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Tag Team Pokemon TCG Podcast
Tag Team Pokemon TCG Podcast

Season 3, Episode 26 · 1 year ago

3-26. Cup Round Up

ABOUT THIS EPISODE

The boys are done with the Player's Cup and want to share their experiences! Come learn about how to succeed in these kinds of events, and get some insight into the exciting future of Pokemon cards.

You know what is up. Guys, welcome back to tag team Pokemon, Treating Card Games Premiere podcasting duo. My name is Riley Hulbert and I'm joined, as always, by my splendid, wonderful, fantastic friend, MR JW currywall. You, you, how you doing today? Doing okay, Riley. How are you? I am doing well, little tired but trudging along. Yeah, I feel that. I feel that today we had mock interviews, oh the in the class, and so there was this one. I just want to say. It was really funny. This dude was like super chill. He had kind of a mullet thing going on and he had a Patagonia hat and he was like not really wearing a button down, or maybe it was a button now, with like short sleeves or something. So like super chill. He's like yeah, Bro, like we're here, we're gonna do this, like let's have a good time, like learn about each other, casual interview. And then he you know, we're going along or going along, and I kind of am like the conversation kind of transitions from like okay, where do you see yourself in like five years and like why do you want to work on technology? To like just random questions, and I thought at this point when I move over to random questions, like the interview is over, and so he's like what's your flight? What's your biggest accomplishment? And I was like, Oh, you know, this is one thing that I did in music and yeah, I didn't really answer very well or I was just like yeah, it is my bigges accomplishment. I didn't really say anything. And then after the interview is the interview is over. He's like, Oh, yeah, for that answer. Yeah, you should have said something that tied it back into the interview, like in your love for technology. I was like, what the Heck, man, I thought we were just chatting, like I didn't know. This is test. You definitely just you got me. You Hoo doing to me. That's how they get you. That's how they get you, man. You gotta always be on guard with those recruiters. It's true. It's true. So anything new in Wisconsin? Yeah, I mean our projects doing live this weekend, though, at four I am on Saturday, it official be up and running. So I'm doing twelve hour shifts every day from Saturday to next Thursday, which will be very fun, Cope. But it's very exciting time. You know, stress is definitely kind of reached its peak amongst my peers. Yes, definitely a lot of chaos going on, but it's an exciting time and I'm I'm excited to kind of see it through and hopefully I get a chance to work with a projects in Ohio where I actually get to travel. That would be sick. I'm trying to this. Is it? Well, yeah, I mean this project was in Ohio, but obviously I didn't get to wear where would it be? which part of Ohio? It's in New York. So it's just in Columbus. Oh, okay, sweet. So what we try to do tag team, like live on set? In how many weeks? Well, I won't be going on say, I'll just be working from here. You did kind of say that, didn't but I think my next projects also going to be in Ohio, but probably not Columbus itself. We'll see. There's a couple of upcoming projects that I am potentially getting on. Gotcha. Okay, so how often do you travel? I mean it's probably not too much, but I know that for some of the bigger projects you like, or like a regular project. I would travel about once a month. Okay, my role travels less frequently than other folks. Like other roles will travel like twice a month. Gotcha, I think one some months, like about what I want to do in terms of like travel for work. You know, it gets you get see out of the house. There's to do something punishing and different place, but you're not like always away from home either. Actually cool, but nevertheless, life goes on and goes on, and Pokemon to that wouldw we have reached almost a conclusion. Of players cupt three. I'm sure the listeners are tired of hearing about it at this point. Yeah, but I think we'll be happy to announce that both of us, unless something crazy happens in the next few days, have made it through into the next round. So that's right. That's right. You have your clock in it just a little bit over a hundred, right, hundred ten or so. Well, that was yeah, that was last time. So I am at one hundred and twenty six now. Okay, one you remaining. So, okay, Gotcha, top, top twenty right now. In there you...

...go, or maybe get one of those buys. Yeah, so I maybe. I mean that was kind of yeah, I didn't really start thinking about that until I, you know, started get into that mid one hundred and ten. So I was like, Oh, okay, maybe there's a chance. I don't know where that cutoff is, because they do award those by like a one game by to the top performers, but it's just based on the number of no shows. Yeah, exactly, exactly. So, you know, would be nice to nice to get that and certainly there will probably be a handful of no shows that just won't have time or won't want to do the next phase of the Players Cup. Yeah, that's super cool. I I was checking the rankings like yesterday and I when did you get those last couple of points? I didn't notice that you. Yeah, I mean, I was. I was playing. I played like to today, just in my lunch break. So okay. So I just was cleaning them up and I was like yeah, you know, I probably won't have too much time tomorrow and I probably won't play any on Friday, so go ahead and try to finish up a few while I have the time today. Nice, and I'm sitting in ninety nine. I have seven keys left. I sadly ended up losing like two more turnaments to disconnects. So I've in total tossed five keys, which, oh my God, really sad. I felt like I could have got a score comparable to yours if that didn't keep that playing. Wow. I will say, though, Riley, we did play once. We did, and you won the coin flips and the and the crushing hand with the battle. Definitely won the crushing hair a battle very hard. That was unfortunate, but it was still a fun time. Yeah, any your good sport about it. Yeah, so for sure, you know, at the end of the day, I think we're both really excited to keep go on in the next round of competition. I will say, you know, there's a lot of hate being spread about this format. I kind of I don't know if it's like a format that's like in my top formats, but I don't mind like just playing a bunch of games of it, you know, sitting down like slamming down Peak Ron Games. That's always just like a fun time. So yeah, I mean, I mean I'll just say, like I still find that there's a lot of decisionmaking, but it's just you have less turns to make decisions. So that's, you know, I think we're most of the issue comes in like the the game hasn't in terms of turn by turn complexity. I don't think the game is any different from certainly more recent formats. Like people uphold like two thousand and eighteen is being this like incredible format and like it was probably better than it is now, but I think on a turn by turn basis you're still looking at the same kind of decisions, I would say that you did back then. So yeah, I think generally it's good format. Well, good format, maybe that's subjective. For sure, I think it's an acceptable format. Just Games are a little short, I think. I think everyone kind of understands that. Yeah, and I think I think really the shortness of the format is what's allowed a lot of these strategies that people don't like that becomes so prevalent, like because games are so short, things like crushing hammer have so much additional value because when you're only getting three to four turns to attach for a turn, one of those is pretty big. Yeah, I mean generally speaking, like crushing hammer throughout its lifetime really hasn't been that impactful. I mean I think back to the first time that I played crushing hammer in a deck was when it could be reused multiple times with the slurpuff trump card engine, you know, and I think like that whole period in between then and now, I don't think I ever really played crushing Hammer. Maybe I'm thinking of a very obvious, you know, exclusion there, but you're absolutely right. With turns only they are, with games only going a few turns, you know, three, four, five, six turns, getting rid of a couple of energy really important, right, and it's and I think you hit that now on the head. Like previously, crushing hammer would be the kind of card that only really made sense in decks that could use it multiple times. So like your Rangeru decks, your stable light acts sure coming card. Yet that's the obvious exclusion, you know, the things that could continually take advantage of that crushing camera, because it's like inherently an unreliable card. But in this per format a I think the card pool is kind of limited, which certainly plays a factor, and be the games at short that being able to remove an energy attachment for turn, and I would also say like the attachment for turn is super important right now. This is very important there's a lot of like multi attachment attackers and there's not like incredible ways to accelerate them. Yeah, yeah, there's, there's very yeah, on on. Well, now, I wouldn't say unreliable, because they're definitely very reliable, but they're very maybe unorthodox ways. A lot of times in the past you could, you know, do that energy acceleration and then also attack, but now it's...

...generally you're accelerating through the attack. So you don't ever really have those extremely explosive, you know turns where you can energy excel and get the one shot right. It's like gone of the days at the B strings and the Maxili series. Yeah, and the double colorless energy where you slap things down and start going. I think really that's one of the bigger difference is is you don't have anything mad parties an example, but really the formats dominated by multi price pokemon and there's no like single attachment multiprice pokemon the running the form at right now, right, absolutely now. I you know, overall, Gw, is there any like lessons learned from this player's Cup is opposed to the previous one? Do you think you clearly success? Is there? Yeah, well, I Players Cup too. I just did not play very well and I was kind of upset about it, to be honest with you. I just definitely knew I kind of threw, you know, I threw at least a handful of keys, like I knew that I didn't play my best like with every single key and Players Cup too. So I was kind of promising that to myself, like don't, don't throw anything away, don't don't let one key go by that you're not, you know, trying to play as best as you can. And I mean certainly it's very hard to keep that level focus for every single game, but I certainly did a much better job and the results kind of speak for themselves. I learned a lot about the format. To that I don't necessarily think. I yeah, that I would have learned, I guess, from just following others opinions. For one, I would say that I, you know, match up wise, I had very, very fair, verable matchups in in matchups that I otherwise thought were generally even or unfavorable. So, for instance, I was think I always thought that send a scorch was a generally even matchup for Peak Rom, but I found that to be not the case where I pretty much smoked most of the sin of scorches that I came in contact with. And then ATP I also felt like was a pretty even matchup, but after just running the numbers and seeing from Players Cup, like I was dominating ATP like, in fact, ATP was a matchup with peak ram that I wanted to face, as weird as that sounds. And then the other one that came as a little bit of a surprise to me. But again, like always, trust the numbers, you know, go back to what the numbers say. There's a lot of in pokemon. There's just not enough time to, you know, test every match of in depth. But when you do play these matches on the ladder or with your friends, testing for a big event, like try as much as you can to like write the stuff down, because then you get to look at the numbers, you could say, okay, here's like an objective measure. I played these Games, I remember how they went and, you know, okay, at the end of the day, here's the win loss record. And so one matchup that I found was favorable that I had previously thought was like almost unwinnable or you had to get kind of lucky to win was the Luke Metal Matchup, and I've found that to be pretty bay. I mean it's you know, I have something like a sixty or seventy percent win right against Lucario Mel Metal. Now, how much of that is them not playing optimally? Hard to say. I wouldn't classify any of the Games that I played against is like being obvious throws. I don't think anyone was very obviously misplaying. But you know, just again it goes to show for me like Oh yes, writing the stuff down and really tracking the data. You know, I feel confident going into a look metal match up with Peak Rom. So that was just something I learned and something I thought was pretty interesting. And another and I always say it's like the people that a coach like. Write the stuff down. It just is going to help you in the long run, like you feel like certain things are bad, but maybe in reality they are. Yeah, for sure. And we've always talked about like the value of recording on the cast, and I think that it goes to show here. I think my numbers largely agree with yours. I found most matchups to be fear why? I personally have one. A ridiculous amount of Peak Roum Yours? Yeah, don't. I've lost. I've played, I think I didn't do like a calculation before this, but I've played around twenty peak rom mirrors and I've lost two of them, one of them to you know. That's that's epic. I don't know what's going on the Pika from here, but something's messed up. That matters really favorable for Pek Ram. Yeah, and yeah, my numbers otherwise have been pretty much in line with yours. Yea, I did. And I've thrown five random keys at Luke Room. That's well, just what I'm kind of bored. The car metals like the ultimate like I don't really feel like paying attention deck. It just really that's interesting that you say that, because I feel like...

...it's the most like of all the decks and current standard. That's the most that I don't have to it's like you don't do a ton on the individual terms with the car my metal. So it's like yeah, sure, I can just you know, I can attach and hit and shepherd store and then do something else and then come back and play it like the terns themselves. Might be thoughtful and like the Games. I'd be longer, but it's like not a lots happening either, so I can just kind of like zone out. Sure, that's not bad. But I did really well my little car loo game, so that's awesome. Decking out the Desi unons of the car me metal. That's always such a good feeling. Yeah, yeah, exactly, exactly. So what? Yeah, anything else that you kind of took away from this player's Cup? That I took away that atnt has some issues, for sure. Yes, it's been kind of like that at my apartment for a while, but yeah, like it didn't happen much during the years to so something, something changed in the water out here. Outside of that, though, I mean I think ultimately the message is the same one that I've kind I've been saying for a while, and that's a you know, stick with what you know and what you like, and that's where you're going to find your success. I mean, I see all sorts of decks every different round of these events in the Players Cup. Actually, one thing I observed that I'll just call out briefly as I've seen a lot more ATP the later we've gone into the Players Cup. Yeah, I've barely seen any ATP. I said this last week. I barely saw any ATP up until like a couple days ago when I started running into like every round. Basically, I think people now are like I had to finish my games fast, so like my head can by turn to yeah, it's kind of my head cannon. But you know, I've seen and I've seen in the finals pretty much every deck you could imagine. That's in the metagame, though. You know, play what works for you and play it well, and that's really, I think, going to be the key in this format. Like playing at deck really well that you enjoy is going to serve you better than kind of not fully going in with a deck that maybe doesn't work as well, even though it's like maybe a better deck. Sure, sure, yeah, absolutely. I'm not say there aren't like tears with X. Literally a lot of them can find success on the right right. So I mean, overall it's been fun. Fifty keys is a lot, but I enjoy like the Players Cup experience. I enjoyed it for players cut to. I enjoyed it for players cut three. I'm really I think the hardest part is kind of like getting going. Once you hit like that Groove, I feel like it's eat yeah, finish them out. Yeah, yeah, definitely, definitely. It's been a great tournament. I'm happy with how things are finishing up. I'm going to plan on doing a little bit of a write up over on twitter, so if you're interested in kind of hearing like fleshed out thoughts on the player's Cup, then definitely don't miss that. But yeah, let's move on to our next topic. Riley, got some new cards that have been released. I think the most exciting ones the bird trio. We got some new bird trio cards that are that are going to come out, Galerian Articuno, Galerians APTOS and Galarian multracity. So why don't you talk about maybe a little bit about each of the cards and what's what's your favorite of the three? Yeah, so let's go just go down the line and briefly touch on the actual effects of these cards and their attacks and what they do. So laring Articuno v has the psychic construct, and granted, this is all translated from Japanese, so this may not be a hundred percent accurate arts, but glaring Arcunov has psychic construct. So once during your turn, you made this card two cards in your hand. If you do draw one card and has an attack psyche beam for psyche dela calist as, one ten damage and confusion. GLARIANS APTOS V is fighting type with the fighting instinctability. For each pokemon fee x cost one colorless less and then for fighting a triple colorless. It does thunderclap kick for one hundred and seventy damage and discard special energy before doing damage. So, for example, weakness card, it can pierce through that. We'll talk about the obvious implications of that in a second. And then we have glary Moultra's fee with bolstered wings. So basically once for turn you can do a dark patch on Tumultus and then it has orburn for one hundred and ninety damage the thirty recoil. So started from the top. Then with Articun no, think ARTICUNA is probably the most underwhelming of these cards, but I think it's still pretty cool. It's pretty well designed, to my opinion. Yeah, like I think I when I tweeted about how much I liked the...

...bird cards, one of the responses I got was, you know what's really so appealing about articun no? You know it's pretty costly and you draw one card have. The counterpoint to that is I think if it drew two cards or if it was discard one, draw one, it would just be so, so good right like it. So he's so applicable. I think the discard to draw one might not see like immediate obvious play. It's a great bench there, though, especially an expanded where you can like probably an egg or maybe two. Yeah, yeah, exactly. Expanded is absolutely where I look at articuno like shining. You know, it's just that extra draw. I mean, if you're going to play as or arc deck or something thing like, you might as well play this. Or if you play really any deck that has at least one egg. I would say because a like you mentioned, discard one, draw one would be really good. So discard to but if you discard an execute, they can just keep getting back like that seems very strong. Yeah, it's a great Ben Sitter in any deck that plays an egg. Also, if you play instructor Ranguru, this kind of pairs really well with it. So when you get those end to low situations, if you get end to one, you will typically you'll draw your card for turn two cards. So you can just discard both of those if they're not what you need. Draw one card and then draw more off of a ranger is so like there's some actual like wool uses. They're cool combos you can get going. So I like it. I think it's better and expanded than standard, but I would be surprised if it never stopped playing standard. So we get the we get the cricket tune and that kind of leads me. You're talking about a Rangaru and like the combos that you can have with other bench sitters. And so there is this new cricket Tun which is very reminiscent of another very good or rang Guroo, that could draw your hand, you know, up to three or with the Cricketoun if it's active, it can drop the flour but that is another kind of obvious use synergy there with the new cards that are having out. So I mean I called out instructing expanded. Is the same Combo here? Yeah, yeah, exactly. So. So, yeah, I like artic you know, a lot. I think it's again, I think it's probably the most underwhelming of the three, but by no means is bad and I think it's well designed to I would have been I think it would have been unhappy if it was more powerful the ability than it is now. Yeah, I think. Yeah, I think discard one, draw one would have been okay. Discard to draw too might have gotten a little ridiculous because you could have, you know, for on your bench and then you're just getting a little insane. But as it stands again, very balance and I think we're looking at I mean pokemon is always kind of been about resources, but certainly now in the in the current standard, like I find that I'm generally wanting to hold onto resources and like a crew that big hand. So discarding two is often not like you have to make some difficult decisions sometimes, especially in the early game. So interesting card, really cool. Can't wait to see how people use it. But let's move on to the second bird. I think probably the one that is has the most obvious use, and that is Sclarians aptose. We yeah, so is apts again, that one hundred and seventy damage and reducing the cost. Obvious use case there is knocking out it. Turn it is so turns v Max, having that three hundred forty health weeked up fighting. So the math is pretty much exact there, and they can't play a single weakness card to get around it either, because Aptois will knock it off before doing damage. Yeah, like it seems like a very obvious like this is the counter card to a turn. It is. and honestly, like I was trying to think, because normally these cards like this, there's usually like some kind of reasonable way to play around it, like the low puney and Jigglie puff. Yeah, you know, you could keep your p Kurram down to a couple gx has and be fine. I don't think it turn it. This really has that same luxury, though, to be honest, like if you just have an at turns and at backup at turn of this and one grow bad, then that's enough. Right. So it's pretty cool. I mean it'll it turns. Will probably be for us to play like big charm or something. I mean, any deck that plays fighting energy or Aurora energy, I don't really see a reason not to play this. It's just such a good card and honestly, like one hundred and seventy four, even like two, is pretty good against decks that just have like an elder goths and a crow bat on their bench. Yeah, yeah, that's a that's a great point. Well, it wouldn't, you know, be as impactful. Obviously against none fighting week decks, but still, yeah, like you said, one hundred and seventy for like one or two discard energy. Like yeah, I mean I'm just thinking like in terms of splashable attackers for fighting. You've been like really bad recently. So yeah, sure, for sure. For sure, the having like a quick and easy like one hundred and seventy eight maybe or maybe less, is in still valuable for fighting decks in general outside of like the splashable tech. Yeah, definitely. Do you do you think that...

Glarians AP those brings up any complications in terms of like power creep or anything like that? Because, as we're talking about it, like they just printed a card that is going to pretty much like end the turn it is in one attack, and it's just kind of funny to me thinking about their thought process with the turn its being like okay, we have this you know, I don't know if it turns, is a legendary Pokemon, but this like, you know, the ultra powerful pokemon and you know, we want to really highlight it and give it this kind of prominent place in TCG. And then they just come along and are like yeah, okay, that was fun. You know, colossal didn't do enough. Let's let's make this basic pokmon that just one shots it. So are there any kind of power creep issues that you feel are inherent behind a card like z APP those that's just like a one card exact counter to a major deck? I mean, I don't think Zap dos is really the example of power creep we need to look at right like I think Zash and is the ultimate our creep card, and then it turn it this is also like a pretty power creepy kind of card. So I mean pokemon is historically had these kinds of counter cards. Maybe not we're as cheap or maybe its not as simple to use, like you know, a good example in years past. There are others, but you have stuff like the like the mewtwo against Buzzwal was kind of like a soft counter, but that require a choice ban addition to energy attachment. Usually right, though. But then he also had like the new ex which kind of fills the same role, like for one attachment for a two price or U Ko it price pokemon. So I don't think it's like two power creepy and in theory attorneys can play around it. In practice I don't think it will be able to, but at the very least you're giving up to prizes when when it gets Koed and you're dedicating attachment to it. So you have to still scrounge up another. It turn is knock out because, like, presumably, what the I guess the game flow here is that you know your turn. It is vmax will knock something out. If it's addrative, they're knocking you out with his AP does so, and now you seem to take like one more knockout. So right. So in theory, you know, I don't think it's going to be like to too crazy, but it's a nice option for those decks. I just need like a little more moof they get through a turn this. Yeah, yeah, definitely, I think it's a I think it's fair. Generally, I feel like it. Maybe, I mean for a turn it dis players. It's going to feel. They're going to definitely feel that when this curd comes out because, like you mentioned, it's just very splash. Well, it's just like yeah, that one card tech, that it. You know, goodbye to the whole archetype. So I generally don't like that. I wish there was like one more way for a turn. It is to do something like maybe if this APP doos didn't have that discard or special energy, or maybe if this APP those did like ten less damage or something like that. But I mean it's very clear that they printed this with the turnus in mind and this is the way that they want to take the game, and I'm not terribly mad about it. It's just, I will say, the fact it also discards the special is like, yeah, Dang, this is like I'm purpose for sure. Yeah, yeah, yeah, definitely definitely targeted aggression. So very funny for sure. I mean at the very least, I mean I think attorneys is kind of choked out, like some like to price decks and three price decks. So yeah, I mean, hopefully SAPTOS will give them more of a I mean look at I mean you know when Galarian's aptose comes out, you know we're closer to a rotation as soon as ATP goes like this is kind of we're seeing that they're introducing these very powerful V cards to prisers, you know, taking maybe a little bit of the strength away from three prizers and hopefully creating more turns, like we talked about earlier on the cast for decisionmaking. So I think that's generally a good thing. So that's Glarian's Aptose V. Let's talk a little bit about Galerian Moultras v, which I find pretty interesting as well. Yeah, some Multras V is, I mean the dark patch on inabilities. Obviously going to find some applications where I a little disappointed that you can only use one bolstered wings per turn, so you can only use one multras ability for turn. Didn't really feel like that seemed necessary to me, but it is what it is. At the very least it's a new tool for either dark box decks, so kind of like we vi all focused decks and standard and those have kind of like they've crept around a little bit here and there. So maybe maybe you'll focus more on we vile and Multrius instead of like a hydragon kind of engine. Sure it's also a great option for like a turn is decks that use we vile getting around crushing hammer. I mean...

...this is like the counter to that, that strategy. So that's also really cool. And then an expand. It has the obvious application of being another sploshible tech in a dark box to give them a free energy attachment, which they love. So yeah, right, absolutely, absolutely. I think you nailed it on all fronts. Square and Multras one to watch out for. I like it as kind of a an energy accelerant that is an off an attack. I mean we talked about this earlier on the cast. Like all the Energy Excel, for the most part, is oft an attack. Power Excel, Boltons, electrify, you know, ATP AL to create or ATP yeah, whatever, that attack is called a Jeez, Luis, it's like my brain is fried. But all these, you know, off the attacks, and so it's nice to have this kind of an energy acceleration that, you know, we have metal saucer, I guess right. We have frost moth, I guess, but just giving more decks, more opportunities and something that's a little less. You know, I'm more similar to that at metal saucer type acceleration, but can be used by a lot of different things. So I'm looking at things like vka volt. You know, maybe you get Glarin moultrass in the discard and then you bring it back, get that dark energy and energy switch it. You know, that could be kind of cool. Or you do something like you with the new slowbro the glarian slow brow or slow king that's coming out. You'd can do the same thing and do some fun stuff there. So I know Glaren ultrassie. I like them in it. It's a little more splash. Will obviously that's something like a metal saucer which has to go onto a metal pokemon. Be like this could kind of work with those colored and colorless energy attacks that some pokemon have. Yeah, absolutely, I mean that's a great, great point. You have like that energy switch Combo to accelerate the the one colorless kind of attacks a little bit, which is obviously valuable. Yep, that'll said. We'd be your miss to not talk about some of the other cards which were revealed, I think, pretty much the day after our cast last weeks. So yeah, I know. I kind of stinks that were that we missed a lot of these because they would have been great stuff to talk about last week. But we got some new cards here. We got a blaze a Kin v Max which has a clutch attack does sixty four one energy A. I do like those low cost attacks on the v Max's and then a double sec attack Max plays hundred and thirty attach an energy card from you're just card piles up to two of your bench rapid strip pokemon. I assume what that translation. It means. You know you can attach one that each of them. We have a very interesting card in the NTELLION Riley. This untiliend does twenty damaged one of your opponent's Pokemon, very reminiscent of the decidual gx that we had from a few formats ago. Any interest in this card from your perspective? I do have interest in this card and what I think it's cool is you know you don't rap a strate pokemon. Don't have to evolve from rapid strike POKEMON. Yeah, so I could easily see the Intelli on being like a splash in like stage two decks, like you can use the drizzile to get your rare candy for your other stage two and then just get out like their rapid strike and Italian and start sniping like decidual. I I doubt that it will see a dedicated deck like decidual. I did a because I think twenty damage isn't what it used to be and be it doesn't really have the same like kind of support around it like to dry had either nine tails gx or it had bioplumed kind of like lock yourpponents down or snipe really heavily. There's not really that same thing for Intellian Yep. But I think the card is really cool. I think it'll find nitch play and you know, I got even a shadow like all these rapid strike and single strike cards look super cool as well, and I'm always yeah, we're talking about the art on the sobble was doing like a meditation thing under a waterfall. It's pretty pretty interesting. But yeah, I I generally I go your sentiments where it's like I it's going to be hard to see in telling on in its own deck on the same level that a decidual I was in the pastor's because decidual I had better attacks relative to the HP at the time. You know, obviously the ability was better relative to the HP at the time and had a nice gx attack that could get it out of some pretty tricky situations. But you look at the whole line, you know, it's very obvious to me that they are envisioning this card is being part of the metagame because they have, you know, the sobble has a continuous call attack, a very nice set up attack for for a basic and you know the Intelli on has like a double CC energy attack costs. So I think they're kind of envisioning this card having some of that utility, like you mentioned that and very important to bring up. Yeah, doesn't need to involve evolve from a rapid strike pokemon. So that...

...drizzle. We could play the the search trainer out drizzle and it can still evolve into the rapport strike and telling you. So very cool stuff from pokemon. A very encouraged by this, by this pokemon line in terms of the card design. Coming down into the GALERIAN slow king. We mentioned this on earlier, but I am very intrigued by Galaryan sloking be with the doom word. It says the defending pokemon is knocked out at the end of your opponents next turn. So obviously there's that kind of caveat that you have to weight a whole turn for your opponents Pokemon to get knocked out, but there are certainly situations where that can be extremely powerful. It's just the defending cookemon is knocked out. So it could be a one prizer, it could be of emacs, you know, it could be anything over on your opponent side of the field and if they don't retreat or switch it out of the active is gone. What do you think about a card like glarious looking be Riley? Yeah, doom word and similar attacks I've never super impressed me, especially in this format in particular, where swhich is probably the highest it's been played in years. Sure, that said, it's still really cool. It also has a really interesting vmax which it goes all in on the poison strategy, placing twelve damage counters per turn with Max Tocsin. And it's got that REB galerians looking look too, which, yeah, and these are awesome. I love these two cards because, I mean, you look at again, like the card design is very encouraging to me. You have three attacks that are all, like, very usable in certain situations. You got the glorious looking vis first attack, got to draw you some cards, get that early game set up. You got the doom word. That's going to be pretty good, I think, like generally most of the game, but maybe in the late game you can get a reset stamp or something put your opponent into kind of an awkward situation where they have to make weird decisions. Yeah, like you said, maybe not the most playable just in the sense that there's a lot of switch out there in a lot of bird keeper and Malow and Lana and scoop of nine and things like that, but still just like a usable attack can knock out anything. I think that's always very valuable, especially for to energy. And then the v Max Pretty Powerful. You got some poison stuff going on. Again, the switches are going to be really important against a glarious looking v Max deck. But if you can get that to stick, maybe you get out a you know, if something that augments poison damage, something like the the the Tox Croake line, then you know, hey, you're taking knockouts coming back into your turn, which is always really a powerful love to take knockouts coming sure to also is the beatral line and BEA droll knocked out a pokemon that has any special energy attached to it. But I think the cards that have drew I really drummed up the most ape or discussion, I guess you could say I have been the trainers, in particular the echoing Horn Card, rapid strike item, but US really have any relation term happid strike in particular. It's just a rapper strike item. So you can search you with activity, I guess. Yeah, and what it does is it puts a basic pokemon from your ponise discard pile onto their bench. So it's just target whistle, but rapid strike. And so the implication of that, if you're listening, I think, should be obvious, and that's that ATP can put Dednne or crow get back onto her bench and win the game without you've inventing it. So, you know, playing around Ma while is now become more difficult than ever before. Yeah, it's kind of absurd. I mean I think you probably just go into echoing horn instead of mom while in ATPDX right, like it seems like maybe a better option because you, you know, are almost forced to in this current state of the game to play those support Pokemon, so might as well just get it back from the discard pile. Yeah, I mean my wiles like so good, and I think the threat of it is also enough to force them to discard things, right. So I mean even thinking of like the Decidu why kind of decks, right where they'll try and like thin out the basics, so you don't know, while them you just echoing for them. Yeah, yea. And the card seems really good. I'm curious to see like what kind of counts will make it into ATP. And Yeah, you know how you used because, like he's single count items just aren't really going to do it in my opinion, like you're going to need to play multiple of them. Yeah, the only real single count item that we currently have would be reset stamp, you know, and most of the time you'll see it in a two count. But I will just say sands ATP. I don't really think that there's a deck that would want to play echoing horn. Target Whistle was generally not that played like throughout pretty much it's entire existence. You had some, you...

...know, expanded Shenanigans that you could do with it, and it's certainly like shown in the expanded format. But, like you said, when you're not re using the card, when you don't have other cards to really get it back regularly, then it becomes a little bit less impactful on the game. Yeah, I mean there might be some kind of stall strategy that uses it or sure something of the like, but chewing down to screams ATP when you look at it, it certainly does. Certainly does. Moving on to Karen's conviction. This is a supporter for again single strike. During your turn, your single strike Pokemon's attacks do twenty more damage from your opponent's active Pokemon for each prize card your opponents already taken. So a potential to add another hundred damage on top of what you're already doing is very reminiscent of another card for the past, Iris, so iris ramped up for sure. Yeah, it's very cool. How do you think that this will factor in to the metagame? Do you like this card at all, and do you like that they boosted that that damage? Doubly. I think the damage definitely need to be increased for it to be viable from Iris, and I also I would hate to see like supporters, especially just get reprinting with a different name outside of those like draw three supporters. You know, I like what they're doing now as well, with like the research off those orders in car. Yeah, absolutly think I think Karen's conviction is okay. I don't think it's like fantastic. I think overall the single strike pokemon have just been kind of less I've been more underwhelming rather than and the the rapid strike pokemon. I think the one hit Ko kind of vibe they're going for is just as easy gived as, like the really consistent vibe the rapper strike is going for. I will say, though, the one thing I like about Karen's conviction is also the introduction of a new single strike item where the welcoming lanterns. So you get to retrieve a single strike supporter from your just Carr Pile and put it in your hand, so that let's cards like Karen's conviction, where they might be a little more niche in their use, be re setting more consistent right like. They get that you can use them multiple times, where if you discard an early game you can use it in late game. Yeah, the super cool I think the welcoming lantern akabs secret two point O is really the Saber Savior of cards like Karen's conviction. Absolutely couldn't agree more there. We have one last trainer, Rapid Strike Brawley searcher deck for up to three rapid strike basic pokemon and put them on your badge. Important to note that, at least with this translation, doesn't say you know Non v Pokemon, so presumably you know you could get a bunch of v Pokemon, which you know is interesting. I mean it only searches out those rapid strikes. So certainly a big help to those style decks. Yeah, and you you can tea. You see that kind of theme where it's like the single strike is about having some crazy ballistic turn and the rapid strike is about having like consistent and the consistent set up and parents. Yeah, and I think y'all should know which is which of those two. You and I like more. I mean super cool overall. I think the single striking rapid strike was a really cool idea. I'm going to be sad when it came and it never really gets dropped in like one set. But yeah, I know this is going to fizzle out because I think there's a lot of cool like combos that they're obviously setting up, you know, pretty inherently. But yeah, we'll have to see how this that goes down. I'm certainly intrigued at the at the car design, I mean just what we talked about on the cast. There's a lot of good things happening and I hope they continue to make, you know, basics that have good attacks that evolve into evolutions that have good attacks or good abilities, and then I hope they continue to print these very, at the very least, intriguing options for items and supporters. Very well said. Yeah, so you on the account for are single and rapid strife battle styles that coming out here soon. It's going to be Super Fun and the cards all look really, really cool. That's one thing that's con across all of these. Let's change position, though, into a little bit of a blast from the past. That take a look at our card of the day. So for car the day. This week it's Pokemon Week. You know, the the big anniversaries coming up at the end of the week here, the twenty five anniversary Pokemon, and with that I wanted to fall back a little bit. So this pokemon week, especially in a lot of like brewing hype around the Gen for remakes and for getting a lot of spotlight pokemons. Going to do this thing for the last eight days, or I guess not the last but the eight days leading up to Pokemon Day. For every day they've tweeted out like the starters from that generation. So on the eighth day they tweeted...

...out the JEN eight starters, and seventh day that Janet Seven, and so on, and the Gen four starters. First off, they started the tweet with let's go, which kind of like maybe implies are doing a let's go game, but secure off that. We got so much interaction compared to the others it was insane. The Jen four is really on people's minds right now. I was also biking a gen four. That was like kind of my school bus game when I was in middle school. Yeah, it's very fond memories are going underground and playing with my friends. They're though. I wanted to pick a gen for starter. At first I was thinking maybe on the fire side, but the gen four starter I settled on is one of my favorite pokemon actually, and this card is just so the and it's Turtwig gl I love that card. Everyone loves to. I feel like everybody loves her WIG GL. It's such a cool card. It's the art is dope. He's just so angry and ready to fight and it's so for the unaware, turtwig GL is a JIM leader Pokemon, so an SP pokemon from the diamond and Pearl era. So it was a basic but it was it didn't evolve, it was just turt wig. I had nine HP, which is a lot more than you expect to have on a Turtwig and it had the overgrow ability where if it's HP depleted below sixty, it did thirty more damage. And you'll see how that all ties together with its attack, Giga Drain, which does thirty damage, which on its own maybe not too crazy. But after you attack, you get to heal Turtwig gl for the same amount of damage that you did. So the Combo there is pretty obvious, where TURT WIG will continue to like fall below sixty, but then it does sixty damage and it heals back up. So it's just such a cool card. It saw some niche use and a bunch of decks. There are people who play their own dedicated TURTWIG GL decks. It's just it's so awesome and the art is just like all timer for that's like a amazing pokemon card. Yeah, well, you know what? It's so funny because I looked at that and I was like, AH, this looks like one of my favorite artists of all time, and turns out it is. So I was just looking at the artwork from from Kanako Eo and that's the artist that does this and she does a bunch of our gold soul silver era. I mean she did she's doing a lot of car I think it's she, but they are doing a lot of cards from from heart, cold, soul silver era, and especially the supporters. So like the copycat supporter is her, as well as this turt wig. And let's see, there's one other one. The twins supporter is also her. I see that. Yeah, there's some other thing. But the thing I love about her art style, and you'll notice it if you look at her Pokemon, of pokemon carts, but generally speaking they're all on a tilt. Go back through and go on the POKEMON website and look at her or their stuff. Sorry, I keep saying her, but look at their stuff and you'll see that they always put their pokmon on this like slant. Well, it's not always, but it's like seventy percent of the pokemon are on a slant. It just it's very interesting because as soon as I realized it, like I couldn't unsee it. That's pretty cool and I also when I think of their art, I think of very bold lines but with soft colors, kind of YEP, and at Turt wig definitely has that going for it. A great card, great art, Super Fun to play and it but he's a big boy as while I got three or cheek cost so it just so so salve. For Turtwig, I love the TURTWIG line. Honestly, it may come as controversial take, I think the PIPLUP line is my least favorite of the Jen for Auger's. Yeah, yeah, I can't. Can't agree with that. Are you can't see your least favorite then is it Turtwig? It's like no, because I like Tur Twig, but I think the the worst final EVO has to be Tortara, for Tara is so cool. Okay, well, I agree to disagree. He's got like a zen garden on his back. Kind of a weird thing, though, think about it. It's cool. Okay, well, agree to disagree. You got a fire monkey. That's pretty sweet. You gotta Penguin, like. I think penguins are pretty cool. I think the Gen four start is overall we're pretty cool. I just have a fondness for the CHURCHWIG line. I don't know, I think in fern it might be like my overall most favorite, but Turtwig in particular just rocks. That's fair, like turtle.

This is really cool. Yeah, definitely, definitely a cool one. For sure. He does have one of the most underwhelming second stages, though. And grottle. Yeah, grottle can Gott I can eat it, man gottles. That's it's definitely pokemon. That never needed to be made. Rattle is not great. Well good, I'm glad you brought that card up because that also brings that great memories. I used her twig a lot in my high school pokemon card deck, so that's very fun. There you go. So that's really all we had today, so feel free to drop any questions in the chat here if you want us to address anything there. Rojw, now that you've gotten more preview into battle styles, is there anything that you're particularly excited to try out coming into battlestyles? Like for the for the meme potential, I mean the more dream I was thinking about the I was thinking about the Glarians Slowbrow v with that doom, that doom attack. I just I always like trying to make that work because you know that there's going to be some player that puts them into a like put themselves into a very bad spot where they don't find a switch and then you doom moordom and they just get knocked out and like that's our only attack her and then you just keep doom wording and like you just win the whole game and you don't actually do any damage. I just that's that's the dream, and I can tell you're very excited about doom word. Oh, I am. They've been to tell you like that before. I think it is doomed count on Appshole. Yeah, it was on an Asshole, I think, but for some reason I I remember that being a little more expect pensive. Maybe it was still just two, but it was three. I was going to say I thought it was three. So it made it a little harder to get out. Or No, doom news is too but you had to put the energy into your hand. Oh, that was it. Yeah, so it's not. It wasn't very reusable. Yeah, see, the thing about the glare and sloking is, like you could potentially tank this boy, like you could take a hit right, like you could put a caper toughness or something on them, so you could at least try to get a couple of doom words off, which seems pretty reasonable to me. Like to Duram do words per sloking. I think you're I think you're doing good things. We can do that. Well, I think so. Yeah, we got Wallace, six nine and sixty nine and chat asking any battlestyle stuff that has expanded potential. None of its honestly jumped out too much to me. For expanded in particular, I wouldn't be surprised. I guess the Ershifu v Max saw some sort of expanded play, like strong energy on the pitching attacks. kind of cool. Yeah, yeah, that would have been the the answer for me as well. None of these are really that strong and expanded or they're like maybe effects that we've already seen in the like. They're a lot of these are kind of reprints of older cards that are currently in the expanded format. You know, I look at like and telly on right as being like classics is example, or like Karen's conviction, you know, something like that. But those are already effects that we kind of have and they don't make that much of an impact at least. So probably not thinking that these will impact watching the expand of format, but you never know. You know, that's cool thing about printing new cards is like there's always the possibility. They're always is the possibility. I agree, and I think I also am hearing that there's a possibility that you, listener, will be following us on our social media platforms. So if that is possibility in your future, be sure to check out at smiles with Riles, at Real John Walter and at tag team Pokemon on twitter and leave a rate in review on your favorite podcasting platforms. Feed the algorithms for us. They're hungry, they are very hungry, and it does us a great service. I've been noticing a lot more, all more people just follow the cast. I send that shout out for the Linkedin and the it was actually really cool to do that because I got to interact a little bit with some of you guys just messaging me and hey, like, Hey, I listen to the cast, like love your show and all that, and that's just really, I don't know, makes me feel good and like gives me more energy to keep going. So not that I was thinking about quitting, but, like, you get the idea. Just, you know, makes you feel good. So thanks for reaching out, guys, and and continue to do so. Thank you all so much for listening. As always, we appreciate you and we will catch you all next week. He's see you.

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