Sounder SIGN UP FOR FREE
Tag Team Pokemon TCG Podcast
Tag Team Pokemon TCG Podcast

Season 4, Episode 31 · 8 months ago

4-31. Robin Schulz: the Liver(pool) King

ABOUT THIS EPISODE

The boys are back and fresh off the Liverpool. Robin Schulz takes home the dub with his unique list, Malamar is back on the map and so much more. Be sure to listen in for Tag Team's insight into the format and for the low down on TCG Live.

Brought to you by Manscaped! Use code TAGTEAM at checkout for 20% off and free shipping. Don't be caught without your grooming products, use Manscaped to be tournament ready.

Fo Yo. What is up, guys? Welcome back to tag team Pokemon, Training Card Games from me, or podcasting duo. My name is Riley Hulbert, joined as always by my good, good friend and soon too be father, Mr Jw Creewall Gw. As it going today? It's going pretty well, Riley. We're a week away. So exciting, man, yeah, it's extremely exciting. So if if the cast next week is delayed or nonexistent, please understand that I perhaps will be a new father, one of the few times when the life will take priority over the cast. True. Yeah, very few times exactly. You know, funerals, births, maybe a wedding. Maybe that's I mean, that's really all that's coming to mind. Yeah, I mean I can't think of anything else that I would miss for so now. For sure. It's so exciting, man. So what's been going on this week? Well, I've been let's see, the nursers finished. Think I had that done last week. We're buying some food so that we can just love, you know, buying some costco like microwave meals, just so that we don't have to like think about it. Yeah, it's mindlessly sometimes it's normally Ann and I like we cook, but certainly in that first one, two four weeks you're not going to be getting a ton of sleep and I don't know how reasonable it is to cook, but we went and got some of that. We're getting the car seat in the car tomorrow and I'm reading my parenting book, which is has a lot of very interesting opinions and thoughts and just things I didn't know about how the baby's supposed to eat and what the baby stool is supposed to look like and the fact that you're supposed to scream at them all day until they do well, some would say, some would say something. Some people do be saying this. Fortunately I'm not reading their books. Okay, okay, but got difference set of literature. Yeah, exactly. So, yeah, pretty cool, man. It's going to be exciting. So that is very exciting. Can't hate it. Yeah, how about you, Riley, what's new on your end? Oh, well, by one of my projects is coming to a very, very long awaited close next week, so I am very excited to be done with that. I managed to actually register for EU. I see in that registration window. Very thankful that I was in like a very large meeting, or I could just get on my phone and do that and not feel bad about right. And otherwise it's been it's been smooth siling, playing a lot of elden ring lately. Me and a couple friends from work just get on like discord after work and chill out and play elden ring and stream to each other and that's been fun. You know, it's just been classic, classic Riley stuff, you know. Yeah, I hear you. That's great, man. Yeah, I would say so. I'm running on like two hours of sleep thanks to a very loud thunderstorm last night, and I'm chilling, man. We're gonna get through this and then you'll be off to bit. And it's all good when I'm in the middle of doing something. The worst parts of my day today was when I was like about to do something. You know, that was the worst feeling. Yes, and important stuff that I was like. I was talking to VP's of healthcare organizations today and in between the conversations I would just feel like this is it hot, like...

...yeah, I'm done for, and then I'd like get my first of energy for, you know, an hour or two and then, yeah, then I'd be done for and then I get a burst. That's funny. So you're on your last wind, then it may be the last one I have period. Yeah, right, go out, fair enough. There you go, you know, and then hiernate and then I'll wake up in time for for next week's at sounds good. Well, as long as you don't miss the episode. That's right. That's right, folks, we got some exciting stuff to talk about for this week. Of course, now that IRL play is back, it is just non stopped with these events over the last few weeks. We have more to come in the future weeks as well. So we're going to take a look retrospectively at how the Liverpool Regional Championships went. Robin Scholtz taken the dub with a or she fu multrus deck, very cool variant. We'll talk about that. We'll also talk looking ahead. You know, now that we've got Salt Lake City, am Brisbane and Liverpool behind our backs. What does that mean for the next event in South Paulo? And then after the car of the day and ad read will dive into some of the ongoing discussions about the POKEMON trading car game live and the future of online pokemon TCG simulation. So let's dive right into it. Liverpool, Robin Scholtz taken the W with rapid strike or she fu JW. How many one of s were in Robin's deck? Many people are saying there were twenty two. Twenty two one of that is some control that stuff right there. Yeah, it's like I was thinking that as soon as somebody said, Oh, they're twenty two one of us, I was like, Oh that that feels like a stall deck or like a counter deck. Yeah, and it's just, you know, you usually would expect that to be in these kinds of decks that are trying to prepare for everything. Yeah, right, and so a lot of Robbin's deck was, you know, these one of that were trying to, you know, I guess, prepare him for anything, but they weren't like direct counters to anything, you know. It just happened to be that his supporter line was all over the place. But they all had very specific purposes. And of course, if you're, you know, in in with the the rabbits, are Gersh food, there's a lot of little cards that can go a long way to helping you achieve goals. So like the artillery, like the one of Metachan, the Pasimon is probably not something that you're going to have multiple of. So it was really interesting list and a very creative by. Well, maybe not Robin. I don't think Robin created the deck, but very created by he gave towards and toward and and Pedro. No, it wasn't, was IT PEDRO? Maybe it's Pedro. I don't want to speak out of turn. Maybe I'll check. I'll fact check that, but toward at least. It was a contributor and Robin was the pilot toward. Ironically, did not play this deck. Felt like he had more practice on the mew deck and ended up taking it to day two, but not all the way home. Yeah, it was certainly you know, a lot of the great players in in this Liverpool regionals did opt go with me and I think that was a bit of a surprise. Was Peter? Yeah, I I feel like that was a bit of a surprise. I thought I said it heading into Salt Lake City that I felt like a lot of the better players there would be playing archis and I kind of thought that that trend would continue in to Liverpool. But just seemed like there were a lot of players that were on you know, either Malamar Whi should particularly well in this tournament. Rap Strikers, Fu, you know, had had a number of top players and then also Meu v Max at at a wide variety...

...of players that were playing it. Yeah, and U v Max did show up harder in Liverpool than it did in Salt Lake. There wasn't you to muse actually in the top eight and many more in the upper standings are as opposed to salt like, they all aggregated in the bottom half. Yea. So clearly, like Meu is still a force to be reckoned with. We kind of alluded to that over the last week. The the main development with some of those other decks that you're calling out that you know, made a really strong showing for themselves. Of course, Sander also made top eight with some wacky control list that I can't fully wrap my head around, but I'm interested to talk through some of these kind of breakout stars, those being the the Ergyfoo and the Malamar, I think, are the two decks that we're probably a little underestimated going into in this event. Certainly, yeah, I always have a soft spot for rapid strike or fu, but you're absolutely right. Malamar was something that we had talked about is being among the top decks, but never one that I thought would be in contention to win the event. Obviously Brennan Camerman Getting Second. There was Joe Bernard, who absolutely thrashed in day one, going a perfect nine and o. So these decks were were at the top for the most of the event. Yeah, so let's let's answer the question that's on everyone's mind. Then, for Malamar, the optimal variant seems to have presented itself at this point, and we talked about it last week. It seems solidified now. Malamar and tellion just seems to be the definitive way to play the deck. It's more consistent, seems to more reliably set up, which is the main downfall of the Malamar deck for right and honestly, keep, yeah, keep calling on the on the sabble is just a huge and the Brawley less of the deck, and the Brawley of course. Yeah, and honestly, like the Malamar in Telli on deck prefers, in my opinion, to go second and just get the immediate set up with the keep calling in the Brawley and then you're kind of chilling. Honestly, you have everything that you need from. They're fairly easily to carry forward. So I'm interested, JW, kind of what your thoughts are on Malamar specifically. My small opinion and the reason I ask this, I think Malamour's a really good deck. I do think it's strong and has really good matchup spread against many of the top decks that are out there, and even like the ershy food deck, if you play a man of fee, you can probably honestly get away versus that matchup fairly easily as well. However, my main gripe with Malamar, my beef with Malamar, and I've actually the same beef with me, is it feels like you take away a lot of your agency in whether or not you're going to win the game, and what I mean by that is, of course there are decisions that you're going to make over the course of the game with Malamar, important ones too, but I feel like you are winning and losing is less defined by those decisions, especially after you hit a certain skill threshold, and more defined by whether or not you like get that initial set up, you know, the Orangy of that set up, HMM, which is just pure rag. Like you, there's nothing you can do to influence. That really right beyond what you've already done in building alm our deck, and that makes me uncomfortable. You know, I don't like I don't like playing decks, for it feels like I'm taking away my agency to influence the outcomes of games. J W. I'm curious what your thoughts are about Malamar. Is it a deck that you would consider bringing to a big tournament, and why or why not? Would you feel that way? Yeah, I I think that I would take a little bit more of a softer stance than you in terms of the age see that...

...you have, because I do feel of course, if you don't get set up in the early game like that's where Malamar struggles the most, is just getting out the gates, making sure that you can get enough sobbles down, making sure you can get enough in case down. That certainly like the the kind of potential kink in the in the armor of the deck. But I would also say that, you know, playing it a little bit this week, playing a little more, I should say this week, there are some mid game decisions that you have to make. Oh, absolutely time. I don't like nine time you play with the Intelli on line. You know you're always going to have these kind of micro decisions that are going to, you know, have very small percentages on how well the deck performs. I don't deny that necessarily and I don't know, would not write Malmar off outright either. I think maybe the point I'm making more so is, like I think the decis the amount of games that will be win all lost on those decisions after you hit like a certain point, like the the top five percent, versus that the top ninety or like the top, I don't know, ten percent or fifteen percent or twenty percent, the amount of games that are like one on those decisions in those profiles are less than just the amount of games are influenced by whether or not you hit turn one, sopple or Brawley. Hmm, I see what you're saying. Yeah, I would agree there. It's just like there's certainly a like an optimal start, and anything less than the optimal start and you're in very deep water. So I would agree with that statement. I will say, though, that's just my personal takee. I do think Malmar is a really good deck. It's one I've been playing a lot lately. I use it to to farm ladder points they play it in, like online events or like the eight ticket paths, or, you know, whenever I just want to que up and play some quick games and satisfying games, Malamar is like my go too. It's a really solid deck. I don't want it sound like I'm writing it off. I do think it is one of among the top decks in the metagame. It has really, really good matchups against the other decks. Yeah, it's just that just that early game and, like you said, that agency that you don't have, you know, a deck like Arcius. You know there are decisions that you can make there, but I feel like you have a little bit more agency over what's going on, particularly surrounding the Star birth ability. Obviously, a deck like Rabbit Strakers Foo, you're gonna have a ton of decisionmaking that can influence the game, for better for worse, you know, throughout the almost entirety of the game. So you know, certainly there are other decks that you can if you're looking to take it more into your own hands. I think I generally tend to as a player, shift away from decks like Malamar that are kind of very linear, very you know, one trick pony and how they close out games and win their games, and I tend to favor decks that are a little bit more versatile. So something like an archy is something like a rapid strike. So I think that's a great transition then to start talking about the other main rapid strike deck and in Ershifu. So obviously Rabin Schiltzwin in the event the twenty two one of not a single duplicate in his supporter lineup. everythingle one was unique and among those non duplicates of orders there are zero copies of Marni and zero copies and professor's research is only draw like hard draw supporters were Cynthia's and Zinni has resolved. And then there's also a bird keeper to draw couple cards and switch. I think primarily, though, the motivated there is to get that that reliable switch out. It just kind of crazy, wacky list. Ironically, we had been tooling around.

I mean you have been historically a big fan of pairing multris cards and or she fu cards. Maybe not in this exact same framework, but you know you've been outspoken about that. You you won the focus tournament with the with the rapid strike or she feel well, top top four, top for sorry, with the rapid striker. She who is the One? That one? Sorry, yeah, the hey, you take a Zul's name out of your mouth. Okay, it's right. As a competitor, so so. But like, historically you have enjoyed that archetype. Yeah, what do you think about kind of the Robin List, the take on it? My personal take is I kind of agree with you. Where Isshi food there's a lot of cards. Where you can get a lot of value is by slotting one of them in your deck. You know, the Pasimian and telescopic site Combo to Sitcrobats, for example. That's a lot of value and individual game if you can find it. But it's two more one of us in your deck. Yeah, you have the SCHRYLS, just another one of you got the I swear Europeans in Book Rod. Really love the SNORE LAX, the government distional L as. Have you noticed that, like a lot of the like toward and Pedro Les? Yeah, I'd play story lax page Joe's list, for sure. He's a big SNORE LAC stand, which is cool. It's cool. I mean I would make maybe a few different decisions in terms of like, like the concept is innovative, right, because you have this rapid strikes food deck that is looking to just a mass, as big of a hand as possible, looking to keep as many options open at any point as possible, and I think that that's something really, really cool. Like, if I look back at the Ershifu multrace list that I was trying to build and that I have built, I'm very much like assuming that I'm going to discard, you know, a telescopic site in the early game because I'm only playing professor's research. So I'll include to telescopic site so I know I have it when I need it. Right, are like the Pasimian like I would think about playing like an ordinary rod just to make sure I can get that back when I need it. But with this list, it's it's innovative in that you're you're making sure that you're never, you know, discarding what you don't want to discard. And so well, I think that it might be spread a little bit too wide, a little bit too thin in certain areas, like I would want a little bit more access to the glary and multras. I think playing one is it works again, but it's like there are certainly times where I would just wish like I had a had greater access to it. Right, so you're just spread super thin, super wide in terms of the resources that you have available. So I would want to take a list like this, which is really innovative, really really cool, and just narrow it slightly, take out some of the decision making, take out some of the one ups, but just make it so that I'm a little bit more reliably. Yeah, a little bit more streamlined, a little bit more reliably doing what I want to do. Yeah, and that's kind of my thought as well. I like, clearly this was a good list in the event, but I also I do want to comment there's also clearly like some level of unreliability to this list. You know, we saw a vast mature any of those limitless folks, if not all of them, play the rapid strike or she food deck and only Robin made date to. Robin did win the tournament, but nobody else in that group may date to with the list. I mean right, I think that is that does say something and of itself, you know, about how reliable this kind of very spread wide version of the deck is. Yeah, yeah, I think I think players should not be worried necessarily about this exact version because, like you said, a whole team took it. Robin was the only one to make top eight and...

...then he got, you know, frankly, just like a dream top eight, you know, missing, missing the Muse and top eight, you know, and head exalt bars without yeah, and then hitting the Mal Mars without manifee, hitting the archeus decks, Arcas seems like, you know, among your best matchups as well. So, you know, just a great run throughout the tournament and then just the the ultimate top eight, you know, pairing. So yeah, that is really important to call out that. This list one the tournament didn't do particularly well overall. I think some of the other players that played it had like win and ends ended up losing those. Yeah, but how can you make its win percentage just a little bit better on the whole? Right, and I think again, kind of focusing it, making a little bit more streamlined. It's going to be how you do that. Yeah, and that's something I've personally been explorer. Actually was testing a very similar concept starting that Friday. Not to be like, oh my gosh, I found it before, no, that's not what time to say, but like does. It makes differently. It was way yeah, it's way different, like the kind of the my philosophy is trying to like play it more like the Hoopa tact but with Orsi Fu vmax instead of UPPA and wheezing, you know, take out the bad cards phone the good cards, like the philosophy that we we say it our friend group, and like clearly the concept itself is strong, and so whatever direction that people take it, I think what people have realized is that Ergi Fou is the most threatening fighting type that you can have, and fighting type is really good type to be. However, or she whe cannot deal with the psychic types right, but there's a really good card that can deal with them very effectively and you just have to fit in the Italian of the Clara package to make it work. So that's the glary Multus, of course, if you weren't picking up the hint. So the combination of the R Shefu in the most really covers the field very well. Energy fo was just the comment that I made when I started with this deck. Is Or she foo. If you're not playing you or she fool with an energy on it. Turn One, going first is like the single most threatening thing that you can see in the format, in my opinion, unless you're playing man down and like otherwise have a good matchup. Yeah, right, right, yeah, I would agree. Right, because you have just so much agency over what your opponent's going to do. You know you can. You can snipe a couple of basics. Right, obviously, like anything that plays in telling on really is afraid. Yeah, turn to gmax wrap. It flows like that. That that can literally just lose the game on turn two for them. Right, they might still have pokemon to play down and things like that, but just getting too stop sobble sniped is a nightmare scenario for a lot of decks. But yeah, you're right. You know, rap strikers, foovy MACs such a strong card just in a vacuum. So I think the takeaway is or she fu is a threat. It's here to stay and people are going to keep trying out new things and is my guess. They're going to keep experimenting with the card now that it's proven itself is powerful and really just because of the rapper strike energy allows to have a lot of versatility and what you pair it with. I imagine we're going to see some some creative partners coming out of this as well. Yeah, it's really good point to make. I think to we didn't see manifee really at all from any of the top lists. You know, we might be in this cycle where, you know, you look ahead to the next tournament, which is in so how Pollo, Brazil, and there might be a lot of manafee because it's a very easy inclusion into a Malmar deck and, like we talked about earlier, sure's up that matchup reasonably well because you can, even if they knock it out, you can recover that...

...man a fee multiple times in the Malmar deck. And so, like you know, maybe there's there's no showing of rapid strikers foo and then everyone takes out they are mani fees and then it's great for Germany and then it does well in Germany and then everyone takes out their manifees and then puts back in their manif. You know, it's this kind of cycle of these one of text, and same with Dun Sparse, I would say, as well for Arkius, like dunce bars and in manifee, you know, our kind of the too text that can really just handle rapid strikers. Foo Okay, in a way, the real way I was going to say. I know you were testing with Dun spars and obviously gmax rapid flow is like super good to take out those benched bench basics like that. So tell us a little bit about your testing results with Dun Spurs. I mean, Don's far as obviously helpful right, like it brings the match up from basically on winnable to having a chance. My experience with Dune spars so far has been like they're just going to wrap, they're gonna not hit your Ark is, they're just going to rapid flow. You're Dun spars and your SOBBL HMM, and you're forced basically to Clara the dunce far as that turn or they will geal thrust you. And if you don't then they can just wrap it boot and if you do, they can just wrap and flow it again. And presumably this sobbl or just ill that you used to get the Laura and you can set a place with Ryhn to like chain these rapid flows pretty reliably. So not a huge fan of the dunce Fars by itself. I think you need some other juice to get all the way there. What that juice could be, in my opinion, is either an alternate attacker that trades effectively into her Sheifu doesn't necessarily have to one hit Kaoi, but has to have really solid trades against it. I think HOOPA V is a really good candidate if you're playing those dark energies to be able to get that one hit Ko. The other idea that I had was just playing a man if he and the dunce bars, but then you're starting to clog your archis deck with a lot of wacky stuff. That is not a good starter. Resh these more straightforward archius and telling on decks that are playing the Dun spars in the first place don't really want to do doesn't mean they can't, they just don't really want to, but I do think if you're able to get a man if he and it on spars down, that would feel really bad. For sure. Sure, sure, and then you know, certainly archis deck, some of the archies decks have the space to do it. But yeah, it's not possible, but it's just do you want to devote that much space to a singular matchup? Yeah, and I guess my followup question is I think dunce Fars is like a little wider reaching, like I think it's a car that you can justify playing for your zap doses and things like that. Hmm, I'm curiously. Do you think, man if, you will actually see play? You know, I feel like we had this is like even before we started the cast. But you know, back when Grenincho was a thing, we had the GUARATINA that that turned off all breakabilities and could potentially swing Grenincha matchups fairly heavily, depending on the matchup, and nobody good ever play that card ever. Now. Granted, Grenincho was a significantly different deck than rapid striker she fu in terms of the perception surrounding it, but do you think, man if, you will actually start to see play and lists outside of maybe the Malamars? Yeah, I mean Malamar can can, you know, and so I think they will. But outside of that, you're you're a hundred percent right. Is Like I don't think that there's that there's really much reason because we...

...look at you know, obviously mew shouldn't play it that out e. we're just that doesn't make any sense. You know, just going down the list here, like archaius decks. They really want to start the archaius. So probably not. Like, you know, you just want to be careful on how much you clogged your deck up with random basics. So again, like, probably not. A jolty on deck. Hard to say there too, because they have most lists are playing a healing, you know, aspect to it. So if they take too much bench damage on a jolti On v Max, they can share all that off. And also they just lose to rapid strike anyway. And also, yeah, also, rapid strike just is a terrible matchup regardless. So probably not. You know what what's left at that point? Right? So, yeah, I doubt that you're going to see it as like a knee jerk inclusion just across the board, but I would say that it makes, you know, pretty decent sense. And Malamar, I guess more pointed question. If you were playing toffallow this weekend, would you play a man I fee in your deck when I play it? Heck, no, exactly, like, Oh, everyone also did not play. Yeah, no, no, no, absolutely no chance. The field got me. The fields got right exactly exactly. Now speculating on what others will do. You know that because, like the thing about metas that you realize over time is that there are just so many people that are, you know, they think they're a step ahead, but but that's the problem, is that to be an effective metagamer you have to be two steps ahead. There's only one jaw and right. Well, I don't mean to say like well, everyone, you know, everyone sucks. I just mean I know what you mean. The step ahead is, Oh, I have to play the man of fee, but then the two steps ahead you is everyone's playing man a fee. So I don't need to you know, let the field take care of it, like leave that space open for something else a little bit more useful. So yeah, I saw an interesting comment on a just a random twitter thread the other day by Andrew Rambolt and he says something I thought was really interesting and that Pokemon isn't a game that's played it like the deck level, it's played at the collection level. And what he meant by that is, you know, the specific conclusions that you make in your deck and the way that you build it is ultimately like what informs you know, your performance at a lot of it isn't. It's once you hit that kind of like skill threshold like that that is what's going to make her break your performance is. Did you find the deck for that event? Yep, and I'm exi brings the sixty cars. Not even like the archetype. Yep, Yep. So I kind of respect that take and I appreciate I like I like the way that he phrased it. It stuck. A very articulate young man, a very articulate young man friend of the cast and remble. So, JW. Looking ahead to southallow then, now that you've gotten a glimpse into what's change from Liverpool, what would you say your top three picks are? Yeah, it's really interesting just how far it feels like, you know, because we had a total domination of Gangar in Salt Lake and basically saw none of that in Europe. Whether or not they just don't like the archetype or you know, I don't think it has a particularly good matchup into Malamar. Yeah, it's really bad. Yeah, yeah, being being two and three prize focused. So you know that. That's just really interesting. Like the resurgence of Malamar, I'm sure kept down a lot of the gangar players.

So heading into actually before we before we go to suffallow, one this side tangent nobody was playing Barnie in Europe. Yeah, which I think was a factor in the arch for your deck doing so well. Yeah, that's probably fair, right. Yeah, because you have the Malamar decks, they are playing it, you got the mew dex, they are playing it. I mean pretty crazy. I think bell of Magic Carp did did some number running and there's like maybe three copies of Arne or something, and all the top eight, like I played three copies of Arney at decks right now. Yeah, what, what are you talking about? So just aside artegent. I had to. I had to. I could not say it stop fallow. That's fair. So if I were to go to Sup Polo this week, mew is, it just seems good. I think. You know, what we learned from Liverpoo was that you know, just because me, you didn't perform particularly well in Insalt Lake City, that it's not just the bad deck, right, like we kind of figured that it would rebound this week in Liverpool, and it certainly did. Had, you know, every chance to win. The tournament was pretty well represented a day to a lot of good players took it. I mean all these things kind of work together to say, yeah, you is is still not going anywhere. So that's got to be the premier choice for players heading into the the weekend. Second would be, and it's kind of painful to say, but you know, you gotta think about Malamar be in that kind of second second best decks, I cat most well poised deck right now for how the metagame shaping up to be. So Malamar at number two and then I think at number three you have some archaius variant. I think ARCI's still quite, quite strong, but you just you're not you know, you're not that great into in the Malamar. So is there a way that you think of to improve that, improve the Malamar matchup? Yeah, not off the top of my head. I mean, of course, if you're playing the Italian version of Arcis, you can maybe try to get, you know, I've enough quick shooting down to take a snipe prize, you know, and knock out an ink and then also knock out the active Malam are and then if you're Malamar player maybe is playing a little suboptimally, they won't have a third ink down. I mean that might be some kind of route that you could go, but in terms of like a silver bullet, I don't necessarily think that ARCIS has it interesting. Yeah, I think I would present something similar. Again, I'm personally I'm not apt to play either you or Malamar if as my first choice, just because of that like lack of agency. I think my first choice would be in Er ultrastc myself. It wouldn't look exactly like robins list, but I think the concept is really strong and something I want to continue exploring, at least as of today. You know, that might change tomorrow or the next day, the next STEC. I think I would agree with that. Number two, I would would blam our would be my number two. Just really solid matchups across the board. Very, you know, consistent to an extent. It's got the one prize failings, but right you know, if you go second you can pretty reliably get your guys out and you know we saw that with the start from Joe Bernard. It was a pretty impressive, very impressive. My third pick would also be an arcius variant. I would have to I would have to play dunce farce and it would have to have a solid answer to or Shifu. I'm I think it would be the Hoopah if.

If you ask me, today. HMM, the the Hoop of e Hoop of be. Yep, the dual type of be. So you would play it with you'd play it with you know, path, presumably, but probably like only two. And then you just wouldn't drop it out. I might even I might even do something closer to like the Ian Rob Deck, but with the HOOPA V and it don't specially dally. Okay, so like lean more into that. Okay, yeah, that could be cool. I could see something like that, like that doing pretty decently. Would it just be a singular HOOPA? Would it be? Probably, yeah, okay, I don't think it even. And then and then you'd also play like the Aptos as well. Yes, okay, yeah, I got that kind of type beverage. Okay, that's right. So an Archie's toolbox. Yeah, like a thinner archius line, their DT line, but you got your multus and tell you on. I'm if it's not clear. Like two of my top decks have like the Italian multraus concept built to do it. I think that's really good right now. It's also like just a solid option throughout the game. Like if you start off trading well enough into Malamar and you can just change multresses for a couple turns, you can close out that match up because they can't take enough prises quickly enough and stuff like that just hands out really well, outside of the fact that Multus is really good versus mew plus, it's like the highest single damage, single prize attacker that isn't like entirely like archetype focused, you know. Yeah, Malamar Rice. So those are Tho would be my top three, something something along those lines, or Shei fu, followed by Malamar. Fall of our chis cool. Well, there you have it. Tag Team Special. I think it's time, GW. Let's do it. That's special time. The card of the day. Hit US up with my guy. Yeah, so this one I wanted to since our final topic of the day is ptcg live, I wanted to bring us back to a simpler time of the Beta of PT Cgo, of which I was a part of. I man, I just remember the excitement that we all had and then it finally came out and it's like, you know, it wasn't great. It was very flat, it was very kind of boring. You know, looking back on it is very boring, but it was going zero to you know, enjoying the game in a way that we had never done before. You know, automated processes, you know being able to link with friends, you know, anywhere, being able to play on a randomized ladder, like all these things were just big, big things for the game and being able to just test without needing another person and to sit on another computer to play TCG. One with the woking justice are TC yeah, yeah, are the webcams exactly. So one of the biggest cards that that I remember from those days. It wasn't maybe exactly when the Beta came out, but certainly in those early days of PTCG. Oh. One of my favorite cards from that time Landerus X. MMM, so landers CX has a hammer head ability or an attack. Excuse me, Hammer had ability as a hammer had attack, thirty damage and thirty damage to one of your opponent's bench Pokemon, and then has a lands judgment attack. The first one, Hammer head, is one fighting and lands judgment is too fighting in a colorless eighty damage. You may discard all fighting energy attached to this pokemon and if you do, it does seventy more damage. A lot of people will liken this landrous to the buzzwill gx. That I was going to say one of your...

...favorites. Well, so, I'm not a big buzz litle guy, to be honest, not a buzzle head. Really didn't. You didn't like I was a puzzle hater. I was a buzzle hater, but I did play. I did contribute to several muscle that's yeah, there's any case. Yeah, lander CX was kind of the granddaddy of of the buzzle. It's actually crazy, guys, that buzz wall was so, so similar to lander. Is like really the main difference was that its second attack just did slightly more damage and it had the GX attack and it was like, I think, the defining part of a format. Ever, I had ten more HP, I think. Yeah, God, one hundred and ninety. Yeah, I did, and it was a format defining card. It was, and just goes. So how good landers was? Yeah, landers was awesome, for sure. So landers is awesome, really cool card, and I just remember that being at a, you know, seventy degree angle. You're like trying to peek at what's on your opponent's bench in it's like a million miles away from your perspective. Yeah, it really is. Could not be any farther, possibly from your field of you so funny, so funny throw back to ts you. If you haven't seen what Tcgo used to look like. The appearances evolved drastically even in the last like five years, like definitely like Google search. GO TO PUKA's YouTube channel, like look at what TCO used to be. It's crazy how far we've come and it's crazy what our future could look like. It do be crazy, it do be crazy. Let's take a moment to settle down from the crazy, though, and talk about our sponsor for tag team. So, if you're unaware, tag team is presented by manscaped. They've been a friend of the cast for out half a year now and we've really, really enjoyed working with them. Manscape products are top of the line mail grooming accessories and products, and JW I literally use them every single day to great effect. MANSCAPED is partnering with Tag Team as well to offer you great deals to get their products. All you have to do is you have to wiggle on over to manscapedcom and use the code tag team. That's tag team at checkout, and when you do that you will be blessed with twenty percent off and free shipping. That is a deal and you cannot pass up on that is a sticker slapper of a deal. JW, won't you tell us about some of your experiences with Manscape? Well, Manscape just has released a new product that every tcg player absolutely has to have or else the will be ostracized, and that is deodorant. Never before has manscaped offered deodorant, but they've come out with a new line and it's really nice. I was just using it the other day and it's quite, quite fragrant. I just like the feel of it, how it smells and it's really nice. So, yeah, you don't want to be that guy at, you know, at the regionals who every time you turn around, you know, people are like hey, you, what's that smell? You know, get yourself some grooming products from manscape. They got deodorant, you know, body wash, shampoo and conditioner, all these different products, the TC tournament starter kit. He might that's right. That's right. Yeah, actually could be a nice little tweet there in the future. But yeah, like Riley said, get your products at Manscapecom Code Tag team for twenty percent off, plus free shipping. Make those ultra baals gold with manscaped. All right hw...

...long awaited TCG live. It's been a hot topic this week for those of you who aren't involved in the pokey sphere, particularly on twitter, also on Youtube. TCD Live has been getting some some flak this week. It seems like people's opinions have really boiled over with this client and kind of the direction that we're headed in the online space, and I think that frustration is compounded, in my opinion, by the relative radio silence that we've gotten from the development and team and the POKEMON company in general about what what is even going on like? What is the timeline? What is the direction here? What kind of feedback are we implementing? Compounded further by the fact that bugs seem to almost be getting worse. Yeah, you know we have the infamous ship Ritchie Marnie timeout clip where the timer starts sticking down before he can play cards because the animation takes so long and his turn just passes because he timed out during the animation for his Marnie. And things are looking a little o Bleaku out there tow what's your pulse on the on the field right now? Well, I think to an extent, because I I want to make sure that when I'm talking about the game, that I am also remembering that there are people behind this game's development, like they're human beings behind this games development. I think it's very easy for us as a community to be kind of, you know, riled up under you know, one leader or handful of, you know, content creator leaders, to join the mob and just rush into just say kind of whatever we want and feel like, oh, we're protected because everyone's doing it. I think it's really important, you know, have these criticisms and say them in a way that that remembers that there's some guy, you know, just trying to feed his family, you know, for the most part, like on the other side of this. That's that's, you know, creating this product and you know, possibly they thought they did a great job, you know, and so just remembering that human element of things is really important. The other thing too, is that when you're offering criticism, I think it's really good to offer constructive criticism. So, instead of saying this client is trash, which I've seen multiple times, you say here's what I don't like about the client. You know, the there's too much white space. The game doesn't, you know, have a certain feel that I like or you know, whatever it is, but it's just I think we're too often. Or another one that I see that I really dislike is, you know, this looks way worse than hearthstone was, like, well, why does it look worse? You know, can't you offer some kind of feedback such that someone would know what you mean when you say this looks way worse than madge the gathering, like, well, why? You know why? I just think it's really easy for us, and I'd feel like I'm seeing that a little bit of players that are kind of joining in on this, on this warranted, warranted kind of hate towards beachcg live, but just I think it could be could be focused a little bit more. HMM. So you want to see more productivity out of the hate I'm hearing? Yeah, absolutely. I mean if you if you don't like it, that's great, like, that's that's good and probably, you know, needs to be voiced sooner rather than later, right, because we could be stuck with this client for ten years, like we were PC yo. Right,...

...it's not like, and this is what I'm really worried about in this, I think is what Andrews worried about. Whatever you content creators worried about is like they're going to push this out and then this is going to be what it is for ten years, just like Ptcgo was, and that's scary. That's that's really scary to have this product in this current form. You know, you could say Beta, you know, you can say things are going to change, but on the flip side, like he there's a lot of evidence to say that they are very close to just like having what they consider a finished product and releasing it right like it's it's been in pokemon packs advertised since version six months. Yeah, so, you know, certainly they think that it's very close to being done, and so that's just the scariest thing is that this could be the future of the game, because they could just sunset Ptcgo, make this thing, you know, ship it and that could be our future for ten years. And considering how many updates they did to PTCGEO over it's ten year lifespan, it's just going to be tough to get any change, I think after after everything's said and done and after the you know, I don't know however it works, like the final document is signed, after the yeah, dust is settled, like it's just gonna be hard. Yeah, I mean we leveraged quite a few criticisms against tcg live when it first dropped. If you're interested for some of those details, you can check out that episode of the cast. I think ultimately there's seems to be like a couple of main points that people are making and I do think it's worth at least ringing those up. We don't have to dive super deep into each of them, but for awareness and understanding of kind of the context behind all this. Here's some of the main points. First is kind of the visual direction of the client. There's a couple of ways that manifests. First, the avatars are made with kind of an outdated looking three demodeling style. It doesn't really look super appealing, especially in contrast to kind of the the beautiful art style that's been associated with the POKEMON trading card game. You know, I think pokemon trading card game has a phenomenal reputation for very appealing cards. That kind of eats away at that sentiment when you have like ugly characters to accompany them. The other criticism that has been leveraged is kind of the way the game feels, and I think a lot of that can be attributed to the mobile directionality of the design of the game. So things like you can't snappily like click on cards very often, if at all, in TCG live. You know, it's a lot of dragging around with a mouse, which just feels silly. One thing that SGEO and my opinion, does really well as actions are very snappy. You know, you look on a car and something happens right there. You don't get that same kind of feedback with tcg live, which is a huge deal in an online card game. I think the other kind of visual component is the gameplay field very bland in terms of its architecture. You got the Hexagon Dimension that we've talked about before, bathroom, tile floor, however you want to call it, just relatively little going on and very much of the screen on desktop is not consumed by the game. It's just white space that is filling the screen. And the last like unsung criticism that I really want to address is the crafting system doesn't seem to be as fruitful as people had initially hoped or intended for. You know, you can look up some of the the tweets and numbers of people have been gathering, but it seems if you're not like kind of buying into the system for context, like celebrations packs, seems to be the best way to...

...gather credits. You know, if you're not hoarding celebrations packs, it seems like it will actually be fairly difficult to craft things effectively and that can leave you a little stimme eat as well. Whereas on Tsgo you could always, and I say I'm not saying the trading is good on Tcgo, but I do want to bring the counterpoint. Like on Tcgo you could always like trade the cards that you have for a different set of Meta cards if you wanted to, and any right there was. Yeah, I was going to say there's certainly were players that kind of touted themselves was being able to take one deck and kind of play that through the entirety of the format and then just at the end of its life cycle they could trade some of the cards in there. Yeah, try to Gra even like laid way through, even midway through the format, like if they wanted to play different tech but they didn't want to invest more stuff, you could trade the lack of agency over your ability to get the credits and tcg oh combine or TC live, combined with the credit drop rates, means you could end up like having a pigeon hole yourself into decks, if you're not abusing kind of the system to get as many credits as quickly as possible, which still would require upfront investment, which is the other thing that people wanted to avoid in the first place. Yeah, exactly. The the thought of it being a free to play game, I think is is kind of silly, and I actually found myself in that predicament myself. When I had input maybe a hundred celebrations codes. I thought I was going to be pretty good for a while and then, you know, I was up at about like ten, fifteen thousand credits and then I wanted to make one new deck and every single V costs seven hundred fifty to you know what, one thousand five hundred credits if it's a vmax to craft. Yeah, and so I kind of just burned through that making one deck and then I was like, oh, Ti, I'm really, really low on credits. I don't really have any more celebrations codes, so I guess I'll just put in random codes. So I had a bunch of evolving skies codes where I was able to like put in a couple hund drid and be able to add a certain point, you know, start to turn a lot of those into dust, right, a lot of those those redemption cards into dust. But it took me a long time and took a lot of codes and so, like you said, were the more I play. Like initially it was like, Oh, this is going to be great. All these other card games have it. It works out really well for them and you know, players seem to enjoy these other card games that allow you to craft. But then actually getting our hands on it and getting dirty with the client, the way that the economy is set up doesn't lend itself to the kind of mobility that you would imagine how to that system. And I think the very first thing I thought when crafting was announced as part of TCG live is I was concerned. And the reason that is is because crafting is awesome when it works. is so satisfying when you can just make your decks on the fly like that, but it is completely dependent. The success of crafting is completely dependent on kind of the ratio, the payoff that you get for what you put in, and I just had a feeling in the pit in my stomach that the ratio would not be especially good. That would be more on the hearthstone side than the legends of Roointerra side of the spectrum, and that seems to kind of be where we landed. But in our study you can also dust your cards at will and you cannot credit your cards that will, and Pokemon you have to get the fifth copy right. So so, I mean it's potentially easy, right like. It's potentially a simple fix that they could just say, okay, we're going to adjust the ratios or, I don't know, we're going to just give more credits, or we're going to allow crystals to buy cards or you know, there's there's there are Crei good where potential fixes out there, and I think, you know, all of these things could potentially be fixed over time, right like, and not to...

...interrupt your point the I think all those things could be fixed or change or have improvements. I would echo what Gw said. You know, criticize with purpose, you know, make it clear like what what you think needs to happen instead of just outright complaining. It's all well and good if you want to send like a crazy tweet once in a while, but like that doesn't actually do anything and of itself. Like make sure you're also like channeling that feedback and for every crazy tweet you make, like why don't you also make a forum post or make a more reasonable tweet, at the least outlining your critique more clearly? Yeah, yeah, it's just it's frustrating because a lot of and then, like we go to the end game actions, a lot of the in game actions just don't enhance the gameplay experience, and I think that's what you would look for. You know, you have like taking prizes as almost a detriment in last ways. Yeah, I mean the the the infinite Flash Bang. It's like you have the brace yourself. You like, you know, when you take a prize, you know theoretically it should be this, you know, glorious, you know, very happy, you know, jubilant event, and instead you're you're punished for doing so. You know, all of the all of the clicking and dragging, like I understand maybe for mulgate mobile game that's fine, but there's no kind of heft to the card, there's no weight to the actions that you're taking. When pokemon attack into each other. You know, you would think that there would be some kind of like Peachcgo. I was like just thinking about this the other day, is like petcgoh has at least a little animation and the word that you would take some stuff, something that you would expect from like a third or fourth gen video game, right where it's like kind of a standard animation, but it always happens and you know, you can imagine that the pokemon are doing battle like to some extent. Right. It's not very detailed and like you would hope that the next generation client would be able to expand on that idea a little bit, just as how the video games have expanded on that idea. But to not have that, to not have my gameplay enhanced with those types of effects, is it's puzzling. It's kind of saddening that we could have this client for the next ten years, and I think that's the most concerning thing, because I think the way the game operates is the hardest thing to change at this point. You know, the graphical direction could theoretically be changed. Will it be changed? Maybe not, but it could, in my opinion, more easily be changed than like the backbone for how the game works and how it interacts with the cards on the screen. Yeah, yeah, I I've I've been kind of down on TC live for a while. G Mean I you know, we spoke to it in the episode a few weeks ago. It's definitely boiled over across the community over the last week and we just want to see better. We want to see better for the game that we love. Ultimately, Pokemon, the POKEMON card game, deserves a better client than what it seems like TPCI is willing to provide right now. Yeah, it's it's an awesome game. We want to see at sixceed. Yeah, it's crazy. I mean it's captivated me for twenty years. You know, it's the one like game in my life that I have played since a childhood, you know, since I was a child to now that I you know, up until recently, like couldn't have ever seen myself walking away from. But you know, and this is this, you know,...

...there's a lot bigger problems in the world than, you know, me wanting to quit pokemon. But if this is our online client, it's like hard, you know, if this is how it remains for the foreseeable future and they sunset phcg Oh and go fully into live. It's really hard to imagine. Yeah, myself playing the game for at least in the online sense, as a content creator and what I still do it, like, I try, but it just gets a lot harder and I just don't think that we're pulling in new players that easily. That's the funny thing to me. Yeah, with this. So, yeah, it's just a pressing. I don't want to be too depressed. I mean, you guys are hearing it all the time on twitter and you know from from different content creators. But just frustrating, absolutely frustrating. You Know How they can help cure depration, but idea classic podcast or guy. But if you want to help here to w's depression, why don't you rate and review it if you're podcasting clockwork? That's right, that's right. Now, I don't actually have depression. Just nobody be worried, but you should still write and review on your yeah, that would be very helpful, regardless of our depression status. That would be big. That would be awesome, huge and honest. And if you are fans, they cast, be sure to check us out on social media. We have our primary stars social media interaction, being twitter, myself at mouth of Riles, JW at Real John Walter and the cast at tag team Pokemon. We also record live every single week at twitch, DOTTV monner. You record on Wednesday evenings. So if you'll look into you know, see the experience live, get the video feed or even participate in chat, feel free to stop by. That's Wednesdays at thirty Easter and we just want to thank you all for being continued supportive listeners of the cast. We appreciate every single one of you and we're looking so, so forward to seeing you all over the course of the next IRL tournaments. Yeah, Louse Yourself. Yeah, Riley's going to be in Germany for the International Championships. We are going to be testing very hard to help him and the rest of the team succeed. It's going to be the smallest, to my knowledge, international championship just because of the size room and, you know, covid and everything. So I would expect no less than like a top sixteen. But anyway, go say hi to Riley and the squad over in Germany and me and the squad in Indianapolis. Looking forward to that. So that's going to do it for today's episode. Thank you, guys all, so much for listening. Oh, catch you on the next one. Peace, take it.

In-Stream Audio Search

NEW

Search across all episodes within this podcast

Episodes (157)