Sounder SIGN UP FOR FREE
Tag Team Pokemon TCG Podcast
Tag Team Pokemon TCG Podcast

Season 4, Episode 26 · 5 months ago

4-26. PTCG Live is ALIVE

ABOUT THIS EPISODE

JW and Riley discuss their top plays for the Full Grip Games 2k this weekend as well as their initial thoughts on the new client PTCG Live.

Yo, what is up? Guys? Welcome back to tag team, the POKEMON Trading Card Games from mere podcasting duo. My name is Ridley Hort joined. As always, buy my good, good friend Mr JW Curry Wall Gw. How's it going today? Doing pretty well, Riley? It's a big week. It's a big, big week. Tell us about their week daywh well, I got some family coming into town this weekend and we're gonna hang out, I guess, and my wife family and I hang out whatever, like, yeah, whatever I mean. Yeah, we got a Wifi extender. Oh, wow, that's a really big deal, because now we can watch my favorite show uninterrupted. Your favorite show, yes, which is, you're ready. UHHA, love is blind. Something else, man, I have you seen it? Yeah, that shows insane. So Hook and I just found out. So we've been watching through season two, or about halfway through season two. I just found out that there's a love is blind Brazil, and I love, yeah, blind Japan. Oh, of course there is. And potential, I mean potentially more. I don't know that they just stopped at two countries. It's over two hundred in the world. Like I want to see love is blind lat for you to see lovers blind Zimbabwe. Yeah, I want to see love is blind Philippines like that. All sounds great. Just give me a love is blind for every country. So funny in the world. I'll just watch it every night. They got me hooked. You See, I started watching love is blind, like I think it starts the start of the pandemic, when it was like first coming out, Uh Huh, maybe a little bit before, and I couldn't really get past once they started leaving their their prison. Yeah, I stopped caring. I liked it when they talked to each others through the wall and then I didn't care anymore. That's really fair, because there are definite like three acts to the relationship. Right, there's the pods and then there's when they get out and they're trying to, you know, make it in the real world, and then they have their wedding, right, so it's all kind of act one act to act three. So I could definitely see how people aren't that interested in that Middle Act, because I feel like the wedding is really the climax of it all, really where it's like I never made the day. Well, because it's like do they choose love? Do they choose to get married or she's blind. I've been joking with Ann it's been kind of our inside joke where we're like, we haven't done it in public yet, but we're just like remember back in the pods how things are so easy, like it was just so nice to connect and talk to you back in the pods, like and those are the days. See if you can Catholic someone into thinking, yeah, exactly here. So the the scenario that we're thinking about is like, Hey, how'd you guys meet? Well, you know the show love is blind. We were actually on the the pilot, you know, season for that show. And so, yeah, they did it in Columbus and you know, it's kind of under the radar, right, because they were really see if it will work and we ended up really hitting it off and we here we are, the kids and everything. There you go. So that's our that's our story. We're still thank good to the Wi fi extender. Yeah, man. So what big news do you got for us? I'm not a lot. It's been a it's been a low key week, but it's been good too. I'm trying to just have these couple projects that are like near done and I'm just trying to drag them over the finish line kicking and screaming if I have to. So that's been fun. Yeah, but there's a heck of a lot going on in the POKEMON trading card game right now. MRW that there is so much so that I don't think we can cover it all in one episode this week. You're definitely right. So we're going to consolidate for today. Will revisit some of it next week as a kind of level setting for things that have been happening and going on in the trading card game. Literally the day after we recorded our last episode there was a whole slew of new cards that were revealed. We will cover those next week. They are still a ways away from American soil, so we don't feel like we're depriving you of preshus information. But there's...

...also the the drop of brilliant stars is happening this week and we do intend to at least talk briefly about top decks for those of you who may be heading to things like the full group Games K to k rather this weekend or any other local events, or even just playing on tcg oh or. I absolutely we're on TCD you live, which came out and we'll definitely be talking about that as well. TC Live has been a recurring topic on the show over the the last, you know, couple weeks, but now we actually have it and we have actual opinions that have been formulated. Yes, it's very exciting and if that doesn't say at all, right, there is. But let's start from the top, JW. Let's talk brilliant stars, the newest sets in the TCG, the official introduction of The v Stars and a proper set as opposed to the PROMOS, and things are shaken up a little bit, you know, not. Yeah, it's not an entirely new metagame. You know, there are still old standards, but there are some powerful decks that are coming out of their brilliant stars set. I think so this this feels like a real nice resetting of what's possible in the game. I expect a lot of innovation to come out of these first few weeks, first month, yeah, where people are just throwing stuff at the wall and seeing if it sticks. So it's really hard to with what I predict the format to, you know, potentially become like it's really hard, with all the options that we have for us to give kind of you know. Okay, well, here's the best deck, here's the second best deck. It's just it's impossible to do because there's just so many combinations that could work, sort of combinations that you know, are like they're kind of they fall into that like well, it's not bad territory, it's like hard to give an opinion on it. You know what I mean? And so it's really an exciting time. It is, it is and we're and we're so early and in this, you know, foundation of the metagame as well. It just doesn't feel like super appropriate to like numerically rank these decks because there's just so much discovery to be at, like Youw was saying. So we're going to instead give, like we would, what we consider our top five choices heading into the early brilliant stars metagame. We may look back on this in two months and think how foolish we were, how ignorant we may have been, but this is what we may take too, for example, like the full group Games to K that I'll be playing in on Saturday or what you might be queueing up with on TCG live if you're in Canada and China. Rank up your ladder points. So this will not be ordered, but it's some of our our top contenders. Absolutely. Why don't you kick US soft here? Well, I have liked this deck for a long time. You guys probably know, I would still rock with with single strike at this point. If I were to go to the K, which I am not, but if I were to play on the Saturday event in standard format, single strike is probably the deck that I would look to because it counters via weakness, the what I expect to be two of the top decks at the tournament. So you have mew Vmax, just the best I can format from this current format that should just poured over and gets a lot of cards that arguably make it much better, and then you have the Archais, which is the kind of big Baddie of brilliant stars with that fighting weakness, and you can to take advantage of hitting both of those major decks for that weakness and just really punishing them for, yeah, for having weakness. You know, it's a great thing that serious strike exactly. So single strike is probably the deck that I would look to. I'd pray probably play it with gang are and I would probably play it with at least one Ershafu maybe even two Orsha food, just to make sure again that we have enough type coverage on that archaeus deck. Yeah, and single strike, hugely powerful deck. It's got the added benefit now of its weakness hitting into Archais in addition to, you know, the former fighting type target of Jolti on plus musing gone anywhere. It's still a really powerful deck and we'll talk about it. You're shortly, so I agree. Single strike is is a great deck heading into this metagame, especially if...

...you're looking to not have to change your deck too much. Single strike so true, and be poured it over very easily. So true. What next, Riley? What's another deck in your you know, general kind of top five? Yeah, let's mix it up with a new deck actually, and this is one I think will will likely match up pretty well into single strike, and that is the ent a deck. and to a plays very similarly to Suecoon, as you might expect, in the fact that you have your your to energy, same exact attack fleet footed and in all it's very similar card. What ent a has, though, that what sweet coon does not, is and Tas acceleration. It's on a stadium, whereas we coons is on a supporter and that is a big, big difference because it allows and Tay to play a much more aggressive draw and supporter engine that really just takes advantage of how easy it is to power up. One of the flaws that sweet coon has, and this is coming from someone who really likes swe coon and would still play it like in present day, even in even honestly, your brilliant stars, I would consider see coon, but was wee. COON struggles with is it can struggle to Gust and power up in the same turn. Is often the dilemma you may find yourself in. Some folks have decided to supplement that by playing things like to cross switcher, for example. is to be able to pull off that kind of play, and Tay doesn't need that at all. You can slam down the Magma Basin, get the energy and play attached one from hand and boss order straight from hand and you're good to go. And that is a huge difference maker in the metagame. You know, I've always I've always been a proponent of if you can find a non supporter card that can get a supporter type effect, it is probably pretty good, and magma basin does exactly that. Yeah, absolutely, I like what you bring up about it being able to accelerate off of the stadium and then thereby being able to play that more aggressive game, because I think what we're heading into is a metagame where you have no choice but to be very consistent and very aggressive from the get go. We kind of saw in the last metagame where it was just mew that was really the only deck that was able to do that like pretty consistently. But now that we're getting, you know, this this magma basin, which is non supporter or energy acceleration, now that we're getting ARCIS, which, on turn two, can really just set up pretty much any play that you can imagine, we're in a really good spot to just be able to put that aggression out from pretty much any deck, and I don't want to laser focus on boss either. On other benefit is that, and taken much more reliably, play cards like research and that let's he set up so much easier as well. In addition to like digging through your deck, you'd let's you get the energy in the discard easier, for example, whereas yeah, seek you and often had to rely on just playing quick balls. See this overall play, like I'm much more aggressive similar style of Gameplay, but a much more aggressive variant of it with Ente, and given the the long term success we've seen in this weekend deck, we should expect similar levels of success with ent A. Absolutely, let's go back to an Oldie, but a good ejw bring us to another brilliant stars deck. Sounds good. I also really like hitting it for, you know, the the double weaknesses. Like we like that about single strike and there's another deck that's my favorite that also hits for double weakness and that is her she foo mold tray. So that's it. Rapid Strike, Usha Foo and the Moltras V. I played this deck at the original one K and it's kind of the thing where it's like, I feel like this deck could compete with anything throughout the course of its lifetime. Not everyone saw it that way. It's fine, but I felt like I can make some really cute plays and it gets a little bit more consistent now that we have ultra ball. Right. So you think about what made it good before? Well, you know, I usually had like really good turn ones and one most of the Games where I got an energy in the discard pile to attached to a mole trace and energy attached to either a mole trace or an Ershafu, and then you know, I was I was just set up from there to make a lot of cool play. So I think the ultra ball really helps that deck. That was kind of the thing that I was missing with that deck where I had to play articuno to try to supplement. But then you don't really want that thing on the bench and most cases because it's kind of a a gusting liability and outside of drawing cards, it doesn't really do much for you. Draws you one card right, whereas ultra ball has just a lot more utility. So Erspoo multras gains that ultra ball and I think it elevates the deck certainly. And again it hits for weakness on both arkeys and mew so seems like going to be a good option. You could play luminion would be...

...something that I would consider as well, because that will allow you to potentially play a thin Ryhan line, like maybe just one Ryan, because that was something that the deck, the deck didn't play. In my version of it is like, okay, we're going to go energy switch, Shenanigan's and attachment, and that was the only way that I could get rapid GMAX, rapid flow off. But if you can play Luminion, then you just play like one Ryhan and then hopefully you can get that out whenever you need it. So I like the deck. I think it gains a lot with ultrabald, I think against a little bit with Luminion. That's kind of a you know, you don't have to play that car but something that could give it a little spice. And Yeah, I think that could be a nice deck heading into this weekend's tournament. You can't tell. We think fighting in darker good types to have covers and you know, it's just nice to have a snipe attack. Oh yeah, Multris is a super efficient attacker on the whole. So, yeah, a lot to like with that deck and a honestly like a lot of these like v Max, v Star decks. They're not going to be playing man a fees and stuff. No, no, that's certainly true. I think you know you're looking at Manafee in the one prize decks. Yeah, and that's a about it. I would agree with that. So let's talk about a multiprize deck then. Cool. Yeah, I think we have. We have two that we've kind of been talking about I haven't really addressed. Yeah. So, so let's start with an Oldie and that is Mu v Max. Believe it or not, folks, mew is still good. I know everyone was saying that me was going to die and that it was going to be the worst that ever with the drop of brilliant stars, and much to everyone's surprised, that is not the case. Me Is going to continue to be one of the strongest decks in the format. Other decks certainly can compete. It is not, you know, it's not an ssstier all by itself, but you just have so much going for it. You have the Mellow Atta for turn one huge amounts of damage. You have the Gena sect for basically unlimited draw throughout the game. You have the consistency and variety in your attacks, be it you can psychic leap to heal, you can use geno sex attack for just easy, simple damage, or you can use Max miracle to pierce through effects. I mean there's just like literally everything you could possibly want in a deck. And you loves ultra ball. It is crazy how much it loves ultra ball. Right it ultrable provides the hand thing for the Geno sect. It gives you an actual reliable search out for your UV Max's, which the deck honestly kind of lacked before, and it's just a good search card for any of your pokemon. I mean, ultrabol is so good in the mew deck gets absurd. Mew benefits just a lot from that card alone being present in the metagame, in addition to the fact it was already really good in it, in case you didn't know. Yeah, absolutely, the rumors amused death are greatly exaggerated. Yeah, I think again continues to be a solid contender. I mean there's a few different ways you could play it. The standard way that you know, Riley, you're talking about, but another way that I think could be pretty strong as well as maybe playing a more double turbo focused and Cheryl Build. So with the idea beyond that you're going to, you know, kind of forego the trying to get big plays off with the with the we the special energy, and just going for the double turbo and the the Cheryl plays and maybe trying to heal a little bit and getting things going that way. So I player stars desks, telling you to play healing. You wait a second, not even going. I'm not away lay a second here some naughty fashages. I'm just so okay. So why would you play healing mew? Because me you already has a built in healing kind of attack right in the Meu v, the basic mew. So why would you play a Cheryl based MEU deck? Well, if you're going to go against an archaeus deck that's not dark Archaeus, then you know they're going to two shot you. So you might want to have kind of an answer to that if you're going to go against yeah, anything that's that's looking to two shot. I'm thinking of like swecoon decks, ice rider decks, those kinds of things, and Ta de x, while we're on that. While we're on that topic, like it might just be a good idea to not have to shuffle in your pokemon and instead just be able to continue to attack with them on the field, and it makes a little bit more, you know, consistent. You're not having to dig out of your deck every time your mew and Youmw v Max. Yeah, absolutely. Plus there. You know, psychically, is not a completely sustainable strategy. You know, you need to get the to energy into play. You need to not get gusted as your Muse have to continually be benched in...

...re evolved right, and the damage pressure isn't especially high with psychically. So you know, it's not like psychic leap is just to get out of jail free heel either. No, no, and it just doesn't do enough damage, like it doesn't put enough pressure on so exactly. You know, it might it might just be that, okay, we're playing standard you, but we're going to throw in like one Cheryl and like to double turbo or something. Fine, you know, maybe that's what it is instead of for double turbo and three Cheryl whatever. Just something to consider. That would be one option that I would at least explore if I'm considering playing me you. We kind of already know what standard meuless look like and that should work perfectly well. But if you know you're going to play me you and you're thinking about, well, what can I do to increase the power level or give my mule list a new little spin or new dynamic, it might just be that kind of Cheryl Double Turbo Angle. Is a Cheryl Angle, folks, GW of let's talk about I mean we've referenced this card from multitude of time so far. What's the last archetype on our radar? Yeah, for sure. Last archetype in our kind of general top five for this weekend would be archias. There's a couple different ways to play archias. You could really play archias with almost any color. I think at this point I've seen water archias, dark archias, lightning. Archis like fire. Archy is like you can play it with pretty much anything in field. Generally good about being able to play a game of Pokemon right like with archias decks. You're always going to be in the game for the most part. You know, if you can get that v Star Up, you can star birth, you can find the pieces that you need. Is just a consistent you know core archais has right. So you can play it with pretty much anything. The question comes what is the ideal partner? What is the best partner to counter the metagame and give you a chance in what you expect to see and also what you, you know, might think would be like a fringe deck. So, Riley, I posit that question to you. If you're going to play Archias at the tournament on Saturday, what would you pair with? Well, I definitely would not pair it with Rye Chew. I'll tell you that much. The the damage calf is good, but the the all of them being weak to fighting type thing is not great and I don't will. I don't really love dark for the same reason, to be honest. I will say lightning, lightning. You could play it with with Ray Quasa, right, right, and I specifically said Rye shoot, not lightning. I know, I know, because re crazes is certainly a solid option. It's I still think it's great. I think the just the top too, that I would be looking at is like a water variant, either straightforward or with ice rider. I think just having that ultra consistent deck, there's a lot to be said for that. or I would look at playing. Honestly, I haven't really explored this, but I would love to find like a good psychic partner that isn't dark week. So I don't know what that would be. I haven't put enough, nearly enough, that process into this, I can tell as I'm saying it out loud, but that's something I would it's it's cardivore Bro I was thinking of Guardivar, but I didn't want to say guard of our because I think that cards like overall not great. No, it's horrible. So, so I don't think it's guard of our initially my thought process was like, Oh, like the pairing with shadow riders kind of there. But then I'm like you're falling into the same problem, though, or you're like week to the dark and the fighting. So like, I don't want those to be together. Actually, right, right, but then your other option is like guard for which don't love that for me either. I mean, I get you could play cake, sure, but it doesn't seem horrible. But does it seem good either? Yeah, it's you certainly have some decisions to make, some tough decisions. What are you what are your thoughts? Tw I don't know. Man Like it just feels like you can play that card with anything. So if you feel you know, it's just the kind of thing where you just pick a color, run with it and you know your guess is as good as anyone else's and you just you just try to make it the most informed decision. I would probably play it with dark if I were to go, yeah, play in that tournament. I that that would just be my like. Like play it with the play with the Moultrase, probably, because then that opens up. You know, energy switch plays to get this guy and is moultras. I know, man, I just I love I have a I have a you know what for moultrace. It just that...

...that's where my heads at. You know, you're playing an all too prize deck. You play it with Moultras. Maybe you throw in some kind of like counter energies or basic fightings. You can play like Zap dos to try to hit into weakness on your ass. Pokemon go. You know, make it, make it dark focus, but maybe a little bit more of a counterbox style to that would be a little bit about where I would go with that. Architect. I like it. I like it. I don't hate the idea of playing Zapp does, you know, deal with your opponents archias. There you go, maybe a little echoing horn action, little echoing horn action, but next year be in the place. That way gets a power of your attack easier. Oh baby, we're thinking of portals right now. So I think overall, messages, there's a lot of really solid decks out there. We don't know yet which of them is the best. Personally, I if I had to pick my top two of this five that I would take, I would say single strike and e to a nice. That's cool. Yeah, I'll be excited to see what and to a list come out of this weekend, because we were talking about that that before the cast night. I just didn't really have then on the radar, but obviously you know, after talking with you about it, seems like it could be a strong option for players. Yeah, I just love swooned too. So I hear you. I hear you so and taste cool. Let's then jump into let's jump JW. You mentioned that you have certain feelings for for Multras. I do, and if you're experiencing those kinds of feelings, then that you need to be taking care of with you down their hairs, and what better way to do that than with our sponsor, manscaped. In case you didn't know, tag team is presented by manscaped and we love our manscaped products. From the Lawn Barrow Four Point Oh to the weed whacker, ear a nose hair trimmer to their underwear and body wash and shampoon conditioner, MANSCAP's got everything you need to look and feel your best. So when you find that beautiful multras that makes you feel that same kind of way, you are looking and feeling amazing. JEM, tell us us about little bit about manscaped. Yeah, I just actually used the the lawnmower four o just the other day. Is Great, really nice experience. And now that I know I'm going to be out in public for the the one key potentially I might be going on Sunday, will have this still up in the air. Yeah, I know breaking this, but now that I know I might be going, might be time to trim up the old nose and ear hair. So that is an apperfect? No, absolutely not. So manscape helps me out with that. And if you guys have no problems with that, you know you're trying to get in your ears or nose like a razor or or I've even had to do scissors in the past, like my wife has had to. Had to be little, no scrunch, and then she goes in with a pairs. It's weird, man. There's some really weird things you got to do to get rid of body hair. Don't do that stuff, okay, don't do it. Do do with Manscape by manscape products. And the best part about it is you can get these products on a discount by using our code to HAG team for twenty percent off plus free shipping. That's one of the things that I just hate about ordering products online, so I had the pay for shipping. You don't have to do that when you use our code tag team twenty percent off plus free shipping. Thank you so much to manscaped for sponsoring the CAST GW. Before we talk about TC live, I do have a card of the day for you. I'll go quick through it so that way we have plenty of time to talk about our new favorite application on our computers. But I did want to give a shout out to a beautiful card from brilliant stars. If you're familiar with the lore of the cast, I have a really beautiful, crispy base at first edition Pikachu that was given to me by a close friend, and that same close friend their favorite Pokemon, even though they don't play the Games, is Ay Poreon, and in brilliant stars there is a gorgeous, gorgeous character rare of a poreon. Many of the character arriors in the set are amazing and beautiful. We've talked about them handful of times before on the cast, but I want to give a special shout out to the vaporion because it is just so freaking cute. It is swimming through like a forest, pond or lake of some sort. There's lily pads, there's like grass sticking out of the water, blues in there. His pants are all wet now because he's standing in the water. He's kind of confused what's going on. If they poreon, is absolutely loving what's going on there...

...and it's just such a nice card. I mean, this looks like this. Honestly looks like that one of the one of the cards where you'd see like an artist had taken art and extended it out and painted over the card. This looks like that and it's so cool and Nice. So I'm actually probably going to pick one of these up this weekend to get my friend. That's awesome. Yeah, I love the character ears. I had the opportunity to open some brilliant stars early from being shipped some some boxes from the POKEMON company international and I just loved the character ears. I think the Dedenne in the set is my person but I would love to get my hands on of a porion great cry absolutely so. Let's transition then into pokemon treating car game live. The news got here way to enjoy the POKEMON trading card game in an online space. It is currently released for a limited run of the Beta, currently exclusive to Canada, although there's been a huge uptick in Canadian population in the last few days, is what I'm hearing. Well, I just moved for Legal Regal really always a I'm in Canada and right now, if the cops a listening, so I mean. So we have pretty solid first impressions at this point, having either witnessed or played in the game directly, and I think first and foremost let's talk about what's good. Let's talk about what was a net benefit of the transition for Pokemon Training Card Game Live, and I think the main things for me is I can tell the the under the hood is much more robust. I can tell that just by looking at the game. And what I mean by that is tcg Oh, many of the cards felt like they kind of were just programmed as they went and like disjointedly added over time. I don't see that same problem necessarily happening again with TCG live. I have a strong feeling that many of the cards are more repeatably programmatically designed and we haven't seen any mechanical issues really in terms of like how the cards function, you know, sure, visual, yes, mechanical, no, I would say so that's good. I think the main benefit, though, of TCG live, far superseding any of the mechanics, is the the crafting system, the ability to actually build the cars that you want directly and have those available to you it. In terms of ratios, I always get a little wary when a new card game has like a crafting system of like what's the ratio here? You know, how much do you have to put into actually get something out of it? And do you live? Actually is pretty solid, I would say, like pay off to to input ratio. So it's going to be pretty easy, if you play the game, to get the cards that you want. Yeah, I will say I don't know to what extent just playing the ladder will get you the coins or the credits necessary to craft well, because, yeah, the angle that I'm coming at it from where you know, yeah, it's been pretty easy for me to get certain decks, but I input, you know, about two hundred and fifty codes into my game to get all the credits that I have to be able to dust into new cards and you know, obviously that's a pretty significant investment if you look at how expensive codes are now. So yeah, I think it's you know, it's tough to say like because because I feel like going, going, the further we get away from the migration period, like, the harder it's going to be to keep up with. I do agree with that, and part of the reason I think that's the case is because there's no there's no manual disenchanting of cards, right, like you have to have four copies and receive a V to actually disenchant your cards, and that goes for every variant of the card as well. So, like, if I have four copies of, I don't know, Dark Explorers Ultra Ball, and then I get four copies of brilliant stars Ultra Ball and then I get four reverse copies of real billion stars Ultra Ble, all of those will still be like unique iterations that still won't give me any dust, or credits, as they call them, right. So I think there is something to be said. I think once you have a collection, you'll start to accumulate the credits quickly, but you need like some initial input to get there. Yeah, exactly. And in the last last storry major positive I wanted to give and then you can flory to add more or look back onto the others. Is They do provide you a fair amount of like starter cars that...

...are very good. They have like hershy food decks available at the start. They have Zoshi's Amazon to decks available at the start and tally onlines are included as as part of some of these decks. They're not like four copies of Zoshi and out of the gate, but I think it's fairly generous for compared to what we used to get, especially, you know, like pairing a whole at Ashi and deck to basic blue. It's yeah, like, yes, it's not. Yea, Oh, absolutely. Yeah, you can definitely see that they are trying to get new players to kind of think about what a good deck would look like with the decks of that given you. It's like, okay, there aren't, you know, a full for four line of shadow Rad or Calie Rex, but I could see how adding more of those in would make the deck better and that gives me a goal to kind of work towards. So yeah, absolutely, they did a really nice job and kind of the setup catering the new players. I think that's the biggest like, like you know, finally, thank you. That I can say to the developers of this game. They really did consider what it would be like for a new player to try to get in, to try to build a new deck from scratch. Absolutely so, talking a little bit about the crafting system, what I think you know we're talking about. Well, it might be harder the longer we get out to kind of keep up with things we still don't quite know. I haven't really experienced because I didn't have enough diamonds, which is another subset of currency in the game, but I didn't have enough diamonds to get into the advanced or the premium battle pass, and that is where some of the real gains can be made, because you can get a bunch of them uvmax cards right now. Yeah, if you can unlock that, that premium battle pass. So that might be an avenue again to like keep players, you know, playing and just getting the new decks like pretty immediately if they can get a premium battle pass. And I think that really call out as well is it's called a premium battle pass, but normally when I hear that phrase I associate it with like real life currency being shange for that battle path. That's not the case for tcguly Ive. There's actually no true micro transactions. I'm sure you could make arguments right about codes being a micro transaction of some sort, but there's no direct input of money into the TCG live client. Right, like, right, they are not directly making money from this game other than you buying the packs to get the codes right, which I don't think they would. Factor is money made by the game exactly. So you can make an argument that's that isn't necessarily the right move and that they should make money off this game so that can support it better. But that's it's a different conversation and that's, I think, another yeah episode in the future. We want to focus on kind of what like initial impressions, what we've liked, what we haven't liked. We've already kind of talked about we gave the bullets for we liked yeah, and I just like I hate to you know, I want to offer I want to use this episode as like constructive feedback because, you know, it is in Beta and also the people that worked on this game are actual human beings. So I think we need to take that into account when we talk about what they've produced. Because, yeah, I know people that have worked on this game literally and people that are adjacent to this game, and they are fantastic people and I know for a fact. I know for a fact that they care possibly more than I do, possibly more than you do, possibly more than Andrew, possibly more than any pokemon creator you can think of. They care more about how the brand is represented and that, you know, then we do. Right. So, yeah, I want to just take that into consideration. Where it's like, you know, it's funny to like, you know, make jokes and yeah, every chace, some of these people that I know that work at pot them on. It's like, you know, hey, listen, I'm you know, I appreciate the effort that you put in, but here's the constructive criticism, like, here's what I just as a user of this application. If I didn't know you, you know, here are some of the things that I really just struggled with getting into p Tocg live. Yeah, so, with that said, you know, again I want to just shout out the effort that was put in, because we don't know how big the DEV team was, we don't know how big the budget was, right, we don't know any of these things. So it could have been a fantastic effort for, you know, because they only had a limited but, like, we don't know these factors. So, like, thank you for what the Dev team has done and then from here...

...let's give some just, you know, criticisms, but just know that they come out of love for the game and and, you know, respect, and that's really whatever. That's hard. It gets really about emphasize as well as we only say this because we care about the game and we want to see it reach its best iteration possible. You know, if we didn't care, we would just drop it and move on. So, exactly, exactly, well, that's said. Well, that said, let's let's get into it. I think we both have a really long list. Riley, you have yours written down, which I really appreciate. I'll just go first because I know you know I don't. You can definitely talk for than this cast is going to go about what you want. But one of the things that I want to bring up in this will be a jumping off point for future, for the future here. The one of the biggest things that I noticed in the game is that the the the like searching functions and some of the in menu selections, or not very intuitive. So, giving an example, when I go to the deck builder, it was not very intuitive for me to switch between different cards. It was not particularly intuitive to filter out cards that I needed in my deck that I didn't actually own. There's actually a filter that you need the check so that you can search for all cards. And if you don't have that, all cards filter checked off. Then if you search for a card you don't have, then you'll not see it in the list. It's like little things involving that. There's some Gameplay, just just technical things that just don't feel right. Like there are certain parts in menus or in the gameplay where if I click on a card and zoom in, that I can't just click on the white space around it to get out of that view. I have to like Clarax. Oh yeah, that one bothers me a lot and that's just really it's just really frustrating because there's kind of a basic like how computer code has been written, how these applications have been written. That's just kind of a no brainer at this point. That just didn't feel like it got baked into the game, you know, and and there's just some some navigation that I really struggled with I would definitely agree. I especially like the having to click on the xt instead of clicking in the negative space, is something that bothers me as a development lead myself. There you go. So I wrote down quite a bit of thoughts. There of incredibly high variance in terms of how important they are to the long term success of the game, but they're all things that I found notable enough to to at least take note of when I wrote them down. They are as I wrote them down, as they came to my head. I'm going to try and and jump through them in a way that makes a little more logical sense. So if it takes me a second to like get to a thought, I'm probably scrolling through my list trying to make sure that I didn't miss anything, because I'm going to go be going back and forth. Sure. With that said, let's start visually, because that's the first thing you noticed when you open the game, is the visuals by design of your eyeballs. So the visual direction of the game is very poor in my opinion. Right when you open the game you are greeted by half of a screen of a Shaman for and brilliant stars and half of a screen of bathroom tiles. I I have called it on the cast for the last couple months, the hexagon dimension. I stand by the Hexagon Dimension and I didn't realize the extent at which you were trapped in that Sagon dimension actually, and to say that the entire board is hexagons, the entire client is filled with hexagons. Outside of Gameplay, it's actually insane how many hexagons there are. It. hexagons to me are like what you feel modern is, if you were asked a modern would look like in two thousand and two like a futuristic modern vibe. That's what yeah, that's what that is. Yeah, the the part that kind of bothers me, and maybe you can rebut this, Riley, but the part that kind of bothers me is that there are other games that have come out that that they're not focused on like one theme, like it just felt like it felt like the developers all got together one night and they're like, okay, let's play settlers of Catan, and like nobody knew what that was, and then they're like, oh, there's my game. If this is so cool, this is so cool. I love that. I love the way these fit together there. They have six sides, and I could put two together and then I can fit a third one in there, like it's so nice and it just there's there's a stare all on this. It just it doesn't I don't know, like and I think the hexagon, I mean the Xcons, bother me all over the place. But there's also like two...

...distinct patterns in the bottom left and bottom right of your game play board that are like shape, like soccer balls, almost with the way the acxicons are position, and I can't UN see it. I just see like two giants, soccer balls in the middle of pokemon game, right, right. I think you don't I'm talking about so I absolutely do. So the hexagon dimension is strictly unappealing. You know, when you play Master Duel or magic arena, you're playing in like a physical space. Even when you play TCG Oh, you're playing in a physical space that exists. Or you know, it's bad to feel like it exists. Rather the hexicons. I could not be convinced that this exists and if it does, I don't want to go there. It exists in the Meta. So I was said, too much time with the heck of Gods. There is too much a blank space in the game. The game is clearly designed for mobile first and ported to desktop, and this is most obvious when you're in the game and there's a horde of blank space. Probably like fifty to sixty percent of the screen has nothing going on in it, which is a shame because the cards are very small. Well, what, okay, this bothers me. Let's talk about just the in game esthetic. It bothers me that everything relating to not the active pokemon is in a line basically at the bottom of that's true. Again, I understand that maybe there's some like mobile restrictions, but it's just very difficult me to think that they only thought about mobile and then, you know, they were like and nobody's going to play this on a desktop. Like it's just it's frustrating. So, which is so weird in that yeah, so again we're coming at it from a from a desktop kind of perspective as well, by the way. But everything is in this line at the bottom and it makes it so everything's really compressed and it's like they made a design decision that impacted negatively a lot of other design decisions because they have they put everything in a line. So now they have to make everything smaller. So now they have to reduce the card size. Now you can't really tell what certain cards do or what you know, even the art like it's kind of it's just kind of compressed right like it's it's you don't get the full picture of what's actually happening on the board and it's just it's annoying. It's really that that bothers me a lot. I would agree. That's it. I didn't really think of it in that particular or everything is just in a line. But you're totally right, and it doesn't have to be like that. Right, like before playing in in you know, in real life, like my deck, am I discard pile might be roughly closer to my vertically right. They are stacked on top of each other. The deck might be closer to my active than to my bench. Right. I might have like the deck kind of in the active zone and then the discard pile in the kind of bench zone. You know, just give perspectives there. And then, like my prizes, they could be literally any where. I think they even give us like they could give us just one card that had a number on it. Instead we have this line of cards for no real reason, like there's no reason it has to be a line of cards, but it is, and that just takes up space that could be better used by I think it could. I think it could be better used by the cards. Like what I want to see when I play Pokemon and what I think they should feature is the art of the cards. Yeah, like the art in this game is the best art, like it's it's modern art, like the artists are fantastic for this game. They are there and their way better than any other game. I think, even on like a set, like I could take one set and compare it against an entire games worth, catalogs worth of cards, and I would say, you know, pokemons. Like I could take evolving skies or brilliant stars and put that up against the entirety of Yu Gi Oh's art and be like, I really still just like pokemon better. Like they the art should be just featured in the fact that they're crushing the cards and crushing everything down in the gameplay experience so antithetical, I think, to some of the core principles of the trading card game. I would agree. So, you know, gets carrying on on the theme of like visuals again, that's kind of our first bucket. Here is the the bench is just really unsatisfying, like you have these cards that are just crunched into nothingness. You know, you there's plenty of room on the screen, at least the desk stop to fit the whole cards. So why not, especially for cards that are like full art and stuff. You just don't even get to appreciate the wonderful card that you spent your credits crafting. Yep, you and continue to...

...sit down. The themes of visuals. Graphical Fidelity isn't great. If you watched Andrew's first stream you saw some crazy stuff happening. I haven't seen that level of craziness since Andrew's first streams. I don't know what happened there, but there is still some like weird, like fidelity issues going on, like sometimes cards just don't load for a little bit and you have like a backwards card and it's a roadom phone or whatever. Other Times you have like weird poppiness, I would say so, like when you promote a Pokemon, it has a visual effect that plays in the Hexa gone dimension and it was really bizarre because sometimes it seems like that effect isn't like loaded all the way. There's like weird black lines through it where I think they're supposed to be something happening. So it's just bizarre and if it's, if that is intentional, the fact that it made me think that shows that there's a problem with what was intentionally designed. So yeah, like the Fidelity of the graphics isn't all the way there. This one is like maybe a bridge between game feel and visuals, but the attacks of like no animation really associated with them, at least not one that's impactful, and that makes a huge impact into what I'll talk about later with like Hawf. The game feels the this is really nitpicky, but like status effects and the the buff and the D buff arrows all look horrible. Like confusion. Looks like it was done in Ms Paint. Yeah, that's a big issue that I have as well with the game. One of my overarching kind of takeaways from what has been created in Ptcg live is that it doesn't feel like we are playing the POKEMON trading card game and I just want to check out into game feel proper after visuals. Sure, sure, sure, so we'll get to kind of fleshing that out a little bit more. But one of those aspects is you know which direction every card is facing. It's kind of weird to me that, you know, everything scrunched down so we can't even read the card. So it's not like a matter of okay, we had to have everything facing one way because otherwise people wouldn't be able to see what's going on. Know, these things are really compressed. There's no way we can read it anyway. We're all just do it going on visual you know. So so turn those things around, but then, you know, yeah, you get into these the visuals of confusion or burn or prowlyses like it just looks kind of awkward because you're not able to spin the card in any particular direction like you would when you're playing the actual game. And I want to specifically reference the arrows. So so, for example, it let's say that you used Meta Grows v Max's attack and you're going to do a hundred extra damage or a hundred fifty extra damage on the following tern in Tcg Oh, you get this little green circle with and a white up Arrow inside of the circle indicating that that Pokemon is some sort of positive effect on it and for a negative effect it would be a red circle with a down Arrow. They have kind of done that same thing on tcg live, but it is like the ugliest asset I've I've seen man it is and there's like almost like Javeegg artifacts looking around it. But it's like a just a green Arrow and a red arrow. But sometime I just doesn't look right. I can't quite describe it. Look at it yourself. You'll see what I mean. They just look off. They don't they don't look like they belong again. Staying on visuals cards when they're not immediately in your focus. So like if they're not like a card that you've like blown up to view the details of the immediately go to a lower resolution and it's noticeably. So it's not like it's not like the card is small on your hand and the so they just put it at like twenty p Stet of one thousand and eighty because disabled space. It's like they go, they go down, down and it looks weird and it's just like almost jarring. Oh for sure. In terms of visuals, the hollow patterns are very like inconsistent and how satisfying they are to look at. I won't harp on that one too much, because that's there's a good yeah, there's a green tint to them. This one could kind of be like visual or Gameplay, but The v Star Marker is like not super visually clear what's going on with it. It's they're both stuck on the right hand side and they're both they both start for you and your opponent in like a grayscale and then they get a slash through them when you've used Your v Star power. Just to me like, based on...

...like how you know, you visually represent games, I would expect it, like pre used, to be kind of in color almost, and then and then go to grayscale after you use it's like, I know it's like a minor thing, but this look like the visual language of games these days would lend itself to that, in my opinion. Sure, sure, and then this one. I'll say that one for USABILITY. Let's go into let's go into game feel. so JW reference to how the game just like doesn't feel genuinely like poke on, and there's a lot of things that contribute to that. I think one of the big ones is the board doesn't feel like a real thing, you know, like you have your cards facing the wrong directions. You have your prizes laid out some bizarre way. You know, your bench, your prizes, your deck and your discard all on a line. Like, good goodness gracious, if I saw someone do that in real life I would go because it a judge you crazy. It just it's interesting to me that that's the case, because if the goal of the client was simply, as Ptcgo to a teaching tool online similar players, you like, an online simulator, just a teaching tool for players to, you know, kind of level up so that they could play in pokemon sanctioned live events, then why would you make decisions that didn't, like, represent what would be expected and an actual tournament? Yeah, I would that. I really just don't get that. where it's like, if this is simply, you know, a you know super free to play, just kind of a tool for new players to get them up to speed, why are their decisions being made that actively go against what you would find in a tournament setting? It just it's very bizarre. Everything turn the same way. Maybe it's just again, a mobile decision, but certainly they could do something different for the the the desktop version. Like I just don't get at the prizes the way cards are turned doesn't lead itself to turning things for status conditions, and the benches are really awkward. Where the decks are placed are not where they would be placed. Yeah, an actual game. There's just a lot of things about the actual space of gameplay that just aren't how people actually play the game. Yeah, and I'll even go like to the to the next step of this and say even beyond the fact that it doesn't look or feel necessarily directly like pokemon cards, it's just like not satisfying to perform actions in the game as is so, for example, when you play like a powerful ten man, a legendary card and Harstone, you know that card will do something crazy. It'll affect the Bob some way, you know, even if it's the most vanilla thing ever and it doesn't like completely wipe your upon its field on some and it'll like shake the board, it'll it'll creak cracks in the arena as it hits the field, stuff like that. You know, there's no like there's no kinetic energy to playing cards in this game. Right like you, you slide open your slide over your bundle be onto the bench and he kind of ends up there and as the same impact as if you were to slide a vmax under the bench and even outside the impact. It's like you don't even control like we're on the bench, they go and stuff like that. It just it feels odd. It just doesn't feel it doesn't feel like you're doing anything. You know, it just it feels like something happened the completely outside of your your agency. Yeah, it's good way to put it. And and it goes for like a lot of the actions in the game. One thing that I think contributes to this as well is like there's no snappiness to the game either. So, in addition to like not being explosive and interesting, there's no snappiness to it either. So, like the actions are slow, they take a lot of time. Cars like shove up into your face for no reason. You know, when I think of like attaching an energy, for example in TCG Oh, like the energies goes on the guy and like right, we know, we know what happened there. But like a DC live the energy like comes right up to your face like okay, here's the energy, make sure you're aware of what's going on, and then flies and one of them. One of the interesting things that I actually now that I'm in Phcg live, like I'm gonna give Ptcgo credit for is that with certain actions they made sure that the other player acknowledged that action. Do you know what I'm saying? Like there was kind of a checkpoint at certain at certain spots to make sure that certain game actions were understood and acknowledged by either player,...

...and that doesn't happen here. So, as an example, in PTCG live, if I'm looking at my opponent's discard pile, actions can still be going on like on their side of play while I'm looking at their discard pile that I would have no idea that they've done and it just like real life fair. Oh well, I know, but like, but, like there's no there's no audio Q. Yeah, I think they'll lack on it's not the lack of strong audio q. This is kind of what you're really getting at there, in my opinion, because I think, TC you actually for for sound effects. I mean at least to me, like there might not be the most interesting or good sound effects, but like I know what the energy attachment sound effect is, for example, I sure I know it. Like the coin flip sounds like things like that and that like it means something. Getting back to like the snappiness, though, like even outside of some of that simple stuff, you know, outside of like the the auditory feedback and stuff like that. HMM, it's it's just not. It's not the you know, there's no snapping, is just such a good word, you know, like when you play a crushing Hammer, for example, the text box comes up like your opponent is flipping a coin and then the coin flips and it takes a really long time to do that and then the coin lands and it's like okay, it's a head. And then if you flip the heads, you've got to drag the cart. You can't click the card, you gotta drag it and it's just it feels gross. It's like you're going of molasses to get this crushing camera into play. Yes, yes, and it feels icky. Yeah, certainly on a desktop you would expect kind of a click, click. Yeah, in fact there's not. There's no click drag, there's no clicks. Basically it's all dragging, which is not a good feeling. The the other odd thing is there were actions that were like so streamlined in tcg Oh that aren't in things like this. So, for example, like if I'm playing a Rye Shue V and and discarding all the energy and play, for example, on Tcg Oh, how you might do that is you can actually just click on the little energies attached to your pokmon and it'll know like okay, you wanted this energy from this Pokemon, let's discard that one. On TCD live you have to expand the POKEMON and click on each energy of their is individually, then click the x button to close that pokemon go to the next one to do that for all the Pokemon that wanted this card for like that's so icky. It just, yeah, I don't know better way to describe with him like Ikey and and not snappy. It feels bad. Yeah, because for sure other like game field type things, is some of the things are just like not super intuitive. So, you know, like Pokemon brandish whether they are not they have an ability, but it'sn't like gray out if you've used the ability or anything like that. It just like little things that would make the game look and feel better to play. You know, I don't need to see this giant brandishing that my bi Arrow has an ability. I care more if I can use it this turn. The other interesting thing that I think about the you know, we we're just talking about abilities, and that's a really good point that you bring up, is like how do we know that it ability has been used? We kind of don't at this point. Like we can tell The v Star has been used, but that's only because there's an actual, you know, marker, right, and you can only use one per game. But one of the things that I feel like would be kind of cool, that would be a pretty easy implementation, would be, when you do use an ability, like if it would, if it would you know, and if it would do something more than just a tiny little text that comes up on the screen, if it would again, you know, we kind of kind of come back to like well, if it would modify the the Hex Gon dimension like that would be kind of cool, like if if it did dashed behind the screen like the POKEMON card. Honestly, yeah, it's like literally just the ore of the card and the hexagons. Yeah, and and maybe this is a thing where, okay, it's Beta and they're adding like different functionality like that, but that is certainly something that I would look to is being like a very simple fix where you're just when something is announced, when there's an ability being used, it shows up more than just a little line of text. Yeah, states the and I think in general, like that line of texts is is overused. You know, it displays for like literally every single action that comes up during your opponent's turn, and it's not helpful, you know, and it appears almost like obtrusively at times. So, for example, like when you're when a pokemons about to attack, this is something that like really bothers me and I can't like maybe it doesn't to other people, but when your pokemon is about to attack, you know, let's say your Mu is about to is about to Max miracle or something, the text box will appear in the middle of the screen saying Max Miracle and then your mew, after that is said, will rise up and the lack of animation will happen in your your will take damage. To me, it makes more...

...sense if them you comes up, like it rises up and then it says Maxi miracle and the damage happens. Like the order of operations just seems wrong and it it feels wrong to me. It feels add right right, you know, like when I'm attacking in real life I'm either just saying it or if I'm if I'm lifting the card at all, I'm saying it like as the event is happening. You know, right, right. I wouldn't just like I wouldn't say Max Miracle Then pick up my view it like point at the target. Right for sure? I don't know for sure. It can't quite describe, but I think you understand what I'm getting at. Another like game feel thing is attacks and abilities, even if you can't use them, just like the way they appear visually, the language of the visuals says that you can click on them. Basically, you know, like if, let's say I've already used my vstar power on my archis, if I click on my arcist like attack with it, it'll still show the vstar power and like a little bubble and like, obviously I can't click it and do anything. But like, so why is it showing me at all, like just don't throw it. Same same for like an attack that you haven't fulfilled the cost for, and so I just don't get why it does that at all. You know, like when I think of like TCGEO, and I hate to believer the point for like if I think of TCG Oh, if I haven't got the energy to use an attack, it just isn't one that I can click on right exactly. So I'd't understand why that's different. And there's like a lot of minor things you can say about the game feel, but I think I think that covers like kind of the the baselines of it. Is just like doesn't feel like you're doing a lot with your cards. It feels like it almost feels like you're in table to Sim and yeah, that that's the most frustrating thing, where it just nothing, nothing happens. Yeah, nothing's happening. Nothing feels specter. They tried to do that. One thing that I really dislike is like how certain cards hover. I don't know if you've noticed the actual path of certain cards. So let's say you were to play a quick ball. What happens is the quick ball gets played onto the field and it's in kind of the same plane as both yeah, Pokemon, I know you're and then it comes back up into kind of the floating zone and it just kind of wobbles for a while and then and then it goes down into the into the discard pile. When you're finished, like it's just the path of it is like very unusual. I don't know why it goes down under the field to play and doesn't just stay there, because that's again what would happen in a real life setting. Is, like you play a card, it stays on the field until it goes to the discard pilt. It doesn't go into this like floating thing. What are you like picking it up to read it or something? I don't I don't understand what that's supposed to simulate. A couple of other like game feel nippicky things. We talked to four about how it like kind of takes you out of the action a lot with the text boxes, the the fact that like you can't scroll consistently with your stroll wheel if you have like things to scroll through, is really odd and doesn't feel well. The fact that your hand like stacks up and you have no way to disable that or to rearrange the cards in it. Like. I think one thing that I've noticed pretty consistently with modern online trading card game clients is they have some kind of thing that you can do idly with like your mouse during your opponents turn or like when you're not doing anything. So I sure on our stone you can interact with like the arena and like make things explode and stuff and it's fun, you know, and you you know you can emode or click on your guys and do stuff like that. In pokemon, like you can click on the hexagons and make them light while you're clicking on them. And that's it. You can't rearrange your hand. You can't. You can't click on anything and have anything visually interesting happen. Is just I think, especially like the way the hand looks and feels. This is not good to me. I also don't like how there's a counter for the cards in your hand. I think that works great for the opponent's hand, but for your hand it appears like right in the middle of your hand and it almost looks this. It looks actually exactly the same visually as when your cards are stacked. So yeah, it's like do I have five boss's orders of my hand right now? Like, what's going on? Yeah, yeah, yeah, if you don't know about the game right again, you're a new player. If you had four or less on that number, you wouldn't really know whether that's, you know, hands, eyes or how many of that card like it's just not least like it's not obvious. I'm going to keep saying visual language. At least, like have the visual language of your total hand and the subcards with in your hand be different. You know, have that be a different symbol or something. It's the exact...

...same symbol. So so it's confusing. It's weird. And then they'll the last game feel. Thing I'll really touch on before we go into like Ui Usability, is you have to manually draw your last fries cards. That is so funny. What is so funny? What? Yes, I did this. I tested this because, you know, we're just early, like I want to see everything it. When you take your final prizes, ptcg Oh would just autocomplete the aim in ptcg live. You could sit there for the entirety of your timer and it's just so fun like. It's such bm what to your opponent you have to take those last physical prizes. It's very social. I don't understand why, why that's that's part of the part. That's maybe the thing that frustrates me the most is when some of these like worked snappier or better or more intuitively, and TCG oh. This supposed to be upgrade right, like, I'm okay if it doesn't feel as good as expectations, but it's got to at least it's got to at least meet tcg Oh, right, right, right, if it's not, yeah, well, I mean there's there's something to be said for that, right, because it's like two different DEV teams. Right. No, I understand. I just think it's not a releasable product unless it meets tcg oh. Oh, I see what you're saying. Yeah, I I would have to agree with you that it's got it. It's got at least feel as good as CCGO to play. So those are like the game feel things. There's certainly like more knit picks that I could get into. I do want to talk about usability, kind of a like Ui design outside of the game, like in the client. So the first thing that bothers me is the cult the way like the deck builder and Collection Works, namely like stacks your cards together. So, for example, if I have for dark explorer Ultra Ball and for brilliant stars Ultra Ball, it'll show eight bull tra balls and I'll have to scroll through all the arts to like figure out what's there. That seems much less intuitive to me than like just having them be separate. And I'm not like totally bothered by it, but it's also just like kind of weird, like it stacks the rarest one on top, but I might only have one of those. For example, I might have one gold uld tri ball and then for other ones, and it's just like not representative of what I would actually play. It's just is weird. I wish they are separated out more. Yeah, or at least I wish lea could. It was a toggleable, you know, like I wish I could toggle it to separate out every variation. Yeah, of the card. Yeah, for sure, for sure. The another like mechanical thing that kind of bothers me is kind of sticking the theme of the Deck Builder. There's no way to get to like an evolution line from a single card. So like you think of if you're building a Tortara deck, if you and TCG Oh, you could right click on the Tortara and hit the Arrow button and you'd get to your grottles and your turt twigs. You can't do that. You gotta certain, you gotta remember the grottle, you gotta search for gottle and find it yeah, yeah, yeah, there's there's definitely a kind of smoothing out of the deck builder so be done. And you know, especially I people who don't play the video games, like only play the car it's they don't always remember super while like the names the middle and baby forms. So you know, they might forget who grottle is. So true the Google search like baby Tortara, what it is thesh just that's sucky. I don't really like the mechanics of the crafting and deck building menu in general. The way they arrows work and how you exchange for crodits just isn't like. It's not like an intuitive or satisfying process. To me it almost feels like the crafting men, you should be like a separate from the buttons to actually build your deck, in my opinion. I don't know, you might feel differently about that one. That's a little personal, but I don't like how that works. Yeah, the Oh, I forgot. One more game feels mechanics thing. You can't see your hand when you promote your pokemon. Yeah, that's I mean that that should be a pretty easy fix, I hope. But you're right, that is a problem. It's still worth calling out because that's insane. Yeah, there are some things here that just kind of make me go, did they have? They have Beta Tester? They have like, I mean we are Beta Tester. Sorry, I take that back. They have like focus groups? Yeah, alphabels, like internal testing or whatever. Yeah, and maybe they did. I don't need to like throw them under the bus or anything, but it's like they're just some things in here that just kind of make me go huh,...

...yeah, you know that that's really interesting, like that is a big that is a big point of the game. Is like you get something knocked out yet to make a decision. I want to promote right like that is a very easy catch as well, and it should be a very easy like recoding of of whatever. You know code is surrounding that, but it's just, yeah, bizarre. It's bizarre. I did text Andrew yesterday. I think that, in particular, is probably an easy win for the devs. I think there's probably just a function call that happens at the start of your turn as opposed to at the end of the attack, and so that seems like it's fixable right, very easily. I think. Hopefully other like Ui usability things and I guess I'll just like broadly speaking, like systems type stuff, there's three currencies. There's really only two that like mean anything. You got your you got, you like, your gems, and you got your credits. So what are the what are the coins doing? You know, like the coins are only used to buy visual stuff, but you buy the coins with the gems and it's not like you get the gems by using real money or anything. It's just the gems are another currency in the Games. So like just just have two currencies, you know, have the car craft and currency and the stuff currency. Yes, right, exactly. The yeah, the currency doesn't make much sense either. I'm kind of small brand on that. Like I don't play a ton of online games, so I'm not really maybe this is kind of you online with what other Games do, but it doesn't just seem needlessly. I mean the fact that you can exchange the gems for coins just this makes it all the more bizarre, because they have this like currency tab and all you can do on it is exchange your jets for coins. So just get rid of the coins or get rid of the gems. Is One of them. Right, like this argues established rate for them. They're in too deep bro to either committed to the committed to the bit and don't know how to get out of it. So that's weird. Another like system thing is there's no like spectator mode or anything as far as we can tell. I think that's just such a major win that like we've been asking for for so long, alongside ranked so I'm disappointed to not see that. Also, the ranked ladder. You can make arguments one or the other, but it doesn't seem like there's any actual like numeric ranking associated with it. Maybe it's different and when people actually get to like the archiest tier, but I mean the way I would personally like to see it is something kind of like like harstones, like legends system, where you have more generic ranks for a period of time and then you get an actual numerical rank once you're in like the top Etche a lot of players. Sure, I'm I don't really like that. It's just like a tiered ranking system. It makes it hard to tell what the tears actually mean. Yeah, and think that's I think that covers like the main bases for systems stuff. I will say like the avatars themselves is kind of bleased and visuals and system is just kind of they're ugly and weird and they have toes, like I didn't need to know that. They didn't need to do that individual toes, and those toes are long, man. I just I wouldn't have programmed sandals. I would have kept it two shoes. I will say. I will say of the game, the the happiest I've been playing the game has been surrounded by the the avatars, because they have funny catch phrases. They look really weird, they do weird poses. They're kind of funny. I've smiled a lot when I've thought about them, and maybe not for the right reasons. I maybe not, yeah, right reasons, but I've devil's smile. Yes, yeah, I mean I think the avatars are kind of fun. I will stand by they look like Gamekey characters, but I think at least the system is fun. Of like cus. It's always fun to like customize your own little guy and like make him say something funny. You. Yeah, that's I just literally the whole basis of the game franchise. The sins right, it's that. I wish they want to sky. I wish they would stop breathing so much. You wish death upon them. No, I just there they breathe too much in the game, like well, I think the real prop is they breathe in sink with each other. So for sure. So that's also a huge deal. Also, like very vital minor visual thing I noticed is on like the last couple of frames between when you take your last prize cards and going to the victory screen. You'll notice this if you actually pay attention now, is if you look at the avatars on the left hand side on those last couple frames, instead of being like a closeup of like they're...

...of like their profile, like their linkedin photo, it becomes it zooms out, way, way far out, because I think they only have like one asset that can that's loaded at a time for the the Avatar. So it zooms out to their full body in that little frame like for just a couple frames right before it switches. I don't know why, but that's just like so crazy to me. It's look so weird. And so I think overall, like some of this stuff is nitpicky, some of this stuff matters a lot. I think the things that really matter a lot is the game is unappealing to look at and it's not snappy to play. Yeah, and I worry. I think the thing that makes me most concerned is I worry how easy these things are. To fix. I think things like even the currencies, but like things like bugs and glitches and and stuff like that, is easy to fix. But to completely change the way the game fee uals to play is a much right taller ask. And and what makes me most concerned at the end of the day, is I want this game to grow and be successful. I don't really care if, like, we have CP events on trading card game live that. I'm not that guy. I know a lot of people do care about that, but I don't really care about that. I don't really necessarily care if it's completely on par with master duel or arena, although it's certainly love it to be. But this just isn't a game where I would be like excited to like share this with my friends and like have them play it with me. Yuh, and nor do I think like if I even if I was excited, I don't think if I showed it to them that they would be interested. You know, yeah, when we think of the phenomena, the phenomenon that master duel introduced to Yugi. Oh, this is not even close to what the experience of looking and playing tec live is. I completely agree. I think it's very fair to put it in context of what has been released recently, and so we look at magic, the gathering arena that was released five years ago, and we look at Master Duel that blew up. Like you know, if you didn't follow you you I follow a lot of Yugio players because, you know, I'm trying to, I'm trying to figure out how how they do it, like how they make such compelling content and how they get, you know, so many followers and so many people interested, even when the mechanics of their game are like very poor and they don't really have a competitive, like a strong, competitive spoke round. Players try not to talk about how bad Yugio is within five seconds of it coming up challenge. So true, so true. Okay, and I don't get by all the Yugio players that are listening, but I mean, you understand my point here is just like they they cornered the online game like TCG, kind of sphere for I don't know, a week, two weeks, a month, like they had it like there were so many people watching, so many people interested, a lot of players playing it and and it was, by all accounts, largely a massive success, you know, by pretty much any metric that I think you look at. If POKEMON TCG live was to release in this state, this is we and we've been saying this. This is a glorified tabletop simulator. You could get a very similar experience playing the old client or playing on something like tabletop Sim like. It just doesn't have any fun factor. There's no element of like individuality, of like personality in the game. It's all very sterile and that's worth calling out to because Pokemon is such like a personable, fun, lighthearted series, so to see like such a stare role environment to play it in feel so off. Yeah, there's definitely a disconnect between what I want to see from pokemon and what I do see from pokemon. Right, Pokemon is this fanciful, unique, you know, fun, creative, out of the box crazy series. Right, wild things happen, like you watch the anime. Just crazy things are happening in every episode. Seriously, you know, things are blowing up. You a little pokemon are defeating big pokemon like that should never happened. Like there are there are giant airformist pokers sizes. Take there. You get my point right. It's like and and there's there's something to root for and they all have individual personalities and it's fun and it's just cute and it's cool. And with this game they've really stripped away a lot of what I love about the franchise itself. Yeah, and that that's kind...

...of that's I think why you're seeing a lot of backlash from creators and some of the bigger names that are discussing this client is just because there's a lot of that magic that that pokemon has inherent in the franchise that they built up through years of the card art or two years of the anime or years of the video game. Yeah, that is and I wouldn't even say lacking, I would say is not present. Yeah, in this game, I would agree, I think, and I think it's unfair to the criticisms being parlied to to just hide behind that this is advertised as a Beta, you know, like they actively chose back in in the fall that they are going to advertise this product to us right like this is this is something took enough pride and to start showing off at that point and really truly in terms of like gameplay and visual direction. As far as we can tell, nothing has changed. Like surely there was like back on stuff happening in that time. You know, they added, for example, of the the cards from sun of moon, lost thunder that we're not going to be included on release. But I'm skeptical that some of these larger changes will happen in a timely fashion and truthfully, like in the modern day and age, like once a game is available to be played, you know, once a Beta is publicly available, which it effectively is, that's the game. You know, not to say that it won't receive massive changes, but this is the this is the released game at this point, I would say. I know it's called the Beta, but it's released and people can see it and people can play it. So regardless of what happens six months down the road, it could receive a complete overhaul, but the tone for the entirety of this game's life has been set and that's a it's kind of disappointing. Yeah, yeah, you said it very well. I mean, as I always try to keep my expectations really low, you know, and no, just in anything. I don't know you said specifically that phrase on the cast before. It always makes you laugh, but you know, to be and I know there are a lot of people like in the company that that are. You know, we're very proud of this and I really hate to like crap on their on their pride, because that's I know how that feels personally. That's not a good feeling. Yeah, but as a as a person that's played the game, you know, pretty much since the inception, as a person that has played and known intimately ptcg Oh, since that's since that games inception, to be presented with this as kind of you know, being presented with pcglive, as this is our step into the future of the POKEMON trading card game, is not only disappointing, but it's very frustrating and, yeah, kind of sad. I'm you know, I'm kind of sad talking about this and like, coming to the end of this episode, I'm saying these words like my tone is definitely changed, because this will be what we work with and this will be how we try to introduce new players into the game and this will be how we, you know, try to create content, and it just as falling in a lot of aspects. POKEMON, if you're listening to this. First off, developers, I don't blame any of you individually. I think there's plenty going on behind the scenes. Were not privy too and I'm sure that there is lots of harder equip into this. POKEMON, if you're listening, please introduce by her transactions. Let us pay for this game. We will gladly pay to make it better. Yes, yes, okay, so that's the other thing too. That's a whole other episode. But if I had to pay like a hundred bucks a year and you're able to hire like five times in the developers and just completely one hundred and eighty this thing, let me do so many people with gladly do let me do it please, because there's so much potential, there is so many let me buy Jeff, let me buy jazz, let me buy credits, like, what do I gotta do? Because we all want this to succeed, right, like we all wanted to succeed. We want to pay to see it succeed and and yeah, you know that that there's some hope there. I would pay a substantial amount of me to see the succeed. Hit me up, like, let's figure something out. I think that's EDJW. If people are looking ahead as...

...up, there's no better way that our social media. So you can find us on twitter. Let us know what your thoughts are about pokemon trading card game live. Do you agree with us? Do you disagree with us? Do you think we're buffoons? Do you think we buffoons and agree with us? Let us know so you can find me. It's mouth riles JW at Real John Walter, and the TAG team podcast has a twitter as well, at tag team pokemon. If you want to get it on the action and check out gameplay live, for treading card game live, you can check out GW switch, Daniel at flex daddy righteous and if you want to listen to our thoughts live, you can check out my twitch channel, christad slash mutter, and, of course, on your favorite podcasting platforms. Be sure to rate and review. Helps us out in the algorithm, gets US boosted, and maybe that will lead to pokemon hearing our cries. And please for help. You guys make it happen with a simple rate and review. I don't know if that's how it works. Well, well, and always dream. I wouldn't say there's a one to one correlation, but you can search. Try say it. I was gonna say I wouldn't say it. It doesn't help. I wouldn't say there's no effect. Not One to one, but not to zero either. So so give it a shot. Thank you all so much for listening. We know it was kind of a Downer the second half, but we'll be back with more fire takes, either on tcg live or brilliant stars in the new ours next week, and we look forward to talking with you then. Pease see you.

In-Stream Audio Search

NEW

Search across all episodes within this podcast

Episodes (144)