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Tag Team Pokemon TCG Podcast
Tag Team Pokemon TCG Podcast

Season 2, Episode 22 · 1 year ago

2-22. Darkness A-Raids

ABOUT THIS EPISODE

The boys sit down for a quick chat on Darkness Ablaze, Raid Battles, and the current format. Stop by for all of your TCG needs!

What's up everybody? Welcome back to tag team, the POKEMON trading card game for Meer podcasting. Duou. My name is Riley Houlbart, joined by my good, good friend JW crew while. JW, how's it going today? It's going really well. Riley, how are you? I'm doing super well. It's funny for the people who are viewing the actual video. GW's got a green shirt on, so I can't do the Chroma key. No chroma key today. That's right. I don't ever really think about what I'm wearing, but have you ever accidentally wore a green shirt to stream? I think I have. Yeah, I think I have, and I think I just got cut off, or maybe my camera I don't have like really anything more sensitive, but maybe it was able to distinguish. I can't quite remember what happened. Yeah, or actually, I know. I think it like was able to distinguish the two greens, but only slightly. So I was like saying hearts of me. Yeah, it's like taking a photoshop layer and like turning the opacity to fifty percent. Yeah, yeah, exactly, exactly, so much for your body. That's sick. That's it. So that's we're talking about you. Speaking of well, my week's been good. We were talking about you just before the Stream started looking like Dr Disrespect for those of you that are not watching the pod on Youtube. Or they got a nice little mustache. Well, I call it the mustache trial because what I've done is I've trimmed the beard besides the mustache down to like the three millimeters, but I've kept my my stash it like a nice full state. So, you know, it's you get to kind of get a feel for our mustache. Is that really committing to the act yet? Right? Right, and how's IT grown on you? It's okay. I have a try out for like a week now. I don't know if I have it in me to fully commit, because I like how the beard like shapes your face. You know. Yeah, have you been? Have you been getting any, you know, compliments from the ladies or anything like that? I don't see like very many ladies in person right now, so makes sense. Yeah, and you know, a large portion of the time actually that I see people, I'd be wearing a mask. So really, the fish are not. Yeah, have you actually irrelevant? You need to grow your eyebrows. Yeah, like grow the unibrow out. That's like going to be the new fashion standard. Yeah, for sure. The new edgy thing that you do is grow out a univerrowse right, that's right, that's right. I mean I do grow on. I have to pluck it. Oh, really? Okay, so I don't really get anything here like my to be fair, my eyebrows kind of are like I get a little bit of like extra hair, like I probably should take care of these little extra hairs up there, but I don't really get anything in the middle. Well, you have a just like these nice shaped eyebrows I have, you know, the thickens. You do thickens. But enough about our physical appearances, because I don't think that's what people listening for. I don't. I suspect not. You know, I I suspect not either, although what they are on Youtube, I mean a might being after right, yeah, it might be. Just listen, I'm just turn on you and just watch our faces move. There you go. Yeah, but you know, there's a fair amount of stuff going on the pokemon world. I think there are three main things at JW and I wanted to hit on today. So we'll start from the top, right in the competitive natured scene, and we'll talk about the Players Cup round one. So the first iteration of the Players Cup has gone on. If you managed to escape with less than one loss or less and two losses start, then you moved on to the next round, this coming weekend. A lot of decks saw success, some crazy ones, some expected ones. I mean I've enjoyed following along with it and not not like watching a ton of streams or necessarily, but I've enjoyed watching people post their deckliss and yeah, talk about their experiences. JW. What's your favorite thing that you've seen come out of the Cup so far? Well, there were two. So you look at Colin malls in telling on almost our list. That's I was like that was trying...

...to beat you to saying that. Okay, I was playing around with it. I have no idea how he did well with it, because it just doesn't seem like like it's a an okay deck and it seems like it might have some like okay matchups, maybe like like a little bit favorable, like maybe ATP is love a little bit favorable, but you're not like blowing anything out and then like you have a really bad peak around matchups. I just you must have die dge, like all the peak around that were inevitably in that tournament. And like, props to him. I mean it's a cool deck, it's cool idea. I just think that there are decks that probably do you know, probably have a higher winning percentage, that do take less, like less to set up, you know what I mean. It's like a little more streamlined than this. It seems a little convoluted the way he gets two wins. Yeah, but I digress. And then we also saw a Ross from peach CG radio make it into the second day with an ex couldrill deck, which is the one that you know, you can, for one energy, discard your what top three cards or something and then do a hundred and twenty and then, if you have three cards are less than you do one fifty or something crazy like that for one energy. So he must have hit all the peak rounds that Colum missed. And Yeah, I mean that's why it really checks out right, for sure. For sure, it's great. I mean, congratulations to both of them and for coming up with some really interesting decks at I have no doubt that there were more interesting decks out there, but those are the two that really come to mind. Yeah, I mean this is a great little time for especially because the tournaments so broken up so you can kind of see how things do it different phases of the event and like what's going on this early phase is definitely where the crazy decks will thrive, I think. Right. So, the Italian deck. When I saw the list on twitter, I was just like, what the heck is this? What am I looking at? Yeah, you know, obviously, like the concept of Greens plus off of stars is certainly not unfounded. Yeah, right right, being played in like guardivoir sylvion. Yeah, I think the newer iteration of that is having the the fossil stadium via a part of that engine, as opposed to like a rare candy, a'most our thing. Sure still, though, like a try and true, I guess you could say, idea of pairing almost are with Greens and until the end was an interesting choice of partners. I guess in some areas it does well, although the symbol in the bottom left of that card it's not very pleasing to me. Wow, which symbol the weakness of all? Oh, I yes, yeah, stood, yeah, I understand. So, yeah, that one's not too great to me. I mean that that deck was I mean Colin had been working on it for a while. I mean it was something that we had kind of known about for a while. I had covered it on my youtube channel maybe a couple months ago, but that was just something like he had tweeted it out and maybe didn't have a performance in a tournament where or maybe he had taken it to like a limitless qualifier. Maybe didn't do quite as well as as he did in this player's cup. But yeah, it's just interesting to see that that list be kind of kind of given the the the go ahead for this tournament and then really do well. And you know, I honestly I'd be so hyped if it made it all the way. And well, I don't think that that will be the case. I think it was an awesome effort at trying to come up with something new for this format and that's just really exciting. As a content creator who is having a tough time staying in this current format, it's good to see fresh things come out. Yeah, so I think we'll look back to that in a second here. But what else have we noticed from the players? Got? For me, I've noticed a lot of people talking about peak ram again. It feels like Pete Rom just constantly is in and out of the conversation, and right now it's very in. I swear this weekend was just everyone was talking about what the best version of Pe Kurram was. It was actually sure very odd to me that we still haven't settled on the Kuram yet. I guess that just shows how versatile it is. Is a deck right, I don't have it. There been any trends that you've really noticed? I mean to me, Pe Kurram just seems that from your deck people are talking about. Yeah, I think be Ram was just probably the most consistent...

...deck to play. I mean it can really beat anything. It doesn't really ever struggle to set up and I think in a in a double elimb like this, where you know your two losses in your out like, you just want something that's going to do something every game that like gives you a chance to actually play the game, and so I like that for the tournament ATP was something that I like for the tournament and I have no doubt that the performed well over the course of that day and will perform well again this weekend. Yeah, so, needless to say, I'm excited to see how it pans out. I'd like to look back to your comment about sort of struggling with this rebel clash format. Obviously you're very intimately involved in like the content creation element, right, where you have to show you play the game a lot, like just by virtue of streaming, you to make youtube videos and the challenge with the youtube videos is trying to continually make them engaging and interesting. So right, what about the rebel clash format is really made that a struggle for you? I think that the interplay between a lot of decks is really lacking in a lot of ways. There's not too much back and forth. There's not too much come back potential outside of like, I mean, Marnie is kind of that come back hard but like there's there's not a ton of like interacting with the opponent's deck, and I guess my example for that would be something like, I mean just ATP. Being in the format hasn't nest like I've enjoyed ATP at certain points and it's lifetime, like I've played it. I've enjoyed the deck generally, but like now we're on to a second format with ATP and just feels our ATPZATION I should say. But we're onto a second format with that deck specifically, and that just really kind of puts out an it just feels like, you know, games and on this clock, and I don't necessarily love that. Or you look at a deck like you look at it like going against Dragon Pault or something, and like you're facing you're playing any deck, and the interplay there that you could do is like well, if I have hammers and I can hit a hammer on turn one, then like I can win, and like that to me as indicative. Instead of the end game play, it's kind of just like well, if I play this one, you know, if I play hammer and I hit heads and I get it, then I can win the match, and if I don't, then it's going to be a lot harder. I don't know, just that kind of thing I've been noticing has been really holding this format back. Not a lot of interplay between decks. Sure. So, if you had to prescribe what is necessarily the cause of that D do You have any idea? Is it something that could be fixed in the future? Like, you know, when I hear about stuff like hammer being a problem, you know that's the hammer is just a crappy. It's just something they have. Yeah, sure, yeah, yeah, but stuff like ATP, obviously its format warping. To me, when I think about like decreasing almost the interaction and the skill caps these decks, I think a boss's orders actually being a problematic card, just it's introducing additional free gust is, especially when decks like ATP do exist, seems tough to me. Right, you know. Right, you get so heavily punished for falling behind this format because when you talk about cards like Marni, you know they might be at effective to a certain degree for getting rid of custom catchers, but you know, one boss's orders is not at tall ask off of four cars plus a Geraci or whatever. You might be doing. Right, right, exactly. And then even with cards like Aldgoss, right, if you have a boss in your discard, the turns a quick fall into the yeah, I agree with that to an extent. And like you look at, yeah, you look like at you look at a deck like ATP and it's like maybe it's trying to rely on having an ATP to like tank a hit. But like if you're the ATP deck and you're playing against something you know and they're trying to put up their main attacker and you can't one shot at well, you might...

...not even have to even attack into that attacker, like you can just snipe their bench. So, like you're saying, there with the with the boss orders, a lot of times, like you're going to need the Dnny to set up, you're going to need, you know, these support Pokemon to get going and you can just go around and it's time on the bench. I don't know if that's necessarily the contributing factor for me, like the main contributing factor for me. I look at Hammers, I just look at the interplay of certain decks is not really being as exciting as I as I wanted to be. There's not like a lot of out I don't feel like there's a ton of outplay potential, except with maybe a deck like spirit tomb, which is not necessarily out playing your opponent, but just like making the correct sequencing decisions on your turn, and that also maybe is a little bit lackluster in my opinion. So then to reframe that, it almost is like a deck skill cap thing. HMM, sure, is that? Yeah, how you feel? Yeah, yeah, I suppose. It seems very like to me just kind of do this, do this, do this, and I think this was put in really good perspective by if anyone was watched on the youtube channel, like I was doing an old format, two thousand and seventeen, two thousand and eighteen format, whereas breakthrough to Crimson invasion, and that was all about, you know, and it had its flaws to I'm not saying it's like a perfect format by any means, but that was a lot about find a lot more about routing, say what. Definitely not the Crimson invasion one was, but it was a lot about routing and like what you take a knockout on? When? And like there were sometimes where it didn't really make sense to even take a knockout. And, you know, do you want to get? You know, do you want to set up a pokemon for a later turn or what support? Or should you play? Was a real big concern back then. Like do I play a mallow or do I play a Goosema, or do I play an n like that? Those are real tough decisions that you don't necessarily have like the best play. Like you don't necessarily know the best play at the time, you know, because they do different things. Like there's so much variance and what could happen whether or not you play the mallow or the N or the Goosemo or the research or the bridget even in some cases than like that is. You know, right now we kind of have two choices. Is it research or Marny? And it's really just, well, whatever I have in my hand, you know, and it's and then I guess boss's orders right. So that kind of rotation of those three supporters isn't that skill intensive as opposed to formats in the past. We just don't have as much choice, I feel like, as we have in the past. And Yeah, these decks really feel very linear in their game play. Like if I'm playing as Asian deck, like Zation down on the first turn, attach an energy intrepid sword and like swing, swing, you know, swing, get us, which swing, get us, which swing, get some metal saucers, you know, swing, and then, like with Dragon Pult, like get a dragon pulled down, attach an energy. Yeah, I don't know, it's it's concerning. I don't know that the format is necessarily going to get any worse. I don't think it'll be quite as much of the same, which I'm excited about. In terms of the new format after the rotation, but I maybe I'm not even voicing my concerns like that. Well, but it just feels a very, very linear in terms of the amount of things that you can do on your turn. Yeah, I feel very similar, and I think part of that is almost the card design is shifted direction, as it does every block. I sincerely hope that the sounded mood block and the like in the future will be remembered fondly, because I think that was a very well done, especially like the early sun and moon like. Yeah, you had to evolve into your gx has and well, and I think actually that we should get back like it. We're kind of seeing this evolution again in the form of evolutions, like as soon as evolutions come back, and like you have a...

...pokemon that goes from being worth two prizes to being worth three prizes all of a sudden. That's a new introduction to the game that you can, you know, decide, I'd whether or not to evolve that Pokemon, decide whether or not to make it better, quote unquote, make it better, and I think that was a big thing that I really noticed in one thousand, seventeen and eighteen is like you could choose when to evolve yours or Zurua's. You know, you could choose when to evolve your Raults, and sometimes it was you might have had the peace in hand to go into a guardivoir, but it didn't really make sense to do it that turn. Because now it's a now it's a big liability on the bench. Obviously things are a little bit different now with certain Dextra's not you know, you're not really able to one shot of emacs. So it's really hard to like, yeah, to make those plays where, you know you get punished really hard for evolving into a vmax. But the point they're just being that you you have this extra choice and the format should shift around evolutions, and so having that additional choice and having that extra prize given for an evolution should, in theory, make some like routing decisions a little bit more interesting. Well, to me as well. It goes beyond even just the Pokemon, like you know, I think they're early GX's are really awesome, just like, yeah, really fun cards. But even beyond that, like the supporters you specifically called out, like a multitude of sun and moon era supporters. Yeah, you know, gave you meaningful decisions, like Mala was a super cool supporter to use in those or arc decks. Like we have some toxic ones to like they had goose mynece Rolla, but at least they did something. You know, I feel like this heart, this feels like a heart. The sort of field format feels like it Harkens back to x and Y, which I really didn't like the X and y block that much. It was very linear, like, you know, you just have these big ex's that did random crap and you know you had your Sycamore, your end and you'll have stander. And Really, what is the difference between that and and what we have right now? We have research, Marnie and boss's orders. It's the same start like right I feel like we're recreating the XY era very closely with the way their cards are being designed right now, with the exceptable. But now we tip, the XES are bigger, round and so and you know, it's not inherently a flaw to have like a linear format, but I I enjoyed more personally, like I love ZORARC. I love those kind of decks and I feel like we don't have as much gameplay like that anymore. Yeah, and there's not any other thing too, is like yeah, sure, it's fine to have these kind of big boys swinging back and forth at each other, as long as we have some semblance of like a counter strategy to that. And I think the best counter strategy that we will have in a post rotation metagame is going to be like mill as opposed to maybe a stall variant or even having just like a stall kind of mechanic involves, you know, I look at like cards from the past, like Hoopa, where it's just like you there is some interplay there with, you know, how you attack into a Hoopa, what you use to attack into a hoop, but with the Scoundrel Guard ability right blocking on G X's and and x's, and so there is some kind of interplay and like some kind of deck building choices to like, well, if I think I'm going to face a lot of HOOPA's, you know, maybe I'll put in another you know, basic to attack with. There's not really that kind of card or those kinds of cards that I see in terms of like a true counter deck that countered x Di see for the post rotation format are mostly based on weakness, mostly based and like mill type things. So I think it will improve generally. Like I'm not like the my my overall level of satisfaction is not is not that low. Like we're talking kind of in in terms of, I guess, degrees, in terms of like I'm at like a and I'm not saying like I hate the game at I'll buy any means, but you know, I'm at like a six or something, or a seven, you know, when I could be at a, at a ten in terms of my enjoyment. So yeah,...

...yeah, I don't know, just some thoughts there too. Yeah, I just I really miss like this is ark days, man like standards are arc, which is so fun. Yeah, this isn't even ignoring like the toxicity that expandeds arc brought with it. Sure, sure, yeah, while says also weakness mechanic as a mechanic sucks. I mean it's fine, but it's like when you're only way to beat a like an eternity is to swing into it with weakness like that. To me it just it's too much of a shit, like, especially when we don't have like counter cards, like a retaliate, to rack in, you know, when we don't have these counter cards that can be like kind of powered up in one turn that you could splash in like a like a counter to a deck. Like when we don't have that as it really is hard to have interplay between certain decks. I mean I am excited again for rotation to kind of switch things up and maybe there are some cards that we can get into, but when the whole counter to a deck is just playing a different deck, that to me feels a little cheap. So let's let's talk about rotation that. Is there anything that in your very early testing as brought you promise? Um, I have really enjoyed the eternity is. I think it's better than I really thought, which I guess is kind of I mean I was a little bit hesitant to say like, yes, this is the the be dif but or certainly the but it's certainly the best deck to come out of the darkness. Ablaze said like hands down, far and away. You know, there are some things you could you could argue like there's no Dedenne, so maybe your setup is worse, but you're really looking at just getting out. You know, an eternity is getting an energy attached and then going from there. And I think like little innovations like playing the capture energy in the list help you facilitate that, you know, getting all your guys out without really needing to have Dedenne to try to dig more into your deck. I just think it's really cool a mechanic to with the with the ability, because there are some things on the Vmax, there's some things that you can do with the ability, like you can let your attorney just get knocked out and then that's your only one, and then you discard your bench, like, let's say you had something damaged, you just you can discard your bench and like that's kind of cool. That little again going back to this thought that, you know, the evolution choice when to evolve is is something that's interesting to me. And then, yeah, I mean I'm excited to test more things like sent to scorch and and Vika vol particularly. We're going to throw vca volts on the Stream tomorrow with Andrew. So I'm excited to see that. I'm excited to watch that. Yeah, yeah, you enjoying tabletop simulator is like a mechanism to work through this. Yeah, it's okay. I initially was a little bit hesitant and it's certainly I mean it's nothing like playing on the pokemon trading card game online client, because all your decisions are you know, you have the manually do everything. So, especially when you're trying to communicate with an audience, it's like that much harder. Like I feel like I missed play enough in the game just trying to like interact with chat and make it kind of an enjoyable stream or like talk through my plays, like I feel like I do enough miss play there, but then when you add in the manual factor, like in you're trying to keep a reasonable pace of play to not make it too boring, it's it can be a lot to handle sometimes, but it's it's been really fun. It's been really, really fun. I hope that, you know, everyone that's been watching it has been having a great time, because it's something that I could definitely see in the future being, you know, regular thing and hopefully more people can kind of get on the tabletop simulator as more of a viable way to just test new things or even test old things. Like could be cool. Andrew's been talking about doing a cube. Like I could upload my cube and just do you know, have more access to those cards than you would otherwise have and I think that's a really good thing for the game. Yeah, I haven't had a chance to do...

...it yet, but a friend of mine keeps asking you to cue with him on tabletop. So it's a little clunky. You have to get used to some mechanics because obviously, yeah, I have my tabletop simulator anyway for, yeah, other Games. Okay, so I'm really kind of know where the next the next evolution of tabletop simulator is going to be some kind of strict scripting mechanic. But I'll probably take a significant amount of DEV or. You know, it is take a significant amount of work put into that, but I think it could be worth it. Well, when you and Andrew were in the discord just hanging out and like testing out tabletop, I was like man, there just has to be a way to do this. Like yeah, well, it's just like it's the things like Marnie, you know, where it's like kind of kind of an awkward mechanic in real life. Yes, Martie is Marty might be like a very special exception to yeah, yeah, yeah, so, like Martie just sucks, you know, no, no two ways about it. But everything else is pretty self explanatory. And and we can get a get by pretty fast and pretty efficiently now that we kind of had the ropes. Yeah, I was trying to think if I can at least know the rops, like personally, if I could try and script somethings like energy attachments. Is sure sucks. Yeah, yeah, this is that's not like a promise. It's just something I was thinking about looking into myself. There's nothing. Yeah, and cont exercise. Yeah, that'd be amazing. Yeah, that's not a promise. It's just something that's like, as someone who works and like the programming space, it's something that interests me as like upside project that's trying to make tabletop Moore streamlined. Yeah, but it's definitely I mean it's an innovation in Pokemon, like it's another one that you add the long list of like Pokemon TCG innovations because of covid and I think, generally speaking, like it's a good thing, like it should lead, hopefully to more higher level players being able to test this, you know, newer formats earlier, you know, and I think that just overall is a good thing for the creators, it's a good thing for the viewers and just a good thing for for the game in general. Yeah, and you know, I think, I think just conceptually finding more opportunities to interact with your friends and play the game that we love, it's always a good thing. So absolutely. And then it's a really good like kind of gateway right to maybe a newer player, you know, if they don't want to go out and buy all the cards. Will now if able top, tabletop simulator become or some similar you know tcgu one in the past, I guess. But if we all kind of the community kind of coalesces around one one program, then like maybe that becomes the standard for a newer player to get into the game and like they don't have to buy all the cards, but they can still play with all the cards and you know, maybe there are tabletop simulator tournaments that could be running the future. I mean there is like kind of this this boundless possibility of what can be done and I look at it as something that's really, really cool for a newer player to maybe get involved in the card game a little bit more without investing too much into the physical cards or even into you know, codes for the online client. Yeah, and you talk about newer players, and so that's a nice little segue into the last thing that we want to talk about today, which is the Pokmon rate battles. Right, this is to be what I got this email from pokemon about this new thing at because that, you know, I get the emails from their website about the raid battles. I was like, what in the world am I looking and, to be honest, now that I've like mess around with it, it's like still, what in the world am I look? Yeah, a little bit. Yeah, sure, I know you've kind of enjoyed it. What is that? Well, right, what is your take on the raid battle? Yeah, I'm when I first saw it, I mean done in a little bit like granted, you know, is it's just kind of a big departure from, you know, actual cards. Right, it's a big departure from our year for you know, quote unquote supply was to play the trading card game. But when you take a when you take a step back from it all and look at what it is...

...trying to do, I mean it's intended for that young audience or that new audience that has these cards but can't quite put them into the context of a deck or a metagame or you know, battling against other people, and so it's just a good little introduction to the whole idea of competitive pokemon trading card game, and so for that it is successful. I mean this is this is really like kind of that gateway drug, like if somebody gets hooked on raid battling, and I could even see this being kind of a thing that even experienced players do just for fun. I don't think it could ever be like a like a format to itself, or I don't think it could ever be anything organized in the competitive scene or like something that people would want to do more than one or two times. But you just look at this as as something for the for the newer player, that could really get them hooked on, you know, using the cars, playing with the cards and then eventually, you know, building the way, kind of that gateway again to competitive right. Yeah, when I see it, it reminds me a lot of when I was a kid and didn't know how POKEMON cards worked. Yeah, yeah, like, I don't know if you had this problem, but me as a kid, pokemon cards or very hard to understand. You you like Yugo cards were very easy. You know, they had attack, they had defense. If you attack was bigger than the opponent's attack or defense, then you wouldn't like that. Okay. Yeah, and there was like kind of an instant like mechanic to it. Wasn't like you were building up damage right of time. So like so to me, like such a new Pokemon, like there was a couple things that were confusing there. Like how does the damage work? Was One thing. How to energy work is another thing. Like you, I'm just a kid, not read the rule books or anything. I don't know any of the stuff does like Righte so just, Oh, go ahead. So like being able to and what it may be. Kind of sad because people were just really harshly beating down like the Yutt't think you know on twitter and stuff when it yeah, announced, and I really think you know you're missing the point, like is there. It's for you know, it's for kids, like it's meant for is meant to be a fun gateway into using the cards that you could freshly, freshly got out of a pack. You know, you don't have a deck, you don't have anything crazy, you just take your cards and play with your friend on on the straight battle thing, and right. I think it. I think it does that well I think you know. Ultimately, I wish it was like better built, like what I would wish for it, even if it wasn't integrated into the the TCO client. I would wish that it. Sorry, like hit my microphone there with my speaking of my hands. What I would wish is that you could at least like choose your cart, like maybe they had a card, Dad, yes, and you just choose it instead of having to do everything manually. Yeah, yeah, then, and that comes to a few other issues that I have with it. But just for those of you that don't know that are listening to the cast, this is the POKEMON trading card game raid battle. Just to give a quick summary of what it is, it says Pokemon Trading Card Game Raid Battle is a fun and exciting game that lets you experience the TCG in a new way. You have a battle assistant, which is online and it kind of guides you through how to use your cards, but generally there is a vmax pokemon that you're trying to kill and, like you are well, trying to knock out, and you and up to four of your friends, yeah, right, and you end up two. Four of your friends are looking to are just going to be you and up to three of your friends are looking to do enough damage to knock out this massive and truly Mathi. Yeah, yeah, so like two thousand eight hundred health, you know, something like that. So you're doing it with your cards that you have. So whatever card that you have, the theoretically you could play in this raid battle against this person. And really that is what we're coming back to here when we're saying like when I first got into Pokemon, you know, I just wanted the you know, the Pokemon that had the most energy in their attack and the most retreat costs, like that was the best Pokemon, and so and so. Like this really kind of kind of takes all you know, somebody can think that...

...they have their best pokemon and it will actually contribute to winning this raid battle. I think it's a cool mechanic to kind of incorporate with the video games as well, which is something that maybe they're like, is a crossover that might happen because somebody sees, oh, there's a raid battle kind of mechanic. I like raid battling and in the video game, so maybe I'll give the trading card game a chance. But you have a couple of POKEMON. There's some different mechanics with different cards. There's like a cheer mechanic and a knockout mechanic. The VMAX POKEMON does damage to the players, and so you're trying to strategically whittle this pokemon down through the use of your own cards, and it's interesting. I think the client is is okay. It's just we haven't quite gotten to this. But like it's very manual. It's very manual based, and so it would have been. I mean you you know, obviously it's supposed to be very simple and very easy to understand, but I think maybe a little bit more in terms, and they might add this in the future, you can't really tell, but, like you're saying, a card database or something similar to just help it along a little bit more. When I first saw it, I was really high because I was like it would be really cool to have this, to have this thing be like all inclusive, that I could play with my friends online. But that's not what it is. You do have to play with the physical cards, so that is going to kind of hinder it in a, you know, a little bit. Yeah, so, yeah, and I think the fact it's so manual is ultimately it's biggest flaw because, you know, as a kid, I don't really want to have to think about and input all this stuff. Yeah, yeah, I mean obviously, I I think, I think you probably work. You know, if your kid under the age of what would you say? Probably eight people be using computers on the two years old. Now, okay, I don't know. That wasn't back in my day. We had, you know, I had AOL when I was like twelve. All right, but you know, you're probably working with an adult. You know, it's certainly kind of that that idea there, that you're that you're, you know, with maybe a family, you know, maybe with you your brother, your dad or your mom and trying to make this thing work. So certainly a family mechanic there. Sure, sure, yeah, maybe you're a little bit of a boomer there, but I certainly am a boomer. I also an idea, though. Like no, it's definitely cool. It's cool to see that they're innovating and it's I mean this is absolutely at least from from what it looks like, this is absolutely another kind of covid you know, innovation that the trading card game has done, because this is clearly like you know, a game for people that are stuck at home can't really go out. You know, it's just their family or just their brothers or whatever, sisters or yeah, it's just something where it's kind of this self encapsulated thing where you don't really need to know that much about Pokemon cars, but you can still participate in the card game experience. Yeah, yeah, for sure. So encapsulating all of this different stuff. We have, you know, the present format, the rebels, we have the darkness ablaze format and we have these raid battle things. Looking to the next week or so, if I want to do something pokemon related, which of the three was you recommend? JW? I mean I'd recommend looking at future format. That's what I'm going to hope to do. Well, hope to do. That's what I have set up to do in the next couple of weeks. We will be doing some stuff on the channel. With current format. I think there are still like plenty of opportunities to play in current format if you're looking for them. There's like pokex tournaments. They are are, there are, I mean no limitless, but there's like the Sunday Open. You'll pie Sunday open and there are various discords where you can get in and play some...

...tournaments. So I would look ahead. Looking ahead is has brought me probably more joy for this set than it has for a lot of sets in the past. I kind of rag on the people that look too far ahead, like it's kind of a joke in our friend group, like you know, you will just get a new set and like people are already looking to like two sets in advance and it's just kind of like, why would you know? Why would you're talking about rotation in September? Yeah, yeah, exactly, and so, but I've just been really excited for this, this next format. I should I think that it should bring about a lot of healthy growth, healthy change for the trading card game and some really interesting new cards are going to be released. Yeah, I would recommend the same thing. I would recommend either playing some new format refresh yourself or finding some alternative means, like building a cube on tabletop simulator. I think is a really fun idea, a really good way to enjoy time with your friends and to me I always, I say, I've said this so many times, when the cast I always get refreshed on the game when I kind of do something new with it, like take it outside of this current standard realm and do something fund and new. And whether that means playin old format on like the pokey stats things or yeah, the old formats, I just wish that the Tcgo could better support them. Yeah, it's what we were talking about the wind pide that maybe it's genuinely sad. Yeah, yeah, definitely. So, yeah, we're talking about enough former casts that when you play in the old formats, like they obviously don't have the old format rules, you can't really set the rule change. So you have to kind of figure out how to how to implement, you know, a first, because I'm the old formats you could play a supporter on the first. In our current rule set you can't. So how do you kind of try to balance that out? And it makes some decks just kind of unplayable, which is the shame. There are there are some fun workarounds for some of it, though, like if you're playing some really old formats like pre x and y, you have the no flip catcher. Yeah, and so what people have done and is, instead of playing catchers, they played like circulator here or repel or whatever. Right ads and just say the Pokemon they want to bring up in the chat. I think that's like just so clever. That is really clever. That's super cool. Yeah, but you know, I think at the at the end of the day, just fine, find whatever works for you. Yeah, you know, people keep saying weren't impressed ended times. If I think we both recommend just, you know, Frenching out, finding the thing that keeps the Game Fun enjoyable while we're not able to enjoy in person with all of our our pokemon brothers and sisters. Absolutely look for those tournaments if you're still interested in standard format. I mean I'll be doing some tournaments here coming up, I do. You know, again, I don't want to say that that I don't like this current format because, like, I enjoy Pokemon, just playing pokemon in general. I think like this format does have some interesting things about it. There are some interesting things to to do and I think it is generally like exciting, even if it isn't like the most interesting format that I've ever played it, there are a lot of exciting elements to it and so, you know, I'm always happy to to play a game amongst friends and enjoy this game that we love. Yeah, well, said. Well, said, we're just pokemon lovers at the other day. Absolutely awesome. Well, if anyone has questions and chat, I feel free to drop them. While the six, nine and six time asking, does anyone think world so I want, is actually happening? I have my doubts. It's I mean it could be the kind of thing where, like the US is excluded. We're kind of seeing that the United States is being barred from entry into a lot of Asian countries. Were falling further by. It's that we just keep falling further behind. Yeah, exactly. And so we're getting really we're getting really hammered out here and it's kind of embarrassing on this global...

...stage to even be having this debate of like whether or not we should wear masks when we are seeing the success rate of masks and other countries just almost maybe not eliminating the problem, but certainly like keeping it under control. And so to say that two thousand and Twenty World Twenty twenty one worlds, is it going to happen or not? I think there is like a pretty decent chance that it does happen, but I think there's also a pretty decent chance that players from the United States like are not allowed to come and play. I could just see, or maybe not by pokemon specifically, but like if it's still held in the UK, like potentially travel band or something. I travel band from from play people coming from the United States. So that could be something that I think is a very real possibility of happening. Yeah, yeah, I could see that's true, which is sad, really sad, I'm sure. Jolly fine. I asked what prevents radicate from cheese and raids? I mean nothing. Yeah, that's the other thing too, about these, about these cards, is like you just have some cards that are insanely powerful against these raid array pokemon. You look it, yeah, that there's like a jot to that like flips a coin and does the same thing and like sure, I mean, I guess if you have those cards, then like you just ought to win, essentially, but I mean it's I mean you can bring what I mean, you could just type nine million damage and when like that's right, that's right. There's not even a damage cap, so you can do whatever you want. Really. Yeah. Yeah, at the end of the day, the raid battles, like you have to you have to use it correctly. You know, you have to use the interface correctly, and I guess radicate would be using the interface correctly, but you have to also, you know, it's about the spirit of it, I was going to say yet to try to make it interesting. Yeah, the spirit of the game got a beg. Yeah, for sure. Well, Gw, I've had an awesome time chatting with you. I'm really excited to see more of this new format stuff develop. I'll be tuning in for sure to watch you a funnel around and tabletop simulator tomorrow. Yes, for those of you who want to catch up more on GW's new format content, be sure to subscribe to his Youtube Channel if you haven't already. A Flex Daddy righteous on Youtube and on twitter TV, and be sure to follow us on twitter as well, smiles of files and Real John Walter and tag team Pokemon as well, just to follow the cast. We appreciate all of you guys support through Covid nineteen and we hope that you all are continuing to stay safe and be reasonable. We're masks, not for just yourself but for the good of others, and we'll be catching next time base. So yeah,.

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