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Tag Team Pokemon TCG Podcast
Tag Team Pokemon TCG Podcast

Season 3, Episode 28 · 1 year ago

3-28. The Battle Styled Episode

ABOUT THIS EPISODE

The boys are back in style... battle style! Come check out a top 10 list of the new cards from the Battle Styles expansion. Fun for the family!.. unless your family is fighting weak.

Yo, what is up, guys? Welcome back to tag team, the POKEMON Trading Card Games Premiere podcasting duo. My name is Riley Hulbert, joined as always by my phenomenal friend Mr JW Cree Wall. JW. How's it going today? It's gone pretty well, Riley. How are you? I am doing swell, man, I'm doing swell. There's a long week, lass week, not going to lie, but you know, I rest and relaxed and I have Friday off, which is kind of cool. That's great. What are you gonna do with Your Fridays? I feel like I can't. I mean maybe I have. Maybe I can't remember the last like true rest day that I had, but like, what are you gonna do? I know that you're a big fan of, you know, selfcare and like treating yourself. So you're going to go somewhere, get some food, or what's your what's your plan for Friday? Yeah, I was planning on on getting some like pancakes from like a local place and they have these like sweet potato pancakes, which sound weird but they're really good. Okay, and I was going to make like a larger dinner for myself as well, something I haven't decided what it will be yet, but it'll be good. Yeah, and you know, it's kind of refresh take like that extra long weekend recenter my Chakra is all that kind of stuff. Is that something that you're into now? But you know, philosophically, I'm align it with that right like I'm trying to hear, you know, bring myself back to you like a normal state of be a harmony of you will. Yeah, I am more harmonious existence because I'm still like kind of feeling the effects of it. For sure. This weekend wasn't as restful as I was hoping it would be because my cats were kind of trained to wake up pretty early after the last week. So I'm they're starting to wean out of it now, but I'm they're like waking me up very early for a couple days there. Gotcha. Yeah, that's annoying, for sure, it is. It is. What's going on with you? Well, boot camps going along, charging along. It feels like it's going at a break that next speed. Right now we're at week nine, obviously more than halfway through a week nine, and so there's only four weeks left, which is just crazy to think about. I'm excited for battle styles. I got a couple of products in the mail from the Pokemon a company, so very thankful for that. Going to be open to those up on the channel at some point in the future. And Yeah, life is good. My wife has a job interview down and while she's not going anywhere, but it's for job down at Texas, and so that's kind of exciting. We've, you know, as you know, we've been looking at houses, so that's like just kind of exciting. You know, all these all these things that could happen in the future are pretty exciting. Yeah, absolutely sorry. My cat was like eating bruth there and she just wants like wow, something. Somebody is wailing in the background. was just listening to I was just listening to a bird is like a ghost bird, or it's called the ghost bird colloquially, and it has this hoot that sounds like a wailing person. Yeah, there's a lot of creatures that make like bigly humanoid and of screams that you think of like the mountain lions, right, and they the screams that they make. And my cat, if she doesn't know where I am, she gets really anxious, I guess, and first to cry until like she could figure it out. So very cute. Yeah, it is what it is. It's but you mentioned battle styles, you mentioned getting that product from Pokemon, and I am excited as well about battle styles. If it feels like we've been hyping a battle styles up for a long time now, so I'm excited to dive into it and take a look at what's going on there. So let's just dive right in head first. It's true, JW and I talked it over. Were some some fighting or is, you know, a little bit of Brown involved, a lot of dissension, you know, plenty of muscles brought to the table and you know, after we settled our differences, we've come to a agreement on the top ten cards plus one honorable mention, or battle styles. So we wanted to take the cast today and really run through those give you a sneak peek at what we're thinking with battle styles in terms of the individual cards and what kind of potential they have. So JW wants to start us off. Well, as with most TCG sets, they're often carried by the trainers and supporters, and I think that this set is no different. Usually you'll see these rankings...

...and they'll be a little bit underwhelming for some people because they'll say, oh, come on, you guys rated, you know these these items really highly like, come on now. But you look back at it and those are the cards that have the most immediate impact just because they're the most flexible. And so our top ten littered with a bunch of really good items, but also some very interesting pokemon as well. We start off with a card that is a reprint. There's a few of those reprints in here, just so good that pokemon couldn't help themselves but bring it back, and that is experience share, experience share. A tool goes on one of your pokemon and if it's on the bench and your active gets knocked out, it's going to take all the energy from the active onto that pokemon. So a really nice card. It obviously has some very, very big synergy, in my mind, with attackers that need a lot of energy. So immediately I'm thinking something like an amazing rare right where it takes a lot of effort to power it up and then it just gets knocked out and then all that energy leaves. Well, now, if you have an experience share, maybe you can start to chain your amazing rares. That's where my mind goes. I don't know that it necessarily makes a competitive but there's certainly other applications for it. I would even think in a deck like welder decks, you know welder youtube sent to Scorge, those kinds of things that really like to have the energy out board throughout the entirety of the game. That might be a nice little addition there. Yeah, I was thinking as well like dex the use boltons would really like it, you know, even it turn it a second see it potentially late. Yeah, that's a really great point, Riley. There just seems to be a lot of applications for the card and the reason that it wasn't ranked maybe higher in the list is just because we could see it being that kind of sixty first card, right, like there might just be better cards than the experience share in a lot of list. But it is so widely applicable. I mean it could be played in pretty much every deck except maybe pour egon the decks where the only energy special under it literally could go in any single deck. And then you also have kind of the the the problem of well, if a lot of people play experience share, then it probably will see a lot of dangerous drills or tool scrappers being teched into decks. So you know, there's kind of counterbalance too between how good will it be and if it is so good, well we have a pretty simple counter to the card. So I love experience here. I think we'll look for it to make a pretty significant impact and then but, like I said, you have that counterplay between that and the tool scrapper coming in that number ten. Starting the list here is a card that I was kind of high on. Riley maybe not so much, but it's bronze are and this is another card that feels like a very feels very similar to cards we've seen in the past, something like Hydragon, for when I started playing, which could move around dark energy with its dark transability. Well, it's the same kind of idea. You can move around metal energy, but on a stage one, and I think that's a very crucial point that needs to be made here. On the Bronzeng then maybe makes a little bit different from some of the other energy movers that we've seen in the past. Of course, the stage one that I kind of think of. That would come to I think a lot of our listeners minds. That has been a very top tier archetype in both standard and expanded since it was released. Was the Aromantis, now a romantist. Was Really Nice because you could he feel back when it was you know, in the expanded format you can play with Max Potion and things like that. So really nice with those big heavy attackers and you can move a bunch of stuff around. You could play with the special energies, the rainbows and stuff to power up alternate attackers, and I think broad song fits that mold pretty well. We have Aurora, which can be utilized by you know those those tech attackers, if you will, and we also have just the best metal pokemon ever printed in the format right now that accelerates energy on to itself. So I'm just looking at bronze on. I think this has got to be a winner. Yeah, I think bronze on season as while I just wish there was more healing and format. Really, where's that coaching as fair? Yeah, yeah, that's Super Fair. Yeah, the only real healing that we have that's maybe even comparable to a Max potion is the hyperpotion, and that forces you to discard energy and so like it forces you to discarrect, not that you it away, but you actually have to discard energy in order to heal. We have malone, Laana, but still, you know you're using a supporter to not even fully heal a pokmon. So yeah, it does feel a little bad. Like you mentioned, we are getting that it's a linearm that what it is. My goodness, why did I forget? I like it was on the tip of my time. Anyway, there's one, but it only applies to the evolved pokemon when you play it as a...

...supporter. So yeah, certainly not many of the healing cards that we would cheryl, my bad. Okay, that's what I thought it was. RELEASTD Olinea no, I'm was like it's a girl, and then I was like thinking only Alena, Lena, I believe. Yeah, like pokemon to real work. So a little bit awkward if you're trying to play with more basic focus builds that center around Zation and the various techn takers who can play with the Urora. I will say, though, like there is a lot of metal excel on the format and or energy also in format. So I'm interested to see what avenues. Bronze opens up depth absolutely well in the theme of searching and manipulation. I want it to hit on our next two picks kind of in tandem here. So at number nine we have hound doom, the single strike hound doom. So Single Strike Hound Doom. Honestly, this is a really, really powerful card and I think the only reason that a lot of the single strike cards aren't ranked higher is just because the single strike archetype isn't all the way there. The support cards for single strike are really, really good. Single Strike Pokemon are a little bit lacking, in my opinion. That said, so the hound doom. What it does is once per turn you may attach a single strike energy from your deck to one of your single strike Pokemon, and at the cost of having to put two damage counters on that pokemon. So really not an egregious cost for such a powerful effect. And the single strike energy, will touch on later, is also incredibly powerful. That level acceleration is pretty difficult to find, especially in current format. So I'm doing really offers a lot to your deck. Everything could their JW. Yeah, no, I'm just looking at I'm trying to remember the card that this is representative of, and I was looking up, but it's kind of like dark electrode. That was the card that comes to mind, but I think, yeah, there's a better card, I believe from the kind of like magma series. But yeah, searching the the energy out of the day dark electrode attaches it to itself. The hown doom you can attach it to other places. So I was trying to trying to remember exactly what I could like. I feel there is some kind of cards. This is very similar to, yeah, where you like put damage counters and it's not I'm not thinking of place. I believe it's team Magma's clay doll. I wouldn't know, I don't know anything about team magna cards something like that. Yeah, regardless, though, Hound doom is just it's it's held back by the training weights of being for single strike. So building off of that we have kind of the rapid strike equivalent of that and really we see the thematic like tones of single and rapid strike emphasize really well in these pokemon. So artillery, we have his number eight. It performed a similar role as hound doom, being a stage one support pokemon or the single or rapid strike archetype. But artillery is more around like utility or an overall like general usefulness. So instead of being exploded a list of like hound doing and throwing energy onto your board silly, let's you consistently grab single strike cards out of your deck. So once per turn you can use artillery to grab a single strike card out of your deck and put it into your hand, a rabbit strike. Sorry, thank you. So generally what we're seeing is that rapid strike is more based around like consistency and, you know, maneuvering around your opponent, where a single strike is more about being explosive and trying to get big oaks, maybe for a cost. And generally what I find is that those consistent strategies, as long as they have respectable output, will tend to be a little bit better. So artillery, we have as a little bit higher and it has more versatility, versatility as well, so you're not limited just grabbing that rapid strike energy. With artillery, can get things like your your V's and Your v Max's, you can get your stadium cards, you can get your item cards, so there's just so much you can do with that. That's really it's honestly impressive, like the amount of cards you can just grab her for, you know, Hillary Riley. One could say it has a lot of versatillary. You know, I it's like I almost jumbled my words and said that. So I really do think, though. I think if the single strike cards were better, that hound new would be a higher renked car than octillery. Sure, because I think it's more powerful, but actilory just has so much more going for it as the the cards that exist in the pool currently go and you kind of see that game as we go through, like any single and rapid straight card. Yeah, I couldn't couldn't agree more. Right now, certainly the edge seems to favor the rapid strike,...

...but as they keep printing more sets, I mean this is not going to be the only set with this mechanic, so as we see more cards, you know, presumably there might be more of a balance truck between the two types. So great, that's a good overview of those two cards. Coming at number seven is a very interesting trainer card, again something that we, you know, have kind of seen before, but not maybe in this exact flavor. So it's a little bit of a new use for this card and that is the fan of waves. Now fan of waves, or billowing fan, as it's translated here on Poka beach is an item card that is rapid strike return a special energy cards attached to one of your opponent's Pokemon to the bottom of your opponent's deck. So very similar to, you know, things like an hand stammer of the past. And Yeah, I just a very cool card that has a little bit of a different use. I mean there might actually be a reason to use enhance tammer versus billowing fan or fan of waves. Like there's actually a reason to use one of the two cards. So I think that that's really cool that it has a similar effect, but it's not exactly the same. To give of players a little bit more deck building advantage or deck building choice when trying to decide what they should include. You have any use cases in mind where you would rather have fan of waves you had both available to you, Um, it would be like putting, putting, just putting cards that are bad into your opponent's deck. Maybe be you use a billowing fan and then you are going to end them right. So now they have an energy and their deck that maybe is not an outto winning the game or something like that would be that would be a use case for that. Absolutely no sense. And I'd also call out like energy denialso important in this format. You know, people continually will talk about those crushing hammers and special energy is also really important this format. I'm also yeah, I'm also thinking to with the billowing fan, just having like, let's say it's the light game and you billowing fan and your opponent, you know, and you're going to Marni right, and you can force your opponent to draw into the energy that they you know, that you put back into the bottom of the deck. So now you're essentially controlling, you know, one of those cards that they draw. That could be another yeah, U s absolutely sure. Yeah, paired with like another disruption card, you can kind of like control their hand a little bit, no doubt. Yeah, I mean I'm a fan of the card. I think it'll definitely see play, especially I've noticed a lot recently an optic in people. He's and capture energy as like a consistency engine, while also getting an energy attachment. This kind of punishes that, right. So, like if you capture energy your turn it is then you open yourself up to being building fanned. Yes, exactly, exactly. That's a really good point. It's it is one of those things that you know it should see significant play, right. It's just that good. There are a lot of really nice special energy you think about the speed lightnings, the capture like you mentioned, you think about the single and rapid strike energies and you think about the heat fire, you think about the coating metal. I mean the list pretty much goes on and just to have the option to get rid of it in a way that's consistent right. I think people look at crushing hammers being a little bit unfair because it's not that consistent disruption. And so we haven't. Everyone has used has has this card available to them, and so you can play around it or not right or you can get punished by it. Absolutely. I see a question the chat that I'd like to get to before we get to turn xt card as a key Se Hawk ass. Do you see it cutting into hammerslots in most decks? I could see it. Maybe. I think where it'll see the most use is either in addition to or for decks that can't really afford to play that full crushing hammer suite. You can play billowing fan to get a leg up on decks that use those special energy. So if you're only. So I guess the point I'm getting at is you're only using crushing camera to be atp you still need the crushing hammers right. Like billing fan won't get you there versus ATP if you're trying to do it to disrupt other decks in the format, and maybe you're just looking to get like one or two cards to get that disruption. Building Fan is really good for that slot. Ye, great point. Great Point. Let's talk about our next card. Those and you know, you just referenced it. So a great pair with the billing fan is number six, and we paired some cards into this one and that's going to be a single it. We kind of cheated because we had a lot we wanted to say, and it's going to be the single strike and the rapist strike energy. If I had to rank them, I would say the single strike and energy and a vacuum is a better card. Yeah, but we don't live in a vacuum, so I would say they rapis strike energy...

...is a better card in practice. Yeah. So let's go through each of them though. So single strike energy. It's basically a strong energy, except it performs the role of being both a fighting in a dark energy. So you see, the single strike pokemon are really congregating as being fighting in dark types, and so this allows you to power up those variety of attackers, again matching kind of like the Ersha Fu, having the dark and the water evolution branches. So you have that like dual power up option, and it does the twenty more damage, which is insane. I mean those let me just think about how good strong energy was in its day. Buzz will really, really love that card, I'll tell you that much. So this is really big for single strike pokemon that want to get that extra damage output, because what we're seeing is the single strike pokemon really want to get Okas and things like the single strike Orsho Movmax don't all the way get there on their own. So having additional modifiers like that energy will be super important. The rapper strike energy, on the other hand, it's kind of like the theme goes. It's more about like getting consistent, versatile options. So it provides to energy and it's either a fighting energy or water energy. So Yep, allows you to power up a variety of tackers and long as you power them up quickly, and we'll see this be really important with some of our later cars, particularly the Ershu v Max for the rap strike archetype. But really it's just such a strong card. I mean, you seen that will colorless throughout the ages be an incredibly powerful card. This one is searchable with artillery, so you can very reliably get out of your deck and it powers things up pretty much right away. So just slam this on a wrap strike pokemon and usually they're pretty much ready to go after that. Maybe like one more attachment necessary from there. So, honestly, both these energy cards are really impressive. It's hard to say in a vacuum which one is actually better than the other. You could definitely make arguments either way, and that's kind of we wanted. We wanted to lump them together because they feel very similar roles for their archetypes and they're both just really, really good. Yeah, rather, I think you hit the nail on the head. It's it's really cool. We've seen pretty much with with most of these cards that Pokemon is kind of bringing back old concepts but in a new way, and that's exactly what they've done here. I like the versatility of the rapid strike being able to power up, like you said, a lot of different pokemon very quickly, but then the damage output is just a classic effect that is just really good to have. It's just always nice and it's so fun. It's so fun to stack them up and it's stacks, you know. So if you're getting, for of those bad boys down on, you know, a Ershvu VMAS, like you're hitting for so much, I know, it just gets ridiculous. You slam the supporter as well, like there's nothing more satisfying than like having some crazy damage Combo. Yeah, that's right, absolutely. So I'm really looking forward to these couple of cards. But let's take a little bit of break here, Riley. I know we want to get into the card of the day and I also wanted to talk about some of the cards that didn't make our list that think maybe have a shot at and being played, or at least are on our radar as on the cusp of great us, yeah or yeah, being some of the more fun cards yeah, which is also greatness in of itself. I would argue. That's true. That's true. So for yeah. So I know you all are waiting an eager inticipation for the top five, but I wanted to take a second and do a card of the day. And so in the spirit of our battle styles styled cast, I want to choose a battle styles car and the choice for me was obvious and that was and polly on v. So in pulling on V when it was first revealed, it was one of the most like insane kind of reveal moments ever for me, because they've finally come up with the term, like the rule term, to describe these special POKEMON, that being rule box pokemon. So for the unaware, and pulling on V when it's in the active position, it blocks abilities on any rule box pokemon. So that includes your gx has, that includes your V's, Your v Max has, includes prism stars, it includes breaks, anything that has that little rule box on it. And so that's just so cool because we, I feel like I've been saying forever, we need some way to categorize these pokemon generically without having to, you know, reach back all the way to x has, to future pre of our cards, and this is exactly the way to do that. So having the term itself was really cool, but then and pulling on takes it to the next level because it's secret rare art is so good. It's such a cool looking card. You don't want to talk about it?...

I've seen it. Talk to us a little bit about it. Yeah, so I'm pulling on, is also a rapid strike card and he has a secret art where he's just joined in by all of his rapid strike buddies. So you got actillary, you got me and show, I think it is, with them and it's just a good old time they're having. It's just such a beautiful card. I love. I Love Them. POKEMON cards like incorporate other pokmon in a non tag team kind of way, like they're just part of the art and part of the story of the card, and I feel like the inapoleon sere are kind of like ties together the story, like all these like Kung Fu warrior rapid strike pokemon like training it together and getting ready for their next situation. Sure, so, it's just I love the fact they introduced rule box, I love the card, I love the arts on it, and pulling on is a fan favorite, you know, evolving from Piploup, who's one of the most popular starters, I'm pretty sure. So just a knocked out of the park. I like it. That's great, that's that's really cool. Yeah, I can't wait to see where pokemon takes this rule box idea was, again something that I was extremely excited about as well when they first revealed it, and it opens up just a wide world of possibilities and it just was so awkward to have to say, Oh, it, you know, includes gx x, you know, etc. Etc. You know the kitchen sink, you know. It just made it so that we could understand what they meant, like these special cards, right, because that's all they were. Right that the two prize Pokemon, the three prize Pokemon, and now just says rule box and makes everything nice and clean. So I love that absolutely. So, JW, what are your what are some of your standout cars? What are some of the fun cards that you're looking at? Well, there's a number of them. I think that there's there's one in particular that stands out to me as being potentially better and expanded than in standard just considering the card pool, and that is the or beetle, the or beetle from this value you've been on. That's or beetle grind to. I know, I know I brought it up before, but just being able to evo control, you can you can attach, you know energy and then and pull up pokemon out of your deck. Stage two POKEMON for every energy that you have attached. So really interesting. I mean that is a car that we've seen in the expanded format in the form of createdilly. But the only real way to get out creat daily was to evolve it through Ditto, as the rare of a fossil mechanic isn't really that good and as kind of spotty with the different fossils, and expanded so or beetle, you can actually just get it out through normal evolution rules and still has that evil control attack. Costs not a colored energy, costs just a colorless energy, and that also opens it up to being powered up with the you know, t xcel twin double colorless, like many other options there as well in terms of powering it up, and you can get, you know, multiple pokemon out with those multi energy so I'm excited for it. That's always really fun to see what kind of Combos people can think of with three or four stage twos into play. They're all different. Yeah, exactly, exactly. And so I mean stage twos are some of the most fun Pokemon and it's always nice when you see the game developers, maybe maybe going in a different round with the entirety of the game, but at least opening up the possibility of some kind of alternate way to play. And that is, you know, now it's pretty basic and stage one heavy, but maybe there's something that comes along that. Maybe there's some stage two that makes or beetle and dust. Stage two is Bible, the Chosen One. That's right, I like it. I like it. Yeah, what else jumps out of here? Oh, what else jumps out of me? Oh, I mean, I think I can talk about one that jumps out at me. I want to talk more one card that I think was pretty interesting, that was actually suggested to me by my good friend Blake, was the FLAPP will and I said, Oh, flap will, the the vmax. You know, it's probably not going to be very good. You know, it only does damage based on how much HPA has left. He's like no, no, no, the V. So FLAPP will V is a card that, you know, attack for a grass and it causes your opponent to need two more energy in order to attack on their next turn. And I was just thinking about how flickable this might be to some kind of stall deck, like how much they would want a card like this to not necessarily do the damage but to have that effect that the attack, so flap will V is something that I'm certainly looking at with that sour salival, Sour Saliba attack, as being something that immediately will be useful to any kind of stall deck in our current...

...format. Absolutely love to see that. You know, one card that I actually think is really interesting is the is the rain dance chairum. You know, having the rain dance on a stage one is obviously good. It's just and I like how it's restricted on rule boxes because I like that they're using the rule outside of poleonus. It means that they're they're setting the precedent that you can put this on other cards. Yes, so the chair Um. I don't know if it'll be immediately useful because I don't think there's like a lot to do with it yet. And like you have the option of using the super growth on a real boom. It just accelerating graphs that way. But the fact that they're using the rule again have a cool card to do it, I just I like that. I like that they're trying. Yeah, that's great, that's great. chairm of course you can power it up. I think what they were trying to go for in this set with the with the chairum, is that Booloo, the Tampa Booloo, where you discard and energy to do extra damage. So they were clearly kind of thinking with those two in mind. I think try to give, you know, an introductory deck to two players. So very cool. They're speaking of grass pokemon. We've kind of been on a kick. Durant comes back. Yeah, a lot of reprints and we're getting maybe the funniest kind of and love of all to go with it. And love of all to go with it. You know, we get one of the funnest archetypes in the history of the game back in Durant. I don't think that there's a single person that would ever say that they didn't like durant unless they played in the format that durant will was a factor. So durant coming back has that devour. I don't think anyone would say they don't like durant unless they played with her against Dr Basically, that's what I'm saying. Yeah, it was a horrible card to play against for sure. Back in the day you just felt so helpless and the ease with which they could do it because back when I played, back when durant was a thing, they had a lot more tools available. One of the big ones was revived. So just get that pokemon right from the discard piled back to the bench like you wouldn't have to shuffle it into the deck and then try to find it again. Now you just played revived, you gotta right back onto the bench and you were, you know, discarding for over and over and there were also ways to search the prizes, switch out your prize cards with the Rodom. So you didn't even have to worry that much. I mean you did have to worry, but you didn't have worried that much about what you prized and and it was just yeah, that was a that was a dangerous, dangerous archetype back in the day. I think we look at it right now, you don't quite have the tools that it used to have, so it gets neutered a little bit by that reusability of Pokemon. Like I talked about, having to shuffle it into your deck and then find it again can be a little bit of a strain, especially when you have to do it every single term. Aren't and there's just not that great of you know you have to find the twin energies every single term. So the devour attack on the original Durant, you could do it for one metal and now you can only do it with well, you could attach twice, but obviously the name of the game of speed when you're trying to mil the opponent out. So finding those twin energies is going to be a real big hurdle from the deck. Yeah, for sure, but it's cool to see it at the very least. Absolutely couldn't agree more, and I also want to give a shout out to to phoebe. I don't think it's like a phenomenal card, but it's one of those cards that I feel like people will throw into their decks, giving those v Max Pokemon the ability to pierce through any effects. You've seen this kind of effect be used with stuff like ultra forest Cartan Voy was used with the I don't know exactly what to call it, but like the the Guzz Lord Nagan Adel is Maygias Deck, where you just a sellery to beast rings and then you had ultra forest carton Voy to get through through the Keldeos. This kind of like a similar idea where if you play like a couple Cynthia and kitly, and you could use this to pierce through like siduise or even like Zambi sent to. Yeah, that's a really great point and I love that from the card design perspective of just having these cards that aren't necessarily the most useful, like they probably won't be played and in high counts at any point of their lifetime, but at least they exist, at least there's that option for people to play it in their deck, that they at least have the choice to do it, and I think that's that's a great thing. So why don't we head back into the top ten? So we are on number five's. They're only five cards left in our top ten. Number five's Pokemon, debt is, is one we already have, one that evolves from a pokemon that we already have and...

...makes it way, way better, way more versatile. That is victin ev Max, so vic tiniv Max. I was telling Riley before the cast. I was like, Hey, man, we got to get this card on the top ten because this thing is just destroying over in Taiwan. Now they have a different system there there there card pools a little bit different than ours, but it's still doing particularly well over there and I think that you look at the Vmax and you look at the attacks and it makes a little bit more sense. So Vic t TV Max, three hundred ten HP spreading flames. Attack exactly the same as the vict ev the basic but it costs a colorless instead of a fire attached up to three fires. It's trying plans already. Cost of Carlist. Or is it? I thought it was colorless cost. But you can only celery fire already. Oh Oh, okay, perhaps it's exactly the same thing. I misspoke. But accelerate three energy, three fire energy, from your discard pile to your pokemon in any way you like and then it has a victory Max. Attack under damage, little underwhelming. But if your opponent's active as a Pokemon v then this attack those hundred twenty more damage. So if we look at this card in the context of current format, it seems good, but maybe not overwhelmingly good, just because we have a lot of gx attackers still. You know, you think about ATP, you think about Pika Chew and Zach Crom there's still plenty of Gx pokemon out there, and so that victory Max is going to be super underwhelming against those. But you also think about how many v Pokemon there on, how many v Max Pokemon there are, and this thing is one shotting the likes of Zaption. It's one shotting a lot of the Basic v Pokemon, so things like colossal and it turn it is and just generally seems like it could put a lot of pressure on very early and in doing so can really out trade with these big V v Max decks. Yeah, and I think what really sold me on this is the fact that it evolves from a really good V so that victin ev, with the same spreading flames attack. As well as that. I forget the name of the attack, for man, my brain is family me today. But just thirty times the amount of energy attached to both Pokemon, which that can really add up. So whereas the victin ev Max would only hit a peak rom for a hundred pretty much no matter what, the victin ev on the other hand, which still has like a decent chunk of HP, has one hundred and ninety, which for Peka Ram can sometimes they tough to get over. Yep, you know, you're still hitting for one hundred and fifty at the minimum against the peak are on there with five energy across both pokemon. Yeah, like you said there, that that spreading flames attack. Very good on the victinv colorless is correct there. But the energy burst energy verse, there's The thirty times. Right, you're doing thirty times for each energy. So if you're not maybe swinging for big damage with the Vic Tin Ev Max, maybe there's the route that you go with the VIC tinv. Yeah, I'm like BETINV can flowers on Zent has and yeah, exactly, and maybe it's even better than going into the tin ev Max. Another thing that you could possibly do with a lot of these V maxes that I really like how they've kind of created these Pokemon, is just like they have that we have a memory castle available to us. So maybe there's a way with the VIC TINV MAC archetype to include one, maybe two of the memory capsule and then all of a sudden you can go ahead and energy burst, you know, maybe late game, right, you're building up a giant victin ev Max to try to one shot things with energy burst. So just something to consider. Another little flavor that you could add to this step. got a memory capsule your victinv Max, so you can use spreading flames from your victin ev Oh that would be a pretty epic move game a moment, for sure. I think. One of the things that I want to call out just before we wrap up with victin ev Max is. So the question that comes up is why would you play this over a sent to scorch right the other like big fire deck? I think the reason that you could argue for victinv Max over sent to Scorch is the low attack costs and low maintenance of the deck. So between spreading flames and the to energy attack costs, you don't need to hit a welder within your first two turns to be doing that respectable damage. You know, assuming your energy doesn't get hammered, you can just attach, attach, evolve and you're already doing your damage up to two hundred and twenty without having to do any other additional maintenance. So that lets you play like a higher account of research and stuff. Yeah, exactly. It may be opens the door for, you know, send a scorch does try to play some disruption cards. You know is some send of scorches will play, you know, up to to reset stamp. Some send of scorches will play the Quattina, but those always feel like like...

...they could be cut at any moment, you know, those always feel like kind of the on the fringe of necessary cards. But with victin ev Max like you said, having the Energy Excel on the pokemon is really nice. Cuts out the need for something like Volcanyon, or at least lessons the need for something like Vulcanyon, and then gives you the option to not have to rely on welder, thereby opening those slots to be used for many different things. You could go more of a disruption focus. Crushing Hammer comes to mind. You could go more of just straight consistency play for Victini, for the v Max X, you know, for research and just going like that. I mean, there's a lot of different ways that you could potentially play this archetype and that's because you're not reliant on the welder strategy. Animates rotation proof, which is awesome. That is awesome. So let's go into our next card, though I feel like we keep harping on Victini. If you let us have the opportunity to Sarah. Number four on our list is another reprint, and that is going to be level ball. So this is a card a lot of people are big fans of myself included. Let's use grab or free any ninety HP or a less pokemon, which is such a good effect, especially for evolving decks or like little attacking basic kind of deck soils thinks like spirit womb. Really enjoy level ball. It's just such a good card. It's such a well designed card, in my opinion, so it's really good to see it come back. I think we've been seeing some of these like more basic, evolved up kind of decks struggle because they don't have access to like a quick evolution mechanism and or like a quick way to get their basics on the board. Is just like a huge part of it. Quick Ball is great. That's a really good card, but that's only one, like one search card, where usually these these decks will run quite a few. So being able to pluck your basics out of your deck is so awesome. Free search is something that these set up decks have needed for a long time. They have tried to get around it with capture energy, but it's just not the same. You know, there are a lot of times where it makes more sense to have a level but there are there are sometimes where it makes more sense to have a capture energy. But just having more options makes these decks more viable. Now, is that to say that now that level balls on the scene, like all of these set up decks and all of these, you know, kind of littler decks, are you know, going to see, you know, Tier One be Tier One threats? No, that's definitely not saying that, but just having that option is a step in the right direction. I can tell you, though, my my Charsar deck is ready to use level ball to grab those chary manners, to grab those gratis. It's time to go. Let's do it, man, let's do it. Let's step in to our next card, though. Did W also a reprint? Yes, also, I mean I feel like that's the theme right. It seems like they are bringing a lot of these cards back to the V format, The v Block as it were, and that's a good thing. I think pokemon knows what they're doing in the sense that they have these cards that have been good for a long time, they've seen play over the entirety of their lifetime and they're just wholesome, solid cards that aren't two broken one way or the other. So that next card, number three on our list is a scape rope. Now this Ray Card in the what team up format before rotation, where we could use it with Geraci and, you know, use that as another kind of out to moving the draction. Now, of course we have scoop up net, but I think escape rope is really nice as it fulfills that kind of pseudo gust effect while also providing a switch effect, and that's something that I think a lot of decks right now actually want. I look at a deck like ATP as maybe wanting over the air balloon those escape ropes. Not only can it get something out of a paralysis lock that is so common against the deck like Peak Rom, but it can push your opponents active pokemon, which is usually an attacker, to the bench and maybe bring up a more favorable thing to swing into. So I really like a scape rope a lot. I think it for a number of decks, probably takes over the slots that that air balloons occupy currently and may even cut into the switch counts that people are playing. Yeah, I think decks that plays ash and especially are really going to like escape rope, mostly because there's not too many pokemon that really want to take a hit from his Ashen and usually, if you're playing at the Zashi and you'll tell, you'll throw the Pokemon who can take the hit active and the ones you can't take a hit will all of you on the bench, populating your bench, and this allows them to draw with professor's research while still getting one of th those little bench suckers up into the active position. I mean, you think...

...about Pe Hurram especially, like you know, usually you'll have like one tanky boy in the active and you know your populated bench of two prisers. Sure, so that's pretty scary. There's also a card coming up later in the top ten that will definitely appreciate escape route. Yes, absolutely, any kind of effects that need to be reset. Are always going to love more switching outs, and right now the only way to switch out the V pokemon is with switch or with Maluen Lana. I'm I'm struggling to think if there's another one, but those are the two that immediately come to mind. Certainly the most playable that you'll see in any given archids type. So it's really great to have just even more options. So with that said, let's bring it to card number two. Riley, take it away. Yeah, Card number two. So this card, I wut to say also Cyder guys has with escape rope and that's going to be a Cricketun v so curcatum V. It has an ability which Harkens back to a huge fan favorite in the instructive or Wrang Guru. So cricketune will allow you to draw up to three cards in your hand, unless your Contun is in the active position. Winking out of escape rope, you can drop to four, which now you can't use multiple cricketuns in a turn, so it's not quite as abusable as instructor angaroo. That's still such a good effect, like being able to help stamp proof yourself, especially for decks, to have a lot of burnable cards. You know, you think of like your mad parties, you think of like your ATP's where you're just like really plowing through your deck. This is like a great bench sitter, something you can promote after a knockout and just draw that extra card. You can escape rope into it with decks that are playing escape rope and then just retreat out of it. I'm a huge fan of this card. I was like when I was building the top ten on my personal list, before we started comparing I was really debating putting this at number one because I think this is something that will see a lot of play. Yeah, it's really interesting that we have this card as as good as it is, but it does feel to certainly to me, and I mean it sounds like to you, that it is one of those kind of auto includes in a lot of decks. You know, it's similar, if not directly comparable, to something like a crow bath, potentially at the Denny, although I think the den's effect is significantly better, but something like a Probat, something like an elder GOSSP just to give you that that extra draw that every deck wants. So certainly a great card and yeah, I think you lacked it up well with with your explanation as to why we put it so high in our top ten. Yeah, I just I think there's just two things that are maybe not too but a couple things missing that in chucked her anger had obviously ductor angry had a really great attack with psychic to deal with. Kind of those multi prize blocking Pokemon like Hoopa Crickotoon won't really help you there. Couldine is also multi prize pokemon itself. So it's a little more liability and you can't spam them like you could with her anger. Yeah, I would also say like these days is like the one other thing that I think really kept me from what Krikatoon higher is I think hands are a little more clogged these days then maybe they were in some previous formats, you know, with ultra ball and stuff like that. So a little bit harder to like really get the fect off like repeatedly throughout the game. Sure, but I still so good. That effect is really great. Yeah, sure, and it's definitely one of those cards that you know in the future as well, like it's stilling going to get better with the rotation of cards like or Choreo. Yep, you know, you were going to want these kinds of things at the lake game where we can draw our hand back up, and so yeah, absolutely, one of those cards that good now, probably even better in the future. Absolutely, JW. Take a song man, dude, let's do it. Well, this is probably no surprise to to any of you, but the the Persha whoo's are the cards that are, you know, emblematic of the battle style. And here at number one, our favorite card from this new set is rapid strike Ershafu Vmax, N rappids Drake Erschafo vmax, three hundred thirty HP fighting type pokemon with a Gael thrust attack. If this pokemon moved from your bench, the act the spot, the attack does a hundred twenty more damage. Riley, what card do you love and do I love? Does this remind you of that's kind of eglisivive man glass. Yeah, actually. And then it also has a very strong secondary attack. GMAX rapid flow. Discard all energy from this pokemon. Pretty big drawback. But again you're attacking for one energy on that first attack. This attack does a hundred and twenty damage to two of your opponent's bench pokemon. So you're sniping, you're setting things up. Or maybe your opponent has retreated something that had...

...been gail thrusted into earlier and you're going to knock that out with a gmax, or at least set it up to be knocked it out later with a gmax rapid flow. So I love this card. A lot of versatility, a lot of different things that you can do, and it comes in at number one on our list. Yeah, I mean, what's left to say? The card is phenomenal. You know, I just wish you had Goosema. That's right. Yes, Kusma probably takes this thing over the over the top for sure. Are there any synergies outside of maybe the escape rope that you would play or Shafu with, or any cars that you look at that are currently in format that you really like as a partner with Ershiafoo? Yeah, I mean I think the key with arch foo is finding like a good pivot right, like something that you know works well with your er she fu. So immediately something that comes to mind is like the amazing Ray Gerashi is like a great option to continue to draw cards her coatoon and dract. You kind of fulfill that similar niche. But GIRAGI lawsy, to stack your hand up. I would also be interested to see like what kind of engines people pull off with Ershi Foo. I could see like a tag call, like healing kind of engine potentially being successful where you like have some mal a lanas and Cynthia and Caitlyn's so you know, accentuate your Ershifu. But really I think the card is so simple in of itself. You just have to somehow get it to the active that you can find a lot of different ways to play it, and you saw that with Gli spot as well, like he saw played with garboard, or you saw it being played as like a tack and Rainbow Energy Decks, and you saw plate, obviously, was arc the the one thing I wish is that there is a so Rolla, but it's role is just such a ridiculously broken cards. So it's fun for the best. Now this gail for us to tack. If you fulfill the condition of moving the Rabbit Strikers, Foo from the bench to the active does a hundred and fifty damage. So are there any cards that you look to pair or Shafu with to, you know, be able to ensure that you're too shouting v Max has? Yeah, I guess I haven't thought about it like too much directly. I mean you have obvious contenders, like your vitality bands to get you to one hundred and sixty, which you hit one hundred and sixty twice, and that will Koh Most v Max is and obviously, like you'll knock out your your eternity is to Ko no matter what. Yeah, to be honest, I guess I haven't thought about like the different accelerants or pairs to be used with theirs, if you too, and Dapth, I mean, do you have something in mine when you ask that? Oh No, I was just thinking vitality band. Of course you have something like Zigzago, and I'd think that those are some of the options that you could choose. The other thing that I was thinking about with me, you can play with like a slow brow, like Larian, slow Brov MATV. Yeah, yeah, of course that's certainly an option. The other thing that I was thinking in it and it kind of brings in, not to not to bring in another card that we didn't talk about, but there is also the the whirlpool scroll rapid strike item that could go on to this pokemon that does thirty damage to each of your opponent's Pokemon. So that could be another option to just like do that little softening up and then hit up a couple times and then maybe even throwing a sniper two. So just some some options there for you as you're as you're thinking about how to play this card. Yeah, I mean there's so many options that open up. And the rapid strike, you know, it's been the theme throughout the entire top ten, that rapid strake has like a whole toolbox available to it. It's really versatile and what its options are in her she who definitely like fits into that mold as well. Yep, and honestly, like I do want to say even though a single striker should mov Max didn't make it on this list, it's still pretty cool card. You know, you get a couple Hound dumes out and start swinging for one hit kaos On v Max has. So I mean there's there's a lot of cool cards that we didn't mention. The corvinite is something that comes to my mind. You got things like the Mimic v I do I do you like Mimick v? You know? You got things like Tapoo, Coco v Max. I'm a personal I do like type of movie macrounos. So there's a lot of things that we certainly left off. These are the top ten that we think are going to be the most impactful over their lifetime, and so we hope you enjoyed this breakdown of battle styles. Really excited for this new set and yeah, can't wait to cant wait to get the cards in our hands and start playing with them. Absolutely I'm excited to see the Meta shake up. I think this is going to be a significantly a larger change as opposed to vivid voltage. So very excited to see what that looks like. And these cards are honestly just really cool. I really like the the kind of the themes are going for. Yep, absolutely, I think there will be a lot of new things for players to explore and a lot...

...of new commos for players to choose from, and that more choice makes for a better game and I'm really happy the battle styles is coming out when it did. Absolutely that we hope you enjoyed. We hope that you check out battle styles when it comes out. We sure to check out full your games and full grip codes if you're interested in any of that. And to buster in chat asking if we ever going to change our name from tag team to the next mechanic, we will be tag team forever. We will never be the v Union podcast. That would be kind of funny, though. Maybe in April fools they that could that could be funny. We'll see. I don't think it'll be this April fools because you and don't be out yet, but that's right, something I give in mind. Again, we appreciate all your listenership be sure to rate and review if you're listening on your favorite podcasting platforms, and be sure to check us out and all of our social media. You got JW here on twitch at Flex, daddy righteous on twitch and we got our twitters as well. That's tag team Pokemons, mouths of riles and real John Walter. You are the best, the most loyal, awesome pokemon community out there and we will catch you next time these see.

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