Sounder SIGN UP FOR FREE
Tag Team Pokemon TCG Podcast
Tag Team Pokemon TCG Podcast

Season 1, Episode 4 · 2 years ago

3. Expand Your Mind: Meta Predictions for Richmond

ABOUT THIS EPISODE

Welcome back everybody. My name is JW and I am here a little bit of role reversal with my good pal Riley. Halbert. Riley, how you doing today? How is San Jose? I mean San Jose is still good. I'm actually still there. So for those of you watching on video, you see I have this ugly back. That's my hotel room. It's actually a nice hotel, but when is dimly lit behind me because I wanted my face two be lit, yeah, it's kind of gross, but yeah, it's really nice. It's a little chillier than I thought it would be. It's kind of a bummer, but it's been good. We went to the we went to Monterey yesterday. was just kind of like a touristy beach town. I got to see some sea lions, went through the next restaurant and I've been get a lot of work done to so insane. That's that's amazing. What kind of projects are you working on in San Jose that you couldn't otherwise done in Wisconsin? I'm working on an install project, so the customers out here and San Jose. I actually just traveled last week to San Antonio as well. Very cool, very cool. What have you been up to? You, my friend? Well, I had a very, you know, sad weekend where attend to my grandmother's funeral, but beyond that, you know, just had some yeah, I hate to be a Downer by now, but I thank you. And then I, you know, had a concert this weekend and this week I'm just getting ready for, you know, for the tournament this weekend up coming as a tournament this we again say what? Wait, what? Well, you're not even going. You're not even going. So you're like you have every reason to feel like that. I only I want to additional weekend and they'll Portland, you know. Yeah, but you get to see the whole metagame and make, you know, better choices. Like we're all blind. We've I can make better choices, but, like, I need to know the cards. They have to have gathered right, because you can't write, assemble all the piece of Exodia Week. That's true. That's true. Okay, so, like, what are you? What's a card that you're worried about having to buy, that you don't have? Yet? I think I've taken care of most of it by now. There's like a lot of weird stuff, especially for like me. Youtub focus attacks that I was like, wait, I don't have this car crab the WEASTD I don't know if you're still high on the Guardi deck. I've kind of like weed off of it a little bit, but I had all these really nice fuller mega guardias and I guess I sold them at some point because I could not find it. was really frustrated. I can't believe you sold them like recently. That's the that's the sad thing. You know, I would have sold on before I you must have bulked that. It wouldn't have been that long ago either. Yeah, you must have bulked them. I didn't even involve look of them, but I sold them with like the bunch of the x's on show on cash. I feel that. I feel yeah, that's a shame. I still have my pile of Mega Guardis here. So if you're going to Portland and you need a Mega Guardi to play my deck. You know what, I'll give you a smoking deal. I've got a couple full arts here. So you know, let me know. Hit Me up if you need to blink. Oh my gosh, you're ridiculous. Yeah, but then there's like the obscure cards to from you to dex right, like random stuff like the Green Ninja from detective Pikachu is kind of expensive for whatever reason, and the boxes are randomly hard to find, even though the box was horrible up until now. Sure, absolutely, and like the Beauto text can go so far and all sorts of directions. So you know, who knows what you actually could buy? Yeah, yeah, it's so true. That's so true. There's a lot of like movie pieces and like there's so many texts, right. So if you if the metagame goes one way, then you like definitely want to include this card that you otherwise wouldn't have put in. It's definitely a very variable deck from you know,...

I mean it just has the room and has the options. So that's very cool. So for sure. So let's just get right down to a Riley, you don't have a tournament this weekend. I mean, I'm going to go to Virginia. You're not going to go to Virginia. You are going to go to Portland. But from kind of this, I don't know. You're not in the middle of things like you're. You don't have to make a decision this weekend, so you maybe don't have as much of you know the stress that maybe another player would who is playing this weekend. You was trying to figure out what do I play? What do I do? What text should I add? What would you say? You know, coming back you no pressure on you, right, because whatever choice you would say for the weekend like nothing hurts. Right. You can't. You can't go three drop. But what would you say is the deck to play for Virginia? It's I'm still kind of on the fence. I feel like if I was going to Virginia, I I would be basically waiting until the last minute to press the mate on my deck list because I'm feeling so unsure. There's a lot of decks that I like. I can go over some of those I used. I'm kind of I kind of like the new too deck, but I feel like it has too big of a problem against the like the Unga Bunga turbo decks sure kind of scares me a little bit. So other than that, though, decks that I'm liking. I hate archies as a deck, but I think it has a ton of options. So if you're comfortable with the deck, I think it's really good. I've really been liking Zoro control as a deck. I think it's really fun and has a lot of really powerful things that can do. And then kind of Zoral garb is also rising again on my radar and I know that's like kind of stupid. Coming for me is as like a huge as it art, like fan boy, but it's a DEC key. He's coming back to me and I'm like, well, you know why I'fet strong garbodor, strong ZARC is good, like, dude, I know it that. That's exactly kind of like what I've been telling people is like Zor garb is not something that I've ruled out because you get to play why, you get to play Zorc, you get to play suit of Whudo, you get to play, you know, garbodors of both variety, like they're just so many good, like inherently good, and strong cards that that can play and does utilize very well. It feels like a strong deck heading into the regionals, even though it's been kind of under the radar, I would say. I you know, certainly in like the first you know, maybe a month ago, like I didn't see anybody talk about Zorgarb, and now in the last week or two it's kind of picked up steam yeah, I mean there's so much that I personally like about ZARC decks. I like the element of like micro decisions and the amount of draw that you get with trade. I like the ability locking aspects as Zara provides. I like the consistency that it has. There's just so much that goes on that can go right when he plays arc. Like. The downside, I think in the current format is that being evolution is definitely a weakness and puts a little bit of a target on you. But I don't know, like for every game or archie gets a term one cross the bride, something horrible can happen as well. Archie, I think, Archie and Youtube being the main like anti evolving decks. But you can also play I mean you can play stuff like you know just am you even can greatly help with that, that lost boomerang threat. Sure so. And whereas with archies, like one thing that really changed my opinion about Cross offied is if you need to attach anything but a psychic to get the arch's off, you can't turn one cross di by right and that alone like completely change is the dynamic of the deck, the dynamic right. So you need to be able to attach the psychic turn one with your manual. So you need to if you have to energy in hand. Pre Archie, you could easily with that right on right and kind of the thing. The thing that I've been seeing to is like, you know, the list that are you know, the list that are...

...very popular right now are playing only the one psychic and only the one S Beon theoxiss. So like you're relying on kind of that one line to to get the the turn one off. It just doesn't feel that consistent. And I mean certainly it's not as just a one line, but archies, I do feel, you know, if you get that turn one archies off, then I would say ninety percent of the Games you're getting a turn to cross divide. That's definitely not out of the realm of possibility. You know, it's definitely that second, second turn. But right, you know, you give your opponent that one turn to, you know, set up, to get their stuff out and to, you know, be able to maybe roll with the punches right. And I think there's like two sides of the Cross offed if you ask me. There's the there's the you know, snipe, three basics element of it, which obviously that's insane and kind of the reason that people think it's so crazy. And you need that to happen. Turn one going second, or I guess turn to going first is fine as well. But then another the other element of it, which doesn't really matter when in the game you get it, is it's like snipe too shamans with a guarantina thing or something, or a Volcanian prison spread. Sure, and that is kind of game state irrespective, as long as they have two shamans down. So again, stuff like night march against stuff like even the dark can be susceptible to this. Any sort of like turbo deck can be susceptied like turbo dark. It can easily happen to them. It's and that kind of that's a huge price swing to we were talking about I don't know if it was you and me or me and Brady. We're talking about some night march matchups. I'm like, Oh, well, you can, you know, you should be able to beat the to the multi prizes and archies. And then we're like, well, wait, if you have two shamans down, they can trade so unfavorably and just take like trade like four hundred and forty two on the initial price trade and then just go for prizes on shame and GG. So right, that element of press of I is kind of is also very scary and not the one that's really talked about very often. Sure, the like game, but still, like our Geez, is still crazy, though, and when it works, it works unbelievably. So, personally, for me, no matter how good archies is in the Meta, I'm kind of averse to playing it, though, because I don't like putting that much of my tournament and my games into just a turn one. You know, like you basically know if you're going to win or lose in a Turner too. With archies Les Please Ark Decks like or garb, you might have an additional couples prizes a couple turns. You always have antoxin as like an out. Sure, sure, yeah, that can. That can pretty much cripple anything, right. So that's why, that's personally why I'm coming back to it a little bit. But I mean, realistically, I don't have anything said in stone, even if I was playing Virginia this weekend and I'm looking to like getting as much experience as possible. Be that. You know personally that I can watch Virginia or working with my friends to determine before Virginia what the best play is. Yeah, exactly. So, okay, just outlining those. Those three decks are there. You know, certainly something that a lot of people are looking to is some type of control deck. You know, you have zor control, you have, I would put sable in this control, you have haunch crow control. What do you kind of feeling right now? Is the the metagame is shifting or progressing? What are people saying in the community about the control decks and do you think people are going to I don't know if there's really a tech for them, but do you think people are going to try to accommodate and build their decks in a way to better handle control? Um, I don't know if control decks are in the best place, at least in the traditional sense of, you know,...

...long drawn out control games, mostly because I think our cheese is really scary for those decks. Yeah, well, included, and I don't know if there's a good way to play around it. Like to basically to be archees. You have to play garbodor right, but stab, why that garbodor can easily be wiped off the board. Pretty quickly, and Zor control can't really afford the space dedicate to garbodor as a control element, so that doesn't really work either. I think a lot of people were really into those control that because they like the idea of spamming reset stamp with spamming chip chip, kind of abusing those degenerate combos. But the the Meta and the feeling that people have had towards these decks is seemed to shift it back towards not being the premier deck choice for this weekend. So I'm not a huge fan of traditional control X. I like Zor control a lot, but I think the wild card of these turbo decks is just too much to handle right now and I would rather play something that can either provide tempo or all out turbo of the decks. Yeah, okay, interesting. So you think that the control decks have a very tough time meeting things like archies. Do you think they have a tough time meeting things like Turbo Dark? It depends on the control deck, I think, but there's like so many games where turbo dark and set up with like not a ton of terrible Ben Sitters and just have a bunch of good pokemon on the board all loaded up with energy and at that point you basically have to like Artic, you know, tocks and end them, or you have to I just pull up something horrible and hope it's sticks or crushing hammer heads a bunch of times. And Turbo Darts has a ton of move maneuverability and has a ton of things in the board that can attack with. So that's also doesn't feel super good either, unless you somehow white energy off an attacker and trap it. Yeah, absolutely, absolutely interesting. Okay, very good. So what would you play? What would you play for the weekend? I think, gun to my head right now, I would probably play Zoro bar. I would need to iron out a list because I'm not fully confident in any list that I have yet, but I think it's just a really safe archetype, with second place probably is being my own turbo dark. I'd Ha, I know the that because the ton of weaknesses, but I just the the concept of playing turbo dark. It just feels relatively safe, like you can get points no matter what, or maybe not a matter what, but like it feels like a decent deck to get points with because you can just out turbo and wipe your Pun us off the board and even if you don't get points, your tournament probably over pretty quickly. So that's for sure. That's for sure, because you know, honestly, it feels way better to go hundred three drop than it does to go five for fair enough, right. You've gone, you know, five three, and then you're playing that last round and you're like, man, if I win, I get, you know, top sixty four, one, hundred and twenty eight, whatever it's going to be. And then you played out a lose our breaker. That that always sucks because you like haven't eaten the whole day. If you're me, you like have an eat in the whole day. You've been you've been questioning your deck choice since round two. That's you took the first loss in my round. You're like, how could I have ever played this horrible deck, you know right. And then you know, when you go, when you have tournaments that are like five for it's like very rarely do you go five. Oh, and then four losses. It's like this weird up and down right. It's like you win one, lose one, win to lose one, and you're like always on the edge of your seat and whether the tournament will work out or yeah, the cheeks are always clenched. So I would just if I'm playing turbo dark, you know, if I go five, four, at least every round will be like...

...lightning. Yeah, but more more realistically, I'll probably just go wiped off the tournament like insanely early. Sure, sure, so. So to follow up with that, you you know, what do you what do you expect to see as a player? And I guess also the second question, not necessarily related, but if you were to take a turbo deck like turbo dark, maybe like Peak Ram, maybe ray something, or even archies, I guess, to some extent, what do you find are some of the weaknesses of the deck that maybe other people will try to exploit? Yeah, I think it depends from turbo deck to Turbo Dec what the weaknesses are. So turbo dark is really weak to one prize decks in general. It doesn't have a good way to trade into one prisers besides baby me. But baby me wasn't that easy to power up consistently either. So even if you play two of them, it's kind of difficult to consistently get them. Mountain part up. Sure, I mean I've heard some people talk about energy switch. I personally don't like energy switch because, you know, otherwise there's only one way to get a new powered up on one turn and that's to hit a Max looks or or to Max looks or hit a maxlikser and get an attachment. That can always be kind of tough. I would just for the people that are considering maybe putting in an energy switch, I probably wouldn't, but anyway, go ahead. Yeah, I mean what I would agree with you and and because I think that with these turbo decks you're better off just streamlining as much as possible, saying forget about everything else, I'm just going to be the most turbo the most powerful version of these decks and work with that, you know, instead of trying to be fancy with tags which energy switch, at least in dark variants. So yeah, I mean he's but they all have different weaknesses. So dark is really weak to those one prizers, even with them use like they have so much to multi price junk on the board that stuff like nightmarch, stuff like buzz garb can easily just pick at them and and kind of eat those decks alive. ARCHIES is, of course, week to ability lock. We item lock, at least, I mean especially if they with archies. The item lock has a literally a game stealer at that point usually. And then PEA Kurram. I don't know Pek Ram has any overt obvious weaknesses that just completely take it down. I guess fighting decks kind of like hit on Wob Buzz Garb are kind of the biggest call offender there and I don't think many peak rams are playing flash energy at this point as it feels not super necessary for the current metagame. Maybe that I'll change, because I'm sure fighting decks are rising on people's radars as a result of turbo dark and Peter Rom Being Bible decks. But for now I don't think flash energy is like a premier card in the deck. So yeah, I think. I think in general it depends. But I mean if we're looking at counters, stuff like buzz garb, like plant or shrine, hit Mo on Wab is kind of the traditional like countery strategies. I think wob in general is really good against these turbo dcks. To if there's one like unifying car that's good against all of them. I mean Archie's cannot function under wob. They have to escape, rop it or repel it. Turn One. Yeah, and I mean I've had games on my stream with turbo dark where I said, Oh, my opponent started Bob, I don't even feel like playing it, and just cot s and like well, and that's really interesting because I've found with those decks is that they just lose, like they get, they could hate it out by Meto, like those decks just get bodied to the you know, Um teeth degree, by Mewtwo Guardi. It's so it's this weird like, you know, rock favor scissors, like turbo dark loses to hit, my wob loses to Guardi, loses the turbo DARC,...

...you know, and you find yourselves in these weird triangles where it's like well, this deck is really good, but it loses to this stick, but then it looses to this Dick, but then it looks, you know, and all this and around and around and around totally and then and that's a that's a good way to segue back into your first question about what do I think will be the most popular, and I do think turbo strategies are generally the most popular. I think people like those strategies first and foremost, and I think they're the safest strategies because they're the least reliant on what other things are playing. Sure, so turbo can always like out turbo other decks out of the game and just roll over them, where stuff like hip on Wob or buzz from I is super. You know, they the decks feel kind of crappy when you play them. Even in good Games, they feel kind of crappy. That's not like a slam on the decks is just like they don't flow nearly as smoothly as a turbo deck. Yeah, I'd be curious to see like the brain map of somebody who plays, you know, different decks. Like if you play turbo dark and you get the you know, ten energy on the board on the first turn, like does your brain like heat up or whatever? And you get all the Sarah turn off or turns off, you see no activity anymore. That's fine. Yeah, so I think that the turbo portion of that triangle is the most occupied portion and Andy even tournament, and I'll even more discreetly say that I think archies is the most popular deck going into this tournament. I think it is perceived to have the most options it's generally a popular strategy. People like archies. I mean it makes him feel good and smart. I know I'm even guilty of this. It feels good. You get turbine archies, you know you're right. You're right, even if it's like just given to you, you just have like blast always concert in hand, like it still feels good. Right, right, even if you didn't have to work for it, still feels good. It still feels good. So I think generally it's a tragy people like and they like the doing a lot of damn and they like ask me on the OX has. So I mean I can't see it not being the most popular deck. And then, and I think generally though, turbo decks will all occupy a large amount of the metagame, with with dark maybe being just behind our G's. Yeah, interesting. And then do you think? Do you think that triangle like kind of shifts a little bit as you get deeper into the tournament? Because I would definitely say it so. If you if you say, like going into the tournament, you look at the deck breakdown, Turbo decks are at the top and you know, maybe control decks or you know, closer to the bottom in terms of the representation in the tournament and then I kind of feel like that over time you know, drastically changes where you see, you know, maybe not so many turbo decks making the second day and you maybe only question whether they made day two because they were just so heavily played. I think proportionally to the decks, this I mean this is I think a typical mainstain almost every tournament, is that turbo decks will usually be among the most popular, but proportionally representation will favor slower control x and I think it's a combination of things. I think those decks usually find themselves in good Meta Games when they're actually played, and I think typically those decks are played by by very capable players right people who are comfortable with these decks. You know the Meta game that they're going into and they're choosing specifically to go with that approach. So they typically will have deeper runs in the tournament, where as a turbo deck there's you know, you can hit all sorts of crazy off and like all of a sudden your rails fall off and you know you're in the middle of nowhere sure, and then you all sorts of newer you know, if I was to recommend a deck for a brand new player to play for this tournament, I would say, Hey, play trebor arc. You know, you know, you just attach the energy right, right, right. You're just kind of rolling the dice in a sense. Yeah, but okay. That brings me to another question for you, Riley, is like, let's say you're a newer player, or maybe...

...even not a newer player, but you just haven't played expanded and you're planning on going to Virginia, you're planning going to Portland. Oh, by the way, hello to tricky Jim, who just rated. Thank you, guys. But you're a newer player, are new to expanded and you hear US talking and we say, okay, well, you know, we think that over time control decks, you know, do better proportionally. That makes you think, okay, maybe I want to play a control deck. You know, what advice would you have to that player who kind of hears that, oh, control is really good and and control wins, I should play a control deck. Would what would you say to that person? I don't think that's the objective mindset to take for a couple reasons. First, I think there are certain decks that just kind of hate on control dects and kind of can push them out of the Meta, so not necessarily out of the meadow, but out of their final tournament runs. So we saw this really well illustrated in Hartford where a lot of the Zoro toad people did really, really well, but the rick ways of that end up bringing the tournament just because it was so, so good, and this is our home tow just obliterated the deck. And so it's not necessarily about control decks being good or on the Meta. It's like you have to pick the deck that's right for you. And so, getting back to my original point, if you are not familiar with control in the strategy, if you haven't practiced a lot into a lot of different matchups, because practice in control some decks you can practice in just a couple matchups and get a good feel for how that that works. Where it's control, especially expanded, where every deck function very differently, you need to be comfortable with all those different situations. So if you haven't already practice control, you know we're three days out from a tournament. It seems too late, unless you're are unless you're generally very comfortable with those architects to start with. So, especially expanded, I think it's dangerous to just pick up control with no experience. Maybe in standards a little different because the control decks usually are more autowhinny, I guess, where you know, they pick, they pick matchups and kind of just win them. Sure, and but I you also have very elaborate strategies and you also have more time in standard. I think we would agree. It might not be that much more time, but you maybe get a turn or two extra, whereas in expanded it's like go, go, go, right from the start. You know, right and the gate you are on the back foot. With a turbo deck, you have their play from behind almost from your second turn on. You know, and I'd be difficult. That could be difficult because you you really have much less margin for air in expanded. I feel like totally. Yeah. So I wouldn't recommend someone just pick it up out of the blue because they hear it's good. You know, play the play the deck that's good for you, not the deck that's that's good, because expanded has such a wide variety. Stragily, don't think you should pigeon hole yourself so easily, and especially in something like control. Yeah, for sure good advice, I would say, for me going into this regional's. I kind of would echo a lot of what you've been saying in terms of what do I feel like will be the most played. So archies. I think that's kind of this wild card. I feel like personally for me in my testing, I haven't found that arches has been consistent enough to necessitate me playing it in a tournament. Like I just don't feel like the deck can go the distance. You know, it certainly has in the past, but I don't feel like it's gotten any more consistent and it just for me when I play it at it just I may win, but it always feels kind of awkward. And Yeah, and there's a lot of ways to disrupt it, item lock being one of them. I would say that, you know, Turbo dark obviously has been hyped and I think for good reason. It's just a very like straightforward you can solitaire the deck, so I think it's very easy for for a new player or even somebody that just doesn't play a lot to pick it up. And then I would say like a third deck would have to be yeah, I would just says or guard like that seems to be like a fallback...

...that a lot of people have, and I've kind of found myself coming back to Zoor guard like Oh, this seems really, really good right now, even, you know, even if it is under the radar, just seems like it has a lot of answers to a lot of things. Yeah, it's crazy too, because the deck didn't feel like it was talked about at all for the first you know, probably a month of expanded being talked about, and then, I'm more recently, in the past couple weeks, it's slowly crept back up on people's radars, as you know. Hey, hey, garber is good. Rights are it's good. Right, double, call US energy. That's a card, that's a good guy. Yeah, right, exactly, exactly. So we'll see what happens this week. I'm curious to hear, though, Riley, what are your predictions for the weekend? You know, what do you predict being you know the top eight breakdown. What do you predict doing well? I definitely think in Archie's will make it all the way to top eight, but probably only one, maybe two, just by the nature of the deck. It's so hard to get a really consistent long run with the deck. You know, even with really phenomenal players, when it was little one with Archie's. All of the DDG team played it and a lot of them fell off either and day one or midway through day two, and they just would suddenly pick up a bunch of losses out of nowhere. And I think that's kind of the nature of the deck, whereas even if it's good enough to win this tournament, it isn't good enough to win the tournament for more than one person. So that I mean. That's true though, with any deck, right, because only one person can win. Well, no, because let's say, you know, there's some decks that are so crazy that like everyone who's playing it has a good chance to win the tournament. You know, yeah, some of those, or too decks is a good example of it, where they would a bunch of them would make top eight and they'd kind of just slaughter each other towards the end. Sure, it's like archies is only good enough to bring one person to the end of a tournament out of everyone who plays right. Right, but I do think an archies will make cut, will have a deep run, and I think probably one of the Turro deck, be it another artis deck, or some sort of dark deck will probably make it that far, and then we'll probably see a couple's arc decks, mixture of zero garbs and controls, if I had to guess, and then some more off the beat control decks will probably make it and then some random deck that, no, I can't even predict. Yeah, yeah, that that is another question I had for you. Is like, you know, you say you can't predict, but like, what are some of the out there concepts that you think somebody will bring to to the regionals? It's really hard to stay because I haven't put a ton of time into those strategies. Some more more common ones, I would say, could be the like an Immutuo to lock kind of deck with haunch crow kind of stuff going on that has the potential to win. I mean it can. That's the kind of deck as a potential just win the whole tournament by being crazy and stomping on everything the whole way through. So that's an option. Another kind of strategy that could occupy that space is, I'm trying to think, like trying to think like what kind of wacky stuff there even is, like guard of war decks, Guardi Sylvian decks, I seen a couple of those online with a romantise to move energy around, and I'm sorry, my camera seems to be feeling me right now. And then I've also seen random like welder decks with random receivers and like power plants and all sorts of crazy stuff going on, and I don't think that's a horrible idea either. I mean silent lab is really really good expanded right now. Yeah, so power plants as well. So I think some deck...

...that abuses something like that, either with with a big tanky pokemon or with just kind of some sort of consistent, well to read deck. There's something along those lines that could succeed with heavy labs and plants. Yeah, yeah, for sure, I think. I think to some extent, you know, just because plants and lab or they're just such good cards. I think in the expanded metagame I would say I don't foresee a welder deck doing that well just because there is more hand disruption in expanded and more good hand disruption. Specifically N it's really a great hand disruption card, and so I would say that, just the later on in the game that it gets, I don't think that that a welder deck can build up that big of a board before they get end to survive that N by every tax. He asked me for a crazy things I think could pop up. For sure. Absolutely, absolutely, no. I'm just I'm just saying for people that, you know, maybe looking into fire or maybe thinking about bringing a welder deck, I would just say, you know, at n is a powerful master and so just be prepared to kind of lose those games because, well, you got end the two and you didn't hit your draw supporter or another fire. It's just so conditional those welder decks. We have some comments here in the chat. A lowan eggs, vial plume. That's an interesting thought. Vile Plume, I think, is something that people are kind of skirting around in the sense that, yes, everybody's including hoods in their deck, but it doesn't feel like they're really respecting the burning shadows vile plume, like, truly it just kind of feels like, Oh yeah, you know, I have an extra space, like I'll throw in a hood or I'll put in two hoods because it seems like the right thing to do. Do you think that vow plume has a chance in this in this metagame and at this regional's Um. I don't know if burning shadows plume has enough by itself, but if you can get out alongside item plume, it seems like that would be a lot for a lot of x overcome. Yeah, for sure, for sure. Would you play that just straight up like grass attackers? Like would you play that with Mewtwo? I know if some people are talking about metub vio plume kind of how would you conceptualize of Ioplum deck? I've seen it played two ways. I've seen kind of Mewtwo with egg rollot and I've seen just straight up egg raalty. The one time I played against the straight egg rot version online. It was like a turboe version and they accidentally drew so many cars they drew all their miles, which was very funny. Buy Body, body, buddy. And then there's yeah, jolly fineman also brings up that subtile plume deck from last year. I don't know Septile plum is in the best place anymore, especially with the evolutionary attack on the egg raalt is. It's really, really strong actually. So I think if I had to choose between you two and egg Rollot, I think I would go in like an egg direction, just because I think that that can better abuse disruption. Sure, whereas Mewtwo, I mean I think silent lab and power plant are two of the strongest cards in the expanded format right now on the low key. But mew too can't use this, obviously, right, right, right, absolutely interesting, interesting. So what would you say? You know, we've talked about silent lab and and power plant. I would say that those are like cards that are just incredibly strong right now. I would just say that they're insanely strong against Turbo dex. They're insanely strong against me two decks, any deck that uses a you know, they're great against or org decks, the the power plant, obviously. Specifically, what do you see as other texts for expanded that people are going to try to include and for what matchups?...

Yeah, I think we talked about hood already be popping up in some decks as I mean, hood catches a couple different things catch as garbodor and mock being the main things you would cut you and make hood for. But I think that's a pretty strong card right now. Other texts that come to mind? I think FOB is a decent tech as well. Just for getting rid of garbodor consistently getting rid of other people's hoods. I've also heard of I mean some people have considered playing that evolutionary advantage or whatever they call it, bronze or and the bronze on to kind of deal with those spread options, which isn't a horrible idea. I've thought about like playing a non bridget's arch deck to incorporate those and say hey, you're not going to cross the by me and be gone, be gone fool. So that's another another shaggy I think there's just so much the expand it's really hard to nail down like what the best texts are. I think if your deck can play Wob that might be one of the strongest text you can fit right now. Yeah, right, because it can't be bumped, you know, and it can hardly be like moved around. Right. You kind of talked about repel or scape rope and blast toys, but I mean even then, like if they start a lone Wab afit, you can't do any of that either. So I would agree with you that way. If it feels like a very strong card, if you can put it into a deck that you know, obviously it's not going to go into blast toys because you just really can't afford to start it. But if you can, it would be pretty funny, right. But if you can afford to play wob fit, you know, we're thinking about like the Himawob and even just as like a one or two of in like Zoro Garb, I think that could be really strong. I've even thought about it in Mewtube because theoretically you would, you know, hid into something and then you want like a one prize attacker. So like maybe you throw up the WOB and it can use dimension value and attack for one energy. That could be kind of cool. But if you can afford to fit of Wab Offett and you have the space for it as definitely a tech to consider. I would also say, people are saying in the chat as well, the suit of widow. I'm just kind of been talking about this maybe for the last couple weeks, is like Suda suit wood is still very good, especially if you think, and I think and everybody thinks that's or garb is on. Yeah, it's definitely. It's definitely rising up in people's radars, and for good reason. Absolutely well, good that. I mean that seems like a pretty good coverage of what we would expect to see. Yeah, I think one of the rogue deck that I actually do want to hit on, and I was reminded by someone in chat bringing up bent spoon of all cards, is had seen a couple people talk about grow out on and I don't think ground on the actually in the worst place it's ever been. You're right, I would agree. You know, you have you have the WOBS. We're just talking about how good a WOB is. GROD can easily slot in like those other stadiums, like alongside that. Each's you just play. You can play whatever you want. Really. Yeah, and you're right right. It's a huge tanky attacker. It's fighting type. We talked about how good fighting type is. I mean, who knows, like maybe the thing. I guess, man like what would you say the biggest counters are? And it doesn't. It doesn't even loose on as afraid of this consisted like night. Sure, so not necessarily you two asks night, but like with the Guarantinas, but if you can cross divide it and do a bunch of damage on the bench, or if you can chain Negonadel gx with this, Yep,...

I think that's what blast let's what started, ground on is afraid of. Sure, other than that, I mean, but honestly not terribly poised in the Meta game. While I was going to say, and honestly, like if the blast stories player is training, then Aganadell's underwablock, like they are hardly a genius exactly. So, like, I don't know, you can you can play your beaches, you can play all these crazy tool cards to deal with all sorts of crazy stuff and then you can additionally, additionally act like once you're done with beaching up, you can play all these crazy stadiums to deal with all sorts of different strategies. Yeah, absolutely, that's definitely interesting. I mean, honestly, of all the decks that there aren't expanded, and there's a good twenty viable decks, I would say ground on is not one that I put any time into. But you make it sound pretty appealing rout. I mean even have access to the beaches to test it, Sean, and I have them on the on the account. So all your cat does that beaches. I do have beaches. Yes, one of the privilege you're there. There's a short spree after Dallas when I wanted to buy beaches, but I decided not to and now they're like double the pride. Yeah, yeah, it's actually a little crazy because beach hasn't been in a winning deck like ever. But if he's going on, I know it's just very interesting. It's a very weird, you know, little quirk of the trading card game. So yeah, Reggie, is another thing that come to your mind. Aw Know, I would say like vile plume is something interesting, I think. But to me it kind of feels like everything is really solidifying around a few big archetypes, those being archies, turbo, dark, Zoro, garb control decks and, you know, mew two. I would say those are probably like the top five pretty much that everyone knows is going to be played in some capacity and in a significant capacity. But beyond that you really have so many options. We kind of go back to what we're talking about at the beginning of the show, where you know you have one deck and it beats this deck and it beats this deck and it beats this deck and it beats this deck in this kind of triangle rock, paper seers format. So really just if I had any advice, go with what you're comfortable with. Go with what you know. Don't try to bring anything crazy if you haven't tested it. Don't try to bring anything crazy. Don't listen to the, you know, advice of your friends when they say the night before, Hey, I got these crazy busted deck, you know, unless you really know you can trust them. Yeah, I mean if your friends, Jimmy Pendarvis, and they come out with some crazy explan a deck I hope to play. Tell you what, if Jenny Pendarvis, you know, comes up to me with the deck and says you need to play this, and he also plays it, then I will. But that might be the that might be the exception. That is funny. Yeah, I mean, when was the last time we saw an expanded tournament that it didn't have, you know, some sort of crazy variable top eight with all sorts of different strateities? It's about a while. Yeah, pick something consistent, though. Yeah, I mean ideally every deck you playing expanded should be consistent. I know you're making your neck if you're stretching the limits of your deck to the point where it's not consistent anymore. Do you reel it back, really back? Good point, good stuff. All right. Well, Riley, I think that that makes her a pretty good episode. We're hitten here on time. Here forty five minutes or so. Any last words that you want to say anything, any last pieces of advice, or just anything you want to say in general to the to the audience, not just everyone. Do Good, have fun out there, drink some water, you know, don't get dehydrated the tournament and, most of all, just just have fun.

You know it's going to be it's going to be a fun tournament. It's not going to be huge and Richmond, but I'm confident that you can perform well as long as you take the deck that feels right to you. Trust your heart. Are The cards FIR extanding? For sure. Yeah, and I would say to go along with that. Don't take the losses too hard because, you know, we've just been talking about how I've been feeling like a lot of these matchups are a little more polarizing than I would like and just a little more one sided that I would like. Not Too much interplay in certain matchups. Just don't take those autolosses or those very difficult matchups to heart, you know, don't don't be too upset if you if you run into a few decks. You know, I did that am my last expanded regionals. I was like all right, hey, let's go in with or arc and I just faced like five fighting decks, you know, and it's like crazy. Well, you know, what can you do when fighting was you know, so, you know, minorly represented, but I just managed to hit such bad matchups that I don't know if I whatever. Happened, like I wasn't going to win that thing. So it happens. Just just going to say that it happens, and so enjoy yourself, enjoy the time that you have with friends. Yeah, it's kid to jaw if you go to Richmond. Absolutely and say hi to Riley if you're going to make it out to Portland. All right, guys, that is going to do it for our episode tonight. I'm sticking around for a little bit of after dark, so stay tuned for that. I'll be right back. Thank you again, rally, for being here and this was my first time hosting, so that's pretty cool. You're pretty cool guy, JW. I'll talk to you all later. Peace. All right, so you guys.

In-Stream Audio Search

NEW

Search across all episodes within this podcast

Episodes (144)