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Tag Team Pokemon TCG Podcast
Tag Team Pokemon TCG Podcast

Season 4, Episode 5 · 7 months ago

4-5. Greninja's Foot

ABOUT THIS EPISODE

The boys are back and this time they are in for a wild ride. Evolving Skies metagame continues to evolve: there are bears, weird dogs and an artillery dragon. Not to mention we got these new feet cards that are making everyone go crazy! Come check it out!

This week's episode of Tag Team is sponsored by Manscaped.

Yo, what is up? Guys? Looking back to tag team Pokemon, trading card games, premier or podcasting duo. My name is Riley Hulbert, joined as always by my fantastic friend Mr JW curry. Wall, JW. How's it going today? Own really well, Riley, how are you? I am doing great. I'm doing great. Gotta say no follow question. What you get? Oh, yeah, I am good. Sorry, sorry, I just drifted off and yeah, literally disappeared in either I did it. kind of Said my piece and I was waiting for, you know, reciprocal answer. Okay, yeah, well, not today. Sorry. So what's going on with that, with your weak man? What's this shitch? It's been okay, yeah, thinks have been happening the cree wall household. We got a big gaming convention this weekend. That's very fun. If you are have played, you know, before the pandemics started, then you'll know that over the last few years that we had in person play. They had the national tournament in in Columbus, Ohio. That's right, and before the national tournament there's usually a very large gaming convention called or virgins, and that historically, at least recently, has happened like the week before nationals and so I've played in this convention a few times. They don't have any sanctioned pokemon tournaments, but it's a board game convention just generally speaking. So there's going to be a lot of representatives from different board game companies or startups that have a bit you know, they run out of space on the Convention Center floor and they try to sell people games. So my wife and I are going to go. We're going to volunteer on Friday. If we volunteer for four hours, then we get free admission Saturday. To get our free admission on Saturday, go hang out, play some games, you know, eat at the north market and and just have a little little date. That's super cool. Origins is really fun. I missed that from calling this yeah, it's Super Fun. If you've never been, you should really consider going sometime in the future. They had to delay it a ton. I think this is probably their third makeupdate because it's normally in the summer right again, usually the week before we would have national spy July. Yeah, exactly, but they've been delaying it a couple of times. So we're just happy that it's all up and running and that will be able to participate and they didn't do last year either. Right, they cancel it completely last year. Yeah, makes sense, but exciting. But yeah, we're hoping to get some swag, hoping to get a couple of new games. and Are you going to compete in any like tournament? I would love to. I need to look on the website and see when the star rooms tournament is, because both my wife and I play and it's one of the Games that, you know, she just really enjoys and I think would actually be pretty good at a competitive level. Yeah, so that could be something that we look into. I know that in the past they've done it and I know that in the past they've not only been free but if you won the tournament you would get a custom card. Yeah, somebody the lamas has on. Oh really, yeah, it do you know? I Fello used to play hum maybe, yeah, maybe I would. If Philip Lee brianlygether. Yeah, yeah, okay, yeah, I know, Bran. Yeah, so, yeah, Yeahkay, that's so cool. As a card. Yeah, maybe I'll get one too, who knows. But any plans for you this weekend? Rally, this weekend probably going to be low key, though not as low key if you remember, I was on call last week, so I just kind of hunkered down, hoping to go on like a hike or something this weekend while the weather is still cool, but not cold like it's cooling down kind of it is. You know, that's perfect, whether to like go on a trail or something, so I'm hoping to do that. And otherwise I started one piece, which was the biggest mistake of my life. I'm currently seven hundred chapters in, so maybe I can get to like eight or nine hundred. Yeah, okay, cool, cool, that's great. So, JW. Last week we did not talk too much about the Meta, I think for fair reasons, with dlive being on on the horizon. We that is like had that is that is like the biggest thing that's happened to Pokemon in ten years. I would say, yeah, huge. So, but there's been a lot that's actually been going on, a lot of shifts, a lot of craziness, a little wacky wild decks floating around in the metagame and namely, since we last talked about it, it seems like there have been some titans that have defined themselves in the format that we didn't really give a ton...

...of attention to before, those being single strike or Shei Fu with umbreyon and drag a polt with Intel Eon. Now we've talked about both of these decks as being present in the metagame or maybe winning individual events, but certainly if you look at any recent large image limitless tournament, these are the most popular decks, and by usually a fair margin as well, to the point where I actually was just bruising on limitless. And throughout the entirety of the evolving sky's format. They are now that the most popular decks, which the fact that's that their popularity so recent speaks to how popular they are relative to the rest of the metagame. So, JW, pick out one of those decks and tell us a little bit about it. What's the going on there? Sure so. I've actually been playing a ton of single strike Ershafu recently, particularly in these online tournaments on the client where, you know, I'm trying to use up my tickets before they all expire. But I've been rolling that deck and I've been noticing a few really interesting things about it. The first very interesting thing is that the numbers are almost perfect for the deck, and let me explain. So what has happened in the most recent sets and in these two cards in particular. The the the leaf eon and Sylveon is that they have a lower than expected amount of HP. So normally we would expect a v Pokemon to have, you know, two hundred and ten, two hundred and twenty HP. That's kind of been the norm up until evolving skies. But these two POKEMON, which are major players, you know, certainly in the Meta, have two hundred. And why is two hundred relevant? Well, that is perfect math for umbreyon to take a knockout with. On the umbrey On v just this one single strike energy at or it's going to be two single strike energy attached and then on the v Max as well, to tow and single strike energy attached. So it's just very interesting from that like kind of game design perspective that that ten HP really matters, because I don't think that. If I don't think that, if, if like those you know there are, weren't those pokemon that had the two hundred health that were important and and viable decks in the metagame, that single strike would have nearly as good of like a matchup spread, because you're not as potent with those basics. You really need to have that. You know you can reach to twenty with the Ershiafu and you can reach two hundred with the umbreyon and umbre on v Max, and so that's just been interesting. I've been finding that a lot. I've been finding a lot of opponents playing lefion, of finding a lot of opponents playing alie, if you still beyond lately to yeah, exactly. And so that has just been one like really curious thing that I just noticed where it's like wow, this math, this ten HP or twenty HP, really matters to whether or not I win the game. So I just found that to be found that to be a curiosity. The other, I mean great thing about the single strike deck is, of course, the the ability to go through Zambacenta, right, so you have a counter to that. And then you just have really great type coverage in the metagame. I think if you could choose your types, I think dark and fighting are probably the two, like you know, premiere in terms of hitting for the most weaknesses and not really having too many problematic weaknesses in return. I guess fighting you have a lot of psychic but that it's covered by the dark so I think those pair extremely nicely. Yeah, I would agree that type coverage is really just per fixed in the metagame right now and you also have the umbreyon's ability to kind of snipe off the evolving vs on the bench. And what I often find in the single strike matchup, especially if you're playing a v Max deck, is you're just so threatened, especially if you end up going like second and they just have an energy on one of their V's, it's like yea, now they can just like research and gust me in the same turn, knock out my V and I'm so far behind. Yeah, absolutely, it's curt yeah, it's really oppressive can be at times, and just the ability to have so much control over the opponent's bench, be it boss or with the umbr On v Max, has so cool. Absolutely. So one thing that I've seen some commentary on is that, you know, single strike is just as a huge pile and it's inconsistent and it's really just the quantity of people that are playing it, paired with its type advantages, that is causing it to be like so well represented in top cuts and wins. Is that a sentiment that you share, because I'm looking a at just the stats and I'm, you know, thinking my own experience as the...

...deck and it's seems like it's got a good place. Yeah, I mean, is it as consistent as as something like, I don't like a leafyon, for instance, like I would say, you know, leafy on extremely consistent, drag a poled like extremely consistent? No, but at the same time, like you said, the the kind of strengths make up for it and I don't find it to be particularly I don't go into games. Are Rarely go into games where I have dead starts. I'm mostly will have really frustrating prizes. So there was a series, and I posted it in my discord, where I had three tournaments. The first tournament I prized for all four single strike energy. The turnament after that, the tournament after that, I prized all four hound hour. Like, not kidding, I prize all four Hound Hour. I think I ended up winning that game, but no matter. Like I prize all four hounder and then the tournament after that I prized like three single strike energy. So I think this deck, more than any other one, is not necessarily inconsistent, but it just has more issues with the prizing of certain particular cards than really any other deck that I can think of. Like it's more reliant on, you know, getting you know, three Hound do or two hound doom and having two to four single strike energy in the deck right like it's just it's just really yeah, it's really reliant on that. And then I see what I find very interesting, as I see a lot of players that are kind of cutting down on the evolutions, which I don't know that I necessarily agree with, but going down to one single strike, Orsi Fuo, you know, talk about maybe, you know, making things a little bit harder on yourself. I just I don't know that I necessarily agree with that. Actually, something I was going to comment on to is we we seen a lot of variation in the list. I feel like of all the lists, like all the major archetypes in the metagame, besides maybe sylvion, which is a given that there's going to be a lot of variation, single strikes seems to have the most variation, like the counts and quantities of these cards. You know, you think of like a sweekn list and you can get it down to like fifty eight cards pretty quickly. When you when you roll it to swee coon with a single strike. It's like, are they playing? How many v Max is are they're playing? What are the accounts of the V's? Right? Are they playing any tool removal? How switch cards are they playing? Yeah, yeah, it doesn't seem like there's really an agreed upon strategy there, and I'm not sure if that's just because it's metagame dependent or we just simply don't know. Yeah, for sure. I think it's definitely a deck that you have room to mess around with, no doubt. So one thing I am passionate about in that deck. You mentioned too, removal. I think that's absolutely necessity in the deck, just because it so greatly improves your speaking match up to have a jammer or a scrapper in there. Like the difference between a two hundred and sixty HP and a two hundred ten HP. So weekend like you're talking about ten HP. Imagine fifty, right. Is a huge, huge difference, like being able to have a SPECON can tank yours hit and not be afraid about the cape being torn off. That's that's tough, right. For sure. Yeah, so I think you do need to have some kind of tool removal or tool disruption. I personally have been playing with the tool jammer, just because I feel like the deck wants to mow through a lot of cards. You're not really sitting on hands very often and I feel like right now, yeah, I feel like tool scrapper is more of a card that, you know belongs in an Untili on build where you can fetch it out when you need it, or, you know some other you know, maybe as a she and deck where you're kind of trying to build up these larger hands. Yeah, so I like the I like the the the jammer. No, I think that's that's good reasoning to is you can slam it down and keep plowing through your deck without worrying if you're upon it has put their tool down already or not. And Jammer can be used like a reactive way to any one of my favorite moves in the POKEMON card is taking off like a HP adding school lasting out the punt. You've done the damage. Yeah, I can knock out sure. It like can really mess your sure because they're expecting to have that bench spout open earlier or later, like you're just you're just putting forcing them into weird positions that they weren't necessarily prepared for. Absolutely so I mean, obviously the type coverage is great right now. Is there any decks that you feel like single strike just really hates to be against? At the moment? That's the single strike really hits to be against. I don't like to play against rapid strike or Shufu, and I think that that plays into the popularity of single strikers. You Foo is that we've really seen a decline in rapid strike over the last few weeks. I just feel like nobody is really picking up the deck and if they are, they're not doing particularly well for it with it. But I I think rapid strike...

...is still very good. Like Joeltian is increasing. So rapid strike just obliterates that deck like it's as close to an auto win, I think, as we have in the format right now. And then there is you know, but, but with that deck you're going to be able to snipe the hound hours, which is a really big deal to kind of limiting the damage potential of the single strike verchefoot player. Yeah, so well, when I think of rapid strike, I think there's one thing that really sucks for the rapid strike players and that's the other deck that were kind of talk about, which is that's right. So drag a pull, the drag of will b Max has that fighting resistance. Of course, week to dark. So it's bike has actually a pretty decent match up there. And the spread can really really tear through these intelli on engine decks and dragon bold as well, can play with like a thin bench. You can play energy disruptions. So some of these other medic game forces can kind of struggle in the matchup it. Yeah, you know, it's just that quintessential like I'm going to play the game at my pace, I'm going to bring you down to me and I'M gonna play my game better than you can play my game. Kind of get that for sure. For sure. Yeah, I mean snipe is always great. We're seeing a real resurgence of just sniping and Dragon Pultz is probably the kind of image bear for the snipe. No, it's right now. Thing about that too is a lot of people have talked about how wanting you back in the format and things like that, but probably the single largest source of bench damage in the format right now is damage truckers, dragon boult right, which wouldn't which wouldn't be affected by me. You right, it actually might be more of a liability to have me because, damn you, that's a sixty HP pokemon that doesn't evolve right. Yeah, absolutely so. I mean dragon pult somewhat of a known quantity. I think the Italian engine has been settled on the way to play it. For sure, you do have some flexibility within there with like the kinds of text and items that you play to sort of bolster your in telly on engine. One thing that has been a subject of debate as a result of dragon pulse popularity is sobbls h sure now you have your keep calling sixty HP sobbles obviously has the benefit of if you're going second and managed to attach to it, you can get some more sobbles into play and you have your seventy HP sobbles which don't do really do anything, but they have actra ten hit points. So Dragon Polt needs to Zig Zagoon pigs or a italiance tonight to knock it out right, which is a much taller order than just the one JW. What are your thoughts on the the soble debate? Sure, I think there are a number of decks that the sixty HP doesn't make any sense to play in, and those are decks that have you know that don't have any of that really, that don't have any other rapid strike pokemon in them. So I would say something like a rapid strike or food deck should absolutely hundred percent play the sixty HP samples. But for most of the decks that play and telly on quick, you know quick calling or calling keep calling is going to be a move that puts you behind, like you'd rather have that energy attached to something else. You'd rather be able to build up an attacker then try to keep calling. So I don't necessarily love the sixty HP, just general in general, like if at the point that you're going to attack with the sixty HP, you've probably put yourself in a pretty compromising position. So I would go seventy HP, just because there is a lot of dragon poled out and it's only a one card difference, right. We're talking about, you know, one extra zigzagoon paying or, you know, I don't know, one extra turn of attacker or whatever it is, but it's that extra resource, that extra time that you might need to be able to make use of your Intelli on engine. Yeah, and I mean for these Italian decks. You know, we had the great drizzile debacle, I guess you could call it, where people were that cannot changing drisiles onnecessarily. It's really important that I, like you, have your sobbles to use at meaningful times, because that's how the ducks draw hard, that's how they get their items out of their deck. So keep getting to preserve just one extra sabble over, I don't know, one out of every two or three games is a difference maker, honestly, yeah, absolutely so. I think seventy HP would be where I would go. I still think sixty h bees. It's fine, like I understand, like keep calling, like there might be there might be an actual statistical, you know, difference...

...right between the two. Like I'd be very interested to see again when we get, hopefully some you know, objective deck stuff up and running, if they can see the amount of games that you win if you quick call, you know, just just from a from a an attacking perspective, like do players, you know. I agree, I think ever win. Or is it is that a winning play is out a losing play? Like what? What is it? I think there's like two situations where you're usually quick calling. The first is when you really out, like literally nothing else to do and you just have to started the soavel right, right, so you could calling or keep calling. You got me messed up. Now I know the the second one is if you kind of got a decent set up but want to spread your board wide and you don't mind losing that attachment for whatever reason. So I mean I'm thinking like in a sweetcoon deck, you can attach the water energy and then you can melany the next turn. Yeah, it just it feels weird right because in in telling on decks like you're most of the time going to be playing a very thick count of the entally online. Like you got four sobbles for drasiles and then you got for quick balls and then you got four level balls. For the most part that's not how every deck is is constructed, but for the most part, like you should be able to draw into a lot of those pieces that you need. There are situation, you know, having played a lot of intellion decks though, where, and I still agree that I think s probably the move for like an average event right now. But I do think there are plenty of situations where you know, maybe the attachment isn't what matters as much as just having a sabble on your bench. HMM, to evolve, you know it, at least in decks that have some sort of acceleration or don't need to attachments. You know, like this weekons need jolteons. We're having the SABBLE present. Is more important than getting a turn one attachment? Sure it absolutely so. I would still like recommend, on average, having the seventy because I think it does matter in those dragged bult games, unless you're playing like a rapid strike deck, like you're playing a tower of waters or you're a general rapid strike deck, then I think the utility gain from those cards is it's worth it. Right. Plus, like playing or she fu in telly on, you're probably struggling against dragged bolt no matter what'saw while your yeah, very true, very true. Yeah, definitely. You know, it's been kind of a surprise or a Bumber is dragon polts typing has been a huge part in his success, but the other ghosts, psychic type in shadow rider has really really fallen off. I think between umbry on and path to the peak it has struggled to find its footing in the metagame. I mean, do you think there is a place for shadow rider. Still Shadow rider feels like it's been pushed out. It just feels like it's it almost feels like it's too it doesn't have any tricks. You know, it's too it's too fair of a deck. It's too it's too normy of a deck. Yeah, if I can say like you're attacking with v Max has and that's kind of your only strategy, I think, for a lot of these decks, you know your you may be attacking with a v Max, but you have some heel to back it up. You know, that would be jolti on like. Or you're slowing the pace of the game down with dragon pulse, you know, and you can put your opponent in compromising positions. Or you're attacking with non vmax pokemon. So the swy coons or the single strike decks right like you have some kind of, maybe not as linear, strategy. But the problem that the shatter rider comes into is that the strategy is just so linear. Everyone knows what you're going to do. There's no real, you know, trick that you can pull out of the pull out of the bag, at least not with the way that lists are built right now. And you're attacking with two Big v Max has to take all your prizes. So it just you're opening yourself up to, you know, okay, you put a vmax there and like okay, I'll one shot it and then I'll one shot your other one and then we're done, or two shot or whatever. It is like the attackers are just being given to you. The v Max's are just being placed front and center. I think that makes it so, you know, it's a lot easier to devise a game plan to beat that Dick. You know, I would almost dissent on that in that I think the linearity isn't necessarily a problem. It does kind of lack the explosiveness, I guess, where you know, shadow or really needs to be taking to take Cho's at the worst on turn to basically to keep up, and it doesn't...

...really do that. But I think the figure problem that shatter rider has is it has some sort of compromising flaw in pretty much every matchup, right like in the Joltian Dragon pult matchups, which is like things that in late a fair playing ground might be favorable for shadow rider because of the damage output paths of the peak really gets in the way right in the Er she thu matchup, you know, the single strikers, she fo, you know you're obviously hitting the bear for thousands of damage, but the UMBREANDA is one shots you for very little effort. And then obviously, like in this wee can matchup would shatterwrider. You have to bench wide, so you're setting yourself up to just be lady cold pretty much every game. Right. So it just feels like every of the big decks right now has something that just makes it be shadow rider. Yeah, intentionally or unintentionally, right, and just the high amount of path is just really tough. Like again, shatter rider feels like the kind of deck that's that's almost the the it's just being pushed out by forces that it can't control. Right. It's just a product of its environment where it's like it's set up to succeed, but because everything is, intentionally or unintentionally, playing these hate cards, it just kind of has fallen to the background. I would agree. I would agree some. One of the thing I wanted to make sure we talked about. We talked about this with regards to single strike, is tool removal. I think it's been a general topic of this format. Would you say that to removal. Yeah, your name on too, removal in every deck in the format, or most decks in the format. I would play it in every deck, every deck. I would play it then every deck, because mostly the biggest tool that you want to remove, I mean air balloon is fine, you know, that's that's a really good tool. That pretty deck place, but the biggest tooling that you want to remove is the Cape of toughness, and that in a lot of scenarios on she ends, on Zentas, on, you know, Swie coons like that's going to provide a lot of headaches. Yeah, so I agree, Capa toughness is like an essential component of those deck strategies. Usually. I would also say the the elemental badge can be pretty relevant to jolteon. That's so true, being as tricky with Cheryl and stuff. Yeah, so true, so true. Especially, yeah, because they play three, you know, so if they discard one early and they get one down or two down, you know even, and then you're able to tool scrapper right and in that scenario like that could be really tough. Or Yeah, even if you have the the you can force them to commit extra energy if you have rightful jam right. So, you know, you also force them in a situation where maybe they can't share all and get the badge that turn, so they have to like research or Marnie and get the energy instead. So they're not healing, which is a big component that strategy, right, and then they only play you know, seven eight energy. So it's definitely one of the lower counts right now in the game. So yeah, like you said, it's not a guarantee to get that either, and we had touched on this earlier. But across the board, do you have any thoughts for scrapper versus jammer? I honestly like jammer a lot right now. In a lot of decks I agree. I think jammers pretty cool, I think, for the most part, if I had to make a choice, and it's all deck specific, right, because I feel like the decks that rely on in telly on, I think, are a little more easily able to play the tool scrapper. But at the same time jammer is the kind of card that you can set and forget, right, you can just play it and then Oh, I have the research and so I'm not going to you know, discard my only way to get around tools. That's also said, like they're are decks that rely more heavily on Marnie than they may on research. Right, so, you know, being able to hold that for the late game. Your tool scrapper might be a better option in a deck that's running, you know, less research and maybe, yeah, it is more l yeah, or if you have a different tool or you know, or if you're more relying on Melanie or Marnie or an other supporter, than that would be also where I would consider tool scrapper, because you want to save like tool scrappers that very time specific, whereas tool jammer is a little less so, and so not discarding the tool scrapper early is very important. Yeah, for something. My General thought is a most v Max has I like Jammer and most vs I like scrapper gem. Okay, okay, I think...

...they only exception is I think ergy food rappid strike plays better with jammer or scrapper. Sure, and I think that's largely down to is how they play. Like a lot of the VDX use Cape of toughness, like we talked about earlier. So they can't afford to attach a jammer and they also want to remove opponent's jammers. So the scrapper kind of fits into that strategy, but most of the v Max is don't really even have a tool that they're using. Yeah, and a lot of them are trying to get like a big v Max in front of your opponent's Pokemon and they don't care about like removing air balloons and stuff. They just want to turn off the Cape of toughness theirs time. Right, exactly. Yeah, that's also really relevant is what kind of tools are you're already playing? Would you rather have, you know, the tool scrapper if you're already trying to play tools of your own? Cool? Cool. Any other things that you want to hit on? And like the evolution or status at the game now? I think that's that's pretty pretty much hit there. Yeah, we covered like the decks that are on the rise, which is really it's interesting, right, because where do you go from here? Feel like when we started we were all very much on the decks that we're good in the prior format, which or Calie Rex, shadow rider, Cali Rex and then her should foo, and now we've seen just a complete shift with evolving skies, into kind of a drag uphault single strike metagame. So is there any countering of this metta like. Do you see this Meta evolving or do you think we're kind of in a in a light stage where we've discovered that those are the best decks? You know, things like Jolti on can hang, things like Lefyon can hang. Still beyond can hang. A few other decks can can be in the mix, but do you see us evolving past where we are now in terms of, you know, finding a new maybe best one, two three decks? I think these have kind of solidified themselves as probably the top decks overall, being the single strike, the Dragon Fault, I think specon is up there still, and then some of the the evolution decks kind of hanging right behind that. That's said, I think there's there's room maybe to squeeze into individual tournaments, but I think you're going to struggle to find decks that consistently do well against like all three of these, but even just the top two in single striking, drag a poult and that. You're going to can fin struggle to find deck that kind of cover all those bases because they do such different things, they have such different weaknesses. You know, there's not like a catch all to that yeah, yeah, now one other deck I do want to bring up that I was playing today that I had not played before in this format is sable eye, Galerian wheezing and telling on, Uh Huh. I really like that deck right now because there's a lot of reliance on abilities, especially to set up, and I think I think it's quite a deck actually. The wheezing is very oppressive and then you have the sable eye, the Multraus, the sniping ability of intellion. It's kind of back it up. One of the problems with that deck was that it lacked a real good, you know, damage adder, right, like it just kind of it kind of lacked right you're only doing poison for forty in between turns and that's pretty lackluster on the whole. But now you haven't Italian, you have an attack of that powers itself up in the multras it's for big damage and you know, you have sable I, like you always did. So I really see that deck as a as a pretty big threat and the ability is insane. I was playing some games with it on the ladder and if you're listening to this and it's Thursday, then my newest video is probably out by now covering the deck. And it's absurd. I had four different people, you know, in four straight games, just concede pretty much after I got the wheezing out because they couldn't evolve into drizzle, they couldn't, you know, Intrepid Sword, they couldn't play Crow Bat. Or they did play Crobad but obviously it didn't work like it was. It was really, really oppressive how how much the Glirian wheezing impacted the game. So I'm going to throw that out there. is like kind of a dark horse, I think. I think that probably is like maybe the biggest star horse that has a chance against both of those big decks. I don't love the deck. I think it's really reliant on like that first wheezing slowing your opponent down a decent chunk. Like my experience with and against the deck is if your opponent's able to like start swinging right away, oh for sure, event it doesn't really matter right right now. That's that's absolutely true. That's absolutely true. But in the IT...

...pretty much demolishes single strike for the most part, right because that does need the abilities to start swinging in the first place. Yeah, I mean you can, you can do it with the single strike or she right, because you can accelerate from the deck. But that's not really a but that's like a onetime deal. Yeah, for that's a onetime deal and it's not very often that that happens. I mean it weapons, you know, you can make it happen, but it's not something. As somebody that's played single strike, it's not something that happens, you know, I would say a majority of the time for sure. And then against something like Dragon Pul like you have dark attackers and they really rely on that and telling on engine, especially the Dragon all decks that are cutting consistency to add in hammers. They're really relying on having a hand. He's Rah, Yep, Yep. So I think that could be a deck that we see a little bit more as kind of like the counter to the top two main decks. And then you also take yeah, I mean something like a swecon could be kind of tough, right, because they can they're very low maintenance, so just to energy and they can start swinging for for one shots on the on the wheezing provided the wheezing player has at least one bench pokemon, but usually they do, which which you know yeah, exactly. Usually they do. So that could be one of the the kind of Achilles heels of the deck, but I like it. I was playing a little bit with it and I could see its potential. Now I think that is a fair concession. I it also does play kind of like a one prize deck in a way, with like big finishers as opposed to just being old the prize attackers, which is cool. Yeah, absolutely awesome. Well, let's jump into our cart of the day for today, and JW I got a Banger for you. Let's Teara a card of the day for today. Lets you do something that is legendary move amongst our frank group and take a little peaks e Pie, who this card. Lets you take a look at your opponent's hand, which is a huge, huge dub and it has an attack which is absurdly useless. It does want any damage for three energy. And, of course, talking about the Grninja v Union Foot Pe, let's go the bottom right piece, not the whole the union, just the foot piece. Okay, namely because of the ability on it is just so fun to to take a peek at your opponent's hand every day. Yeah, it's like one of those where it doesn't. It shouldn't ever really impact the game all that much because at the point that you're getting out of Grninja, you probably have already either one or lost the game, like the trajectory of the game has already been set, or you don't even have a marty in your hand. Yeah, yeah, right, or you don't have a mark, like there's no way you can plan around it, you know, plan around what your opponent might have. So, yeah, I agree. That's what that's a really fun one for today. Yeah, so in the spirit of the unions coming out, I wanted to give praise to one of the V union pieces. So if you happen to have hundreds of packs on TCG, Oh, this is your chance to go play that. My guess. They're fun. I've did a little three parts series on each of the v Unions and there are a lot of fun to try to get out. You know, they don't ever really seem like the optimal route to go in a lot of cases. Like you're right, you're never your their St ours search to write right, especially in standard right and expanded. I think they have a lot of potential. I really did like Zashi Envy, the Union and expanded because, of course, the battle compressor, of course you have a little bit better access to, you know, things like Maxil exertin them, Bronzeong or the metal saucers come a little easier and they expanded format with all the draw there. So right, I did like that a little bit more and expanded than I saw. You know, Andrew was playing a Greninja deck and expanded with blast toys, which is just a very obvious pairing but works real well. Yeah, it all makes sense. I was for today. I was debating either doing Granninja foot or doing this Zash in piece with master blade on it and making a master blater joke. See, yeah, I mean to your you did it. Yeah, I did it. Any of you still but I did both. Yeah, well, speaking of blades, is it time to get into our sponsor? That's right, so, JW. Fun fact about the POKEMON Video Games is one of the highest value items that you can sell to a shop are, of course, the mushrooms that you can find in the game. So mushrooms incredibly value, valuable in a pokemon universe. And what mushroom is more important than the one between your legs and lucky for you, we get tag team have the solution, and that is manscaped with their new lawn mower for point...

...now allows you. I can see you're just going crazy over there. I was. I'm just waiting for your redeem this. Had read it's good keeping going the lawn more for point out. Awesome stuff, awesome tech. Daw and I both have used it and it is a dream come true. Let me tell you. I have tried using other electric razors for my own personal self care needs and they are not as effective, to say the least, both in terms of esthetics and sleekness and usability and in terms of pain that I walked away with that I no longer need to experience. Absolutely I know the lawn more for pin now. Awesome Tech, and if you are interested in checking out manscape for yourself, you can do that with the code tag team at check out. Absolutely so that's twenty percent off and free shipping. Seems like a really good deal. Of all of your game. Go from your cithe to your cleaver, that's right, and get get this product. Really I can't, can't speak highly of it enough. I think it's really nice, nice product, and think so much manscaped for sponsoring this cast. Absolutely. Also, check out their their boxers. They're very comfy. True, I don't know if you've tried them, but they're very comfy. Yeah, yeah, I know they they have felt comfy. I haven't been able to do laundry recently. So, HMM, put them in the laundry first. UNFORTUNATE, I know. True. Maybe I'll talk about that next week, talk about your laundry. We're talking about talking about the underwear bro sure, sure, sure, yeah. So again, that's twenty percent off and free shipping with the code tag team at manscaped. Unlock of confidence and always have the right tools for the job with manscaped partners podcast. Great, great, so let's let's move ahead. Next topic. Yeah, so the next topic, kind of relating back to the car of the day, is the unions. Actually, so v Unions of kind of entered the metagame when when they are first and ounced, I suwear if people are freaking out that they are going to ruin the game. I don't think that happened, at least not yet. I yet, not yet. There's not really an engine to make it happen yet. But what is your initial impressions of the three the unions that we have. My initial impression is they are all very much win more cards, if that. If not, they guards. Yeah, the yeah, they are, they are. I mean in a lot of decks the setup required to get them into play is massive and in a lot of decks, particularly the mewtwo and the Gran Ninja, you're going to have to make a lot of sacrifices to the core of the deck to be able to play them in the first place, and then there's no guarantee that you can get them into the discard pile at the right time or that they're not prized when you need them. So there's, you know, very large risk in playing a v Union and very little reward. I will say that because of just metals kind of easy, easygoing nature and and general free deck slots. Imagine saying that too, like a metal type player ten years ago. Yeah, true, true, but just because there's a lot of metal that metal decks that you know, they're very basic in their nature. I think that the Zashan is the arguable best v Union just because of what it can be paired with. When we think about maybe, for blate is probably the best attack on the being. I actually would agree with that as well. Being able to knock out any V max is a huge plus. And then I would say objectively, like in a vacuum, probably the Granninja is the best because hundred snipe is really, really good, especially again with how low hp all of the support Pokemon have right now. So I would say that's number two for me just because again, the deck that surrounds it get the make a lot of concessions to play the Grininja. And then me two has been atrocious. I don't think. I that that card is pretty much unplayable and standard might have a might have a spot and expanded, but standard format metwo is just not where you want to be. I I would largely agree. I mean I think all three of them don't really have a place in the Meta as a stands right now. I'll be interested to see if that change is at all with ultra ball entering the format, because I think one of the hardest parts about playing these is just searchings, drawing into the pieces to...

...discard them in the first place. It's just you basically can only search them with like familiar bell and great ball and great ball. That's it. You can't quick ball for them because they're not a basic can't evolution. INCEPTS for them because they're not an evolution. And that's basically it. So you have two great ball hope they're in the top seven or, you know, familiar bell after you've already gotten one into the discard, right. Yeah, it's a really kind of mess up engine that we have for them. You could play Professor Burnett. It's just the weeniest play of all time. I'Snett has to feel so bad too. If you ever played a battle compressor? Yeah, yeah, if you're, if you're if you've been playing for more than like two years. Right, if you if you've been playing longer than the pandemic has been going on and you have ever played a battle compressor in your life and you know the Catharsis that comes from being able to play, you know, two or three, even on the first turn of the game. By the end your battle compressor and your battle compressors, it's insane. Yeah, it's so good. Yeah, then professor Brunette is just such a such a buzz kill. Yeah, I mean when that card was first revealed I was like, man, how far we fallen? Absolutely so, you know, I just don't think there's like a great way to get those little suckers out. I will say they have a really cool animation on Tcugo. Felt like dire will last stand, you know. Or Yeah, they wanted to go out there like maybe this will save us. Maybe if we finally make a really cool animation that respondly. Yeah, it's our final move. Yeah, our spirit bomb, so to speak. Yeah, so that cracks me up. But yeah, I think they're fun to like get into play, maybe partially because of the animation, but they don't really offer a ton when they're out there at the moment. Yeah, you're looking at they're cool. I think, though, you know, as we keep going with this mechanic and you know we're going to get some in well one and evolutions with the Pikachu, and I do hope that they continue to evolve this mechanic. I think what I would like to see is maybe one V union per type, right. I think that would be a very you know, that would kind of be an homage to the prism stars, right, where we had one per type. You know, they're kind of like your boss or if you're playing that specific color, you were generally going to include that Prism Star Card. So, you know, I could see that being somewhat similar, right, and then they give them an engine, maybe a battle compressor, maybe a nerved battle compressor. I could see mabe a battle we got's a burn at already, man. Yeah, that's don't choosers. True, true, but a battle compressoror to or battle compressor for only the Union pokemon. That that I think might actually see play. Yeah. So the the interesting thing to me too is, you know, oftentimes we'll see like the very first like Promo of a card is usually not the pinnacle of what that archetype kind of is. You know, think back to like snorrel axe, gx, when gx's or first revealed snarl axe. People tried to make that sucker work, but he was really not a phenomenal card. I mean he did. I don't want to Miss Speak, but I think he top cut like a real he did top eight. A regional was a top eight. Wow, okay, that I was thinking top thirty two. But I think he taught I think this. Is there any STEC made top eight? Okay, that could be true. I wouldn't be surprised, but I know it like the point being it was played at a regional before. Yeah, you know that are going to do says purpose, like it did the two hundred and tend damage. You know, had its thing, but you know, hit it really wasn't like the ultimate form of a GX. You know, go for sure, and so I wouldn't be surprised if, down the road we get a v Union and it makes these ones that we've seen look kind of silly in comparison. OPE that happens. Yeah, I kind of hope it happens to like I would love to see like an actually solid enough the union. We're like that is a core component or strategy. Yeah, because, like you said, they they you know, maybe there were, there was a small component of people out there that were, you know, kind of saying, Oh, this is you know, it doesn't look good and it's kind of awkward to play and like yeah, that's that's true. And but I think after playing with these first initial ones, I don't think they would ruin the game, even if they had some support. Yeah, so, you know, I'm excited to see what it looks like in the end. You know, I definitely wanted to keep playing them, at least messed around with them, because they're fun to mess around with it, for sure, and...

...they are satisfying when you get like their ultimate as hack off and win a game with it. Yeah, Oh, do out. Cool. So, I mean I those are the main things you wanted to hit on today, Jev. Do you have any nuggets of wisdom to leave to our listeners? Do I have any nuggets of wisdom? Well, first is to go to manscapecom and use co tag team buy something. Help US OUT A lot. We don't really ask for much on the PODCAST, but we're getting varied. We're getting dangerously close to a point where the podcast is actually going to cost US money. So produce. You guys are you have such good listenership that that we're getting dangerously close to a threshold the amount of times that can that it can be streamed, the podcast can be streen before we have to pay our service to close our podcast. So so we don't ask for money. You know very often. You know, but if this would be a product that you're in need of, you know, consider the other nugget of wisdom that I would say for players is that there is an overwhelming number of that choices and I cannot, I cannot recommend more just getting one deck that you just grind it into the ground and know all the matchups inside and out and then kind of expand from there. But I think what can happen, especially with maybe a newer player. I was this player, I still am this player to an extent, is like I'll see something win you and then I'll go player, I know or you know. I'll go to that deck or I'll go to like the count, the exact counter to that deck, or I'll try to fit in a bunch of weird stuff into my deck to try to counter the top deck like that. That's me. I'm always like a very reactionary person as opposed to just saying, you know, okay, I have this deck, like I'm going to stick with it and just know the strategies inside and out to be able to try to counter, you know, anything there. It's just so wide of a metagame that I would really suggest, especially for younger players, newer players, to take a deep dive into one specific deck and then kind of like work your way out from there. Know the matchups inside and out, know what the Meta needs to look like for you to succeed, know the matchups you would need to hit. To go deep in a tournament and then, if you know, you realize, Oh hey, the metagame is not looking very good for for the deck that I put all this time into. Then, you know, then branch out, but don't be kind of chasing around like I again, I always tend to do that, like chase around to the new hottest thing or the counter to the new hottest thing, and I think that gets me in trouble more often than not. Start with swee coon. Makes Week in that deck. So we can. Yes, we can. Is a great one, for sure. For sure. Anything for you, Riley. I think my negative wisdom wouldn't be make that deck swee coon. It's a great deck to not only in the Meta game in general. It's great to practice sequencing. It's straightforward strategy, has a lot of nuance to it and it's really fun and powerful. I would say played two or mobile. I would also say don't run with scissors because if you trip and fall you'll hurt yourself. Really Smart, I know, I know, and don't take scissors down there. Get One from get a lawn more or for find out from manscaped. Good up, excellent episode, is JW. Always a pleasure talking to you. If you all enjoyed the episode, or if you just made it two minute fifty four and you hated it, then please rate and review so that way we can get that feedback on your favorite podcasting platforms, and be sure to check us out on all of our social media platforms. We're on twitter, smiles of Riles, Real John Walter and tag team Pokemon for myself, JW and the podcast respectively, and you can catch US alive every single week on TWITCHTTV, slash Monner, and JW does some of the recording himself, as well as some awesome streams of his own. So make sure to check out flex daddy righteous on Youtube and twitch. Absolutely looking forward to plugging in, you know, more with you guys. You know, just interacting more and you know, feel free to shoot me DMS or through the podcast twitter. We we love to hear from you, guys. Absolutely with that. We will catch you all next time. Pace. Do You.

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