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Tag Team Pokemon TCG Podcast
Tag Team Pokemon TCG Podcast

Season 4, Episode 28 · 8 months ago

4-28. JW and Riley's Origin Forme

ABOUT THIS EPISODE

This episode is our long awaited catchup on the many new cards revealed-- come check it out for a sneak peek into the future of the game and the immediate future of Brisbane!

This episode is brought to you by Manscaped! Use code TAGTEAM at checkout for 20% off and free shipping.

Yo, what is up? Guys? Looking back to tag team, POKEMON, trading card games from me or podcasting? Do My name is Riley Hulbert, joint as always by my good, good friend Mr JW Curry Wall Gw. How's it going today? Hey, it's going pretty well, Riley. How are you? I am doing freaking swell, man. I gotta say I just came back from like another one of my classic like go lives, launch of the product situations. Got Back last night at zero pm and this is probably the probably the third most hired I've been recording the cast. Okay, not the first of the second, though. Will be in and out and have you, you know, counting sheep and no time. Sounds good. Man. How's it going well for me? We have been obviously preparing for the baby. So yesterday we set up the nursery. So I already had the crib all set up, but we hung some stuff on the walls, put up some shelving, unwrapped all the books that we got his presence, put him on the shelves, but that guy can't read. Well, okay, that's her. There were some books that were really good and then some books that were not so good. Like there's this one book that's like it's like push the button and then it just has a yellow circle on the page, and then it's like push the yellow button and then you push it and literally nothing happens. I mean it's just to d right. It's just printed on the sheet, but it's like why would you tell them to push the button and then nothing will happen? or it's like and then you flip the page, push the three red buttons, push the Green Button six times in her it's like they don't do anything. They need to instentivize the buttons exactly. My kids going to realize hey, I'm being ordered around by a book out and I got no benefit. Yeah, they're going to learn to disrespect authority. It's right. I'm not a big fan of of that button book, but everything else, yeah, it's coming along real nice. Have you litter the walls with sublimtal messaging to make sure they get into pokemon cards? Well, so I was thinking I had a funny idea. I was like how, because we pretty much have everything off of our registry, just thanks to and's work, friends or our family as I was like, wouldn't it be funny to make a Pokemon like plushy registry. Yeah, and then, and then, like as an incentive for that, like take a picture of my child holding each different stuff, pokemon plushy. So I thought about that. We did get one Pikachu holding a cupcake. That's very cute. So that is kind of her first I was from a friend and then I of course have just like random plus shoes that that aren't behind me right now, so those will also be donated to the cause. There you go. How exciting. It is very exciting. I also hear that they have pokemon picture books like for I think they just released the line of pokemon picture books for like birth through three or something. So yeah, it's pretty cool. That's awesome. Yeah, man, cool, cool, well, we have a lot to talk about today. We do. We have deferred talking about new cars for I think three episodes now. So yes, there's a lot of new cards. So if you like new cards and here in our thoughts on them, good news. We got plenty of them to share with you. We do. Yeah, Haye, that good stuff for sure. Then then you're a hater, so that's on you. It. Towards the end of the episode of we'll talk about some of our top decks in the brilliant stars Meta heading into the Brisbane regionals, potentially also a good sneak peek into Salt Lake City. But really the the primary suspisode is going to be our new stuff. They'll look forward to. Yeah, definitely, definitely. It was kind of cool to see some of the stuff on Andrew's channel this morning. Plan with some of the newest, you know, unreleased, like new cards in Japan, unreleased her cards. That's pretty interesting to get kind of a taste of what's to come. Yeah, agreed. So, JW, why don't you kick it off with one of your favorites from the bunch here? Sure. Well, I'm going to probably steal a little bit of your thunder Iley and call out hissuing and Samurad v Star, Hissuei and Samurai v Star. Two hundred seventy he dark type POKMON merciless blade for a couple of...

...dark and sentergy does a hundred ten damage and if your opponent's active has any damage counters on it, this attack does a hundred and ten more damage. Now there are a couple ways to augment damage counters on our opponent's pokemon. We obviously have Zigzagoon, which probably comes to mind, you know, the the most obviously, but then there's also, you know, things like Flappel. To get there, you could pair it with the intellion that can snipe damage. But his Studian, Samura, also has a v Star, Power Cutting Star, Moon cutting star. Once during your turn you may put four damage counters on one of your opponent's Pokemon. So you know, if you don't have damage counters, you can get it there with the moon cutting star. So one of the things that I think really attracts me to his suing and Samurat is just the ease of setup. You're only, you know, needing a couple of darkness energy to hit for potentially two hundred and twenty damage, which is a pretty good kind of cost incentive to to return. And obviously we're getting dark patch. So you're very easily able to stream these samurats and hit for big damage. Yeah, he's see in Samurai as well, can very quickly knock out like opposing V stars. You know, with a combination of its ability a choice belt and its attack, you're doing two hundred and ninety damage all together there with the for damage counters. The two hundred and fifty from the attack plus belt, and you know that knocks out on archy. Is that a big charm? So just really quick aggression that the deck can put out and really efficient energy attacks. You know, you only being attachment in a dark patch to get that moving, and dark patch, in case you forgot, is getting reprinted. So just a low maintenance, streamlined attacking deck. Those is of historically been very good. It's also dark type, which doesn't hurt right now. I know some of the in fact, the the number one car in the format, being weak to dark doesn't hurt either, right. Do you think that you would pair it with Dark Cry v Star, or do you think you would keep it? If you were to build a Hissuian Samurat, kind of focus it around the Samurat, with any auxiliary pokemon being, you know, needed to just do additional damage? I think both dark ry and Samurai will benefit from being isolated from each other. Yeah, they play very differently in my opinion. Where is the Samurai? It doesn't need that many energy on the board, for example, and is trying to do the hundred and fifty with the V with the belt, over and over, or two hundred and twenty without the belt? Or is he dark eyes, like you want to explode and completely strow your board, in which case the two D and twenty almost isn't even worth it because you're going to do three hundred right. So yeah, and I think to as we get more into a v Star centralized Meta, the numbers just make more sense, like for the Samurai, right, like if you if you think about taking Hissunian Samurat into a v Max metagame, it's just really hard to see how the merciless played can get, you know, a one hit Ko right, is just kind of impossible to mnisition that. But if we think about a be Star metagame, right, and you need to hit numbers ranging from two hundred and seventy to to I don't know, maybe two hundred and eighty, maybe three hundred and ten. I guess if they have a big charm, then that becomes a little bit more reasonable. To do with things like zigsaging and Talian and choice band or choice belt. Absolutely, yeah, I think it is. It's a natural pair for like the Italian Zigsagoin a very reminiscent of the joltyon Dec honestly, in the fact that you need to set up those damage counters right, exactly. Cool. Love it. Let's talk about another new card from the attle arena set in the another dark type card actually in that vein, in the mighty Enna. People have been talking about this mighty Enna because it is very much geared towards U Vmax. It feels like. Feels like pokemon is trying to take uv Maax Down Nash to me. So the mighty Enna has an ability where it, if there's an opponent v Max, Pokemon and the active spot, mighty has tax cost three less colorless energy to use and conveniently enough, Minyana's attack does cost three colorless energy. So very it's really thought about. It very easily kind of works together and that way you're just great to see. You love when the ability works with the card is pret so it's actually the next and play and not the active and for three colors energy. It does wild tackle, which is a hundred and sixty damage, and your dark type, now mighty, it will do sixty damage to itself. So it can only as well tackled...

...twice before it will be on the receiving end of its own power. But it clearly knocks out of uvmax if it doesn't have a or a Choreo in play to reduce that damage. Otherwise you need a choice spelt. I mean that's just it's such a straightforward answer. I you know, you think of those like zeroc toolbox kind of decks. It's such a natural slot into those and it lets you save your attachment for turn because you can attack for free into the view right. So I think it's very natural full spot into those, those Zar arc decks. Those decks are really fun, really exciting. So giving them more answers to decks like view, which are just generally very oppressive and the first place, is always good to see. And it's good to see that like this is very active card design. In my opinion, that the very hostile towards view card design without being like oppressively. So you know, like people aren't going to be playing to to Mightiana and their decks, right. I mean it's you know, it's a stage one, right, so it's not like a a basic yeah, with this ability, right. So there there is some investment in in terms of like the the actual deck building space that you give the Mightiana and then over the course of a game, right, like if you're going to get into my Tiana, your opponent has at least one turn. So identify the threat. Yep, try to Guss it up and take that knockout. So I think it overall it's a very balanced card for the most part. I mean you can really see. Yeah, they're they're targeting, you know, the best I can format and, like you said, I think it's best application is probably going to be in a kind of a Wide Bench Zor arc style deck where you can reuse the Mightiana but you don't need to commit, you know, a two two or three two or three three, or a heavy line of your deck, you know, to playing the Mightiana. I totally agree. So cool, great card, great card. You got another one for us, Riley. Yeah, this card is the next oration in the line of sparkling pokemon and that is the heat ran. So we've seen already the sparkling Gran Ninja as well as the Halucha, and heat ran is a much more straightforward pokemon in comparison, I would say. Whereas like Grannina and Haluja are more like bench support e Type Pokemon, heat ran his goal is to get in there, and so for fire and double colst it does raging burst which does seventy damage for each Damas counter on this pokemon. Great Synergy with the Magma Basin, you know, off the one magna. If you do one magma based in attached a turbo, you're doing one hundred and twenty off rip, just off the two damage counters. If you Maga Basin twice and attached just another basic energy, you're doing two hundred and eighty. That's met a Lotta type stuff right there. So for sure you cannot hate on the sparkling heat ran and it's potential output. It also just has a decent bulk to it. You know, one hundred sixty HP on a basic pokemon one prize as well. You can't hate that. So really solid option for things like ente, which, you know, already play the Magma Basin and are very flexible with the basic pokemon they play in the deck, and certainly, like anything that uses magma based in the in the future, can kind of slop this in as an easy one prize attacker. So I'm excited about this card. I think maybe basin is also just like absurdly good. It's really strong. It's just like waiting for the day when it's got enough fire Pokmon that are worth accelerating to sure, and heat ran will definitely be a primary choice for a sparkling pokemon when that day comes. Yeah, I I'm a little cooler on the heat Tran and then you are. I just I'm a little nervous that, you know, because you'll have to power it up over the course of two turns. Right, like right, it's not going to hit from meaningful damage. You know, on the first turn you lay it, you know you're attaching the turbo and then maybe getting the magma based in to get some damage counters on it. You only doing one hundred and twenty. So you know you're going to need to build that up over the course of maybe two or possibly even three turns. And then at that point, if you've used Magna based in three turns in a row, then you're at a hundred HP left, which, considering the time that you put into building it up, might not be worth I'm not saying it it won't be worth it, it just it might not be worth it right, because at that r point your opponent, as you know, probably had an opportunity to gust it if they wanted to do so or you know, they've taken four prizes at that point, like knocking out entas or knocking out chars ards or whatever else you're playing alongside the heat trends. So I'm a little I think. Yeah, I mean, I don't think the cards go to La Sauce, for sure, right, but I do think it's a solid one prize attacker. You know, you think about about decks like Malamar, for example, or just like one extra turn of having to take knockouts and completely throw off their game plan,...

...and this is a car that just very easily can knock out an Alamar, you know, right. So it seems like a good option for, for example, for like the archiest Tarzar decks to handle that match up. Yeah, no doubt, no doubt. Not Saying it's a bad card in any way, just saying maybe in kind of which it's just just got it. You gotta think about it a little bit, you know, you gotta just it's for sure some finesse and take some finessing, for sure. I mean, when I think of this sparklings, I think the overall best one so far is definitely grenache. Yes, I think that. I don't want to say that goes without saying, because I do feel like the Hallucha's is pretty strong, you know, if if we're still in a vmax centered metagame, but the Grenache is just so versatile and should slide into, you know, pretty much any deck that plays enough, you know, energy to utilize it. So pretty cool, cool, cool. Did W take us with another card here? All right, I have, well, one card I'm really excited about for durant players, all my Duran players out there, rise up is sue and have a heavy ball. Now, his sue and heavy ball is an effect that we've seen in the past here and there. But look at your face down prize cards. You may reveal a basic pokemon you find there and put it into your hand. Then shuffle the Hasui and heavy all into your remaining facedown prizes put them back. So you are going to be able to search out. I mean the most applicable obviously, is durant. Will it see play? And other decks, maybe some type of like like stall decks have historically possibly played, you know these like Weird Checkmate decks like I'm thinking about beast ball, which is a very recent parallel. Beast ball is a little bit better because it could search out just any ultra beast. But you know, there might be some reason that some kind of slower, more methodical deck might need to search out a basic from their prizes. But obviously durant is kind of the deck that you're looking at here. For the Hissu and heavy ball, durant no longer a meme. I so seen have a heavy ball with welcome addition. I still think durant's kind of a mean but hey man, I want to tournament. That's cooled. It's a that's awesome. I do think it's hearing eavy ball, though, is a pretty cool addition to the deck. You know, having that reliance on having for Durant and play e suing heavy ball partially can cure that. I mean if you play multiple you know it's it'll be very hard to to be kind of owned by your prizes if you play a couple WHO's hearing heavy ball even to but you know, I think it's a potential option for other decks as well that are you rely on tech basics. You know, maybe not in this format, but certainly in other formats. Maybe one day down the line we have some deck that really needs like their combo piece and they can't afford to fries it, so they write they need to play the het and heavy ball to dig it out for some reason. Also a great like she'LC transition card. If you have just the you absolutely need like a particular basic to get into play. It's like another option you can play in addition to Gladian and Pyony. Right on, yea. So I like the card. I think it's I think it's decent card design. I don't know why they're so insistent on shuffling the prizes. Give us as all. Yeah, I mean there's a few, like, there's a few just minor tweaks they could have done to make it a little better. Right, obviously, like not having it, not forcing it be a basic pokemon, right, is like one of the the bigger ones. But then, yeah, man, it'd be nice to play a card. Let it a your players being right. Right, exactly, exactly. Yeah, I really wished that the he's sueing heavy ball could fetch out any pokemons that you give the unions, but it seems like a restriction that really wasn't necessary on the car. Exactly exactly. So, well, he said that we've all still fun. We like it. No, doubt, no doubt. All right. Well, want to take us into the next card, Riley go. Well, while we're talking about trainers that are slightly underwhelming, let's talk about the wait and see turbo. This card. Is Turbo bad my face. Maybe there's a deck that it finds its way in. I certainly don't see it in the current full of cards that we have. But what wait and see turbo does is remnisition of wait and see Hammer. If this is your first turn, going second, you can play this card and you search your deck for an energy and attach it to one of your pokemon. If you do this, your turn ends. So and it's a basic energy as well, not a special energy.

So wait and see turbot. You need to deck that like really death. Really need that extra attachment, in my opinion, to play not only the presumably for dead cards in your deck, but to also even bother with this in the first place. Because, Jeff, we're talking about this. Yeah, if you really are desperate for that energy, you can also play a leafy on for its ability exactly. You know, it's like. Why is we can see turbot has so many conditions on it, right, and and the leaf you on you know, there's there's arguably a lot of things that are better with the leaf on right, because you can use your ultra balls and your quick balls, Yeh out, whereas wait and see turbo, you have to just hope I have it on the first turn. Going second. It's just it seems like a bizarrely restrictive card design and it's not. You know, maybe if it was like out of the Ip pass or it's just like on your first turn you play this card, but also going second also ends your turn. What that watts? This for real? It felt like they're trying to do something and they didn't do it. Yeah, yeah, it's hard to say exactly, but certainly there are better options in the format. I always like when they print, you know, car just like just cards that have possibilities, but this one just feels like they must mark a little bit little underpowered. But there's plenty of power for cars left and pretty much that's all the cars that we have left to talk about, our powerful so for you, why don't you kick us off with one of them? Yeah, let's talk about DIALGA and Pulkia. So dialg of V star has a metal blast attack, forty damage for a single colorless but it says this attack does forty more damage for each metal energy attached to this pokemon. So if you have a metal energy to fulfill the attack costs, you're doing eighty damage for a single metal and obviously that will augment the more metal you have attached. I think that's really cool attack there. I mean certainly the stacking of energy you're going to want to do, because The v Star Power Attack Chronos Star, two hundred and twenty damage has the very simple and very canonical effect of allowing you to take an additional turn. Heck yeah, so for two hundred four five energy you can do two hundred twenty damage and skip your opponents next turn. Very, very similar to another multi prize Dialga from the sound and Moon era. DIALGA GX had basically this same attack, although this one is significantly more damage, and this Taalga has a better primary attack when you're not using Your v Star power. Maybe my favorite part about this card. It's opened up the door and expanded to basically skip your opponent playing the game. Yeah, what's the because you can use a v Star power and you can also use a gx. Right. Yeah, saying like you can play The v Star, you can play the Dialga Gx, and then there's like one other way to yoga loop. You could yoga loop. That's it. so if everything goes exactly perfectly, you could yoga loop, then uses one of the Diagas, then yoga loop, then use the other of the DIALGA, then yoga loop, then take a one more attack and attacks six times at a row your opponent place card. Now that is like an insanely specific setup but so funny that you could do both. And I yeah, definitely content creators out there. You got to get the meme deck where at least you play the Gx and the vs star and yeah, right, maybe have like a Bix to copy them or something like. There's something there. I can't wait to see the videos. Do you think that Dialga v Star has any competitive potential? I mean, we talk about Metal Pokemon. You know, right now there isn't much in the way of metal, but it has like pretty good weakness right like fire isn't particularly big right now. We have kind of the enablers that are just out there floating in metal saucer and Bronzeong. So do you think that metal could see play like this? This card good enough to build a deck around. Yeah, I mean the Combo as well that they were trying to go for. I think is the the MAGNA zone in the set, which has very similar ability to the team up blast ois where you look at the top six cars your deck and attach a number of metals to your pokemon and anyway you like. So there is like some form of acceleration addition to saucer as well. I think historically, when we've had metal pokemon that cost a lot of energy to power up and some sort of Melo acceleration stage to it, is not worked out well for the metal pokmon. So I'm a little skeptical. I will say the dieal good.

Is One thing this Talga has going for it that, like you know, Diao gx didn't have going for it is, I think it's first attacks. Actually, okay, you know, it's at least passable. If you are if you are fulfilling the attack cost for the timeless be Star and and you don't have like a double turbo or anything attached, that means you have five metals. So that's like another two hundred damage, two hundred forty. So you know, if you take a knockout with the the V star power and attach one more metal you're doing to eighty, which pretty much knocks out like every other V star. So I think there's something there. But, you know, just historically like these stage two acceleration, especially like the more chanky acceleration that the magnazone is providing, versus like a rain dance. Yeah, I don't think it's all the way there, to be honest. Yeah, I think I'm more envisioning not with the MAGNA zone but but more with the the bronze on as like an Venire A. Yeah, so like you're building up, you know, almost these manual attachments. Turn after turn, your metal blast is doing more damage. You move the energy off to Cheryl to heal up in between you know, turns or whatever, or in between your opponents attacks, I should say. And then at the end of the game, okay, you're hitting for you have a ton of energy and play. You can chronostar take two prizes off of the Star and then you just metal blast for the last two prizes or something like that's kind of how I'm envisioning it, with like a bunch of movement around with your bench. Yeah, bronzongs. I could see it. I guess I could definitely see that as a concept. I still think it might struggle to actually get off the ground and like into that ideal and state. I do I do like the idea. Yeah, would you play in the Deck Adaman? No, crash your line. Crash Away Adam and are both awful and my oasion. And why is that? Like like if you're if you're looking at Adamn or you know, we've played through the era of crasher wake in the forbidden light expansion. What is bad about these conditional supporters? So you know, when we talked about like your Gelc deck, you kind of reference the similar thing. Like these are supporters that for much of the game might not even have an opportunity to do anything. So, for contacts, Adamn is just car to metal energy from your hand, and if you do this, you can search your deck for up to two cards. It's like a great opportunity to like get a Eric Candy and a stage two or something along those lines. Very similar, in fact identical, to crash your wake, which did the same thing for water energy. But the thing is you need Adamn and to metal energy in your hand at the same time and you also like need a neck your next supporter. So you're playing like multiple copies of Adam and presumably to actually get this off already. Kind of a Niche Combo here. And then for what you're getting two cards. You have to pick up really good two cards for that to like be worth it, in my opinion, for right you're taking your mind is to in yourself to go even and then not be able to play support the rest of the turn. You know, when you think of cars, like computer search, like yeah, computer starts. Let you see, you discard any two cards and you get one card back, but then you can like research after that, and John Moore Adam I just leaves you stunlocked after your Combo. In addition to the fact that like even having the metal energies is like awkward and Weird and it does nothing for your early game. So right, it's just so really feels bad card. It doesn't quite have the payoff for the cost. Yeah, yeah, that's definitely true. It's definitely true. It's hard with the conditional supporters just because it and it's like the condition is so high. To achieve you need the Adaman, like you said, the to metal energy. Like, think about getting Marny and then you're drawing five cards, like like to pull off the Adaman off an opponent's Marny, you have to have more than half of your hand go to that Combo. It's just very it's very unrealistic in the in almost any I would say in any format. Like I don't know that Adam in like ten years ago would have been good, like you know, it's just hard to see that that affect being strong enough right to play in a deck. Yeah, totally agree. I think even if Mount Cornet is still in format and you could grab those two metal energies in the discard, we would still debate if out of it is even a good card at all, and that would like instantly pop. The Combo is so right. Yeah, it's not. It's not good. But let's talk about Palkia. So Palkia is a another Exciting v Star, looking equally as bizarre are as DIALGA, with...

...its origin form as well. So that's fun. PALKIA has spatial swell for sixty plus a damage and does twenty damage more for each bench pokemon on both sides of the field. So literally this is swee Coon, but with an additional forty base damage. Now there is the only slight difference is that it costs to water instead of water colors. But really, really strong attacker, you know, two hundred eighty HP. Has that very similar attacked speak, and so it puts a lot of pressure on your opponents. You know, taken to hit knockouts for probably a majority of the game, but you know you can set up your one hit chaos if you're you're playing damage modifiers on your point. Has a full bench. You can't use the lad colo because you're not a basic unlike the we coon, but you know you could have like Intelli on snipes the like, and also has really Exciting v Star power, the ability star portal make this feels like a staple and any water deck to be honest. And once during your turn you can attach up to three water energy from your discard pile to your water pokemon in any way you like. So just a free three water energy into play from the discard pile. That is so powerful. You know, not only Palkio can in one turn, with an attachment plus the The v Star power, you can instantly charge up to Palki has. Yeah, or like any water attacker yeah, it's really quite quite as strong be par. I mean if we talk out like in a vacuum, what are your Strongest v Star powers? I mean probably would have to go with the you know, with Archias, probably is number one, just searching out two cards. It's just incredibly good. But then I think there's a really strong case for origin, Parky, of Vastar having the second best v Star power, just in a vacuum, right, attaching energy from the discard pile like this to your pokemon in any way you like. There's no there's really no restriction on this v Star Power. Like you don't have to go to bench pokemon, you don't have to attach to one POKEMON, you can go three water energy, three separate Pokemon, same one, like it's so, so strong. Yeah, and I think that, like you said, this Paulkia, maybe if it's not the main attacker in these water decks that we might see, it's certainly going to be included because of how strong that ability is. Yeah, and it's always a great alternative attacker like that's such a such a straightforward attack. There's definitely matchups for you could squeeze that in. Yeah, price, certainly, ashb can't hate it and it forces your opponent to play a little bit differently. Like it's same as sue coon right is in an ideal world, you know, we just bench everything that we get to hand, but then you have to think about it, right, and that's definitely harder for those wide benched decks. You know, anything that plays multiple attackers or anything that plays an Intelli online, like they want to go as wide as possible with their bench. And maybe if you're playing the POLKIA deck, they might think twice. Agreed. Now we just need to find what the best of user is of getting five water energy into play on one turn with a melanie to Yah. Huh. Yeah, tweet at us. tweet at US your thoughts. They're at DAG team Pokmon on twitter. So I I actually really like the the diagon the Palkia bow if I think they're both really fond, really good, kind of like representations of Dalgame Palkia themselves and kind of what's going on with those those little guys and their origin forms. So I like it. And you know what, the origin forms themselves have kind of grown on me. I almost like how ugly they are. I agree. I actually think the Poky looks like a nice card, like I like the blue in the gold. Yeah, and the pink. It's Nice, nice color scheme. Yeah, even if it looks like it's to have arms when it doesn't. Why does that? Such gigantic shoulders? But you know, that's part of the appeal. That's why I like there you go, jwashould talk through some of our other powerful cards from the new set? Yeah. Well, let's take it back to the realm of the trainers with a new supporter, rocks and rocks, and little bit of debate when this one was released. Says if you can all, you can only play this card if your opponent has three or fewer prize cards remaining. And then says each player shuffles their hand and into their deck, then you draw six cards in your opponent draws two cards or really powerful effect. But again we see another very restrictive condition. Rocks and can only be played in the end of the game, you know, at least halfway through. But does you know is one of the best kind of disruptions draw supporters that we have, I mean rocks and very similar to ace trainer in...

...terms of like it's disruptive capabilities. You know, with one additional card remove from your opponent's hand, which is definitely really strong. I'll be curious what, if any, decks can actually slot rocks and because just completely dead for so much of the game. Yeah, it feels like rocks and was maybe made for like a one prize deck. Yeah, just to have that option to like really try to make us do it very I do agree. But I feel like one prize decks like desperately need the draw all the job they can get consistent draw. So, like sure, how often I got? Are they going to slop the rocks and and feel good about it? Sure, yeah, you're probably right there. It's it's tough to envision for me, as somebody that's played the game for a lot of years. It's tough for me to envision deck where rocks and is, you know, more than a one of and like even like I'm debating, you know, zero to one. It's right, like it's not like two to three or three to four, like it's do I play zero, do I play one? And the one is a really hard sell, I think for me at this point. Yeah, it's certainly no end because it just doesn't I wish it. I almost wish it had like some crappy effect, but it still drew cards when there was more than three prizes left and then it had its bonkers effect at when it had less than yeah, sure, like if it was like a judge or something, right, like mouth player, shuffle in and draw for. But if you have, yeah, three, yeah, like plus to and to, like that almost makes sense. And you know, and judges pretty powerful. So like, maybe you even do, like both players have five or something. Yeah, sure, or even just like, I don't know, Shuffle Your own hand and draw for and your opponent is nothing. Just like something where I could play this card in my hand if I have it for the first half of the game, potentially more like, honestly, if you have three or less prizes, the game might be over, like with it a few turns. Yeah, so I wish it did like something. It could be something bad, like not powerful, but something prior to that effect. Yeah, but it doesn't. So let's talk about the card as it is. Like what, yeah, what order? What are a deck like? What's a deck that you see it being played in? Like could could you see rocks and seeing competitive play? Honestly, I don't think it's slots into any of the decks that I seeing this sing in this format. It doesn't really seem like a natural fit into any of these like archius decks. It doesn't seem like a natural fit into any of the one prize archetypes that we have right now, like maybe the the Hoopah deck, the HOOPA wheezing deck. But even then, like that deck can be sometimes like such a pile that like I would want to make sure that it's maxed out on all of its essentials before I play a rocksand the only the only car that I think legitimately like take advantage of this is like a an archeus Malam RV Max deck, you know, or you can rip the card and do like a handlock basically. You know, that's a way stronger than a Marni handlock towards the end of the game and that's like your comeback mechanic, I guess. But that's like so niche and maybe not even good still, even with alm R v Max Right. So I don't know, I don't really see it seeing any play, to be honest. If it does it I feel like it'll be in like some sort of degenerate handlock kind of situation. Sure, Oh, for sure, for sure. Do you feel similarly? Yeah, and I can't. I can't see it again, like zero to one would be like where my initial argument would be so right. Rocks has fighting for life to get the what up slod right now, exactly exactly. I just feel like I would. There are so many better cards. Like again, we I usually when I'm back building trying, I'm trying to think about the the most like the best cards that are the most usable and the most situations. And so, you know, rocksand is just too conditional to really have have much of an impact. Yeah, let's talk about a card that does draw cards and can draw at any point in the game. That's jubilife village. Now, Jublife village is a stadium. Once during each player's turn, that player may shuffle their hand into their deck and draw five cards. Now, if they do that, that players turn ends. We've had a lot of analogies of this Jublife village to a card that many players do not own, tropical beach. It's poverty tropical beach, or a lot of players that can't get their hands on the coveted world's promo but slightly different, of course. Obviously Tropical Beach Drawing your hand to seven, this one...

...shuffling and drawing five. But there's a lot of merits to both. So, Riley, what do you think about Juelife village? You think it will see play in, you know, attacking decks? Do you think it will see play in in kind of these these stall archetypes that might arise? Like where do you feel like Jublife village slots in? If there's saw archetype, I certainly don't know what it is, although it's certainly probably appreciate the stadium. Jubelife is a little underpa hour. To my opinion, I think beach generally, I mean obviously beach was a stronger card, like you can tell us why looking at it, but I think one of the things that beach had going for it that was particularly strong was if you had but if you're trying to get a combo of some sort, like you're trying to evolve a stage two or something like that, if you had the stage to in hand, you could beach to look for the rare candy, and you can't Julife village to the same effect. If you have your stage two in hand, you shuffle it in and hope you draw the evo in sense in the rare candy now, and that's a it's a much taller order than kind of what beach was offering those kinds of decks now, attacking decks. Maybe you can use something like this more liberally if they're just looking to like draw some extra cards during their setup phase, so to speak. Even then I don't think it's like that overtly power of stadium. It's certainly like a great option and she'll see for excite need extra stadiums or or for folks who don't have tropical beach. But when I think of stadiums right now, I think the too obviously powerful. Most powerful stadiums are training court and path to the peak. So two plays you like village. In my opinion. You need to not really care to have training court, but also need to bump path to the peak right and I think the decks that have that specific cross section are few and far too sure. So I doubt it will see like an excessive amount of play. I'd be very happy you've even wrong. I do think it's a great g'L C card that, especially for folks who are hurting for the tropical beaches. Yeah, no doubt. I mean, of course you can always play like an alternate language or, you know, a world's Promo, that world's probos fifty. Are you serious? I'm for real, man, Google that right now. Oh my gosh, because of GLC, because of just see. Yeah, and drew the world's for the world's champ card. D that's crazy, man. All right. Well, we got a couple more cards on this list. The last item that we will be talking about the last trainer, canceling Cologne. During this turn, your opponent's act, the POKEMON has no abilities, including Pokemon that moved to the act of spot during this turn. I really like canceling Cologne. It it all but effectively nullifies the only other item, supporter, that does this exact thing, whose name I'm completely blanking on at this moment. Oh, phoebe. There we go. So phoebe had a very similar, similar effect, but canceling Cologne as an item is just infinitely better because, again, you can be a little bit more versatile with it. You can play your item while also playing your supporter for the turn. So canceling Cologne, Riley, give me a couple of, you know, instances where this might be a strong card. Yeah, so I apologize if anyone heard my windows defender letting me know that my firewall settings need to be updated. Canceling Cologne. The most obvious use case, my opinion, is to pierce through like your safeguard. Ask pokemon. So like your your decidualize your Zama Zenta vs your next card in the list in the milk tank. That's like a super obvious use case. Because it only lasts through your turn. It has to be something that like is going to impact your attack. Basically. One other kind of niche use case, though, is and because it only affects the active you know it gets even more niche. But let's if your opponent like only has one like a turn, it is vmax active, for example, you can like turn off or turn it is and like force them to reduce their bench in the middle of the turns. That's kind of cool. Yeah, we can also use it to turn off man ifee. If you boss it up, you can turn off the man I fee and snipe with Ergifu and Joel. Tion is certainly an option. Overall, I think it's a pretty niche card, but it's a pretty cool card design. You know, it's a it's significantly weaker than hacks, obviously, because it only is through your turn, but it...

...still gives you a way to kind of handle those pokemon and tech for them. So I like it. You know, I can't hate it, right. Yeah, it's cool and it certainly, you know, is something that it's just a better version of a card that we currently have that saw minimal play but at least gives us more options. It's just improved, right, so you can't hate it for that. Absolutely. So let's then talk about the last card on our list, which was already reference during the canceling Cologne, and that is mil tank. Mil Tank has the miraculous body ability which prevents all damage down to this Pokemon by Pokemon v and it has a kickabout attack for double caudlist does ten damage and twenty more for each of your opponents banished pokemon. Mil Tank is a card that people have kind of been anticipating or waiting for since the start, a sword in shield, and that is our like quintessential safeguard basic. I feel like the safeguard ability always starts off on an evolution. POKEMON and then eventually it makes its way down to a basic and we've historically seen this be a pretty powerful type of card. Is The you know, the Multi Prize in the gating basic type POKEMON. I think the one thing that mill tank maybe has going against it that other like safeguard esque Pokemon have not had to deal with is Mu v Max has ax miracle, which completely now has the effectiveness of the ability, but certainly this is a historically powerful ability. Great option for for you know, stall archetypes, or maybe they have other ways to deal with me you, and this is like their way to deal with the rest of the attacking attackers in the format and it can like put pressure and your opponent. If you manage to get to energy on it or attach a double turbo and they have a couple bench pokemon, you can slowly whittle down your opponent's attackers. So I like it. You know, it's a it's a very balanced, in my opinion, iteration of these pokemon. I like as well that the attack, if you played around, you can reduce your bench as much as possible to make it do very little damage, which gives you time to like find answers for it as opposed to it just kind of being shut out of the game when it hits the field right exactly. I think that's a really cool thing, is that there is some built in interaction with that card. Like if you think that your opponent is playing a Mil tank in their deck, then it'll make you think twice about benching that extra pokemon, of those two extra Pokemon, like you just are able to make decisions in the game based on your opponent playing Mil tank or not, which you know is bad for the Mil tank player course, but is very good for you. Agreed. And so that is not all of the cards that have been revealed since we last talked through new cards. It's just a subset of them, but but you know, we tried to cover some of the biggest ones. If there are other cars that you think are worth calling out from the battle region, time gazer or space juggler expansions, be sure to let us know on twitter at tag team Pokemon what you think are some of the goods from this set. But now it's time for our card of the day, and JW I have a Banger for you today. So this card came to me as a result of my near obsessive research that I've been doing into this form, watching all the tournaments and checking out the standings and stuff like that, which is kind of weird because of not going to riserved or Salt Lake, but are getting really invested to try and help out the home eats prep. And there's one card that is distinctly in the conversation is being ridiculously overpowered, and you know what that card is. What is that? I think you know, or at least you could probably guess it within two guesses. The A card that's ridiculously overpowered for Brisbane, just in this format, like a card that people hate. Would want to see band type stuff like want to want to want to just eradicate. Yeah, Um, mew close, mellow whata, yes, Mellowa. H, Mellotta, it is, if certainly broken attack. It's not the card of the day, though, but I did. It did remind me of another mellow Atta, and this felt what is significantly more fun. It's Mellowletta ex from the ricky collection, and Mellow Ata ex has the absolutely broken round attack on it. Round was like a little meme archetype that was printed in the black and white era. I think it also got one card in the XY era where you do damage for each of the Pokemon and...

...play that have the round attack. Actually recently they kind of redid this with the like let's roll together, I think it is. It's on the Wuloo in the Merrel and all the POKEM that have round or really crappy metal at is also pretty crappy. It's a ex with one hundred ten ht so not great, but for three psychic energy if you managed to find those to attach them to your the one hundred ten Hvcx do thirty damage times the number pokemon and play that have the round attack, and that's up to six. That's a hundred eighty damage, which at the time was incredibly impressive amount of damage. You know, that's one hit Ko and I like all other X is. So well, a lot of could get in there. Realistically, Mellow Atta Wasn't actually something that you'd attack with, though you would attack with some of the other round attackers. There was a seisment code of right that attacked for Double Carlos, but the thinking about Mellowatta was it was a basic so you you'd fill your events with Mellowattas and then attack with your one prize round attackers. So it is. It's a fun meme deck and Melowatta was certainly a solid addition to that deck as a really cool card. You know, it's one of those like fancy full arts that they did though. The rating collection. Yeah, the radio, I remember the rating collection. And then was it one of the ones that had some of the badges up along the side or no, no, that was in the that was in the next collection as part of generations. That one, that one had the badges. MELOLETTA was the generation before that. But Mum, but they did have a very similar esthetic, just the badges. I say, yes, very, very cool. Yeah, so there you go, Melotta, and with that I think it's time to introduce our sponsors. G Why should tell us about our friends over at manscaped? Absolutely tag team is presented by man scaped. MANSCAPED is the industry leader in below the Wat mail or grooming, and we couldn't be happier to have them as our presenter for the TAG team podcast. manscaped. We've been partnering with them for, Oh, the last five months or so, and we just love the products that they provide. They have really, really good feeling, good high quality products, in my opinion, that get all the, you know, jobs done that you need around any area that you have extra hair. So whether it's down there, maybe in the armpit, maybe doing a little Chin and beard trimming, manscaped has got the tools for you. Absolutely manscaped offered just really awesome, reliable products. GW and I are both big fans of all the things that we've had the opportunity to use. The lawnmower four point now is seriously good. It feels great on your skin, it doesn't leave you hurting and prickly, it gives you a nice clean shave and those ceramic blades will not slash you up like you're in a slasher movie. In addition, you got cool stuff like the ear nose hair trimmer, the weed whacker. If you're like JW and I, got the long danglies coming out. It's a great way to remove those from play. And who could forget my favorite that I'll plug every single week. They're underwear. Is the most comfortable that I owed by a huge margin and I seriously connot recommend that enough. And I will throw this out there. Since we've had an exclusively used manscape products, we haven't lost a single tournament. It's true. It's true. The correlations there. Yeah, it's just it's really crazy. So you can get your own manscape products with our special code tag team and MANSCAPECOM. That will get you twenty percent off, plus free shipping. That's tag team, twenty percent off, plus free shipping and manscapecom. Accelerate your fusion strike energy into play with manscaped so J W. I think it's time that we talked about Brisbane and the top decks heading into it. Now I'm going to be honest, man, and be honest, I've been watching a lot of online tournaments and going a little bit psycho with it in last with how flugged it I've been in last few days. And you has really dominated this format, yes, more even potentially, than last format. It is winning and getting second place and sometimes even third at...

...a great many of these tournaments and it's not looking good out there if you're not me right now. So my question to you is, do we do people just go in and play you, or what else do they do? Yeah, I mean it's kind of a weird landscape right now. I would agree with you when you say that me is more dominant now than it was in the last format. It's really just a level of dominance that I don't remember seeing and one that I'm a little scared about, and I think that there's, you know, just generally fewer, fewer answers now. I mean you're the deck has just better draw now and it's crazy, and ultraball is just such a huge boon for the deck. You also have double turbo, which is quite nice as well. So just got stronger, which is crazy to think, you know, considering how strong it was last format. So what do you do to counter it? Well, you still have gang are, you still have gang car, but gangar has been kind of on the down trend, I would say, in terms of playability and placements in online tournaments. I can't quite put my finger on why that might be, but perhaps it's the Archaius v Stars only needing the one attacker plus the you know, one archaius right in play, and so you're not going to hit for that much meaningful damage onto an archaius with only two or maybe three vs in play, especially since you're not going to be hitting for weakness. You also have things like dark archaius. So melowetta or, excuse me, mold trace and archais paired together with maybe, you know, a one prize multrace to, you know, clean up in the lake game. I you just have those kinds of decks that have been popping up to try to counter you as well. Certainly archieus, decks that can afford to play path of the peak, arguably should, because you're going to need that kind of assistance to slow down the GENOCC drawn Seoul. But yeah, like you said, Riley, it's hard to hard to beat the king right now. Yeah, I mean you is is showing up in spades. It really has everything it could ask for right now. Ultra ball was a fantastic addition to the deck, not only being able to search out more pokemon more reliably, which is great for both the first turn as well as just like getting your mouv Max is more consistently, but it also thins out the hand. It's a great card just to get your hand lower, get rid of your VIP passes, get rid of extra junk that you no longer need and refill with Geno sect again. So ultra balls is a huge addition to the deck. We talked, for sure, at length about how ultra bral would be powerful and you, and I think even then we didn't quite sell it enough for how how valuable of an addition that was. The deck also beat the choice belt being able to serve as almost multiple power tablets in many cases, because if your belt sticks for more than one turn, every turn that it sticks to additional power tablet save, and so you can really just you get to consistently very high numbers for lower maintenance than you could before. Now I think the main iteration that we're seeing now, oh my gosh, catwalks across my keyboard is is. Path to the peak is really showing up in spades now to kind of deal with them. You. So you have the archeus decks have all started playing path to the peak. Whether you're playing and telling on or barrel or something different altogether, path to the peek is showing up in spades and Arcis really kind of needs that to be able to handle them. You match up effectively right and we're even seeing more recently, like in the last day or so, Joltian is started to rise back up just because it's a path of the peak oriented deck and you know, Archias doesn't want hit Kos the Joltian, so they can maybe struggled off with a sheryl, or otherwise you're just lower maintenance so can start attacking very quickly and it has that kind of disruptive element to it. Yeah, I'm I'm kind of in the camp at this point where you either got to play you or something with four path of the peak. That's yeah, that's kind of where I'm at right now. Yeah, yeah, it's a really, you know, binary format in that way, right like Meus just the dominant deck and it can even beat decks that are trying to counter it. I mean that's always been true, but even now more so, is like you're really just if you want to have any sort of semblance of, you know, a good tournament performance, you're going to...

...have to deal with you. You're going to have to have at least a fifty two it. But it's like there aren't many decks that I can think of. Maybe Joel Ti on has like a fifty matchup to you, but even these like just dark heavy arcius builds. You know they're there. You're either going all in to beat me or you're most likely going to lose to it. And in terms of Archaius, builds. It seems like they've been getting almost more straightforward over time. You know, early on in the format we saw a lot of tricks and certainly I think like in terms of variance that aren't straightforward, Archias, like drought on, continues to be the most popular one, but we're seeing more like Archias, but barrel archias and tail it on and like that's it, with maybe like one tech attacker, you know, like a farfetched or Aknga scan or or something like that. I don't hate it personally. I think it's a it's a pretty solid idea to just kind of like make arcis work and then for the mirror, you can play the charance care, which, if you're playing Charans care and your opponent's not, that's a huge swing in the mirror for sure. And it's almost like I would rather execute my game plan as consistently as possible with Archias and that's how I'm going to beat me. I'll path them and have my game plan work every single time then futs the deck up with other stuff, right, and that's at least the direction people are heading right now in terms of arcis variant shw. which would you favor heading into this weekend. Yeah, I've tried the archais in tellyon build that has seen some recent success. I am not a big fan of that. I don't really like and it might just be the builds that I played, but I'm not a huge fan of that. Like the way they've been built, like they've been very greedy on supporters and the Itali online is not really helping all that much from my perspective, and like you're really relying on having Sharon's care and hand at the right turn. It can definitely squeak out certain wins, but they never feel that dominant and you just always kind of feel like if you if you're missing a piece, like you really are on the back foot, you know, for the remainder of the gay. I guess that's like any deck, but even more so I feel like with the arcius builds. Is like if you're missing a piece in the early game or you miss that charance care and the midder light game like your and you lose your only built up Arcius, like you're going to struggle for sure. So that feels tough. I don't know that I would really recommend that at this point. I'm happy to be proven wrong on that deck because I don't have a ton of reps with it. But the reps that I have had with the arcis Italian have left for me unimpress pressed. There's Archaius dark, so you could play something like we were saying with the MOLTRACE and archaeus. That also is okay. Feels a little mucked up because a little just like you're doing a little too much. You also have the archaeus with dark, but the dark's not really factoring in. You're basically just playing control archaeas. So for for Archias for path to the peak and then maybe as like a counter attack, or you have veltl to remove special energies or a Kanaskan to provide that kind of prize trade, you know, extra math or a far fetched in that case. So just kind of cutting all of the auxiliary stuff and going in with with the archaeas, and maybe you're playing a couple Oleana as well to really kind of solidify the hand lock. That would be my preference at this point, although it's still doesn't I don't know it. There's just something about the deck that that I need a little bit more spice to it that I don't have. So that would be where I would lean this kind of control based archais with, for path of the peak, one auxiliary attack or like Far Fetched de Veltl or Kanaskan and then maybe some Oleana to try to remove any stadiums from your opponent's hand. So my fall up question then, is it doesn't seem like you're especially hot on any of the archais very us right now. Would you go in with me or would you pick something different altogether? Yeah, if I had to play, if I had to play this tournament, I would play mew. I would take my chances because there's not really a lot you're going to do to you to make it any better. For Mirror, like you could potentially play fan of waves or something like that is definitely an option, but they're kind of comes a point where that doesn't really matter. Yeah, I'm struggling to think of things that are like, oh, yeah, this would...

...easily win the mirror. You know, I don't know that I have that answer. I mean maybe you play or Choreo right to try to mess up some math or something, but yeah, I would just go in with me. You just say, Hey, I'm going to play it better than most of the players and then at that point you're just kind of playing the odds. You know, you're gambling your role in the dice that you can, you can make it all the way. I kind of feel the same right now. I really hate that, like play the odds, especially with you, which is like a deck that can kind of just play you more than you play in the deck. Is like whatever, whatever the genoesecs find you, is what happens. It's kind of like, you know, there's certainly stilled our frinchials, but feels less skill expressive, I guess you could say. Right and decks. I would love to find the Arcis very for me, I think right now I like kind of the same style that you're describing, but I need something more as well. So I'm definitely going to keep trying to find that. But I mean right now the numbers speak for themselves. Like me, is very dominant in this format so far. So you got to either you got to be playing a deck that doesn't take a losing matchup to you. You know, you cannot have you're seeing and just for like, you know, just for context here and certainly like online and real life, team won't be exactly the same. But, like me, is representing like a substantial portion of the metagame at all these tournaments. You know, if you look at just like the cheer number of decks, you will typically be two to three times larger than the next biggest deck. So you're going to hit me and you know what we what we said. And in terms of you know, whether you need to plan for a deck is if if you're going to hit it more than once, you kind of need to have a game plan against it. And you is certainly a deck that you can expect to hit more than once. Will you necessarily? You know, we can't say for sure, but is it something that can and likely will happen? Yeah, so you need to have a game plan from you. Yeah, yeah, it's good. Good point there, Riley. I'm just glad that I don't have to play this weekend or have to play is a that's that's not the right terminology. That's that's a little too kind of pretentious, but you get what I'm saying. Is Like I'm glad that I don't have my tournaments this upcoming weekend just because I want to see what are sagree innovations that are come out. I mean maybe there's some kind of toolbox deck. That certainly feels a little under explored. But then again, how does a toolbox deck beat you like? That's always the biggest question. Maybe there's some sort of you know, Zorowark Worma Damn option out there that just looks to you know, to hit Ko or potentially one hit Ko anything in its path. That as yet to be determined. So I think there's certainly some room for innovation, but I don't necessarily have that right now on my brain, and so I'm really excited to see what other people will come up with. Totally agree and I think our friends over in Salt Lake are blessed by having the weekend in Brisbane to kind of observe and prepare. Yeah, I think that's a huge deal and you know, I don't know that there will be an official stream, but will be sure to collect as much information on the deckliss that we can for you guys for next week. Absolutely, I'll Dow. I think this is a solid look into the future for both the brilliant stars metagame and our upcoming sets here. Is there anything else you'd like to say if we wrap up today? I know I think this has been you know, it'll be really good to see you, Brisman, coming up. You know, maybe it's maybe the answers is Archaius Dura loudon. You know, we haven't maybe this much about that. Yeah, I you beat a few muse did way to the full group Games to K crown well and honestly like the draft on deck consistently like places pretty well. What I was describing in our group chat is I think the draft on deck is like a great it's a great deck to farm CP with. I don't know if his tournament winner for every tournament, but if you're looking to like get your top sixty four and get your FORTYCP and get out of there, like it's a great choice for that. Although I do I do think it's it has tourment winning potential. Yeah, it is very harmful dack. Yeah, and I also think there's, you know, maybe there's another vmax that kind of slots into that same exact kind of archetype people been talking about the Delma Malamar, the Delma Delmas, the Malmar. Yeah, try them all. Who knows, what the heck? Let us know what you think. Yeah, there you go. So, as always, you can find us on our socials.

Twitter would be one of the most effective ways to reach us. That's at tag team Pokemon for the PODCAST, at smiles with Ryles for Riley and at Real John Walter for myself. We thank you guys so much for listening to the cast every single week. Numbers have been insane. Members have been crazy recently, so we just want to thank you so much for listening. And, yeah, you can always catch us live every single Wednesday night and thirty PM eastern time over a twitch DOTTV slash MONTER. So if you want to join in on the conversation, you can absolutely feel free to come join us on the twitch stream. That's going to be all for us tonight. Thank you once again for watching or listening. I will catch you on next week's episode. See You.

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