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Tag Team Pokemon TCG Podcast
Tag Team Pokemon TCG Podcast

Season 3, Episode 21 · 1 year ago

3-21. Player's Cup the Third

ABOUT THIS EPISODE

The boys are here and geared up for Player's Cup III, a Vivid Voltage standard qualifier even. Check out the latest tips and tricks for surviving and the top decks in the meta!

Yo, what is up, guys? Welcome back to tag team, the POKEMON trading card games premiere podcasting. Duou. My name is Riley Hulbert. Joined, as always, buy my good, good, good friend dw cree wall. Mr Creewall, how you doing today? I got three goods today. That's nice. Yeah, well, operate definitely lifted my spirits, for I have been getting blasted by my homework. You know, I'm doing this coding thing and I was just telling you before the cast just like looking at a computer screen for doing work for twelve hours and then I did a little bit of tutoring for another hour and yeah, I'm fried. My brain is Frid. I'm like working through these problems sets at like a snails pace. It's it's absurd. It's absurd how slowly some of these some of these problems are going, but it's just about understanding the material. I feel like I clicked somewhere around seven where I was like, oh, that's what they meant. So hopefully I can, hopefully I can parlay that into, you know, a little bit more success over the next few days. But it's been tough and that's why I haven't been putting on a lot of you know, content on no youtube videos this week. So it's been, you know, it's been taking up all of my brain power. So do you feel like you're you know, you're taking it in, that you're you're learning? Well, I definitely do. It's just it's coming slower to me than my peers. So I have to like keep reminding my well, I think there are some of these. Some of the people in my class are have like taken coding before or have at least, you know, been been involved in the world for, you know, an extended period of time, a few years, maybe not on a professional level, but at least on like a hobbyist level. Yeah, so, yeah, I just had to keep reminding myself like okay, you know, there's probably going to be something that I can conceptualize maybe a little bit better than they can in the future. Or if that's not the case, like yeah, I'm doing the best that I can and I am seeing progress. So yeah, absolutely, you know, it should, it should come eventually. So how have you been, Riley? I've been well, it's been another busy week of work here on my end as well, but you know, I kind of hit my stride lately. So I'm feeling pretty good. Also in the depths of a book right now. So I'm trying this year to read a book every month. It is one of my resolutions. So I started it last weekend. I'm almost done. What's the fuck? It's called the way of kings. It's by Brandon Sanderson. My wife enjoys that series. Yeah, so it's super good. My friend recommended it to me, the thousand page home. I started it last weekend and I'm seven hundred pages in now at this point. Right, so almost they're I'm probably gonna be done this weekend. Okay, okay, I'm excited that you said that. She would be very happy. Yeah, I read the miss born series last year. That was really good. Author is really good at creating these like fantasy sci fi worlds. So sure, I really enjoyed it. Yeah, it's cool. But speaking of fantasy worlds, we have our own that we like to enjoy, and this the world of Pokemon. For the uninformed, the Players Cup is just on the horizon. The qualification period for players, Cup three in case, is what later this week, right? Yeah, I'm pretty sure it starts on Friday, right at the twenty four, I thought, but maybe now. Well, the twenty four, isn't it? Make sure that I'll do the research, research. Okay, yeah, the twenty one is like the Sunday, which is the start of a week. But regardless. The key, though, is the qualification period is going to last for a month here, and the way that you qualify is that you use tournament keys and Special TCG Oh events. So you have fifty tournament keys to work with and depending on your placement in a best of best of one eight man Pod, you'll get certain amount of points. So you will get ten points for a fur just eight points. Or Am I messing that up? Is it five? It's five, it's five, three, yeah, five for a first, three for a second and one for a top four and then zero if you just lose. So I mean that's what it and just just to clarify, it is January twenty six. Okay, so about that on a Pacific. So yeah, little, little, less than a week. And so yeah, we're just we're just getting ready. We're here to help you guys out, try to make some deck decisions and just get you in the right mindset for the Players...

Cup. Absolutely, absolutely so. Jw and I were talking for the cast, we compiled a list of six of what we considered to be the top decks in the metagame right now. Hopefully there aren't too many surprises in terms of the decks themselves. You wanted to outline at just some of our thoughts on each of these decks individually, some pros of playing the deck, some cons, maybe a playing the deck, thoughts about builds, and this list is mostly ordered. I think you can pretty easily argue for like some of the individual placements, but generally, as we go down, we consider it to be a better deck than the ones preceding it. So we'll start with number six here, and that's going to be blossle vmax bloss so everyone was excited for this card. Really made ways in Japan, utilizing the cargo which unfortunately it's rotated here in the states, but still a pretty effective deck at acceleries to itself, which is obviously a boone of very energy denial heavy metagame, and it hits for that fighting type weakness, which is ever useful, especially when you consider some decks that we have later on in our list here today. Though. Jw Run us through some of your preliminary thoughts on colossal. Colossal kind of slots in it that fighting, just fighting type deck. You know, colossal and x couldrill are probably the two that best exemplify that in this format. But colossal just having that mass of HP, the tank ability and then being able to really effectively run things like crushing hammer to try to give a little bit and Malo Laana for that matter, to try to give the deck a little bit more longevity as well. I think it's well poised right now. You look at the the good matchups, you know, being things like peak ram, things like a turn it is, although it can't get you know, you can obviously lose those matchups, but certainly in your favor. But I think it's well poised considering the field. Yeah, so let's run through then, the pros of playing colossal. If you were playing what is a motivating factor than to playing colossal? I think the most obvious one, off rip, is that it hits peak Roman. It turn it is for weakness, especially getting that Clean Oko on p Ram is really valuable. What's another reason you might pick up colossal as opposed to one of these other decks? Reason you, Mike, pick up colossal? I think it's just the weakness factor. I unless you're thinking about something else that I can't quite put my finger on, it's the weakness factor there. For me that's going to be the main reason. If you keep queuing up into the peak roms and the eternity so what you probably will. You know, Colosso's op obviously a deck that you should consider for players cume three. And then the problem, I think, with colossal is that, you know, you do hit things like peak rom for weakness, but the problem there is just that you know, now a lot of these peaker on decks that have been performing well are running me two, which gives them and out to you know, surviving those those what otherwise would be one shots. Yeah, and we have seen some colossal builds show up with like double mimic you in some cases to try and mitigate that. Right, so, right, and, to be honest, thing I think that's a pretty effective solution to the youtube problem. You're able to get those rolling. Yeah. So, yeah, I agree with you. I think colossal has pretty solid matchups against peak rom and eternitist which, if you boiler alert, if you haven't listened to the cast before, Peak Rome atturns are going to be the one and two spots in this list. So that's a really valuable trait and of itself. I think colossal struggles most against the lower decks on this list. To be honest. I think some of its worst matchups in the metagame are these like lower decks on the list here. You know, the cargo memtal is a great example of a deck that colossal really really struggles against and doesn't really they haven't out to. You know, sendy scorches historically been a tough matchup for a colossal because the constant damage ramping with similar levels of tankiness, though you know, there's definitely some downsize to playing colossal there. But it is a solid pick, especially you know it's pretty easy to run into some of these tournaments and you know there's like three peak ROMs there. You know, you play around on under two, three, you play all pe Kromm same thing for like a turn. It is. I've had that happened all the time and Players Cup too, and I feel like those decks were less popular and Players Cup to than they are now. So sure you know that really can't be understated how good that weakness factor is and I think coloss also is pretty decent, especially if you run like healing builds against random niche decks that maybe try to like to hit Ko you and stuff like that. Class for really can prey on those. Yeah, absolutely, what agree. Let's jump down to our next deck on the list, then, and favorite a deck that JW and I have been less fond of. That's going to be Sennay scorch. The fire scent of heed thould w runs through some of the the high level thoughts and Senna scorch. Yeah, said a scorch. Let's see a reason why...

...you would want to play send a scorch is I think you you value having really a shot at beating anything. Like you don't you don't have too many auto losses that I would say in the format. You know, save for the random water deck here and there, but you're generally gonna give yourself a chance to win just about anything. And I will give it to send to scorch. You do have a pretty favorable ATP matchup, just from my testing, what I've seen from tournaments, what I've seen other players talk about. It's it's a generally favorable matchup, and so with that, you know also, if you're expecting a lot of option ATP, which, I must say, was one of the decks. Like I saw this pole. I think I was on on on verbank or something, but somebody posted a poll and it was like, okay, what deck are you just going to grind the players go through with? And the favorite was ATP. So if you're thinking that there's going to be a lot of ATP and you want to make sure that you take a positive match of for against that deck, then I think send a scorch the way to go. Yeah, and I think some other aspects of any scorch I think are worth calling out. Is the deck snowballs really hard. It's kind of like a be where if it's get to lead, it pretty much strangles you out of the game. Obviously accelerating to itself is a huge factor into that, and continue you do more damage every turn. Yeah, you're generally like pretty pretty even to favorite against a lot of decks. You definitely do have some issues. Decision wagons can be problematic and most most specifically a turn it is could be a pretty tough matchup. P Kram I've never felt as being super favorable, but I think a good send a scorch player can play their way around p Kurram situations. And Yeah, I just look at the only really neg truly like unfavorable matchup for a turn. It is, excuse me, US P sent scorches being at turn. It is. Yeah, when I think of Senday Scorch, I don't think of it having like to overwhelming the sides like strowing loose metal, having to overwhelming matchups in either direction, but I see it having chances to completely destroy individual games or completely get destroyed individual games at the same time. Let's go to Connotary scorch. When senday scorch is cold because it's the welder deck, it runs really cold and that's just that's been a consistent flaw of welter decks because the nature of welder where it's excel at it's your energy, Excel and or draw. So if you miss it, then you lose like your whole deck. So you can. Yeah, you, so you can win any matchup. You know, you just you take those even matchups are or just generally even matchup spreads. But, like you said, it's going to be a deck where it's kind of live and die by the welder which I generally tend to stay away from. Yeah, and to be fair, I think this is a fair point. I see people making it on social media about how Sendy Scorch, you know, isn't completely run hot, like it's not. It's not like welders are from sure, from over a year ago, when you would just hit water every single turne. You need to do that to keep up with your energy excel, you know. Sending Scorch, you know, it can afford to with here and there, you know, by virtue of its attack and by virtue of just like not necessarily needing to Oh, oh coo every single time. Like sometimes you are going to a KO regardless. So it doesn't really matter, right, and it does, and I do think that's a valid point. But I still think regardless, like water, decks are going to have that kind of run hotter cold nature to them, just how the card works. Yeah, definitely. So that's like kind of a row ANACON. I guess the sent of Scorch is it has that even matchup spread, but it comes at at the cost of having like these blog games and these really disappointing games. Yeah, definitely, and that, I mean that might factor in. You know, I don't want to be too speculative about it, but yeah, you know, I can just imagine like going in with send a scorch and then I have, you know, a great game and then I follow it up with like a horrible game that I know I should have won, but I missed, you know, I missed a welder or I missed you know, that crucial that crucial card that sometimes I feel like sent to scorch does more frequently than other decks and I just yeah, I don't know the mindset that I would be in after after that, I don't know. Yeah, I mean the mental is a mentals valid factor for sure. Right. I also want to talk send of scorches. Have a lot of different variation in how the deck has been built over the last you know, six months. Here, sure, sure, and now we definitely seem kind of a straight send us scorch build, and now Pedro popularizing the sent of Scorch was so valley. So yeah, I'll turn that question to you, Riley. What do you think? If you were to play send U Scorch, what would you go with? The the straightforward version, or would you add in a sobelly line? Yeah, I'm kind of on the fence about it. I think this a valley line just adds so much plunk to the deck, like there's just so much going on at that point. But I can't deny like the extra consistency that's the value provides. And a deck like Sena Scorch is good once you get it.

It's it's maybe some clunk in the early game and maybe some consistency towards the lake right, and so I guess it depends what you're trying to do with your Sendai Scorch deck. When I think of Sendai scorch versus ATP, for example, you're not super worried about being disrupted. You just want to get going as fast as possible. So if you're just spitting a lot of ATP, like Maybe Sa Valley isn't the tech for you. But at the same time, like against Peak Urm, their main strategy against Senna scorches to stamp them too low, and so Vali completely nullifies that, obviously, unless they're able to gust it up and Ko at the same term. But then you're senday scorches not been hit. So it's also served as purpose. So I think against peak rom it's a much better option than against like ATP so it really comes down to if you're trying to get out as fast as possible, out of the gates, or if you're trying to play the long game. Sure, absolutely, and honestly, I don't think I can make that choice for everyone. You know, it ands and I feel like the Meta on these like tournaments kind of depends on the individual days even like there's some days for just like some decks a really popular in some days other decks are popular. Yeah, and that's that's a lot of the problem. Well, I wouldn't say the problem, but it makes it hard to predict, especially in these eight man tournaments where you have, you know, somewhere between ten and fifteen honestly, like truly viable decks that could, you know, win in any given eight man a little bit of luck. So it's just, you know, it does come down to a lot of personal preference, like you're saying, but trying to make those informed decisions, trying to maximize, like how how your deck would perform in, you know, a tournament setting and just taking like the slivers of you know, on the margins, trying to win on the margins. So if you're saying. Okay, well, generally speaking, if I think that I'm going to play some metagame that involves a lot of peak rom and you know, my my deck gives me a, you know, five or ten percent chance better. You know, my build gives me a five or ten percent better chance against peak ram like. Maybe I should choose that, even though, you know, maybe you get smoked by everything that's not peak rum over and over. It's tough, right again, because these tournaments are just so localized. That's said, I think I would. I think I would start off with this valley build and if it, like, was really starting to disappoint me, I would switch just to mix it up. But I like I like the theory of having the option of it. I'm sorry, at least want to give it a fair shake. Sure about us? Or you have a strong feelings one way the other? Yeah, no, not, not too much. I mean send a scorch is not a deck that I would even consider picking up, and that's not like a knock on anyone that does play it, because it has, it seems to have these generally like favorable win percentages and all the tournaments that I look at. But it's still again, just not quite the deck for me and I know that there are some strong, strong, ardent supporters of Sena Scores A. Sure, how I have the same you, guys, is going confident? You do you. Let's move on to our number for deck and that's lacario Mel Metal. So this deck has kind of fallen off and then come back and you know, and it seems some some pretty good success recently in terms of just the number of people that play it. And so what are your thoughts on Lucario Mel Metal? We talked about Lucario Mel metal a lot for Players Cup to I think generally. Are Our thoughts on how good it has become a or how it's position in the MIDTA game of have generally shifted towards maybe not in as as good of a position? Again, with the rise of sent of Scorch, that's just almost an unwinnable matchup, especially if they play Guarantina. So kind of talk me through Zosh and Luke metal and what has changed from Players Cup to to now. Yeah, obviously Senda scorch is going to be the biggest inhibitory factor for Luke metal and in lucarime metal takes a really close ATP matchup, a pretty close peaker on matchup and then just destroys a turn this thin colossal nine at ten times colossal especially it turn this if their poison build can put up a fight, but usually that fight will end in Luke Metal Saber. Not Always, but usually so when I think of Blue Melo, the biggest pro for me is it Hash just overwhelmingly good matchups. where it has good matchups, you know, you can play into like a big Zagoon base to turn his deck or a colossal deck and even like in some cases, like against poor peaker on players, I get into the ground decks and you just feel so good. It's just you just coast and yeah, honestly, and kind of a game of endurance, like the Players Cup, where you're going through all these tournaments. That's pretty valuable, you know, being able to kee up, hit the attorney this that doesn't play poison and just win by laying down that Zama Senta. That's re tea nice. You know, it's nice to get the breather, it's nice to, you know, just get the Nice Dub. You...

...know you guarantee points on the board. So that's, I think, a really positive element. To it. It also just generally it leads into the disruptive like slow and steady play style really well. It's one of the best users of Zashian's intrappid sortability in the game and it's still has a fighting chance against CENI scorch if it doesn't play the GUARANTINA. It's not great, but you still have a chance, which is something you couldn't really say before. So that's nice. Sure. Yeah, absolutely. Yeah. Yeah, I think you make a good point there when you say that. You know, Zamba sent is as close to an Autowin card just by itself as I think we have in this format. And so, like you said, being able to play into that. It turn. It is build. That is just a straight to turn. It is build and yeah, you get that Zombis and Ted, maybe you get a gx attack and maybe you get the the tool down. Yeah, it is not going down right. It's very hard for that at turn its player to win that match. So yeah, definitely something to consider when you think about how popular and how well it turn it just has been doing recently. Yeah, honestly, the problems the so going to the cons I have with Luke metal. Obviously this kind starts. Matchup is rough. We don't need to harp on that. The games that aren't auto wins tend to be very grindy. So it's almost like you get, I don't want to say an equivalent exchange, but you do get your payoff for having these auto wins where you have these games that last a long time and kind of wear on you. You know you'll have pretty long play sessions when you go into tournaments with Luke metal compared to like it, turn it is or Peek Ram, where you're going to be blazing through ATP as well. And the ATP matchup is kind of I can really go either way, but it's pretty close and it's kind of an uncomfortable close matchup because it ATP plays enough out still like your tools, then it gets pretty bad pretty fast. So I hate having like a super tight ATP matchup, especially like if ATP is going to be one of the more popular decks. Yeah, especially when you're also having like these relatively Grindi Games. Are Other mashups that are taking a while. Sure, sure, yeah, it's definitely one for the endurance players. Certainly a deck that I could never recommend to somebody that you know, hasn't kept up in their practice. You know, I think there are some decks that letting themselves to maybe a more novice player or maybe a less kind of a player that doesn't have a lot of time on their hands right and they still want to get their keys used up, and so I wouldn't for that player that just has limited time or as maybe somebody that doesn't play pokemon too often, couldn't really recommend Luke metal. Now that's fair point as well. Do you have any other thoughts on Lukment? I kind of rambled for a bit there. I think it's a great deck. I think there are a few things that you could consider. One of the biggest is just do you play crushing hammer or not? I don't think the deck needs it, but I don't think the deck, you know, hates having it. It's obviously trying to go for this kind of energy denial strategy with, you know, a little bit of the Zambas enter right. You can you can again special energy remove some of that with some but then the Locario, memtal gx tax so hammers, I think slot in very nicely, although I don't necessarily think you need it, and I actually think one of the biggest one of the biggest downfalls of Lucario momental is just that consistency. They are a can be right, because you're not playing to denn A, generally speaking. You're not playing Crowbat, generally speaking, because you want to keep your pokemon's HP just as high as possible force your opponent to just do as much damage, you know, just to try to Finagle your way to a win. And so since you're not playing those other cards, those consistency cards, you know, you really have to rely on the intrepid sword. And so yeah, just dead adding in things like crushing camera. I think I would generally tend to try to add in more consistency as opposed to the crushing hammers. Me Too. So awesome. So let's jump down to our next sash and based deck, and that's going to be ATP's Ashen, the monster of the metagame. What what hasn't been said about APS Ashen? GW? Do you want to run us through some of the pros of playing ATP? Well, you're going to know pretty quickly whether or not you win. So if I'm playing ATP for the Player's Cup, I'm trying to maximize turn one potential. You know you're not playing for the L game. You know, don't bother with reset stamps, I would almost argue maybe not even bother that much with Marny. Just kind of gear the deck towards the turn one. You know, I would look into kind of earlier in the format builds of ATP...

...where they were just kind of for energy switch, you know, three waters, maybe even Vadian forest, just to maximize the chances of getting the energy in the hand turn one and really just go hard. Yeah, that would be my recommend recommendation for that deck. ATP's probably the best that just to slam through your tickets with or your keys with, because you pretty much know how the game's going to go really fast and even like the grind EST game in Atpi have will be like six barns. So I've been thinking about playing ATP with with like a second ma while and surprise box. I don't know if you've seen that. So surprised box? No, yeah, explain. Yeah, so it allows you to put a Pokemon card from your opponent's discard pile into their hand. So that can be anything. Could be an item. You know, it's most likely you've seen it used with the Gangar Mimic Gx, but it could put, you know, a Dedenn a back from your opponent's discard into their hand. I just thought that would be hilarious if you didn't even have to use option right, so you could just like Gust Dedann a. You know, maybe you play a surprise box to to Ma while and then you could just play a more like ATP focused, ATP build right, so you wouldn't even had the accelerate to option. So you could just gusted up the Dednn a twice, the same one and for you probably make your pun it really mad, because you know they played so well right where they put the they put the Dedenne in the discard pile and you know there's no way you could. You could win now because they have their vmax active and it's healthy. And then you just go surprise box mall while, the second mob while and the body and with a ghost. I don't know about that, but that sounds pretty funny. The good youtuber. Nothing else that's right. Well, you know me, always thinking about my next video. Yeah, I mean that is the strength of ATP though, right, is pratying on this support Pokemon, making them give up half your prize pool. You know, it really is rough for for these two and three prize decks to play against ATP especially. So what are the cons then, of playing ATP? In my mind, the biggest con is is almost the same as its pro where if you have those bad start then it's really, really hard to come back from there. Yeah, unless your opponent's deck is just equally slow and like gives you that opportunity to alter creation. Anyway, yeah, it can be one of the decks most susceptible to crushing hammer and I would say that there's like two points, two pressure points, to pressure turns with ATP that you're just like really hoping they don't get a hammer or, honestly, just get a knockout. Right. So you have that first turn where you know you're trying to just attach your first energy of the game, and so if they hit a crushing hammer will then it becomes much harder because now you need a two card Combo in saucer and energy switch to get, you know, that energy that you lost on your ATP. And then the other pressure point is right after you gx and you, you know, are trying to get the the attack off and so that can be really difficult if they hit hammered there. And so I don't know, maybe maybe it's the it's the one deck that's that's among these top decks that's the most affected by crushing Hammer. And so yeah, you just just again another mindset thing. If you're going in with ATP, just you can't be o take it too salty when the the hammer flips don't go your way. Yeah, I agree. So, I mean I think at this point we're probably not going to sell you on or off ATP. You know, it's it's really strong deck. It prais on support Pokemon. It gets games done quick though I personally wouldn't play ATP for many of my keys because I feel like the Games are somewhat out of my control when I play ATP. But it's a great deck to really get through those keys quickly, especially if you're on our time crunch. Yeah, definitely. Let's jump down to our next deck then, and this is where it gets the most contested on the tag team podcast, and that is peak rom. So peak rom, the lightning rats, the staple of this format. Really. We've raved up peak around for a while. So I don't think we need to sing. Its praises a lot of benefits. With the resets theymp paralyze all of that. You have the any other like more niche pros, to playing peak ROM Moren itch pros. I mean it is just a really consistent deck. I like the fact that it's another deck that you, you know, maybe want to choose to go second with. So there are a few decks, other decks out there that also would want to go choose to go second, but you can also work your way out of going first. So I think that's another thing. Like it was sent to scorage. You you really do want to go second every single game,...

...but with the deck like Peak Rom, you you can work your way out of going first, going second, give yourself a lot of options. There's certainly more more thinking with the deck than I think people give it credit for, because there are just these marginal plays that can help you later on in the game, whether or not to, you know, discard certain cards or keep certain cards, or play Marnie or play research in that turn. I mean they're just a few kind of marginal decisions that can that can really swing the match. You know, Indo your Indo or out of your favorite by a few, you know, percentage points. So I think it doesn't get quite enough credit for being, you know, it's one of the harder decks play and I don't think it gets enough credit, for sure. For sure, I think in terms of constant e Kuram has a big target on its back. So a lot there will be a lot of niche decks that maybe aren't on this list that will be built to beat peak ram or have good matchups against peak ram. I also think you gram if it's another deck where, if you get a really slow start, it struggles to come back from that kind of not as much bad as ATP, but I you know, compared to deck like Luke Metal, I think is the best example, where it can start off a little slow and come back fine. It turn it is can also start off with like a couple like kind of weaker power exel turns and still come back. He Cram doesn't really have that, in my opinion, especially if you prize a cocoa and they flip a hammer heads, then you're like can be in a pretty rough spot pretty fast. Yeah, that' said. Peak Ram is probably the best user of Crushing Hammer. It's the best user of reset stamp as well in terms of these top decks, though, in those are both like exceptionally good cards right now. So yeah, definitely is reason P dromas up there hammer. That the Nice thing about the crushing cammers that you just Peek Ram has the consistency options that some of these other decks don't have, and in the form of just being able to draw a significant portion of the deck without needing to to utilize a draw supporter, and so you just have these consistency options to be able to play crushing hammer a lot more easily. So a huge reason they supported that is is Pekram has the most pokemon search of all the decks right now, the most accessible pokemon search. So you have the clickballs and the eradars, which really let you get all the Pokemon you need, draw your sport Pokemon as well as your main attackers very quickly, and that really can't be understated. Right now, most decks are really the only consistent search they have as quick ball, then they're also working out like great balls and coms. Or if your ground does not that from at all, sure, so good. What's it is enough. On Peak Rom, we have do have one more peak around question for you actually, in terms of builds, how what people, I'm kind of build, are you feeling? Do you like heavy bolt on? Do you like having me too? Somewhat something between? I mean I like an elevated account of Bolt on, like if I'm being asked to, you know, play two or three, like I'm going to generally try to fit in more. I just value that Pokemon as that support that set up. And then also in the late game there are just times with your bench where it gets a little too full and I find myself discarding bolt tons. But then I'll want a bullet point in the end of the game. You know, it's just like it needs. It has its right times. Right, it's never that good in the mid game, but it's always pretty good. I mean you want it in the in the early game, and then you generally want it in the light game. So I don't ever find that having fewer bolt tons like. I'd rather have that elevated count. In terms of mew two, I like me too as well, giving you an option to go up against the colossals, so the world, the EXCA drills of the world, and also slightly get against etp yeah, true, true. I was just going to say that. And it can make for some pretty fun mirror matches too, for sure. So there you go. We endorse both you two and I both on account. Yeah, definitely so. Last, but certainly not least, on our list is another deck we've been seeing the praises of, and that is it. Turn it is. It wus the scoop on it. Turn it this. Well, turn it is is the kind of deck that I just I'd love it. I love it. I love that it's it's straightforward, it hits for high damage. It can really control the opponent's board. If you get set up, you know quickly enough it's low maintenance, generally speaking. Generally it's hammer proof. You know...

...you have that that first attack on the eternity is to be able to accelerate some energy. So I like it a lot. It's the, like I said, the most low maintenance deck that we have right now. For sure. I don't know if I necessarily agree with it being hammerproof. I think turned his struggles with hammers pretty hard, but well, really, I don't know, I don't like there are ways around it, I guess. Is All I mean to say. Yeah, I mean you can definitely play into it, but you know they hit like a second hammer heads and it feels really awful. Sure that a certain point you have to stop powers? True, true. True. So, you know, I think in terms of it turn this it moves really fast in terms of like damage output. It can pretty consistently get to und seventy plus on the second turn. You know you're looking at just a fairly low maintenance deck. Like you get out your two energies and you start swinging. You have the four Crow Bat to for your consistency. You can play Oh, pretty wide ray of builds as well. So it turns to the deck and kind of Sculpt to your liking. And in my mind, to con is the hammer weakness, because it really once you get out of the early game and power accelerating, you are halfed at the one or cheaper turn, as opposed to some of these other decks on the list which have other forms of acceleration. And in fact I think actually every single one of the other decks in this list has some sort of acceleration. Besides, it turned is and when it's not power celerating. Sure, yeah, yeah, yeah, right, and that's that's I mean, you know, hammers. I say that that it's hamberproof. But yeah, you bring up a good point where in that La game, if the hammers have been saved and they're able to hit one, two, three, you know, at the most inopportune times, it can really make for some difficult, difficult end games. But I think that is just generally, you know, kind of crossed out by just how good it turn it. This can be against peak arm, against option. I look at those two matchups, this being particularly favorable. And then just against the random stuff like last player's Cup, I played chars ARD v Max a couple of times. I played, you know, a couple of mewtwo's, I played I don't know, like some real a boom decks, like just against those random kind of right big attackers, you're going to thrive. Yeah, and that's what I was going to say is at turn is drives of the more prizes your opponent's pokemon gives up because it can probably Ko it. Yeah, so, you know, three, four, I think attorney is is the best against three prize kind of decks, like decks that use tag teams heavily or or vmax has. And then it's pretty good against your prize decks because it can kind of just knock all those out and usually gets to hit coot and return and then struggles the most against one prize decks, which really we haven't seen a lot of lately. So you know, maybe this is the time for one prize deck to rise up. Perhaps. Yeah, one of the one of the biggest cons. I mean, you you look at a good peak, I'm a good ATP match appeared not so much looking at a good z option luke metal matchup. Yeah, that was one of the ones that scares me. But you know, you gotta you got to think with all the things that we talked about Luke metal maybe not being the best play for, you know, a newer player. I certainly could see someone that you know, plays Ash Luke metal maybe without a lot of practice, maybe not quite knowing, you know, what to do in certain situations and maybe playing themselves into unfavorable positions by, you know, playing down an extra pokemon or not using their gx at the right time. And so, you know, I would just the caliber of the player in the Players Cup should be generally high. You know, people that care, but you also see it again, just a lot of weird things. So you know, if you're worried about that one unfavorable matchup, I would say, you know, maybe don't be or trying to account for it. So there are two builds of eternity. Is Straightforward version, you know, and I've actually seen a lot of turn it. This builds move away from scoop up net which I think is a generally good shift. So the straight versions now are playing maybe more velso counts or more speared Tomb Sab Ali, that kind of thing, but just kind of foregoing the scoop up nets and not really relying on those Zigzagoon's except to give you the extra ten damage to one shot in ATP on the other side he got poison builds of eternity, and I find these to be a little bit clunkier generally, but having better matchups against the Zosh and Luke metals of the world and even, you know, maybe shifting more favorably the send of scorch matchup. So what are your thoughts, Riley, on poison attorneys versus the regular and what are kind of the card choices that you would make based on which...

...version you'd play? Yeah, I think you summarized pretty well the reasons you might play one or the other. You know, the main draw for me for poison would be the Senti scorch matchup and Lucar on my metal matchup. I'm being able to like really just cleanly Okas and a scorch will solidify that matchup for sure, and then it gives you a fighting shot against Luke metal. I've generally, and I'm going to continue this trend, I like to air on the side of more consistent, straightforward builds for decks like this. So I prefer having like couple zigzagoons, a couple of evlt halls, you know, a spirit toumb or two or more. Even I've seen like for spirit tomb variance pop up recently. I think that those kinds of builds will end up generally, over a long period of time, more successful because for every win you eke out against Luke metal, because it's still not a guaranteed win, it actually it's still kind of a bad matchup, Yep. So, like why are we building a deck to make a bad matchup a little bit better? I don't think that's like an effective use of deck space. That said, like, there is a lot of other benefits to poison, like you can even climb up to oh cooing the mirror if you happen to get all the dudes out. That's right, which is a challenge. is a challenge but possible. But I think against a field at large, I would rather have a straightforward variant at this snapdount of time. I also really enjoy, and maybe you think differently, but I also really enjoy power plant in the deck just as another kind of it does kind of solidify certain matchups, like if you can get a power plant to stick early against peak rum, they don't find any as well. That could be really problematic ATP is very, very reliance on their dedn a's and even like their moll wiles, but you're probably have enough pokemon on the bench anyway. And then it just gives you a little bit of an extra insurance against them, two decks which you don't necessarily need, but again it's kind of Nice. So what's what are your thoughts on on on that Stadium Card? And also another thing that I've seen is dangerous drill as well. Yeah, I do like. I do like having some tour removal and dangerous drill and the self energy is like kind of an answer benefit mostly to be able to Ko ATP with like utmost efficiency. That big charm. Getting it two, three hundred and ten is significantly more challenging to do on the second turn, and if ATP's allowed to ultimate Rayocrobat, you can kiss your game goodbye pretty much. So I like having that as an option. Even if you get even, if you swing for like two hundred and eighty and then dangerous drill at the next turn, that's a pretty big swing and potentially enough to like get you the game back, though I like having that option. I power plants, I'm not for sure on just because I like the consistency that dark city provides and I'd hate to bounce that from my act. That's it. If you're playing a heavy enough evel to all account that might be less impactful to you, because email to obviously has that for your treat yeah, for sure. Now those are kind of our collective thoughts and at turns any other closing thoughts you have on these top Dextraw I'm just excited to get to it. I you know, we've been saying that we've been enjoying a turn to speaker round now. Probably sounded like a broken record, but but honestly, I mean you can't go wrong with a lot of these decks. We've given six that I generally would feel comfortable suggesting to anyone. You know these these are probably the cream of the crop, the the tier one or close to tier one choices. So just again, be confident in your in your deck choice. Do your testing. I would really recommend it, as supposed to, just kind of going and blind and know what your good matches, your band matches, are going to be and what you can do to kind of mitigate those and make your deck choices based on what you think you might see. Absolutely I have a couple questions in chat that I want to talk about before we jump into a cart of the day for this week. So first off, do you think Chrevnar is more of a road deck and Standard and you think now'm ore rotating? With reason. I haven't seen much play in Nolmar's a huge loss for Chrevnir and I don't think the Road Tom is fast enough to get it where it needs to be in the current Meta. Yeah, Carlos Gd car ask what is your favorite Pokemon? Is Pach? You and JW Dragon night are can I I could answer that for you, but I bought lunch. I thought you were there for a second act, and last one at least. Boart milk ass. Since mew me too historically had copy attacks, you think there might be a Meuv Max? That is a similar thing there maybe, I anticipate there probably will be, because I think we've gotten now like a copy mew of like every like e special like pokemon. You know I'm talking about like this. There's a new star, there's a mew and you prime,...

...there's a UX, there's a youtube, you tag team gx. So presumably there will be some sort of VV Max version. Now. Well, we already have the V and something that they've been doing is kind of updating the V's right. We've been seeing a lot of these, like yeah, like we had the Coco v Nevv Mack's a great example Coco v Max, where you kind of get get a new tool for an old v Pokemon as well as the new V for that Pokemon. True, so I think they're probably be something or maybe it'll be one of the v Fusion things, right. Right. So, anyway, part of the day. So for this week I want to choose another fun card. So this past weekend my best friends hat had gotten nudered and the poor little guy was was so sad and I felt really bad for it. So on to pick a cat for the card this week, and the most fun cat card, in my opinion, is meuth from noble victories. So, if you're unfamiliar, this is one of like it's one of the goofiest secret are cards, I think. Yeah, yeah, this one. Yeah, yeah, it's one of the goofiest secret air cars I think they've ever printed. It's just a I mean, if the art from it it just looks like a bog standard mouth card, to be honest, stage just like a meals that in a field. But there's a cool little meal of coin paid a symbol that is on the bottom of the card and it's just so cool. And you know, the fact is this goofy little me out that's like a twenty plus dollar card because the secret are it just brings joy to my heart if it's perfectly and with yeah, so I don't have like a ton to say on the card. Is just super neat, super cool, and it does. It does look sick. I'd like. The addition of the symbol adds a lot to the card. I think so. Yeah, I wonder how much they go for. Like a PSA ten, I have no idea. The like a regular near Mint goes for like twenty five dollars at least, maybe more. Even a pokemon prices are insane. I was watching the Pikachu from cosmic eclipse, you know that full art one, yeah, sixty now, yeah, crazy. There's also, you know, for the fans of this me out, there's also like a Pikachu downe in a similar are styled this me out that has like the an electric symbol on the bottom instead. Yeah, but I want to do them out because he's cool and iconic. And the cat got nutered and the poor cat got neutered. I hope this me out didn't getting neutered as a dramatic experience, I'm sure. So let's jump over to our last topics for today, and that's going to be some general mindset tips for the Players Cup. We hit on this a couple times as we talked to the top decks. But Players Cup is kind of a grind. Like you're working through fifty of these keys and you know you could potentially have three rounds of play in all of those. So we're talking at least a hundred, or at least like a hundred ish games to do this, maybe even more, up to a hundred and fifty, and that's a lot of poke. So did W we have three main tips here. Why don't you walk through our first one? Yeah, first one for me would just be be present for your game. So what I mean it's like don't, don't kind of go through these these games kind of Willy Nilly, you know. And I was very victim of this and Players Cup to where I finished one and, you know, maybe I did bad and I was like, okay, I got to run it back and I gotta like, I gotta, I gotta prove that that wasn't a fluke. And then I kind of had this like rage my set. You know. It's like I'm just going to go fast, I'm going to prove that that last one like maybe wasn't real. You know, that wasn't a real game, right, and I know that the deck can perform better. And then the other one was just me winning and then kind of, you know, doing the same thing where it's just going, you know, run a back, run it back, like I'm on a hot streak. I'm going to go very fast and and I know I can. Just it was a breeze that last tournament, so I know this next one's going to be a breeze. And just not being as present as I could have been, you know, not checking the prizes, not, Yep, double thinking through my actions, and it definitely cost me a couple of times in the Players Cup to yeah, absolutely, I kind of. I kind of have like the opposite problem where I get out of like anxiety for playing in tournaments for and this goes for like all like even on the ladder, I like to like kind of pause between my games and like like take a breath. So I recommend like between your games and the cops, just take take like a minute, like you a laugh around your office or something like. Walk around for a second, take a breather and then sit down and go through it again. becaause it's really easy to hit that play again button, especially after a loss, but even after a win, and and...

...just to continue playing without really thinking about it. And no matter how good of a player you are, like at a certain point your play will decay, especially in the online setting, where it's easy to get distracted by other things. You know, you're on your computer, you know you could all the sudden pull up a youtube video on the side and you're just paying attention to do it more than the game you're playing. That's pretty easy to do. Yeah, and you know, if you're one of those players that maybe plays better, yeah, with something in the background or with a distraction, I mean, Hey, you know, more power to you. This is just some tips that we can give that if that of for sure, certainly, certainly are things that I'm going to be thinking about in this players come run. Yeah. So the next tip that I have and is about deck swapping. So what I want to emphasize is at the end of the day, you'll see a relatively like normalized experience with your Players Cup and by throwing one deck consistently you'll get pretty good results on the whole. So, for example, if you're big into Lucar on the metal and you run into a Senti scored to tournaments in a row, but then maybe the so you switch decks. But then maybe in those tournaments that you rant switch decks, you run into colossal a bunch of times. So you switch back and then you get sound scorch against you switch. What you're going to find is that you're getting. You're adding extra randomness to what there's already random. Is, in my opinion, the Players Cup, you're basically kind of especially around one, you're basically getting like a random pull out of a hat for what deck you're going to get sure so by it. So if you consider that to be random, and obviously there's like some factors that go into that, like the medium on the day or but if you get through that to be random and you like also introducing like you're constant and shifting of decks, you're going to like compound on that and you're going to get less consistent results. So what I would recommend, I did this for Players Cup too, and I saw a lot of success was just sticking like one or two decks and running those down. You know, I played the ground Luke metal for every single one of my keys in players cut to and what I found was, yeah, I would have some tournaments where I would just lose round one, but you know, if I took a breather and came back with Pete Ram, maybe I'd win the whole thing or maybe I'd lose around one of it again, but if I kept throwing an APP I would eventually get the results that made sense to me. Sure, sure, I think to it's important to give yourself like a stop gap. You know, I think that there are going to be some players out there that are saying, okay, I've heard all this advice, I need to just take one deck and stick with it for the entirety of the tournament. And Yeah, I would just suggest, you know, maybe give it like give yourself that point where you can look at your data and you could say, okay, here's the pace that I'm on with my current deck, and the matchups that I've been seeing have been favorable UN favorable, and you know, maybe that's twenty games or twenty five games or thirty games and you decide, hey, you know, maybe it's time for a change, or I'm doing great and I could stick with my one deck all the way through. I just give yourself that out, because I know it can be really certainly anxiety and Dou thing for me, where I'm like I'm going to do all the players come three on one deck and then I find this deck really isn't like yeah, and like I don't think he's like definitely don't get in the trap of like thinking you have to stay on one day either. I think, like JW said, give it, give it a fair shake, give it ten keys or ten games, or however you want to go about it, and if it's really just consistently not working, then you know it's time to change. But you won't know it's consistently not working unless you give it the time for that to happen. Yeah, exactly. So we have one more tip here, JW, lay it on us. Wait, which one is it? Okay, I think you kind of merged the two that you said together. I separated them. So I think outside of mindlessness and like losing track of what's going on, the other I kind of separated this. I think JW put it in the same vein. Don't get like tilted and continue to to key up over and over again, because though like a little bit separate from the mindfulness. Mindlessness is just like rage queuing, you know, if you really want to have a rage game, just go to the ladder or something, because you're going to make more mistakes, you're going to lose again and then you're going to do the same thing over and over. This happens all the time and all sorts of online games and don't let it happen with your Players Cup, with your keys, are precious. Yes, I was a pretty bad victim of this and I definitely had tournaments that suffered from it and Players Cup. To learn from my mistakes. Don't rag Q, and you'll be much happier, much happier.

TAG team listener. That's right. And also, I mean, you know, to we've been talking about how to be successful. Just just maybe, to wrap it all up, is like, if you're not successful, that's okay, you know. You know. I didn't make the second stage of players come to and and I own up to that. I mean, that's you know, it's not part of who you are under what's that part of who you are? Now, part of WHO I am? No, no, no, I actually am going to send the oppos I'm to say your players getting free performance is not a representation of you. So you know, if you perform well, you know, you know, don't, don't let it go to your head. And then if you perform poorly, just again remember you are not your performance in this in this tournament, and that goes for a lot of other things beyond Pokemon, but just for players, go three, just just go ahead and think. Think that way where it's like, separate yourself from the game and it'll be less anxiety and doucing, for sure. Absolutely. I would say building off of that, like make sure you're having fun the whole way. If it's not an experienced scratifying, don't force yourself into it. You know why. Why Grind for something that you won't make you happy at the end of the day? So keep your keep your attitude positive, play the best you can. Look learned from your mistakes when you lose, and learned from the Games themselves when you win. There's still plenty that you can reflect on. Don't let it the Players Cup either way define you as a player. It's just another tournament at the end of the day. Definitely, and with that, I think that's a perfect sentimental note to bring us to a close here today. We all always appreciate your listenership and support. You guys really make the wheels turn here, and your what keeps us going. If you're listening on a podcasting platform, you know the you know the thing. You gotta rate and review it. Really really appreciate it in you. They W just literally digging. Make sure you check out full group Games and full get codescom for all of your pokemon needs. We were going to have all sorts of new things stocking us soon with the new packs coming out, so be on the lookout for those and make sure to follow us on our social media platforms. Guys, we have tag team pokemon on twitter, we have real John Walter on twitter, we have smiles the briles on twitter and we have flex addy righteous on twitching YouTube. What are you doing? Get following, that's right. Come join and be a part of the community. Come join it, be a part of the discussion, some of the best PTCG discussion around. We Love You, guys, we appreciate you always and we will catch you next week, Pase. See You.

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