like our Geez, is still crazy, though, and when it works,it works unbelievably. So, personally, for me, no matter how goodarchies is in the Meta, I'm kind of averse to playing it,though, because I don't like putting that much of my tournament and my gamesinto just a turn one. You know, like you basically know if you're goingto win or lose in a Turner too. With archies Les Please ArkDecks like or garb, you might have an additional couples prizes a couple turns. You always have antoxin as like an out. Sure, sure, yeah, that can. That can pretty much cripple anything, right. So that'swhy, that's personally why I'm coming back to it a little bit. ButI mean, realistically, I don't have anything said in stone, even ifI was playing Virginia this weekend and I'm looking to like getting as much experienceas possible. Be that. You know personally that I can watch Virginia orworking with my friends to determine before Virginia what the best play is. Yeah, exactly. So, okay, just outlining those. Those three decks arethere. You know, certainly something that a lot of people are looking tois some type of control deck. You know, you have zor control,you have, I would put sable in this control, you have haunch crowcontrol. What do you kind of feeling right now? Is the the metagameis shifting or progressing? What are people saying in the community about the controldecks and do you think people are going to I don't know if there's reallya tech for them, but do you think people are going to try toaccommodate and build their decks in a way to better handle control? Um,I don't know if control decks are in the best place, at least inthe traditional sense of, you know,...

...long drawn out control games, mostlybecause I think our cheese is really scary for those decks. Yeah, well, included, and I don't know if there's a good way to play aroundit. Like to basically to be archees. You have to play garbodor right,but stab, why that garbodor can easily be wiped off the board.Pretty quickly, and Zor control can't really afford the space dedicate to garbodor asa control element, so that doesn't really work either. I think a lotof people were really into those control that because they like the idea of spammingreset stamp with spamming chip chip, kind of abusing those degenerate combos. Butthe the Meta and the feeling that people have had towards these decks is seemedto shift it back towards not being the premier deck choice for this weekend.So I'm not a huge fan of traditional control X. I like Zor controla lot, but I think the wild card of these turbo decks is justtoo much to handle right now and I would rather play something that can eitherprovide tempo or all out turbo of the decks. Yeah, okay, interesting. So you think that the control decks have a very tough time meeting thingslike archies. Do you think they have a tough time meeting things like TurboDark? It depends on the control deck, I think, but there's like somany games where turbo dark and set up with like not a ton ofterrible Ben Sitters and just have a bunch of good pokemon on the board allloaded up with energy and at that point you basically have to like Artic,you know, tocks and end them, or you have to I just pullup something horrible and hope it's sticks or crushing hammer heads a bunch of times. And Turbo Darts has a ton of move maneuverability and has a ton ofthings in the board that can attack with. So that's also doesn't feel super goodeither, unless you somehow white energy off an attacker and trap it.Yeah, absolutely, absolutely interesting. Okay, very good. So what would youplay? What would you play for the weekend? I think, gunto my head right now, I would probably play Zoro bar. I wouldneed to iron out a list because I'm not fully confident in any list thatI have yet, but I think it's just a really safe archetype, withsecond place probably is being my own turbo dark. I'd Ha, I knowthe that because the ton of weaknesses, but I just the the concept ofplaying turbo dark. It just feels relatively safe, like you can get pointsno matter what, or maybe not a matter what, but like it feelslike a decent deck to get points with because you can just out turbo andwipe your Pun us off the board and even if you don't get points,your tournament probably over pretty quickly. So that's for sure. That's for sure, because you know, honestly, it feels way better to go hundred threedrop than it does to go five for fair enough, right. You've gone, you know, five three, and then you're playing that last round andyou're like, man, if I win, I get, you know, topsixty four, one, hundred and twenty eight, whatever it's going tobe. And then you played out a lose our breaker. That that alwayssucks because you like haven't eaten the whole day. If you're me, youlike have an eat in the whole day. You've been you've been questioning your deckchoice since round two. That's you took the first loss in my round. You're like, how could I have ever played this horrible deck, youknow right. And then you know, when you go, when you havetournaments that are like five for it's like very rarely do you go five.Oh, and then four losses. It's like this weird up and down right. It's like you win one, lose one, win to lose one,and you're like always on the edge of your seat and whether the tournament willwork out or yeah, the cheeks are always clenched. So I would justif I'm playing turbo dark, you know, if I go five, four,at least every round will be like...

...lightning. Yeah, but more morerealistically, I'll probably just go wiped off the tournament like insanely early. Sure, sure, so. So to follow up with that, you you know, what do you what do you expect to see as a player? AndI guess also the second question, not necessarily related, but if you wereto take a turbo deck like turbo dark, maybe like Peak Ram, maybe raysomething, or even archies, I guess, to some extent, whatdo you find are some of the weaknesses of the deck that maybe other peoplewill try to exploit? Yeah, I think it depends from turbo deck toTurbo Dec what the weaknesses are. So turbo dark is really weak to oneprize decks in general. It doesn't have a good way to trade into oneprisers besides baby me. But baby me wasn't that easy to power up consistentlyeither. So even if you play two of them, it's kind of difficultto consistently get them. Mountain part up. Sure, I mean I've heard somepeople talk about energy switch. I personally don't like energy switch because,you know, otherwise there's only one way to get a new powered up onone turn and that's to hit a Max looks or or to Max looks orhit a maxlikser and get an attachment. That can always be kind of tough. I would just for the people that are considering maybe putting in an energyswitch, I probably wouldn't, but anyway, go ahead. Yeah, I meanwhat I would agree with you and and because I think that with theseturbo decks you're better off just streamlining as much as possible, saying forget abouteverything else, I'm just going to be the most turbo the most powerful versionof these decks and work with that, you know, instead of trying tobe fancy with tags which energy switch, at least in dark variants. Soyeah, I mean he's but they all have different weaknesses. So dark isreally weak to those one prizers, even with them use like they have somuch to multi price junk on the board that stuff like nightmarch, stuff likebuzz garb can easily just pick at them and and kind of eat those decksalive. ARCHIES is, of course, week to ability lock. We itemlock, at least, I mean especially if they with archies. The itemlock has a literally a game stealer at that point usually. And then PEAKurram. I don't know Pek Ram has any overt obvious weaknesses that just completelytake it down. I guess fighting decks kind of like hit on Wob BuzzGarb are kind of the biggest call offender there and I don't think many peakrams are playing flash energy at this point as it feels not super necessary forthe current metagame. Maybe that I'll change, because I'm sure fighting decks are risingon people's radars as a result of turbo dark and Peter Rom Being Bibledecks. But for now I don't think flash energy is like a premier cardin the deck. So yeah, I think. I think in general itdepends. But I mean if we're looking at counters, stuff like buzz garb, like plant or shrine, hit Mo on Wab is kind of the traditionallike countery strategies. I think wob in general is really good against these turbodcks. To if there's one like unifying car that's good against all of them. I mean Archie's cannot function under wob. They have to escape, rop itor repel it. Turn One. Yeah, and I mean I've hadgames on my stream with turbo dark where I said, Oh, my opponentstarted Bob, I don't even feel like playing it, and just cot sand like well, and that's really interesting because I've found with those decks isthat they just lose, like they get, they could hate it out by Meto, like those decks just get bodied to the you know, Um teethdegree, by Mewtwo Guardi. It's so it's this weird like, you know, rock favor scissors, like turbo dark loses to hit, my wob losesto Guardi, loses the turbo DARC,...

...you know, and you find yourselvesin these weird triangles where it's like well, this deck is really good, butit loses to this stick, but then it looses to this Dick,but then it looks, you know, and all this and around and aroundand around totally and then and that's a that's a good way to segue backinto your first question about what do I think will be the most popular,and I do think turbo strategies are generally the most popular. I think peoplelike those strategies first and foremost, and I think they're the safest strategies becausethey're the least reliant on what other things are playing. Sure, so turbocan always like out turbo other decks out of the game and just roll overthem, where stuff like hip on Wob or buzz from I is super.You know, they the decks feel kind of crappy when you play them.Even in good Games, they feel kind of crappy. That's not like aslam on the decks is just like they don't flow nearly as smoothly as aturbo deck. Yeah, I'd be curious to see like the brain map ofsomebody who plays, you know, different decks. Like if you play turbodark and you get the you know, ten energy on the board on thefirst turn, like does your brain like heat up or whatever? And youget all the Sarah turn off or turns off, you see no activity anymore. That's fine. Yeah, so I think that the turbo portion of thattriangle is the most occupied portion and Andy even tournament, and I'll even morediscreetly say that I think archies is the most popular deck going into this tournament. I think it is perceived to have the most options it's generally a popularstrategy. People like archies. I mean it makes him feel good and smart. I know I'm even guilty of this. It feels good. You get turbinearchies, you know you're right. You're right, even if it's likejust given to you, you just have like blast always concert in hand,like it still feels good. Right, right, even if you didn't haveto work for it, still feels good. It still feels good. So Ithink generally it's a tragy people like and they like the doing a lotof damn and they like ask me on the OX has. So I meanI can't see it not being the most popular deck. And then, andI think generally though, turbo decks will all occupy a large amount of themetagame, with with dark maybe being just behind our G's. Yeah, interesting. And then do you think? Do you think that triangle like kind ofshifts a little bit as you get deeper into the tournament? Because I woulddefinitely say it so. If you if you say, like going into thetournament, you look at the deck breakdown, Turbo decks are at the top andyou know, maybe control decks or you know, closer to the bottomin terms of the representation in the tournament and then I kind of feel likethat over time you know, drastically changes where you see, you know,maybe not so many turbo decks making the second day and you maybe only questionwhether they made day two because they were just so heavily played. I thinkproportionally to the decks, this I mean this is I think a typical mainstainalmost every tournament, is that turbo decks will usually be among the most popular, but proportionally representation will favor slower control x and I think it's a combinationof things. I think those decks usually find themselves in good Meta Games whenthey're actually played, and I think typically those decks are played by by verycapable players right people who are comfortable with these decks. You know the Metagame that they're going into and they're choosing specifically to go with that approach.So they typically will have deeper runs in the tournament, where as a turbodeck there's you know, you can hit all sorts of crazy off and likeall of a sudden your rails fall off and you know you're in the middleof nowhere sure, and then you all sorts of newer you know, ifI was to recommend a deck for a brand new player to play for thistournament, I would say, Hey, play trebor arc. You know,you know, you just attach the energy right, right, right. You'rejust kind of rolling the dice in a sense. Yeah, but okay.That brings me to another question for you, Riley, is like, let's sayyou're a newer player, or maybe...

...even not a newer player, butyou just haven't played expanded and you're planning on going to Virginia, you're planninggoing to Portland. Oh, by the way, hello to tricky Jim,who just rated. Thank you, guys. But you're a newer player, arenew to expanded and you hear US talking and we say, okay,well, you know, we think that over time control decks, you know, do better proportionally. That makes you think, okay, maybe I wantto play a control deck. You know, what advice would you have to thatplayer who kind of hears that, oh, control is really good andand control wins, I should play a control deck. Would what would yousay to that person? I don't think that's the objective mindset to take fora couple reasons. First, I think there are certain decks that just kindof hate on control dects and kind of can push them out of the Meta, so not necessarily out of the meadow, but out of their final tournament runs. So we saw this really well illustrated in Hartford where a lot ofthe Zoro toad people did really, really well, but the rick ways ofthat end up bringing the tournament just because it was so, so good,and this is our home tow just obliterated the deck. And so it's notnecessarily about control decks being good or on the Meta. It's like you haveto pick the deck that's right for you. And so, getting back to myoriginal point, if you are not familiar with control in the strategy,if you haven't practiced a lot into a lot of different matchups, because practicein control some decks you can practice in just a couple matchups and get agood feel for how that that works. Where it's control, especially expanded,where every deck function very differently, you need to be comfortable with all thosedifferent situations. So if you haven't already practice control, you know we're threedays out from a tournament. It seems too late, unless you're are unlessyou're generally very comfortable with those architects to start with. So, especially expanded, I think it's dangerous to just pick up control with no experience. Maybein standards a little different because the control decks usually are more autowhinny, Iguess, where you know, they pick, they pick matchups and kind of justwin them. Sure, and but I you also have very elaborate strategiesand you also have more time in standard. I think we would agree. Itmight not be that much more time, but you maybe get a turn ortwo extra, whereas in expanded it's like go, go, go,right from the start. You know, right and the gate you are onthe back foot. With a turbo deck, you have their play from behind almostfrom your second turn on. You know, and I'd be difficult.That could be difficult because you you really have much less margin for air inexpanded. I feel like totally. Yeah. So I wouldn't recommend someone just pickit up out of the blue because they hear it's good. You know, play the play the deck that's good for you, not the deck that'sthat's good, because expanded has such a wide variety. Stragily, don't thinkyou should pigeon hole yourself so easily, and especially in something like control.Yeah, for sure good advice, I would say, for me going intothis regional's. I kind of would echo a lot of what you've been sayingin terms of what do I feel like will be the most played. Soarchies. I think that's kind of this wild card. I feel like personallyfor me in my testing, I haven't found that arches has been consistent enoughto necessitate me playing it in a tournament. Like I just don't feel like thedeck can go the distance. You know, it certainly has in thepast, but I don't feel like it's gotten any more consistent and it justfor me when I play it at it just I may win, but italways feels kind of awkward. And Yeah, and there's a lot of ways todisrupt it, item lock being one of them. I would say that, you know, Turbo dark obviously has been hyped and I think for goodreason. It's just a very like straightforward you can solitaire the deck, soI think it's very easy for for a new player or even somebody that justdoesn't play a lot to pick it up. And then I would say like athird deck would have to be yeah, I would just says or guard likethat seems to be like a fallback...

...that a lot of people have,and I've kind of found myself coming back to Zoor guard like Oh, thisseems really, really good right now, even, you know, even ifit is under the radar, just seems like it has a lot of answersto a lot of things. Yeah, it's crazy too, because the deckdidn't feel like it was talked about at all for the first you know,probably a month of expanded being talked about, and then, I'm more recently,in the past couple weeks, it's slowly crept back up on people's radars, as you know. Hey, hey, garber is good. Rights are it'sgood. Right, double, call US energy. That's a card,that's a good guy. Yeah, right, exactly, exactly. So we'll seewhat happens this week. I'm curious to hear, though, Riley,what are your predictions for the weekend? You know, what do you predictbeing you know the top eight breakdown. What do you predict doing well?I definitely think in Archie's will make it all the way to top eight,but probably only one, maybe two, just by the nature of the deck. It's so hard to get a really consistent long run with the deck.You know, even with really phenomenal players, when it was little one with Archie's. All of the DDG team played it and a lot of them felloff either and day one or midway through day two, and they just wouldsuddenly pick up a bunch of losses out of nowhere. And I think that'skind of the nature of the deck, whereas even if it's good enough towin this tournament, it isn't good enough to win the tournament for more thanone person. So that I mean. That's true though, with any deck, right, because only one person can win. Well, no, becauselet's say, you know, there's some decks that are so crazy that likeeveryone who's playing it has a good chance to win the tournament. You know, yeah, some of those, or too decks is a good example ofit, where they would a bunch of them would make top eight and they'dkind of just slaughter each other towards the end. Sure, it's like archiesis only good enough to bring one person to the end of a tournament outof everyone who plays right. Right, but I do think an archies willmake cut, will have a deep run, and I think probably one of theTurro deck, be it another artis deck, or some sort of darkdeck will probably make it that far, and then we'll probably see a couple'sarc decks, mixture of zero garbs and controls, if I had to guess, and then some more off the beat control decks will probably make it andthen some random deck that, no, I can't even predict. Yeah,yeah, that that is another question I had for you. Is like,you know, you say you can't predict, but like, what are some ofthe out there concepts that you think somebody will bring to to the regionals? It's really hard to stay because I haven't put a ton of time intothose strategies. Some more more common ones, I would say, could be thelike an Immutuo to lock kind of deck with haunch crow kind of stuffgoing on that has the potential to win. I mean it can. That's thekind of deck as a potential just win the whole tournament by being crazyand stomping on everything the whole way through. So that's an option. Another kindof strategy that could occupy that space is, I'm trying to think,like trying to think like what kind of wacky stuff there even is, likeguard of war decks, Guardi Sylvian decks, I seen a couple of those onlinewith a romantise to move energy around, and I'm sorry, my camera seemsto be feeling me right now. And then I've also seen random likewelder decks with random receivers and like power plants and all sorts of crazy stuffgoing on, and I don't think that's a horrible idea either. I meansilent lab is really really good expanded right now. Yeah, so power plantsas well. So I think some deck...

...that abuses something like that, eitherwith with a big tanky pokemon or with just kind of some sort of consistent, well to read deck. There's something along those lines that could succeed withheavy labs and plants. Yeah, yeah, for sure, I think. Ithink to some extent, you know, just because plants and lab or they'rejust such good cards. I think in the expanded metagame I would sayI don't foresee a welder deck doing that well just because there is more handdisruption in expanded and more good hand disruption. Specifically N it's really a great handdisruption card, and so I would say that, just the later onin the game that it gets, I don't think that that a welder deckcan build up that big of a board before they get end to survive thatN by every tax. He asked me for a crazy things I think couldpop up. For sure. Absolutely, absolutely, no. I'm just I'mjust saying for people that, you know, maybe looking into fire or maybe thinkingabout bringing a welder deck, I would just say, you know,at n is a powerful master and so just be prepared to kind of losethose games because, well, you got end the two and you didn't hityour draw supporter or another fire. It's just so conditional those welder decks.We have some comments here in the chat. A lowan eggs, vial plume.That's an interesting thought. Vile Plume, I think, is something that peopleare kind of skirting around in the sense that, yes, everybody's includinghoods in their deck, but it doesn't feel like they're really respecting the burningshadows vile plume, like, truly it just kind of feels like, Ohyeah, you know, I have an extra space, like I'll throw ina hood or I'll put in two hoods because it seems like the right thingto do. Do you think that vow plume has a chance in this inthis metagame and at this regional's Um. I don't know if burning shadows plumehas enough by itself, but if you can get out alongside item plume,it seems like that would be a lot for a lot of x overcome.Yeah, for sure, for sure. Would you play that just straight uplike grass attackers? Like would you play that with Mewtwo? I know ifsome people are talking about metub vio plume kind of how would you conceptualize ofIoplum deck? I've seen it played two ways. I've seen kind of Mewtwowith egg rollot and I've seen just straight up egg raalty. The one timeI played against the straight egg rot version online. It was like a turboeversion and they accidentally drew so many cars they drew all their miles, whichwas very funny. Buy Body, body, buddy. And then there's yeah,jolly fineman also brings up that subtile plume deck from last year. Idon't know Septile plum is in the best place anymore, especially with the evolutionaryattack on the egg raalt is. It's really, really strong actually. SoI think if I had to choose between you two and egg Rollot, Ithink I would go in like an egg direction, just because I think thatthat can better abuse disruption. Sure, whereas Mewtwo, I mean I thinksilent lab and power plant are two of the strongest cards in the expanded formatright now on the low key. But mew too can't use this, obviously, right, right, right, absolutely interesting, interesting. So what wouldyou say? You know, we've talked about silent lab and and power plant. I would say that those are like cards that are just incredibly strong rightnow. I would just say that they're insanely strong against Turbo dex. They'reinsanely strong against me two decks, any deck that uses a you know,they're great against or org decks, the the power plant, obviously. Specifically, what do you see as other texts for expanded that people are going totry to include and for what matchups?...

Yeah, I think we talked abouthood already be popping up in some decks as I mean, hood catches acouple different things catch as garbodor and mock being the main things you would cutyou and make hood for. But I think that's a pretty strong card rightnow. Other texts that come to mind? I think FOB is a decent techas well. Just for getting rid of garbodor consistently getting rid of otherpeople's hoods. I've also heard of I mean some people have considered playing thatevolutionary advantage or whatever they call it, bronze or and the bronze on tokind of deal with those spread options, which isn't a horrible idea. I'vethought about like playing a non bridget's arch deck to incorporate those and say hey, you're not going to cross the by me and be gone, be gonefool. So that's another another shaggy I think there's just so much the expandit's really hard to nail down like what the best texts are. I thinkif your deck can play Wob that might be one of the strongest text youcan fit right now. Yeah, right, because it can't be bumped, youknow, and it can hardly be like moved around. Right. Youkind of talked about repel or scape rope and blast toys, but I meaneven then, like if they start a lone Wab afit, you can't doany of that either. So I would agree with you that way. Ifit feels like a very strong card, if you can put it into adeck that you know, obviously it's not going to go into blast toys becauseyou just really can't afford to start it. But if you can, it wouldbe pretty funny, right. But if you can afford to play wobfit, you know, we're thinking about like the Himawob and even just aslike a one or two of in like Zoro Garb, I think that couldbe really strong. I've even thought about it in Mewtube because theoretically you would, you know, hid into something and then you want like a one prizeattacker. So like maybe you throw up the WOB and it can use dimensionvalue and attack for one energy. That could be kind of cool. Butif you can afford to fit of Wab Offett and you have the space forit as definitely a tech to consider. I would also say, people aresaying in the chat as well, the suit of widow. I'm just kindof been talking about this maybe for the last couple weeks, is like Sudasuit wood is still very good, especially if you think, and I thinkand everybody thinks that's or garb is on. Yeah, it's definitely. It's definitelyrising up in people's radars, and for good reason. Absolutely well,good that. I mean that seems like a pretty good coverage of what wewould expect to see. Yeah, I think one of the rogue deck thatI actually do want to hit on, and I was reminded by someone inchat bringing up bent spoon of all cards, is had seen a couple people talkabout grow out on and I don't think ground on the actually in theworst place it's ever been. You're right, I would agree. You know,you have you have the WOBS. We're just talking about how good aWOB is. GROD can easily slot in like those other stadiums, like alongsidethat. Each's you just play. You can play whatever you want. Really. Yeah, and you're right right. It's a huge tanky attacker. It'sfighting type. We talked about how good fighting type is. I mean,who knows, like maybe the thing. I guess, man like what wouldyou say the biggest counters are? And it doesn't. It doesn't even looseon as afraid of this consisted like night. Sure, so not necessarily you twoasks night, but like with the Guarantinas, but if you can crossdivide it and do a bunch of damage on the bench, or if youcan chain Negonadel gx with this, Yep,...

I think that's what blast let's whatstarted, ground on is afraid of. Sure, other than that, Imean, but honestly not terribly poised in the Meta game. While Iwas going to say, and honestly, like if the blast stories player istraining, then Aganadell's underwablock, like they are hardly a genius exactly. So, like, I don't know, you can you can play your beaches,you can play all these crazy tool cards to deal with all sorts of crazystuff and then you can additionally, additionally act like once you're done with beachingup, you can play all these crazy stadiums to deal with all sorts ofdifferent strategies. Yeah, absolutely, that's definitely interesting. I mean, honestly, of all the decks that there aren't expanded, and there's a good twentyviable decks, I would say ground on is not one that I put anytime into. But you make it sound pretty appealing rout. I mean evenhave access to the beaches to test it, Sean, and I have them onthe on the account. So all your cat does that beaches. Ido have beaches. Yes, one of the privilege you're there. There's ashort spree after Dallas when I wanted to buy beaches, but I decided notto and now they're like double the pride. Yeah, yeah, it's actually alittle crazy because beach hasn't been in a winning deck like ever. Butif he's going on, I know it's just very interesting. It's a veryweird, you know, little quirk of the trading card game. So yeah, Reggie, is another thing that come to your mind. Aw Know,I would say like vile plume is something interesting, I think. But tome it kind of feels like everything is really solidifying around a few big archetypes, those being archies, turbo, dark, Zoro, garb control decks and,you know, mew two. I would say those are probably like thetop five pretty much that everyone knows is going to be played in some capacityand in a significant capacity. But beyond that you really have so many options. We kind of go back to what we're talking about at the beginning ofthe show, where you know you have one deck and it beats this deckand it beats this deck and it beats this deck and it beats this deckin this kind of triangle rock, paper seers format. So really just ifI had any advice, go with what you're comfortable with. Go with whatyou know. Don't try to bring anything crazy if you haven't tested it.Don't try to bring anything crazy. Don't listen to the, you know,advice of your friends when they say the night before, Hey, I gotthese crazy busted deck, you know, unless you really know you can trustthem. Yeah, I mean if your friends, Jimmy Pendarvis, and theycome out with some crazy explan a deck I hope to play. Tell youwhat, if Jenny Pendarvis, you know, comes up to me with the deckand says you need to play this, and he also plays it, thenI will. But that might be the that might be the exception.That is funny. Yeah, I mean, when was the last time we sawan expanded tournament that it didn't have, you know, some sort of crazyvariable top eight with all sorts of different strateities? It's about a while. Yeah, pick something consistent, though. Yeah, I mean ideally every deckyou playing expanded should be consistent. I know you're making your neck ifyou're stretching the limits of your deck to the point where it's not consistent anymore. Do you reel it back, really back? Good point, good stuff. All right. Well, Riley, I think that that makes her apretty good episode. We're hitten here on time. Here forty five minutes orso. Any last words that you want to say anything, any last piecesof advice, or just anything you want to say in general to the tothe audience, not just everyone. Do Good, have fun out there,drink some water, you know, don't get dehydrated the tournament and, mostof all, just just have fun.

You know it's going to be it'sgoing to be a fun tournament. It's not going to be huge and Richmond, but I'm confident that you can perform well as long as you take thedeck that feels right to you. Trust your heart. Are The cards FIRextanding? For sure. Yeah, and I would say to go along withthat. Don't take the losses too hard because, you know, we've justbeen talking about how I've been feeling like a lot of these matchups are alittle more polarizing than I would like and just a little more one sided thatI would like. Not Too much interplay in certain matchups. Just don't takethose autolosses or those very difficult matchups to heart, you know, don't don'tbe too upset if you if you run into a few decks. You know, I did that am my last expanded regionals. I was like all right, hey, let's go in with or arc and I just faced like fivefighting decks, you know, and it's like crazy. Well, you know, what can you do when fighting was you know, so, you know, minorly represented, but I just managed to hit such bad matchups that Idon't know if I whatever. Happened, like I wasn't going to win thatthing. So it happens. Just just going to say that it happens,and so enjoy yourself, enjoy the time that you have with friends. Yeah, it's kid to jaw if you go to Richmond. Absolutely and say hito Riley if you're going to make it out to Portland. All right,guys, that is going to do it for our episode tonight. I'm stickingaround for a little bit of after dark, so stay tuned for that. I'llbe right back. Thank you again, rally, for being here and thiswas my first time hosting, so that's pretty cool. You're pretty coolguy, JW. I'll talk to you all later. Peace. All right, so you guys.

In-Stream Audio Search

NEW

Search across all episodes within this podcast

Episodes (116)